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Autres articles (19)

  • MediaSPIP Core : La Configuration

    9 novembre 2010, par

    MediaSPIP Core fournit par défaut trois pages différentes de configuration (ces pages utilisent le plugin de configuration CFG pour fonctionner) : une page spécifique à la configuration générale du squelettes ; une page spécifique à la configuration de la page d’accueil du site ; une page spécifique à la configuration des secteurs ;
    Il fournit également une page supplémentaire qui n’apparait que lorsque certains plugins sont activés permettant de contrôler l’affichage et les fonctionnalités spécifiques (...)

  • Gestion des droits de création et d’édition des objets

    8 février 2011, par

    Par défaut, beaucoup de fonctionnalités sont limitées aux administrateurs mais restent configurables indépendamment pour modifier leur statut minimal d’utilisation notamment : la rédaction de contenus sur le site modifiables dans la gestion des templates de formulaires ; l’ajout de notes aux articles ; l’ajout de légendes et d’annotations sur les images ;

  • Diogene : création de masques spécifiques de formulaires d’édition de contenus

    26 octobre 2010, par

    Diogene est un des plugins ? SPIP activé par défaut (extension) lors de l’initialisation de MediaSPIP.
    A quoi sert ce plugin
    Création de masques de formulaires
    Le plugin Diogène permet de créer des masques de formulaires spécifiques par secteur sur les trois objets spécifiques SPIP que sont : les articles ; les rubriques ; les sites
    Il permet ainsi de définir en fonction d’un secteur particulier, un masque de formulaire par objet, ajoutant ou enlevant ainsi des champs afin de rendre le formulaire (...)

Sur d’autres sites (4706)

  • Game Music Appreciation

    16 juillet 2012, par Multimedia Mike — Game Hacking

    A little over a year ago, I was prototyping a method to leverage Google Chrome’s Native Client technology in order to play old chiptunes (video game music) directly in a web browser. The last time I posted on the matter, I said that I might have something ready for public consumption by the time Google Chrome 21 rolled around. I thought I was being facetious but I wasn’t too far off. Chrome 20 is the current release version as I write this.

    Anyway, I did it : I created a chiptune music player in Native Client by leveraging existing C/C++ libraries such as Game Music Emu, Audio Overload SDK, and Vio2sf. Then I packaged up the player into into a Google Chrome extension and published it on the Chrome Web Store. Then I made a website cataloging as many chiptunes as I could find for 7 different systems :

    http://gamemusic.multimedia.cx/

    Check it out if you have any affinity for old game music or you want to hear how music was made using a limited range of bleeps and bloops. Thus far, the site catalogs NES, SNES, Game Boy, Nintendo DS, Genesis, Saturn, and Dreamcast songs. I’m hoping to add support and catalogs for many more systems, though, eventually bringing support in line with the Chipamp plugin for Winamp.

  • How can I figure out the optimized number of parallel running encoding jobs with the x264 encoder library

    30 janvier 2024, par Dani

    I'm batch converting hundreds of videos to mp4 and trying to optimize my method.

    



    I have written a node script, which spawns FFMPEG processes to convert the videos.

    



    From my understanding both FFMPEG and the libx264 encoder are already optimized for multithreaded support. I'm using the default threading option in the encoder.

    



    I'm trying to find the optimal number of FFMPEG spawned processes I should make. There seems to be a balance between having too many and slowing down the encoding of all jobs vs too few process going through the job queue too slowly.

    



    I'm also wondering if dedicating a specific number of threads to each encode job would help rather than using the default setting ?

    



    For my setup I'm on a dated 12-core Mac Pro with 24-threads, though this question is about finding the optimal balance in general.

    


  • Install ffmpeg-light with cabal

    20 septembre 2016, par WirflBirfl

    I want to install the ffmpeg-light library from hackage via cabal on Windows 10 (64 bit). So I downloaded ffmpeg and extracted it to C :\FFmpeg.

    At first pkg-config was complaining that it could not find various packages. I solved this problem with .pc files.

    When I tried to use the command : cabal install ffmpeg-light cabal complained about missing C-libraries, being exactly those for which I created the .pc files.

    Then I tried the command : cabal install ffmpeg-light --extra-lib-dirs=C:\FFmpeg\lib. Now I have a different error message, which says :

    Enums.hsc:7:32: fatal error: libavcodec/avcodec.h: No such file or directory

    Edit :
    Then I tried the following command :

    cabal install ffmpeg-light --extra-lib-dirs=C:\FFmpeg\lib \
                              --extra-include-dirs=C:\FFmpeg\include

    Now first the compiler gives some warnings about deprecated functions in ffmpeg and redundant imports in ffmpeg-light, but compiles 11 of 11. But the build is still not successfull.

    In-place registering ffmpeg-light-0.11.1...
    setup-Simple-Cabal-1.22.5.0-x86_64-windows-ghc-7.10.3.exe:
    'C:\Haskell\bin\ghc-pkg.exe' exited with an error:
    ffmpeg-light-0.11.1: Warning: haddock-interfaces:
    C:\Users\HOLEYC~1\AppData\Local\Temp\cabal-tmp-2824\ffmpeg-light-0.11.1\dist\doc\html\ffmpeg-light\ffmpeg-light.haddock
    doesn't exist or isn't a file
    ffmpeg-light-0.11.1: Warning: haddock-html:
    C:\Users\HOLEYC~1\AppData\Local\Temp\cabal-tmp-2824\ffmpeg-light-0.11.1\dist\doc\html\ffmpeg-light
    doesn't exist or isn't a directory
    ffmpeg-light-0.11.1: library-dirs: C:FFmpeglib is a relative path which makes
    no sense (as there is nothing for it to be relative to). You can make paths
    relative to the package database itself by using ${pkgroot}. (use --force to
    override)
    ffmpeg-light-0.11.1: include-dirs: C:FFmpeginclude is a relative path which
    makes no sense (as there is nothing for it to be relative to). You can make
    paths relative to the package database itself by using ${pkgroot}. (use
    --force to override)
    cabal: Error: some packages failed to install:
    ffmpeg-light-0.11.1 failed during the building phase. The exception was:
    ExitFailure 1

    Some additional information :

    cabal version: cabal-install version 1.22.6.0
    using version 1.22.5.0 of the Cabal library
    gcc version of my installed Haskell platform: 5.2.0

    Example .pc file I used for pkg-config :

    Name: libavcodec
    Description: Library for ffmpeg
    Version: 57
    Cflags: -IC:\FFmpeg\include
    Libs: -LC:\FFmpeg\lib -llibavcodec