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Autres articles (88)

  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

  • Creating farms of unique websites

    13 avril 2011, par

    MediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
    This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)

  • Submit enhancements and plugins

    13 avril 2011

    If you have developed a new extension to add one or more useful features to MediaSPIP, let us know and its integration into the core MedisSPIP functionality will be considered.
    You can use the development discussion list to request for help with creating a plugin. As MediaSPIP is based on SPIP - or you can use the SPIP discussion list SPIP-Zone.

Sur d’autres sites (8964)

  • Evolution #4653 (Nouveau) : : remplacer le webservice en image fixe par MathJax en local ?

    9 février 2021, par RastaPopoulos ♥

    I y a déjà le plugin https://contrib.spip.net/MathJax-pour-SPIP
    qui remplace la génération côté serveur en image fixe par une transformation en JS et qui produit donc du contenu directement dans le DOM, suivant les CSS.

    MathJax est à priori très maintenu, et il est même accessible aux lecteurs d’écran ! Du coup est-ce qu’il y a encore une raison de maintenir un webservice au lieu de mettre à jour le plugin et l’intégrer aux dist ?
    https://www.mathjax.org/

    Cette lib est soutenu par la Société américaine des maths… par l’IEEE, Elsevier, Oxford… et moult autres noms prestigieux… Je pense qu’on peut raisonnement lui faire confiance pour afficher correctement les formules de maths non ?

    Plus de webservice à maintenir, et moins d’infos des utilisateurs envoyés à un service tiers (fut-il à nous)

  • Compiling FFMPEG on CentOS DigitalOcean

    29 juillet 2015, par coder_uk

    I set up a DigitalOcean instance running CentOS 6.5 and successfully followed the guide to compile FFMPEG (https://trac.ffmpeg.org/wiki/CompilationGuide/Centos). Hurrah !

    But of course I realised that by default, DigitalOcean creates a root user and so ffmpeg now lives in /root/bin/ffmpeg. Which isn’t ideal because when I want to exec the ffmpeg bin from nginx, I would have to run nginx as root for it to have permission.

    Questions ...

    1) Long-shot, but presumably if I change the owner of the ffmpeg binary to nginx, it still won’t work, because nginx won’t be able to access the /root folder it is in. Correct ?

    2) I could run nginx as root (’user root’). But this seems like a very bad idea. Correct ?

    3) Which leaves me with the option of creating a new user, and then compiling ffmpeg into its home folder. But : which user ? EC2 creates ’ec2-user’, so should I make my own equivalent for DO ? But then won’t I have to run nginx as that user, else I’ll run into the same problem ?

    Or should I compile ffmpeg into the ’nginx’ home folder, if indeed it has one ? Is that how it is supposed to be done ?

    Since compiling ffmpeg takes ages, I don’t want to keep doing it, and the static files all seem very out of date. Thanks

  • Multimedia Exploration Journal : The Past Doesn’t Die

    12 juillet 2011, par Multimedia Mike — Game Hacking

    New haul of games, new (old) multimedia formats.

    Lords of Midnight
    Check out the box copy scan for Lords of Midnight in MobyGames. In particular, I’d like to call your attention to this little blurb :



    Ahem, "Journey through an immense world — the equivalent of 8 CD-ROMs." Yet, when I procured the game, it only came on a single CD-ROM. It’s definitely a CD-ROM (says so on the disc) and, coming from 1995, certainly predates the earliest DVD-ROMs (which can easily store 8 CD-ROMs on a disc). Thus, I wanted to jump in a see if they were using some phenomenal compression in order to squeeze so much info into 600 or so megabytes.

    I was surprised to see the contents of the disc clocking in at just under 40 megabytes. An intro movie and an outro movie account for 75% of that. Format ? None other than that curious ASCII anomaly, ARMovie/RPL with Escape 122 codec data.

    Cyclemania



    Cyclemania is one of those FMV backdrop action games, but with a motorcycle theme. I had a good feeling I would find some odd multimedia artifacts here and the game didn’t disappoint. The videos are apparently handled using 3-4 discrete files per animation. I’ve documented my cursory guesses and linked some samples at the new MultimediaWiki page.

    Interplay ACMP
    This is unrelated to this particular acquistion, but I was contacted today about audio files harvested from the 1993 DOS game Star Trek : Judgment Rites. The files begin with the ASCII signature "Interplay ACMP Data". This reminds me of Interplay MVE files which begin with the similar string "Interplay MVE File". My theory is that these files use the ACOMP compression format, though I’m still trying to make it fit.

    Wiki and samples are available as usual if you’d like to add your own research.