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Mot : - Tags -/Christian Nold

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  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

  • Pas question de marché, de cloud etc...

    10 avril 2011

    Le vocabulaire utilisé sur ce site essaie d’éviter toute référence à la mode qui fleurit allègrement
    sur le web 2.0 et dans les entreprises qui en vivent.
    Vous êtes donc invité à bannir l’utilisation des termes "Brand", "Cloud", "Marché" etc...
    Notre motivation est avant tout de créer un outil simple, accessible à pour tout le monde, favorisant
    le partage de créations sur Internet et permettant aux auteurs de garder une autonomie optimale.
    Aucun "contrat Gold ou Premium" n’est donc prévu, aucun (...)

  • Dépôt de média et thèmes par FTP

    31 mai 2013, par

    L’outil MédiaSPIP traite aussi les média transférés par la voie FTP. Si vous préférez déposer par cette voie, récupérez les identifiants d’accès vers votre site MédiaSPIP et utilisez votre client FTP favori.
    Vous trouverez dès le départ les dossiers suivants dans votre espace FTP : config/ : dossier de configuration du site IMG/ : dossier des média déjà traités et en ligne sur le site local/ : répertoire cache du site web themes/ : les thèmes ou les feuilles de style personnalisées tmp/ : dossier de travail (...)

Sur d’autres sites (4735)

  • Revision 2326f9e727d47eccee4f729514a41d192661f490 : Essai de décorateur sur les Itérateurs. * Utiliser un décorateur pour ...

    21 décembre 2010, par Matthieu Marcillaud — Log

    Essai de décorateur sur les Itérateurs. * Utiliser un décorateur pour appeler les itérateurs. Cela permet d’utiliser quelques itérateurs existants dans PHP tel que GlobIterator ? ou DirectoryIterator ? en utilisant le connecteur « iter » dans les boucles en question. Le critère : args argument1, (...)

  • Fighting with the VP8 Spec

    4 juin 2010, par Multimedia Mike — VP8

    As stated in a previous blog post on the matter, FFmpeg’s policy is to reimplement codecs rather than adopt other codebases wholesale. And so it is with Google’s recently open sourced VP8 codec, the video portion of their Webm initiative. I happen to know that the new FFmpeg implementation is in the capable hands of several of my co-developers so I’m not even worrying about that angle.

    Instead, I thought of another of my characteristically useless exercises : Create an independent VP8 decoder implementation entirely in pure Python. Silly ? Perhaps. But it has one very practical application : By attempting to write a new decoder based on the official bitstream documentation, this could serve as a mechanism for validating said spec, something near and dear to my heart.

    What is the current state of the spec ? Let me reiterate that I’m glad it exists. As I stated during the initial open sourcing event, everything that Google produced for the initial event went well beyond my wildest expectations. Having said that, the documentation does fall short in a number of places. Fortunately, I am on the Webm mailing lists and am sending in corrections and ideas for general improvement. For the most part, I have been able to understand the general ideas behind the decoding flow based on the spec and am even able to implement certain pieces correctly. Then I usually instrument the libvpx source code with output statements in order to validate that I’m doing everything right.

    Token Blocker
    Unfortunately, I’m quite blocked right now on the chapter regarding token/DCT coefficient decoding (chapter 13 in the current document iteration). In his seminal critique of the codec, Dark Shikari complained that large segments of the spec are just C code fragments copy and pasted from the official production decoder. As annoying as that is, the biggest insult comes at the end of section 13.3 :

    While we have in fact completely described the coefficient decoding procedure, the reader will probably find it helpful to consult the reference implementation, which can be found in the file detokenize.c.

    The reader most certainly will not find it helpful to consult the file detokenize.c. The file in question implements the coefficient residual decoding with an unholy sequence of C macros that contain goto statements. Honestly, I thought I did understand the coefficient decoding procedure based on the spec’s description. But my numbers don’t match up with the official decoder. Instrumenting or tracing macro’d code is obviously painful and studying the same code is making me think I don’t understand the procedure after all. To be fair, entropy decoding often occupies a lot of CPU time for many video decoders and I have little doubt that the macro/goto approach is much faster than clearer, more readable methods. It’s just highly inappropriate to refer to it for pedagogical purposes.

    Aside : For comparison, check out the reference implementation for the VC-1 codec. It was written so clearly and naively that the implementors used an O(n) Huffman decoder. That’s commitment to clarity.

    I wonder if my FFmpeg cohorts are having better luck with the DCT residue decoding in their new libavcodec implementation ? Maybe if I can get this Python decoder working, it can serve as a more appropriate reference decoder.

    Update : Almost immediately after I posted this entry, I figured out a big problem that was holding me back, and then several more small ones, and finally decoded by first correct DCT coefficient from the stream (I’ve never been so happy to see the number -448). I might be back on track now. Even better was realizing that my original understanding of the spec was correct.

    Unrelated
    I found this image on the Doom9 forums. I ROFL’d :



    It’s probably unfair and inaccurate but you have to admit it’s funny. Luckily, quality nitpickings aren’t my department. I’m just interested in getting codecs working, tested, and documented so that more people can use them reliably.

  • Revision 8c12ba3294a9c9e983f6133d71133aaf7742d04d : Doctype HTML5 sur l’espace privé En l’absence d’opposition suite à la ...

    11 décembre 2010, par davux — Log

    Doctype HTML5 sur l’espace privé En l’absence d’opposition suite à la proposition[1] faite sur spip-dev, le DOCTYPE de l’espace privé passe à . La question de la validité (mais qui ne semblait gêner que moi de toute façon donc ça va) n’en est pas vraiment une, car : - Avec l’ancien DOCTYPE, le code (...)