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Médias (16)
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#7 Ambience
16 octobre 2011, par
Mis à jour : Juin 2015
Langue : English
Type : Audio
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#6 Teaser Music
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#5 End Title
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#3 The Safest Place
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#4 Emo Creates
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#2 Typewriter Dance
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
Autres articles (80)
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MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Librairies et logiciels spécifiques aux médias
10 décembre 2010, parPour un fonctionnement correct et optimal, plusieurs choses sont à prendre en considération.
Il est important, après avoir installé apache2, mysql et php5, d’installer d’autres logiciels nécessaires dont les installations sont décrites dans les liens afférants. Un ensemble de librairies multimedias (x264, libtheora, libvpx) utilisées pour l’encodage et le décodage des vidéos et sons afin de supporter le plus grand nombre de fichiers possibles. Cf. : ce tutoriel ; FFMpeg avec le maximum de décodeurs et (...) -
Organiser par catégorie
17 mai 2013, parDans MédiaSPIP, une rubrique a 2 noms : catégorie et rubrique.
Les différents documents stockés dans MédiaSPIP peuvent être rangés dans différentes catégories. On peut créer une catégorie en cliquant sur "publier une catégorie" dans le menu publier en haut à droite ( après authentification ). Une catégorie peut être rangée dans une autre catégorie aussi ce qui fait qu’on peut construire une arborescence de catégories.
Lors de la publication prochaine d’un document, la nouvelle catégorie créée sera proposée (...)
Sur d’autres sites (6007)
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Is there any open source solution to display a remote stream inside a Hololens2 UWP Vuforia application ?
19 avril 2023, par T777What do we need ?


We are trying to develop an application for quality management in which we show an hologram on a metal part as an assitance marking. (using Hololen2 + Vuforia + ModleTargets) The employee uses an sensor to follow this assitance marking and the data will be analyzed live by a test device. The results are outputed on a screen / are visible at an closed source application of the manufacturer of the test device.


Capturing of the video output :
The current plan is to capture the video stream of the test device via capture card. Add a via mrtk2 videopanel inside the vuforia app and stream the captured video to the Hololens2 using obs or an OpenCV python script for screen recording.


What we have tried so far


1) Sending Raw udp stream
via RMTP and decoding + converting with gstreamer server and writing an own library in Unity for Receiving
Result : Temporary stopped, because receiving the udp streams needs connection/ session management (signalling) frame syncing and agreement on video size, color format, frame rate etc.. and we have no solution.
An own implementation of any of this would have high complexity is consuming a lot of time.


2) Using available protocols that i can find on the web
Actually there are some protocols already developed for session creation and streaming :


- 

- HTTP streaming (HLS) (Transport + Session)
- RTMP (Transport + Session),
- RTP (Transport) + RTPS (Session),
- WebRTC : Is possible with different protocol stacks
RTMP/TCP/UDP (Transport) + SDP (standardized format for video paramaters) + ICE (p2p)/ WHIP (http, client-server) / Websocket(client-server) (signaling protocols) that can be used and some good open source streaming servers (gstreamer, mediamtx and srs)










When using these the video will be encoded typcially with xh264 and need to be decoded on the HoloLens 2. There are APIs to C/C++ native (hardware) decoding libraries like unity-vlc and ffmpeg.NET that needing media library ffmpeg. I could figure out (not tested) that there is an hardware h264 decoder on the HoloLens2 but I have no clue how to access it. Since there I couldnt disvocer any information about HoloLens2 media libraries.


3) Using Unity packages


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-
Unit package WebRTC (https://docs.unity3d.com/Packages/com.unity.webrtc@2.4/manual/index.html) supports multiple transport protocols seem to have no signaling mechanism and


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Unity package Render streaming (https://docs.unity3d.com/Packages/com.unity.renderstreaming@3.1/manual/index.html) is a fully integrated unity to unity and unit to browser streaming package with integrated stream Server with web GUI. It offers various streaming protocols (TCP, UDP,rmtp) and signaling mechanism over websocket, http (seems custom and not whip) or Furiouus.
BUT it doesnt support UWP as noted into the documentation. Implementing an example application we could demonstrate an working example with Vuforia, but it fails on build with target UWP on missing libraries.
Similar to : https://www.youtube.com/watch?v=nHRC0uGBnn8








Will be testing other compile options tomorrow..


- 

- Mixed Reality WebRTC (https://github.com/microsoft/MixedReality-WebRTC) :
Various protocol support, Microsoft brought Webrtc specifically to HoloLens.
Deprecated, as fas as I can see just support for Hololens1 and ARM32. So i can not evaluate if trying it with this is worth it.




What are the next options ?


- 

- Developing a raw udp streaming library with untiy directly.
- Rebuilding the application with visionlib (ARM32) compatible and MixedRealityWebRTC (ARM32)
- Porting ffmpeg + API to UWP ?
- Also there seem some affords to make WebRTC in general available to UWP platforms : https://github.com/microsoft/winrtc










The questions


- 

- Does Vuforia support ARM32 ?
- How to access hardware decoder of Hololens2 via Unity Code ?






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Using OpenCV 2.4.4 with FFmpeg in Windows
22 décembre 2015, par aardvarkkI know there are other questions dealing with FFmpeg usage in OpenCV, but most of them appear to be outdated.
By opening up the makefiles in CMake, I can verify that I’ve got the
WITH_FFMPEG
flag on. My output folder for the OpenCV build contains abin
folder, within which areDebug
andRelease
folders, each containing a copy of a .dll file entitledopencv_ffmpeg244.dll
. I can step into the source code of OpenCV when I create a VideoWriter and verify that the function pointers to the .dll get filled correctly. That much appears to be working.If I use the FOURCC code of CV_FOURCC_PROMPT, the following codecs work properly :
- Microsoft Video 1
- Intel IYUV codec
- Logitech Video (I420)
- Cinepak Codec by Radius
- Full Frames (Uncompressed)
The following codecs do not work properly (ie. produce a 0kb video file) :
- Microsoft RLE
If my understanding is correct, using FFMPEG should allow for encoding video using a whole bunch of new codecs (x264, DIVX, XVID, and so on). However, none of these appear in the prompt. Manually setting them by their FOURCC codes using the macro
CV_FOURCC(...)
also doesn’t work. For instance, using this :CV_FOURCC('X','2','6','4')
produces the message :Could not find encoder for codec id 28: Encoder not found
and makes a video file of size 0kb.
Using this :
CV_FOURCC('X','V','I','D')
produces no error message, and makes a video file of 6kb that will not play in Windows Media Player or VLC.I tried manually downloaded the Xvid codec from Xvid.org. Once that was installed, it appeared under the VFW selection in the prompt, and the encoding worked properly. So it’s close to a solution, but if I try to set the FOURCC code directly, it still fails as above ! I have to pick it from the prompt every time. Isn’t FFmpeg supposed to include a whole bunch of codecs ? If so, why am I manually downloading the codec instead of using the one built into FFmpeg ?
What am I missing here ? Is there a way to check that FFMPEG is "enabled" ? It seems like the only codecs available in the prompt are VFW codecs, not the FFMPEG ones. The
.dll
has been built and is sitting in the same folder as the executable, but it appears it’s not being used in any way.Lots of related questions here. Hoping to find somebody knowledgeable about the FFmpeg implementation in OpenCV and with some knowledge of how all of these pieces fit together.
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RGB to YUV422 conversion with ffmpeg, incorrect colors
22 janvier 2016, par user3578571I’m trying to convert an 8bit RGB uncompressed to an mpeg2 mxf file (xdcam 422 HD 1080 50i) which is YUV422. With info from the FFMpeg docs and various websites i made the following command :
./ffmpeg -y -i test_lines.mov -pix_fmt yuv422p -vcodec mpeg2video -non_linear_quant 1 -flags +ildct+ilme -top 1 -dc 10 -intra_vlc 1 -qmax 2 -vtag xd5c -rc_max_vbv_use 1 -rc_min_vbv_use 1 -g 12 -b:v 50000k -minrate 50000k -maxrate 50000k -bufsize 8000k -acodec pcm_s24le -ar 48000 -bf 2 -ac 2 lines_HD.mxf
This gave me a result with the colors much brighter than the original.
So i tried adding the options
-color_range 1 -colorspace 1 -color_primaries 1 -color_trc 1
but this didn’t seem to do anything.After adding
colormatrix=bt601:bt709
i got a way better image, but slightly darker than the original and it also feels weird specifying this option cause the source is also in the REC709 colorspace, so why specify it differently ?Next i regenerated my source image to an YUV codec (prores) and rerun FFMpeg on it with the colors coming out just fine. Therefore i think it has to be an RGB -> YUV problem.
Does somebody have an idea how to this properly ? I can provide screenshots of the different results on a videoscope as soon as i’m back at the office, if anybody is interested.Last, i know there are various topics touching this subject but either they go way over my head FFmpeg wise or bring me to the stage where i already am.