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Autres articles (84)

  • MediaSPIP v0.2

    21 juin 2013, par

    MediaSPIP 0.2 est la première version de MediaSPIP stable.
    Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • Creating farms of unique websites

    13 avril 2011, par

    MediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
    This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)

  • Le profil des utilisateurs

    12 avril 2011, par

    Chaque utilisateur dispose d’une page de profil lui permettant de modifier ses informations personnelle. Dans le menu de haut de page par défaut, un élément de menu est automatiquement créé à l’initialisation de MediaSPIP, visible uniquement si le visiteur est identifié sur le site.
    L’utilisateur a accès à la modification de profil depuis sa page auteur, un lien dans la navigation "Modifier votre profil" est (...)

Sur d’autres sites (8289)

  • C# ffmpeg unable to load dll avcodec

    9 février 2018, par Robert

    I downloaded project to controlling AR Drone from this site :

    https://github.com/Ruslan-B/AR.Drone

    This project is old. Then I downloaded ffmpeg.autogen library from this site

    https://sourceforge.net/projects/ffmpeg-autogen/?source=typ_redirect

    This is old version of ffmpeg because of old version AR.Drone. I has to be .NET Framework 4.0 version.

    Project has compiled, but when I run application I got an error :

    "Unable to load DLL 'avcodec': The specified module could not be found. (Exception from HRESULT: 0x8007007E)"

    The error occurs in this line :

    FFmpegInvoke.avcodec_register_all();
  • link error Xcode libx264.a ARM

    19 novembre 2013, par user1558688

    I'm trying to build libx264.a to run on my iphone 4s ( running iOS 6.1.3 )

    I'm building it using the MACOSX 10.9 Terminal application :

    CC=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang ./configure
    --host=arm-apple-darwin
    --sysroot=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk
    --prefix=armv7
    --extra-cflags='-no-integrated-as -arch armv7'
    --extra-ldflags="-L/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk/usr/lib/system -arch armv7"
    --enable-pic --enable-static

    Which guives me the output :

    platform:      ARM
    system:        MACOSX
    cli:           yes
    libx264:       internal
    shared:        no
    static:        yes
    asm:           yes
    interlaced:    yes
    avs:           avxsynth
    lavf:          no
    ffms:          no
    mp4:           no
    gpl:           yes
    thread:        posix
    opencl:        yes
    filters:       crop select_every
    debug:         no
    gprof:         no
    strip:         no
    PIC:           yes
    bit depth:     8
    chroma format: all

    Then I run 'make' and it generates a libx264.a archive.

    So far, so good.

    On my Xcode (Version 5.0.2 (5A3005)) application I set :

    1) Build Settings -> Header Search Path -> x264 parent directory (../x264 )
    2) Build Phases -> Link Library with Binaries -> Add Other... ( ../x264/libx264.a )
    3) Build Settings -> Other Linker Flags : -ObjC

    In my AppDelegate.mm :

    #import "AppDelegate.h"
    #import "x264.h"

    @implementation AppDelegate

    - (BOOL)application:(UIApplication *)application
    didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
    {    
       x264_param_t x264param;
       x264_param_default(&x264param);

       // Override point for customization after application launch.
       return YES;
    }

    ...

    When i try to run it on the device I get the error :

    Undefined symbols for architecture armv7:
     "x264_param_default(x264_param_t*)", referenced from:
     -[AppDelegate application:didFinishLaunchingWithOptions:] in AppDelegate.o
    ld: symbol(s) not found for architecture armv7
    clang: error: linker command failed with exit code 1
    (use -v to see invocation)

    Here is the command invoked by xcode :

    Ld /Users/danieldantas/Library/Developer/Xcode/DerivedData/testingCpp-bvawshyhjcybwvadwwwjqxuomjts/Build/Products/Debug-iphoneos/testingCpp.app/testingCpp normal armv7
    cd /Users/danieldantas/Desktop/projects/testingCpp
    setenv IPHONEOS_DEPLOYMENT_TARGET 6.0
    setenv PATH "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
    /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -arch armv7 -isysroot
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk
    -L/Users/danieldantas/Library/Developer/Xcode/DerivedData/testingCpp-bvawshyhjcybwvadwwwjqxuomjts/Build/Products/Debug-iphoneos
    -L/Users/danieldantas/Desktop/projects/testingCpp -L/Users/danieldantas/Desktop/projects/x264
    -F/Users/danieldantas/Library/Developer/Xcode/DerivedData/testingCpp-bvawshyhjcybwvadwwwjqxuomjts/Build/Products/Debug-iphoneos
    -filelist /Users/danieldantas/Library/Developer/Xcode/DerivedData/testingCpp-bvawshyhjcybwvadwwwjqxuomjts/Build/Intermediates/testingCpp.build/Debug-iphoneos/testingCpp.build/Objects-normal/armv7/testingCpp.LinkFileList
    -dead_strip -ObjC -stdlib=libc++ -fobjc-arc -fobjc-link-runtime -miphoneos-version-min=6.0 -lx264 -framework CoreGraphics -framework UIKit -framework Foundation -Xlinker -dependency_info -Xlinker
    /Users/danieldantas/Library/Developer/Xcode/DerivedData/testingCpp-bvawshyhjcybwvadwwwjqxuomjts/Build/Intermediates/testingCpp.build/Debug-iphoneos/testingCpp.build/Objects-normal/armv7/testingCpp_dependency_info.dat -o
    /Users/danieldantas/Library/Developer/Xcode/DerivedData/testingCpp-bvawshyhjcybwvadwwwjqxuomjts/Build/Products/Debug-iphoneos/testingCpp.app/testingCpp

    Any idea how to fix this ?

    Thanks

  • libdash mpd parser integration with custom player

    19 novembre 2016, par Raj

    I have written a multimedia player using ffmpeg and qt-framework. And currently I support local file playback and progressive download playback in my player. Now I want to add support for mpeg-dash vod stream playback. I thought of using libdash opensource dash library. But after so much of googling I couldn’t find any API or developer documentation regarding the same.

    Also another issue is libdash has integrated network module. But I want only mpd parser to be integrated and I have my own network module for downloading. I couln’t find any doxygen and usage documentation for libdash.

    I need help in these :

    1. Can you anyone point me to any developer documentation available for
      libdash ?
    2. Is there any alternative library for libdash ?