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Autres articles (41)
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Les vidéos
21 avril 2011, parComme les documents de type "audio", Mediaspip affiche dans la mesure du possible les vidéos grâce à la balise html5 .
Un des inconvénients de cette balise est qu’elle n’est pas reconnue correctement par certains navigateurs (Internet Explorer pour ne pas le nommer) et que chaque navigateur ne gère en natif que certains formats de vidéos.
Son avantage principal quant à lui est de bénéficier de la prise en charge native de vidéos dans les navigateur et donc de se passer de l’utilisation de Flash et (...) -
Use, discuss, criticize
13 avril 2011, parTalk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
A discussion list is available for all exchanges between users. -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir
Sur d’autres sites (6034)
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How you can use the Piwik AOM plugin to improve your data and make better online marketing decisions
13 septembre 2017, par André Kolell — Plugins, AdWords, Bing, Case Study, Criteo, eccommerce tracking, Facebook Ads, how to install piwik analytics, how-to piwik, integration, piwik, TaboolaHi, this is André, one of the authors of the Piwik Advanced Online Marketing plugin, which has just hit 5,000 downloads on the Piwik marketplace. In this blog post I’ll show you how Piwik AOM improves your data and enables you to make better online marketing decisions.
Piwik itself is excellent in tracking all kinds of visitor data, like where a visitor is coming from and what he’s doing on your page or app (pageviews, events, conversions). But what Piwik did not yet take a closer a look at, is how much you’ve invested into your marketing activities and how profitable they are.
With the Piwik AOM plugin you can integrate data like advertising costs, advertising campaign names, ad impressions etc. from advertising platforms (such as Google AdWords, Microsoft Bing, Criteo, Facebook Ads and Taboola) and individual campaigns (such as such as cost per view/click/acquisition and fixed price per months deals) into Piwik and combine that data with individual Piwik visits.
Piwik AOM adds a new marketing performance report to Piwik giving you a great overview of all your marketing activities with drill-down functionality :
When taking a look at a specific visitor, Piwik AOM shows you the exact cost of acquiring a specific visit :
Leveraging Piwik AOM’s full potential
But although you can access Piwik AOM’s valuable data directly in the Piwik UI for ad-hoc analyses, Piwik AOM’s true strength comes into play when working with the raw data in an external business intelligence application of your choice, where you can further integrate Piwik AOM’s data with your most accurate backend data (like conversion’s contribution margins after returns, new vs. existing customer, etc.).
Piwik AOM offers some API endpoints that allow you to fetch the data you need but you can also retrieve it directly from Piwik AOM’s
aom_visits
table, which includes all visits, all allocated advertising costs and advertising campaign details. As there is never data being deleted fromaom_visits
, the table can easily be connected to your ETL tool with its last update timestamp column. A third way to get data out of Piwik AOM is by developing your own Piwik plugin and listening to theAOM.aomVisitAddedOrUpdated
event, which is posted whenever anaom_visits
record is added or updated.Integrating Piwik AOM’s data with your backend data in the business intelligence application of your choice allows you to evaluate the real performance of your online marketing campaigns when applying different conversion attribution models, conduct customer journey analyses, create sophisticated forecasts and whatever you can think of.
AOM Use case
A company that followed this approach, is FINANZCHECK.de, one of Germany’s leading loan comparison websites. At the eMetrics summit 2016 in Berlin, Germany, I gave a talk about FINANZCHECK’s architectural online marketing setup. Until recently, FINANZCHECK used Pentaho data integration to integrate data from Piwik, Piwik AOM and additional internal tools like its proprietary CRM software into Jaspersoft, its data warehouse an BI solution. The enriched data in Jaspersoft was not only used for reporting to various stakeholders but also for optimising all kinds of marketing activities (e.g. bids for individual keywords in Google AdWords) and proactive alerting. Not long ago, FINANZCHECK started an initiative to improve its setup even further – I’ll hopefully be able to cover this in a more detailed case study soon.
Roadmap
In the past, we had the chance to make great progress in developing this plugin by solving specific requirements of different companies who use Piwik AOM. During the next months, we plan to integrate more advertising platforms, reimplement Facebook Ads, improve the support of individual campaigns and work on the general plugin stability and performance.
Before you install Piwik AOM
Before installing Piwik AOM, you should know that its initial setup and even its maintenance can be quite complex. Piwik AOM will heavily modify your Piwik installation and you will only benefit from Piwik AOM if you are willing to invest quite some time into it.
If you are not familiar with Piwik’s internals, PHP, MySQL, database backups, cronjobs, creating API accounts at the advertising platforms or adding parameters to your advertising campaign’s URLs, you should probably not install it on your own (at least not in your production environment).
Piwik AOM has successfully been tested with up to 25k visitors a day for a period of more than two years, running on an AWS server with 4 GB RAM, once CPU and a separate AWS RDS MySQL database.
Ideas and Support
If you have ideas for new features or need support with your Piwik AOM installation or leveraging your marketing data’s potential in general, feel free to get in touch with the plugin’s co-author Daniel or me. You can find our contact details on the plugin’s website http://www.advanced-online-marketing.com.
How to get the Piwik AOM plugin ?
The Piwik AOM plugin is freely available through the Piwik marketplace at https://plugins.piwik.org/AOM
Did you like this article ? If yes do not hesitate to share it or give your feedback about the topic you would like us to write about.
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Recording a video using MediaRecorder
21 juillet 2016, par Cédric PortmannI am currently using the TextureFromCameraActivity from Grafika to record a video in square ( 1:1 ) resolution. Therefor I the GLES20.glViewport so that the video gets moved to the top and it appears to be squared. Now I would like to record this square view using the MediaRecorder or at least record the camera with normal resolutiona and then crop it using FFmpeg. However I get the same error over and over again and I cant figure out why.
The error I get :
start called in an invalid state : 4
And yes I added all the necessary permissions.
android.permission.WRITE_EXTERNAL_STORAGE android.permission.CAMERA
android.permission.RECORD_VIDEO android.permission.RECORD_AUDIO
android.permission.STORAGE android.permission.READ_EXTERNAL_STORAGEHere the modified code :
https://github.com/google/grafika
Thanks for your help :D
package com.android.grafika;
import android.graphics.SurfaceTexture;
import android.hardware.Camera;
import android.media.CamcorderProfile;
import android.media.MediaRecorder;
import android.opengl.GLES20;
import android.opengl.Matrix;
import android.os.Bundle;
import android.os.Environment;
import android.os.Handler;
import android.os.Looper;
import android.os.Message;
import android.util.Log;
import android.view.MotionEvent;
import android.view.Surface;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.widget.Button;
import android.widget.SeekBar;
import android.widget.TextView;
import android.app.Activity;
import android.widget.Toast;
import com.android.grafika.gles.Drawable2d;
import com.android.grafika.gles.EglCore;
import com.android.grafika.gles.GlUtil;
import com.android.grafika.gles.Sprite2d;
import com.android.grafika.gles.Texture2dProgram;
import com.android.grafika.gles.WindowSurface;
import java.io.File;
import java.io.IOException;
import java.lang.ref.WeakReference;
public class TextureFromCameraActivity extends Activity implements View.OnClickListener, SurfaceHolder.Callback,
SeekBar.OnSeekBarChangeListener {
private static final int DEFAULT_ZOOM_PERCENT = 0; // 0-100
private static final int DEFAULT_SIZE_PERCENT = 80; // 0-100
private static final int DEFAULT_ROTATE_PERCENT = 75; // 0-100
// Requested values; actual may differ.
private static final int REQ_CAMERA_WIDTH = 720;
private static final int REQ_CAMERA_HEIGHT = 720;
private static final int REQ_CAMERA_FPS = 30;
// The holder for our SurfaceView. The Surface can outlive the Activity (e.g. when
// the screen is turned off and back on with the power button).
//
// This becomes non-null after the surfaceCreated() callback is called, and gets set
// to null when surfaceDestroyed() is called.
private static SurfaceHolder sSurfaceHolder;
// Thread that handles rendering and controls the camera. Started in onResume(),
// stopped in onPause().
private RenderThread mRenderThread;
// Receives messages from renderer thread.
private MainHandler mHandler;
// User controls.
private SeekBar mZoomBar;
private SeekBar mSizeBar;
private SeekBar mRotateBar;
// These values are passed to us by the camera/render thread, and displayed in the UI.
// We could also just peek at the values in the RenderThread object, but we'd need to
// synchronize access carefully.
private int mCameraPreviewWidth, mCameraPreviewHeight;
private float mCameraPreviewFps;
private int mRectWidth, mRectHeight;
private int mZoomWidth, mZoomHeight;
private int mRotateDeg;
SurfaceHolder sh;
MediaRecorder recorder;
SurfaceHolder holder;
boolean recording = false;
public static final String TAG = "VIDEOCAPTURE";
private static final File OUTPUT_DIR = Environment.getExternalStorageDirectory();
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
recorder = new MediaRecorder();
setContentView(R.layout.activity_texture_from_camera);
mHandler = new MainHandler(this);
SurfaceView cameraView = (SurfaceView) findViewById(R.id.cameraOnTexture_surfaceView);
sh = cameraView.getHolder();
cameraView.setClickable(true);// make the surface view clickable
sh.addCallback(this);
//prepareRecorder();
mZoomBar = (SeekBar) findViewById(R.id.tfcZoom_seekbar);
mSizeBar = (SeekBar) findViewById(R.id.tfcSize_seekbar);
mRotateBar = (SeekBar) findViewById(R.id.tfcRotate_seekbar);
mZoomBar.setProgress(DEFAULT_ZOOM_PERCENT);
mSizeBar.setProgress(DEFAULT_SIZE_PERCENT);
mRotateBar.setProgress(DEFAULT_ROTATE_PERCENT);
mZoomBar.setOnSeekBarChangeListener(this);
mSizeBar.setOnSeekBarChangeListener(this);
mRotateBar.setOnSeekBarChangeListener(this);
Button record_btn = (Button)findViewById(R.id.button);
record_btn.setOnClickListener(this);
initRecorder();
updateControls();
}
@Override
protected void onResume() {
Log.d(TAG, "onResume BEGIN");
super.onResume();
mRenderThread = new RenderThread(mHandler);
mRenderThread.setName("TexFromCam Render");
mRenderThread.start();
mRenderThread.waitUntilReady();
RenderHandler rh = mRenderThread.getHandler();
rh.sendZoomValue(mZoomBar.getProgress());
rh.sendSizeValue(mSizeBar.getProgress());
rh.sendRotateValue(mRotateBar.getProgress());
if (sSurfaceHolder != null) {
Log.d(TAG, "Sending previous surface");
rh.sendSurfaceAvailable(sSurfaceHolder, false);
} else {
Log.d(TAG, "No previous surface");
}
Log.d(TAG, "onResume END");
}
@Override
protected void onPause() {
Log.d(TAG, "onPause BEGIN");
super.onPause();
RenderHandler rh = mRenderThread.getHandler();
rh.sendShutdown();
try {
mRenderThread.join();
} catch (InterruptedException ie) {
// not expected
throw new RuntimeException("join was interrupted", ie);
}
mRenderThread = null;
Log.d(TAG, "onPause END");
}
@Override // SurfaceHolder.Callback
public void surfaceCreated(SurfaceHolder holder) {
Log.d(TAG, "surfaceCreated holder=" + holder + " (static=" + sSurfaceHolder + ")");
if (sSurfaceHolder != null) {
throw new RuntimeException("sSurfaceHolder is already set");
}
sSurfaceHolder = holder;
if (mRenderThread != null) {
// Normal case -- render thread is running, tell it about the new surface.
RenderHandler rh = mRenderThread.getHandler();
rh.sendSurfaceAvailable(holder, true);
} else {
// Sometimes see this on 4.4.x N5: power off, power on, unlock, with device in
// landscape and a lock screen that requires portrait. The surface-created
// message is showing up after onPause().
//
// Chances are good that the surface will be destroyed before the activity is
// unpaused, but we track it anyway. If the activity is un-paused and we start
// the RenderThread, the SurfaceHolder will be passed in right after the thread
// is created.
Log.d(TAG, "render thread not running");
}
recorder.setPreviewDisplay(holder.getSurface());
}
@Override // SurfaceHolder.Callback
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
Log.d(TAG, "surfaceChanged fmt=" + format + " size=" + width + "x" + height +
" holder=" + holder);
if (mRenderThread != null) {
RenderHandler rh = mRenderThread.getHandler();
rh.sendSurfaceChanged(format, width, height);
} else {
Log.d(TAG, "Ignoring surfaceChanged");
return;
}
}
@Override // SurfaceHolder.Callback
public void surfaceDestroyed(SurfaceHolder holder) {
// In theory we should tell the RenderThread that the surface has been destroyed.
if (mRenderThread != null) {
RenderHandler rh = mRenderThread.getHandler();
rh.sendSurfaceDestroyed();
}
Log.d(TAG, "surfaceDestroyed holder=" + holder);
sSurfaceHolder = null;
}
@Override // SeekBar.OnSeekBarChangeListener
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) {
if (mRenderThread == null) {
// Could happen if we programmatically update the values after setting a listener
// but before starting the thread. Also, easy to cause this by scrubbing the seek
// bar with one finger then tapping "recents" with another.
Log.w(TAG, "Ignoring onProgressChanged received w/o RT running");
return;
}
RenderHandler rh = mRenderThread.getHandler();
// "progress" ranges from 0 to 100
if (seekBar == mZoomBar) {
//Log.v(TAG, "zoom: " + progress);
rh.sendZoomValue(progress);
} else if (seekBar == mSizeBar) {
//Log.v(TAG, "size: " + progress);
rh.sendSizeValue(progress);
} else if (seekBar == mRotateBar) {
//Log.v(TAG, "rotate: " + progress);
rh.sendRotateValue(progress);
} else {
throw new RuntimeException("unknown seek bar");
}
// If we're getting preview frames quickly enough we don't really need this, but
// we don't want to have chunky-looking resize movement if the camera is slow.
// OTOH, if we get the updates too quickly (60fps camera?), this could jam us
// up and cause us to run behind. So use with caution.
rh.sendRedraw();
}
@Override // SeekBar.OnSeekBarChangeListener
public void onStartTrackingTouch(SeekBar seekBar) {}
@Override // SeekBar.OnSeekBarChangeListener
public void onStopTrackingTouch(SeekBar seekBar) {}
@Override
/**
* Handles any touch events that aren't grabbed by one of the controls.
*/
public boolean onTouchEvent(MotionEvent e) {
float x = e.getX();
float y = e.getY();
switch (e.getAction()) {
case MotionEvent.ACTION_MOVE:
case MotionEvent.ACTION_DOWN:
//Log.v(TAG, "onTouchEvent act=" + e.getAction() + " x=" + x + " y=" + y);
if (mRenderThread != null) {
RenderHandler rh = mRenderThread.getHandler();
rh.sendPosition((int) x, (int) y);
// Forcing a redraw can cause sluggish-looking behavior if the touch
// events arrive quickly.
//rh.sendRedraw();
}
break;
default:
break;
}
return true;
}
/**
* Updates the current state of the controls.
*/
private void updateControls() {
String str = getString(R.string.tfcCameraParams, mCameraPreviewWidth,
mCameraPreviewHeight, mCameraPreviewFps);
TextView tv = (TextView) findViewById(R.id.tfcCameraParams_text);
tv.setText(str);
str = getString(R.string.tfcRectSize, mRectWidth, mRectHeight);
tv = (TextView) findViewById(R.id.tfcRectSize_text);
tv.setText(str);
str = getString(R.string.tfcZoomArea, mZoomWidth, mZoomHeight);
tv = (TextView) findViewById(R.id.tfcZoomArea_text);
tv.setText(str);
}
@Override
public void onClick(View view) {
if (recording) {
recorder.stop();
recording = false;
// Let's initRecorder so we can record again
initRecorder();
prepareRecorder();
} else {
recording = true;
recorder.start();
}
}
private void initRecorder() {
recorder.setAudioSource(MediaRecorder.AudioSource.DEFAULT);
recorder.setVideoSource(MediaRecorder.VideoSource.DEFAULT);
CamcorderProfile cpHigh = CamcorderProfile
.get(CamcorderProfile.QUALITY_HIGH);
recorder.setProfile(cpHigh);
String path = Environment.getExternalStorageDirectory() + File.separator
+ Environment.DIRECTORY_DCIM + File.separator + "AlphaRun";
recorder.setOutputFile(path);
recorder.setMaxDuration(50000); // 50 seconds
recorder.setMaxFileSize(5000000); // Approximately 5 megabytes
}
private void prepareRecorder() {
try {
recorder.prepare();
} catch (IllegalStateException e) {
e.printStackTrace();
finish();
} catch (IOException e) {
e.printStackTrace();
finish();
}
}
/**
* Thread that handles all rendering and camera operations.
*/
private static class RenderThread extends Thread implements
SurfaceTexture.OnFrameAvailableListener {
// Object must be created on render thread to get correct Looper, but is used from
// UI thread, so we need to declare it volatile to ensure the UI thread sees a fully
// constructed object.
private volatile RenderHandler mHandler;
// Used to wait for the thread to start.
private Object mStartLock = new Object();
private boolean mReady = false;
private MainHandler mMainHandler;
private Camera mCamera;
private int mCameraPreviewWidth, mCameraPreviewHeight;
private EglCore mEglCore;
private WindowSurface mWindowSurface;
private int mWindowSurfaceWidth;
private int mWindowSurfaceHeight;
// Receives the output from the camera preview.
private SurfaceTexture mCameraTexture;
// Orthographic projection matrix.
private float[] mDisplayProjectionMatrix = new float[16];
private Texture2dProgram mTexProgram;
private final ScaledDrawable2d mRectDrawable =
new ScaledDrawable2d(Drawable2d.Prefab.RECTANGLE);
private final Sprite2d mRect = new Sprite2d(mRectDrawable);
private int mZoomPercent = DEFAULT_ZOOM_PERCENT;
private int mSizePercent = DEFAULT_SIZE_PERCENT;
private int mRotatePercent = DEFAULT_ROTATE_PERCENT;
private float mPosX, mPosY;
/**
* Constructor. Pass in the MainHandler, which allows us to send stuff back to the
* Activity.
*/
public RenderThread(MainHandler handler) {
mMainHandler = handler;
}
/**
* Thread entry point.
*/
@Override
public void run() {
Looper.prepare();
// We need to create the Handler before reporting ready.
mHandler = new RenderHandler(this);
synchronized (mStartLock) {
mReady = true;
mStartLock.notify(); // signal waitUntilReady()
}
// Prepare EGL and open the camera before we start handling messages.
mEglCore = new EglCore(null, 0);
openCamera(REQ_CAMERA_WIDTH, REQ_CAMERA_HEIGHT, REQ_CAMERA_FPS);
Looper.loop();
Log.d(TAG, "looper quit");
releaseCamera();
releaseGl();
mEglCore.release();
synchronized (mStartLock) {
mReady = false;
}
}
/**
* Waits until the render thread is ready to receive messages.
* <p>
* Call from the UI thread.
*/
public void waitUntilReady() {
synchronized (mStartLock) {
while (!mReady) {
try {
mStartLock.wait();
} catch (InterruptedException ie) { /* not expected */ }
}
}
}
/**
* Shuts everything down.
*/
private void shutdown() {
Log.d(TAG, "shutdown");
Looper.myLooper().quit();
}
/**
* Returns the render thread's Handler. This may be called from any thread.
*/
public RenderHandler getHandler() {
return mHandler;
}
/**
* Handles the surface-created callback from SurfaceView. Prepares GLES and the Surface.
*/
private void surfaceAvailable(SurfaceHolder holder, boolean newSurface) {
Surface surface = holder.getSurface();
mWindowSurface = new WindowSurface(mEglCore, surface, false);
mWindowSurface.makeCurrent();
// Create and configure the SurfaceTexture, which will receive frames from the
// camera. We set the textured rect's program to render from it.
mTexProgram = new Texture2dProgram(Texture2dProgram.ProgramType.TEXTURE_EXT);
int textureId = mTexProgram.createTextureObject();
mCameraTexture = new SurfaceTexture(textureId);
mRect.setTexture(textureId);
if (!newSurface) {
// This Surface was established on a previous run, so no surfaceChanged()
// message is forthcoming. Finish the surface setup now.
//
// We could also just call this unconditionally, and perhaps do an unnecessary
// bit of reallocating if a surface-changed message arrives.
mWindowSurfaceWidth = mWindowSurface.getWidth();
mWindowSurfaceHeight = mWindowSurface.getWidth();
finishSurfaceSetup();
}
mCameraTexture.setOnFrameAvailableListener(this);
}
/**
* Releases most of the GL resources we currently hold (anything allocated by
* surfaceAvailable()).
* </p><p>
* Does not release EglCore.
*/
private void releaseGl() {
GlUtil.checkGlError("releaseGl start");
if (mWindowSurface != null) {
mWindowSurface.release();
mWindowSurface = null;
}
if (mTexProgram != null) {
mTexProgram.release();
mTexProgram = null;
}
GlUtil.checkGlError("releaseGl done");
mEglCore.makeNothingCurrent();
}
/**
* Handles the surfaceChanged message.
* </p><p>
* We always receive surfaceChanged() after surfaceCreated(), but surfaceAvailable()
* could also be called with a Surface created on a previous run. So this may not
* be called.
*/
private void surfaceChanged(int width, int height) {
Log.d(TAG, "RenderThread surfaceChanged " + width + "x" + height);
mWindowSurfaceWidth = width;
mWindowSurfaceHeight = width;
finishSurfaceSetup();
}
/**
* Handles the surfaceDestroyed message.
*/
private void surfaceDestroyed() {
// In practice this never appears to be called -- the activity is always paused
// before the surface is destroyed. In theory it could be called though.
Log.d(TAG, "RenderThread surfaceDestroyed");
releaseGl();
}
/**
* Sets up anything that depends on the window size.
* </p><p>
* Open the camera (to set mCameraAspectRatio) before calling here.
*/
private void finishSurfaceSetup() {
int width = mWindowSurfaceWidth;
int height = mWindowSurfaceHeight;
Log.d(TAG, "finishSurfaceSetup size=" + width + "x" + height +
" camera=" + mCameraPreviewWidth + "x" + mCameraPreviewHeight);
// Use full window.
GLES20.glViewport(0, 700, width, height);
// Simple orthographic projection, with (0,0) in lower-left corner.
Matrix.orthoM(mDisplayProjectionMatrix, 0, 0, width, 0, height, -1, 1);
// Default position is center of screen.
mPosX = width / 2.0f;
mPosY = height / 2.0f;
updateGeometry();
// Ready to go, start the camera.
Log.d(TAG, "starting camera preview");
try {
mCamera.setPreviewTexture(mCameraTexture);
} catch (IOException ioe) {
throw new RuntimeException(ioe);
}
mCamera.startPreview();
}
/**
* Updates the geometry of mRect, based on the size of the window and the current
* values set by the UI.
*/
private void updateGeometry() {
int width = mWindowSurfaceWidth;
int height = mWindowSurfaceHeight;
int smallDim = Math.min(width, height);
// Max scale is a bit larger than the screen, so we can show over-size.
float scaled = smallDim * (mSizePercent / 100.0f) * 1.25f;
float cameraAspect = (float) mCameraPreviewWidth / mCameraPreviewHeight;
int newWidth = Math.round(scaled * cameraAspect);
int newHeight = Math.round(scaled);
float zoomFactor = 1.0f - (mZoomPercent / 100.0f);
int rotAngle = Math.round(360 * (mRotatePercent / 100.0f));
mRect.setScale(newWidth, newHeight);
mRect.setPosition(mPosX, mPosY);
mRect.setRotation(rotAngle);
mRectDrawable.setScale(zoomFactor);
mMainHandler.sendRectSize(newWidth, newHeight);
mMainHandler.sendZoomArea(Math.round(mCameraPreviewWidth * zoomFactor),
Math.round(mCameraPreviewHeight * zoomFactor));
mMainHandler.sendRotateDeg(rotAngle);
}
@Override // SurfaceTexture.OnFrameAvailableListener; runs on arbitrary thread
public void onFrameAvailable(SurfaceTexture surfaceTexture) {
mHandler.sendFrameAvailable();
}
/**
* Handles incoming frame of data from the camera.
*/
private void frameAvailable() {
mCameraTexture.updateTexImage();
draw();
}
/**
* Draws the scene and submits the buffer.
*/
private void draw() {
GlUtil.checkGlError("draw start");
GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
mRect.draw(mTexProgram, mDisplayProjectionMatrix);
mWindowSurface.swapBuffers();
GlUtil.checkGlError("draw done");
}
/**
* Opens a camera, and attempts to establish preview mode at the specified width
* and height with a fixed frame rate.
* </p><p>
* Sets mCameraPreviewWidth / mCameraPreviewHeight.
*/
private void openCamera(int desiredWidth, int desiredHeight, int desiredFps) {
if (mCamera != null) {
throw new RuntimeException("camera already initialized");
}
Camera.CameraInfo info = new Camera.CameraInfo();
// Try to find a front-facing camera (e.g. for videoconferencing).
int numCameras = Camera.getNumberOfCameras();
for (int i = 0; i < numCameras; i++) {
Camera.getCameraInfo(i, info);
if (info.facing == Camera.CameraInfo.CAMERA_FACING_BACK) {
mCamera = Camera.open(i);
break;
}
}
if (mCamera == null) {
Log.d(TAG, "No front-facing camera found; opening default");
mCamera = Camera.open(); // opens first back-facing camera
}
if (mCamera == null) {
throw new RuntimeException("Unable to open camera");
}
Camera.Parameters parms = mCamera.getParameters();
CameraUtils.choosePreviewSize(parms, desiredWidth, desiredHeight);
parms.setFocusMode(Camera.Parameters.FOCUS_MODE_CONTINUOUS_PICTURE);
// Try to set the frame rate to a constant value.
int thousandFps = CameraUtils.chooseFixedPreviewFps(parms, desiredFps * 1000);
// Give the camera a hint that we're recording video. This can have a big
// impact on frame rate.
parms.setRecordingHint(true);
mCamera.setParameters(parms);
int[] fpsRange = new int[2];
Camera.Size mCameraPreviewSize = parms.getPreviewSize();
parms.getPreviewFpsRange(fpsRange);
String previewFacts = mCameraPreviewSize.width + "x" + mCameraPreviewSize.height;
if (fpsRange[0] == fpsRange[1]) {
previewFacts += " @" + (fpsRange[0] / 1000.0) + "fps";
} else {
previewFacts += " @[" + (fpsRange[0] / 1000.0) +
" - " + (fpsRange[1] / 1000.0) + "] fps";
}
Log.i(TAG, "Camera config: " + previewFacts);
mCameraPreviewWidth = mCameraPreviewSize.width;
mCameraPreviewHeight = mCameraPreviewSize.height;
mMainHandler.sendCameraParams(mCameraPreviewWidth, mCameraPreviewHeight,
thousandFps / 1000.0f);
}
/**
* Stops camera preview, and releases the camera to the system.
*/
private void releaseCamera() {
if (mCamera != null) {
mCamera.stopPreview();
mCamera.release();
mCamera = null;
Log.d(TAG, "releaseCamera -- done");
}
}
}
}
</p> -
Introducing Crash Analytics for Matomo