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  • Revision 28933 : on bouge

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  • How do I use native C libraries in Android Studio

    11 mars 2015, par Nicholas

    I created a problem some years back based on https://ikaruga2.wordpress.com/2011/06/15/video-live-wallpaper-part-1/. My project was built in the version of Eclipse provided directly by Google at the time and worked fine with a copy of the compiled ffmpeg libraries created with my app name.

    Now I’m trying to create a new app based on my old app. As Google no longer supports Eclipse I downloaded Android Studio and imported my project. With a few tweaks, I was able to successfully compile the old version of the project. So I modified the name, copied a new set of ".so" files into app\src\main\jniLibs\armeabi (where I assumed they should go) and tried running the application on my phone again with absolutely no other changes.

    The NDK throws no errors. Gradle compiles the file without errors and installs it on my phone. The app appears in my live wallpapers list and I can click it to bring up the preview. But instead of a video appearing I receive and error and logCat reports :

    02-26 21:50:31.164  18757-18757/? E/AndroidRuntime﹕ FATAL EXCEPTION: main
    java.lang.ExceptionInInitializerError
           at com.nightscapecreations.anim3free.VideoLiveWallpaper.onSharedPreferenceChanged(VideoLiveWallpaper.java:165)
           at com.nightscapecreations.anim3free.VideoLiveWallpaper.onCreate(VideoLiveWallpaper.java:81)
           at android.app.ActivityThread.handleCreateService(ActivityThread.java:2273)
           at android.app.ActivityThread.access$1600(ActivityThread.java:127)
           at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1212)
           at android.os.Handler.dispatchMessage(Handler.java:99)
           at android.os.Looper.loop(Looper.java:137)
           at android.app.ActivityThread.main(ActivityThread.java:4441)
           at java.lang.reflect.Method.invokeNative(Native Method)
           at java.lang.reflect.Method.invoke(Method.java:511)
           at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:823)
           at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:590)
           at dalvik.system.NativeStart.main(Native Method)
    Caused by: java.lang.UnsatisfiedLinkError: Cannot load library: link_image[1936]:   144 could not load needed library '/data/data/com.nightscapecreations.anim1free/lib/libavutil.so' for 'libavcore.so' (load_library[1091]: Library '/data/data/com.nightscapecreations.anim1free/lib/libavutil.so' not found)
           at java.lang.Runtime.loadLibrary(Runtime.java:370)
           at java.lang.System.loadLibrary(System.java:535)
           at com.nightscapecreations.anim3free.NativeCalls.<clinit>(NativeCalls.java:64)
           at com.nightscapecreations.anim3free.VideoLiveWallpaper.onSharedPreferenceChanged(VideoLiveWallpaper.java:165)
           at com.nightscapecreations.anim3free.VideoLiveWallpaper.onCreate(VideoLiveWallpaper.java:81)
           at android.app.ActivityThread.handleCreateService(ActivityThread.java:2273)
           at android.app.ActivityThread.access$1600(ActivityThread.java:127)
           at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1212)
           at android.os.Handler.dispatchMessage(Handler.java:99)
           at android.os.Looper.loop(Looper.java:137)
           at android.app.ActivityThread.main(ActivityThread.java:4441)
           at java.lang.reflect.Method.invokeNative(Native Method)
           at java.lang.reflect.Method.invoke(Method.java:511)
    </clinit>

    I’m a novice Android/Java/C++ developer and am not sure what this error means, but Google leads me to believe that my new libraries are not being found. In my Eclipse project I had this set of libraries in "libs\armeabi", and another copy of them in a more complicated folder structure at "jni\ffmpeg-android\build\ffmpeg\armeabi\lib". Android Studio appears to have kept everything the same, other than renaming "libs" to "jniLibs", but I’m hitting a brick wall with this error and am unsure how to proceed.

    How can I compile this new app with the new name using Android Studio ?

    In case it helps here is my Android.mk file :

       LOCAL_PATH := $(call my-dir)

       include $(CLEAR_VARS)
       MY_LIB_PATH := ffmpeg-android/build/ffmpeg/armeabi/lib
       LOCAL_MODULE := bambuser-libavcore
       LOCAL_SRC_FILES := $(MY_LIB_PATH)/libavcore.so
       include $(PREBUILT_SHARED_LIBRARY)

       include $(CLEAR_VARS)
       LOCAL_MODULE := bambuser-libavformat
       LOCAL_SRC_FILES := $(MY_LIB_PATH)/libavformat.so
       include $(PREBUILT_SHARED_LIBRARY)

       include $(CLEAR_VARS)
       LOCAL_MODULE := bambuser-libavcodec
       LOCAL_SRC_FILES := $(MY_LIB_PATH)/libavcodec.so
       include $(PREBUILT_SHARED_LIBRARY)

       include $(CLEAR_VARS)
       LOCAL_MODULE := bambuser-libavfilter
       LOCAL_SRC_FILES := $(MY_LIB_PATH)/libavfilter.so
       include $(PREBUILT_SHARED_LIBRARY)

       include $(CLEAR_VARS)
       LOCAL_MODULE := bambuser-libavutil
       LOCAL_SRC_FILES := $(MY_LIB_PATH)/libavutil.so
       include $(PREBUILT_SHARED_LIBRARY)

       include $(CLEAR_VARS)
       LOCAL_MODULE := bambuser-libswscale
       LOCAL_SRC_FILES := $(MY_LIB_PATH)/libswscale.so
       include $(PREBUILT_SHARED_LIBRARY)

       #local_PATH := $(call my-dir)

       include $(CLEAR_VARS)

       LOCAL_CFLAGS := -DANDROID_NDK \
                       -DDISABLE_IMPORTGL

       LOCAL_MODULE    := video
       LOCAL_SRC_FILES := video.c

       LOCAL_C_INCLUDES := \
           $(LOCAL_PATH)/include \
           $(LOCAL_PATH)/ffmpeg-android/ffmpeg \
           $(LOCAL_PATH)/freetype/include/freetype2 \
           $(LOCAL_PATH)/freetype/include \
           $(LOCAL_PATH)/ftgl/src \
           $(LOCAL_PATH)/ftgl
       LOCAL_LDLIBS := -L$(NDK_PLATFORMS_ROOT)/$(TARGET_PLATFORM)/arch-arm/usr/lib -L$(LOCAL_PATH) -L$(LOCAL_PATH)/ffmpeg-android/build/ffmpeg/armeabi/lib/ -lGLESv1_CM -ldl -lavformat -lavcodec -lavfilter -lavutil -lswscale -llog -lz -lm

       include $(BUILD_SHARED_LIBRARY)

    And here is my NativeCalls.java :

       package com.nightscapecreations.anim3free;

       public class NativeCalls {
           //ffmpeg
           public static native void initVideo();
           public static native void loadVideo(String fileName); //
           public static native void prepareStorageFrame();
           public static native void getFrame(); //
           public static native void freeConversionStorage();
           public static native void closeVideo();//
           public static native void freeVideo();//
           //opengl
           public static native void initPreOpenGL(); //
           public static native void initOpenGL(); //
           public static native void drawFrame(); //
           public static native void closeOpenGL(); //
           public static native void closePostOpenGL();//
           //wallpaper
           public static native void updateVideoPosition();
           public static native void setSpanVideo(boolean b);
           //getters
           public static native int getVideoHeight();
           public static native int getVideoWidth();
           //setters
           public static native void setWallVideoDimensions(int w,int h);
           public static native void setWallDimensions(int w,int h);
           public static native void setScreenPadding(int w,int h);
           public static native void setVideoMargins(int w,int h);
           public static native void setDrawDimensions(int drawWidth,int drawHeight);
           public static native void setOffsets(int x,int y);
           public static native void setSteps(int xs,int ys);
           public static native void setScreenDimensions(int w, int h);
           public static native void setTextureDimensions(int tx,
                                  int ty );
           public static native void setOrientation(boolean b);
           public static native void setPreviewMode(boolean b);
           public static native void setTonality(int t);
           public static native void toggleGetFrame(boolean b);
           //fps
           public static native void setLoopVideo(boolean b);

           static {
           System.loadLibrary("avcore");
           System.loadLibrary("avformat");
           System.loadLibrary("avcodec");
           //System.loadLibrary("avdevice");
           System.loadLibrary("avfilter");
           System.loadLibrary("avutil");
           System.loadLibrary("swscale");
           System.loadLibrary("video");
           }

       }

    EDIT

    This is the first part of my video.c file :

       #include <gles></gles>gl.h>
       #include <gles></gles>glext.h>

       #include <gles2></gles2>gl2.h>
       #include <gles2></gles2>gl2ext.h>

       #include
       #include

       #include <libavcodec></libavcodec>avcodec.h>
       #include <libavformat></libavformat>avformat.h>
       #include <libswscale></libswscale>swscale.h>

       #include  
       #include  
       #include
       #include <android></android>log.h>

       //#include <ftgl></ftgl>ftgl.h>

       //ffmpeg video variables
       int      initializedVideo=0;
       int      initializedFrame=0;
       AVFormatContext *pFormatCtx=NULL;
       int             videoStream;
       AVCodecContext  *pCodecCtx=NULL;
       AVCodec         *pCodec=NULL;
       AVFrame         *pFrame=NULL;
       AVPacket        packet;
       int             frameFinished;
       float           aspect_ratio;

       //ffmpeg video conversion variables
       AVFrame         *pFrameConverted=NULL;
       int             numBytes;
       uint8_t         *bufferConverted=NULL;

       //opengl
       int textureFormat=PIX_FMT_RGBA; // PIX_FMT_RGBA   PIX_FMT_RGB24
       int GL_colorFormat=GL_RGBA; // Must match the colorspace specified for textureFormat
       int textureWidth=256;
       int textureHeight=256;
       int nTextureHeight=-256;
       int textureL=0, textureR=0, textureW=0;
       int frameTonality;

       //GLuint textureConverted=0;
       GLuint texturesConverted[2] = { 0,1 };
       GLuint dummyTex = 2;
       static int len=0;


       static const char* BWVertexSrc =
                "attribute vec4 InVertex;\n"
                "attribute vec2 InTexCoord0;\n"
                "attribute vec2 InTexCoord1;\n"
                "uniform mat4 ProjectionModelviewMatrix;\n"
                "varying vec2 TexCoord0;\n"
                "varying vec2 TexCoord1;\n"

                "void main()\n"
                "{\n"
                "  gl_Position = ProjectionModelviewMatrix * InVertex;\n"
                "  TexCoord0 = InTexCoord0;\n"
                "  TexCoord1 = InTexCoord1;\n"
                "}\n";
       static const char* BWFragmentSrc  =

                "#version 110\n"
                "uniform sampler2D Texture0;\n"
                "uniform sampler2D Texture1;\n"

                "varying vec2 TexCoord0;\n"
                "varying vec2 TexCoord1;\n"

                "void main()\n"
                "{\n"
               "   vec3 color = texture2D(m_Texture, texCoord).rgb;\n"
               "   float gray = (color.r + color.g + color.b) / 3.0;\n"
               "   vec3 grayscale = vec3(gray);\n"

               "   gl_FragColor = vec4(grayscale, 1.0);\n"
                "}";
       static GLuint shaderProgram;


       //// Create a pixmap font from a TrueType file.
       //FTGLPixmapFont font("/home/user/Arial.ttf");
       //// Set the font size and render a small text.
       //font.FaceSize(72);
       //font.Render("Hello World!");

       //screen dimensions
       int screenWidth = 50;
       int screenHeight= 50;
       int screenL=0, screenR=0, screenW=0;
       int dPaddingX=0,dPaddingY=0;
       int drawWidth=50,drawHeight=50;

       //wallpaper
       int wallWidth = 50;
       int wallHeight = 50;
       int xOffSet, yOffSet;
       int xStep, yStep;
       jboolean spanVideo = JNI_TRUE;

       //video dimensions
       int wallVideoWidth = 0;
       int wallVideoHeight = 0;
       int marginX, marginY;
       jboolean isScreenPortrait = JNI_TRUE;
       jboolean isPreview = JNI_TRUE;
       jboolean loopVideo = JNI_TRUE;
       jboolean isGetFrame = JNI_TRUE;

       //file
       const char * szFileName;

       #define max( a, b ) ( ((a) > (b)) ? (a) : (b) )
       #define min( a, b ) ( ((a) &lt; (b)) ? (a) : (b) )

       //test variables
       #define RGBA8(r, g, b)  (((r) &lt;&lt; (24)) | ((g) &lt;&lt; (16)) | ((b) &lt;&lt; (8)) | 255)
       int sPixelsInited=JNI_FALSE;
       uint32_t *s_pixels=NULL;

       int s_pixels_size() {
         return (sizeof(uint32_t) * textureWidth * textureHeight * 5);
       }

       void render_pixels1(uint32_t *pixels, uint32_t c) {
           int x, y;
           /* fill in a square of 5 x 5 at s_x, s_y */
           for (y = 0; y &lt; textureHeight; y++) {
               for (x = 0; x &lt; textureWidth; x++) {
                   int idx = x + y * textureWidth;
                   pixels[idx++] = RGBA8(255, 255, 0);
               }
           }
       }

       void render_pixels2(uint32_t *pixels, uint32_t c) {
           int x, y;
           /* fill in a square of 5 x 5 at s_x, s_y */
           for (y = 0; y &lt; textureHeight; y++) {
               for (x = 0; x &lt; textureWidth; x++) {
                   int idx = x + y * textureWidth;
                   pixels[idx++] = RGBA8(0, 0, 255);
               }
           }
       }

       void Java_com_nightscapecreations_anim3free_NativeCalls_initVideo (JNIEnv * env, jobject this) {
           initializedVideo = 0;
           initializedFrame = 0;
       }

       /* list of things that get loaded: */
       /* buffer */
       /* pFrameConverted */
       /* pFrame */
       /* pCodecCtx */
       /* pFormatCtx */
       void Java_com_nightscapecreations_anim3free_NativeCalls_loadVideo (JNIEnv * env, jobject this, jstring fileName)  {
           jboolean isCopy;
           szFileName = (*env)->GetStringUTFChars(env, fileName, &amp;isCopy);
           //debug
           __android_log_print(ANDROID_LOG_DEBUG, "NDK: ", "NDK:LC: [%s]", szFileName);
           // Register all formats and codecs
           av_register_all();
           // Open video file
           if(av_open_input_file(&amp;pFormatCtx, szFileName, NULL, 0, NULL)!=0) {
           __android_log_print(ANDROID_LOG_DEBUG, "video.c", "NDK: Couldn't open file");
           return;
           }
           __android_log_print(ANDROID_LOG_DEBUG, "video.c", "NDK: Succesfully loaded file");
           // Retrieve stream information */
           if(av_find_stream_info(pFormatCtx)&lt;0) {
           __android_log_print(ANDROID_LOG_DEBUG, "video.c", "NDK: Couldn't find stream information");
           return;
           }
           __android_log_print(ANDROID_LOG_DEBUG, "video.c", "NDK: Found stream info");
           // Find the first video stream
           videoStream=-1;
           int i;
           for(i=0; inb_streams; i++)
               if(pFormatCtx->streams[i]->codec->codec_type==CODEC_TYPE_VIDEO) {
                   videoStream=i;
                   break;
               }
           if(videoStream==-1) {
               __android_log_print(ANDROID_LOG_DEBUG, "video.c", "NDK: Didn't find a video stream");
               return;
           }
           __android_log_print(ANDROID_LOG_DEBUG, "video.c", "NDK: Found video stream");
           // Get a pointer to the codec contetx for the video stream
           pCodecCtx=pFormatCtx->streams[videoStream]->codec;
           // Find the decoder for the video stream
           pCodec=avcodec_find_decoder(pCodecCtx->codec_id);
           if(pCodec==NULL) {
               __android_log_print(ANDROID_LOG_DEBUG, "video.c", "NDK: Unsupported codec");
               return;
           }
           // Open codec
           if(avcodec_open(pCodecCtx, pCodec)&lt;0) {
               __android_log_print(ANDROID_LOG_DEBUG, "video.c", "NDK: Could not open codec");
               return;
           }
           // Allocate video frame (decoded pre-conversion frame)
           pFrame=avcodec_alloc_frame();
           // keep track of initialization
           initializedVideo = 1;
           __android_log_print(ANDROID_LOG_DEBUG, "video.c", "NDK: Finished loading video");
       }

       //for this to work, you need to set the scaled video dimensions first
       void Java_com_nightscapecreations_anim3free_NativeCalls_prepareStorageFrame (JNIEnv * env, jobject this)  {
           // Allocate an AVFrame structure
           pFrameConverted=avcodec_alloc_frame();
           // Determine required buffer size and allocate buffer
           numBytes=avpicture_get_size(textureFormat, textureWidth, textureHeight);
           bufferConverted=(uint8_t *)av_malloc(numBytes*sizeof(uint8_t));
           if ( pFrameConverted == NULL || bufferConverted == NULL )
               __android_log_print(ANDROID_LOG_DEBUG, "prepareStorage>>>>", "Out of memory");
           // Assign appropriate parts of buffer to image planes in pFrameRGB
           // Note that pFrameRGB is an AVFrame, but AVFrame is a superset
           // of AVPicture
           avpicture_fill((AVPicture *)pFrameConverted, bufferConverted, textureFormat, textureWidth, textureHeight);
           __android_log_print(ANDROID_LOG_DEBUG, "prepareStorage>>>>", "Created frame");
           __android_log_print(ANDROID_LOG_DEBUG, "prepareStorage>>>>", "texture dimensions: %dx%d", textureWidth, textureHeight);
           initializedFrame = 1;
       }

       jint Java_com_nightscapecreations_anim3free_NativeCalls_getVideoWidth (JNIEnv * env, jobject this)  {
           return pCodecCtx->width;
       }

       jint Java_com_nightscapecreations_anim3free_NativeCalls_getVideoHeight (JNIEnv * env, jobject this)  {
           return pCodecCtx->height;
       }

       void Java_com_nightscapecreations_anim3free_NativeCalls_getFrame (JNIEnv * env, jobject this)  {
           // keep reading packets until we hit the end or find a video packet
           while(av_read_frame(pFormatCtx, &amp;packet)>=0) {
               static struct SwsContext *img_convert_ctx;
               // Is this a packet from the video stream?
               if(packet.stream_index==videoStream) {
                   // Decode video frame
                   /* __android_log_print(ANDROID_LOG_DEBUG,  */
                   /*            "video.c",  */
                   /*            "getFrame: Try to decode frame" */
                   /*            ); */
                   avcodec_decode_video(pCodecCtx, pFrame, &amp;frameFinished, packet.data, packet.size);
                   // Did we get a video frame?
                   if(frameFinished) {
                       if(img_convert_ctx == NULL) {
                           /* get/set the scaling context */
                           int w = pCodecCtx->width;
                           int h = pCodecCtx->height;
                           img_convert_ctx = sws_getContext(w, h, pCodecCtx->pix_fmt, textureWidth,textureHeight, textureFormat, SWS_FAST_BILINEAR, NULL, NULL, NULL);
                           if(img_convert_ctx == NULL) {
                               return;
                           }
                       }
                       /* if img convert null */
                       /* finally scale the image */
                       /* __android_log_print(ANDROID_LOG_DEBUG,  */
                       /*          "video.c",  */
                       /*          "getFrame: Try to scale the image" */
                       /*          ); */

                       //pFrameConverted = pFrame;
                       sws_scale(img_convert_ctx, pFrame->data, pFrame->linesize, 0, pCodecCtx->height, pFrameConverted->data, pFrameConverted->linesize);
                       //av_picture_crop(pFrameConverted->data, pFrame->data, 1, pCodecCtx->height, pCodecCtx->width);
                       //av_picture_crop();
                       //avfilter_vf_crop();

                       /* do something with pFrameConverted */
                       /* ... see drawFrame() */
                       /* We found a video frame, did something with it, now free up
                          packet and return */
                       av_free_packet(&amp;packet);
       //              __android_log_print(ANDROID_LOG_INFO, "Droid Debug", "pFrame.age: %d", pFrame->age);
       //              __android_log_print(ANDROID_LOG_INFO, "Droid Debug", "pFrame.buffer_hints: %d", pFrame->buffer_hints);
       //              __android_log_print(ANDROID_LOG_INFO, "Droid Debug", "pFrame.display_picture_number: %d", pFrame->display_picture_number);
       //              __android_log_print(ANDROID_LOG_INFO, "Droid Debug", "pFrame.hwaccel_picture_private: %d", pFrame->hwaccel_picture_private);
       //              __android_log_print(ANDROID_LOG_INFO, "Droid Debug", "pFrame.key_frame: %d", pFrame->key_frame);
       //              __android_log_print(ANDROID_LOG_INFO, "Droid Debug", "pFrame.palette_has_changed: %d", pFrame->palette_has_changed);
       //              __android_log_print(ANDROID_LOG_INFO, "Droid Debug", "pFrame.pict_type: %d", pFrame->pict_type);
       //              __android_log_print(ANDROID_LOG_INFO, "Droid Debug", "pFrame.qscale_type: %d", pFrame->qscale_type);
       //              __android_log_print(ANDROID_LOG_INFO, "Droid Debug", "pFrameConverted.age: %d", pFrameConverted->age);
       //              __android_log_print(ANDROID_LOG_INFO, "Droid Debug", "pFrameConverted.buffer_hints: %d", pFrameConverted->buffer_hints);
       //              __android_log_print(ANDROID_LOG_INFO, "Droid Debug", "pFrameConverted.display_picture_number: %d", pFrameConverted->display_picture_number);
       //              __android_log_print(ANDROID_LOG_INFO, "Droid Debug", "pFrameConverted.hwaccel_picture_private: %d", pFrameConverted->hwaccel_picture_private);
       //              __android_log_print(ANDROID_LOG_INFO, "Droid Debug", "pFrameConverted.key_frame: %d", pFrameConverted->key_frame);
       //              __android_log_print(ANDROID_LOG_INFO, "Droid Debug", "pFrameConverted.palette_has_changed: %d", pFrameConverted->palette_has_changed);
       //              __android_log_print(ANDROID_LOG_INFO, "Droid Debug", "pFrameConverted.pict_type: %d", pFrameConverted->pict_type);
       //              __android_log_print(ANDROID_LOG_INFO, "Droid Debug", "pFrameConverted.qscale_type: %d", pFrameConverted->qscale_type);
                       return;
                   } /* if frame finished */
               } /* if packet video stream */
               // Free the packet that was allocated by av_read_frame
               av_free_packet(&amp;packet);
           } /* while */
           //reload video when you get to the end
           av_seek_frame(pFormatCtx,videoStream,0,AVSEEK_FLAG_ANY);
       }

       void Java_com_nightscapecreations_anim3free_NativeCalls_setLoopVideo (JNIEnv * env, jobject this, jboolean b) {
           loopVideo = b;
       }

       void Java_com_nightscapecreations_anim3free_NativeCalls_closeVideo (JNIEnv * env, jobject this) {
           if ( initializedFrame == 1 ) {
               // Free the converted image
               av_free(bufferConverted);
               av_free(pFrameConverted);
               initializedFrame = 0;
               __android_log_print(ANDROID_LOG_DEBUG, "closeVideo>>>>", "Freed converted image");
           }
           if ( initializedVideo == 1 ) {
               /* // Free the YUV frame */
               av_free(pFrame);
               /* // Close the codec */
               avcodec_close(pCodecCtx);
               // Close the video file
               av_close_input_file(pFormatCtx);
               initializedVideo = 0;
               __android_log_print(ANDROID_LOG_DEBUG, "closeVideo>>>>", "Freed video structures");
           }
       }

       void Java_com_nightscapecreations_anim3free_NativeCalls_freeVideo (JNIEnv * env, jobject this) {
           if ( initializedVideo == 1 ) {
               /* // Free the YUV frame */
               av_free(pFrame);
               /* // Close the codec */
               avcodec_close(pCodecCtx);
               // Close the video file
               av_close_input_file(pFormatCtx);
               __android_log_print(ANDROID_LOG_DEBUG, "closeVideo>>>>", "Freed video structures");
               initializedVideo = 0;
           }
       }

       void Java_com_nightscapecreations_anim3free_NativeCalls_freeConversionStorage (JNIEnv * env, jobject this) {
           if ( initializedFrame == 1 ) {
               // Free the converted image
               av_free(bufferConverted);
               av_freep(pFrameConverted);
               initializedFrame = 0;
           }
       }

       /*--- END OF VIDEO ----*/

       /* disable these capabilities. */
       static GLuint s_disable_options[] = {
           GL_FOG,
           GL_LIGHTING,
           GL_CULL_FACE,
           GL_ALPHA_TEST,
           GL_BLEND,
           GL_COLOR_LOGIC_OP,
           GL_DITHER,
           GL_STENCIL_TEST,
           GL_DEPTH_TEST,
           GL_COLOR_MATERIAL,
           0
       };

       // For stuff that opengl needs to work with,
       // like the bitmap containing the texture
       void Java_com_nightscapecreations_anim3free_NativeCalls_initPreOpenGL (JNIEnv * env, jobject this)  {

       }
       ...
  • Exceeded GA’s 10M hits data limit, now what ?

    21 juin 2019, par Joselyn Khor

    Exceeded GA’s 10M hits data limit, now what ? Matomo has the answers

    “Your data volume (1XXM hits) exceeds the limit of 10M hits per month as outlined in our Terms of Service. If you continue to exceed the limit, we will stop processing new data on XXX 21, 2019. Learn more about possible solutions.”

    Yikes. Alarm bells were ringing when a Google Analytics free user came to us faced with this notice. Let’s call him ‘Mark’. Mark had reached the limits on the data he could collect through Google Analytics and was shocked by the limited options available to fix the problem, without blowing the budget. The thoughts racing through his head were :

    • “What happens to all my data ?”
    • “What if Google starts charging USD150K now ?”

    Then he came across Matomo and decided to get in touch with our support team …

    “Can you fix this issue ?” he asked us.

    “Absolutely !” we said.

    We’ll get back to helping Mark in a minute. For now let’s go over why this was such a dilemma for him.

    In order to resolve this data limits issue, one of the solutions was for him to upgrade to Google Analytics 360, which meant shelling out USD150,000 per year for their 1 billion hits per month option. Going from free to USD150,000 was too much of a stretch for a growing company.

    “Your data volume (1XXM hits) exceeds the limit of 10M hits per month …”, what did this message mean ?

    With the free version, Mark could collect up to 10 million “hits” per month, per account. Going over meant Google Analytics could stop collecting any more data for free as outlined in their Terms.

    Google Analytics’ Terms of Service (2018, sec. 2) states, “Subject to Section 15, the Service is provided without charge to You for up to 10 million Hits per month per account.”[1]

    In general, what’s a "hit" ?

    Data being sent to Google Analytics. It can be a transaction, event, social interaction or pageview - these all produce what Google calls a “hit”.

    Google Analytics data limits
    Google Analytics Terms of Service

    And their Analytics Help Data Limits (n.d.) support page makes clear that : “If a property sends more hits per month to Analytics than allowed by the Analytics Terms of Service, there is no assurance that the excess hits will be processed. If the property’s hit volume exceeds this limit, a warning may be displayed in the user interface and you may be prevented from accessing reports.”[2]

    Google Analytics data collection limit
    Google Analytics’ data limits support page

    Possible solutions

    So the possible solutions given by Google Analytics’ Data Limits support page were (also shown in image below) :

    • To pay USD150K to upgrade to Google Analytics 360
    • To send fewer hits by setting up sampling
    • Or choose the slightly less relevant option to upgrade mobile app tracking to Google Analytics for Firebase.

    Without the means to pay, the free version was fast becoming inaccessible for Mark as he was facing a future where he risked no longer having access to up-to-date data used in his business’ reporting.

    Mark was facing a problem that potentially didn’t have a cost-effective solution.

    Google Analytics data limits
    Google Analytics’ data limits support page

    So what can you really do about it ?

    This is where we can help provide some assistance. If you’re reading this article, we’ll assume you can relate to Mark and share with you the advice on options we gave him.

    Options :

    One option posed by Google is for you to send fewer hits by auditing your data collection processes

    If you really don’t have the budget, you’ll need to reassess your data collection priorities and go over your strategies to see what is necessary to track, and what isn’t.

    • Make sure you know what you’re tracking and why. Look at what websites are being tracked by Google and into what properties.
    • Go through what data you’re tracking and decide what is or isn’t of value.
    • Set up data sampling, this however, will lead to inaccurate data.

    From here you can start to course correct. If you’ve found data you’re not using for analysis, get rid of these events/pageviews in your Google Analytics.

    But the limitations here are that eventually, you’re going to run out of irrelevant metrics and everything you’re tracking will be essential. So you’ll hit another brick wall and return to the same situation.

    Option 2 Ignore and continue using the free version of Google Analytics

    With this option, you’ll have to bear the business risks involved by basing decisions off of analytics reports that may or may not be updated. In this case, you may still get contacted about exceeding the limits. As the free service is provided for only up to 10 million hits, once you’ve gone over them, you’re violating what’s stipulated in the Terms of Service. 

    There’s also the warning that “… you may be prevented from accessing reports” (Data limits, n.d.). So while we may not know for certain what Google Analytics will do, in this case it may be better to be safe rather than sorry by acting quickly to resolve it. 

    Option 3 The Matomo solution. Upgrade to a web analytics platform that can handle your demanding data requirements

    Save money while continuing to gain valuable insights by moving over to Matomo Analytics (recommended)

    This is where you can save up to USD130,000 a year. As well as that, the transition from Google Analytics to the Matomo Cloud is a seamless experience as setup and maintenance is taken care of by our experts.

    For example, you can get up to 15M pageviews for USD1,612.50/month (or USD19,350/year) on the Essentials plan.

    Or even 25M pageviews for USD2400/month (or USD24000/year) on the Business plan – which offers additional web analytics and conversion optimization resources.

    Matomo Cloud is a great option if you’re looking for a secure, cost-effective and powerful analytics solution. You also get what Google Analytics could never offer you : full control and ownership of your own data and privacy. 

    No need to worry about losing your Google Analytics data because …

    Now you can import your historic Google Analytics data directly into your Matomo with the Google Analytics Importer tool. Simply follow the step-by-step guide to get started for free.

    Along with savings you can get :

    • A solution for the data limits issue forever. You choose the right plan to suit your data needs and adapt as you continue growing
    • 100% accurate data (no data sampling)
    • 100% data ownership of all your information without signing away your data to a third party
    • Powerful web analytics and conversion optimization features
    • Matomo Tag Manager
    • Easy setup
    • Support from Matomo’s specialists

    Learn more about Matomo Cloud pricing.

    Or go for Matomo On-Premise

    If you have the in-house infrastructure to support self-hosting Matomo on your own servers then there’s also the option of Matomo On-Premise. Here you’ll get full security knowing the data is on your own servers. 

    Setup will also require technical knowledge. There will also be costs associated with acquiring your own servers, and keeping up with regular maintenance and updates. With On-Premise you get maximum flexibility, with no data limits whatsoever. But if you’re coming over from Google Analytics and don’t have the infrastructure and team to host On-Premise, the Matomo Cloud could be right for you.

    Learn more about Matomo On-Premise.

    Where do you go from here ?

    Getting 10 millions hits per month is no small feat, it’s actually pretty fantastic. But if it means having to shell out USD150,000 just to be able to continue with Google Analytics, we feel your problem could be fixed with Matomo Cloud. You could then put the rest of the money you save to better use.

    If you choose Matomo, you now have the option to : 

    • Raise your data limits for a fraction of Google Analytics 360’s price
    • Get a comprehensive range of analytics features for the most impactful insights to ensure your website continues excelling
    • Get data that’s not sampled – meaning 100% accuracy in your reports
    • Migrate your data easily with the help of Matomo’s support team

    We’ll have you covered. 

    By sharing with you the options and advice we gave to Mark, we hope you’ll be able to find a solution that makes your life easier and solves the issue of data restrictions forever.

    The team at Matomo is here to help you every step of the way to ensure a stress-free transition from Google Analytics if that is what works best for you.

    For next steps, why not check out our pricing page to see what could suit your needs !

    References :

    [1] Terms of Service. (2018, July 24). In Google Analytics Terms of Service. Retrieved June 12, 2019, from https://www.google.com/analytics/terms/us.html

    [2] Data limits. (n.d.). In Analytics Help Data limits. Retrieved June 12, 2019, from https://support.google.com/analytics/answer/1070983?hl=en