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1 000 000 (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Trying to decode and encode audio files with the FFMPEG C API
1er février 2023, par Giulio IacominoMy ultimate goal will be to split multi channel WAV files into single mono ones, after few days of experiments my plan is the sequence :


- 

- Decode audio file into a frame.
- Convert interleaved frame into a planar one. (in order to separate the data buffer into multiple ones)
- Grab the planar frame buffers and encode each of them into a new file.








So far I'm stuck trying to convert a wav file from interleaved to a planar one, and reprint the wav file.


edit :
I've turned on guard malloc and apparently the error is within the convert function


Here's the code :


AVCodecContext* initializeAndOpenCodecContext(AVFormatContext* formatContext, AVStream* stream){
 // grab our stream, most audio files only have one anyway
 const AVCodec* decoder = avcodec_find_decoder(stream->codecpar->codec_id);
 if (!decoder){
 std::cout << "no decoder, can't go ahead!\n";
 return nullptr;
 }
 AVCodecContext* codecContext = avcodec_alloc_context3(decoder);
 avcodec_parameters_to_context(codecContext, stream->codecpar);
 int err = avcodec_open2(codecContext, decoder, nullptr);
 if (err < 0){
 std::cout << "couldn't open codex!\n";
 }
 return codecContext;
}

void initialiseResampler(SwrContext* resampler, AVFrame* inputFrame, AVFrame* outputFrame){
 av_opt_set_chlayout(resampler, "in_channel_layout", &inputFrame->ch_layout, 0);
 av_opt_set_chlayout(resampler, "out_channel_layout", &outputFrame->ch_layout, 0);
 av_opt_set_int(resampler, "in_sample_fmt", inputFrame->format, 0);
 av_opt_set_int(resampler, "out_sample_fmt", AV_SAMPLE_FMT_FLTP, 0);
 av_opt_set_int(resampler, "in_sample_rate", inputFrame->sample_rate, 0);
 av_opt_set_int(resampler, "out_sample_rate", outputFrame->sample_rate, 0);
}

AVFrame* initialisePlanarFrame(AVFrame* frameToInit, AVFrame* inputFrame){
 //AVFrame *planar_frame = av_frame_alloc();
 frameToInit->nb_samples = inputFrame->nb_samples;
 frameToInit->ch_layout = inputFrame->ch_layout;
 frameToInit->format = AV_SAMPLE_FMT_FLTP;
 frameToInit->sample_rate = inputFrame->sample_rate;
 return nullptr;
}

int main() {
 AVCodecContext *codingContext= NULL;
 const AVCodec *codec;
 codec = avcodec_find_encoder(AV_CODEC_ID_PCM_F32LE);
 codingContext = avcodec_alloc_context3(codec);
 codingContext->bit_rate = 16000;
 codingContext->sample_fmt = AV_SAMPLE_FMT_FLT;
 codingContext->sample_rate = 48000;
 codingContext->ch_layout.nb_channels = 2;
 codingContext->ch_layout.order = (AVChannelOrder)0;
 uint8_t **buffer_ = NULL;
 AVFrame* planar_frame = NULL;
 
 // open input
 AVFormatContext* formatContext = nullptr;
 int err = avformat_open_input(&formatContext, "/Users/tonytorm/Desktop/drum kits/DECAP - Drums That Knock Vol. 9/Kicks/Brash Full Metal Kick.wav", nullptr, nullptr);
 if (err < 0){
 fprintf(stderr, "Unable to open file!\n");
 return;
 }

 // find audio stream
 err = avformat_find_stream_info(formatContext, nullptr);
 if (err > 0){
 fprintf(stderr, "Unable to retrieve stream info!\n");
 return;
 }
 
 int index = av_find_best_stream(formatContext, AVMEDIA_TYPE_AUDIO, -1, -1, nullptr, 0);
 if (index < 0){
 std::cout<< "coudn't find audio stream in this file" << '\n';
 }
 AVStream* stream = formatContext->streams[index];
 
 auto fileName = "/Users/tonytorm/Desktop/newFile.wav";
 FILE* newFile = fopen(fileName, "w+");
 
 // find right codec and open it
 if (auto openCodecContext = initializeAndOpenCodecContext(formatContext, stream)){
 AVPacket* packet = av_packet_alloc();
 AVFrame* frame = av_frame_alloc();
 AVFrame* planar_frame = av_frame_alloc();
 SwrContext *avr = swr_alloc(); //audio resampling context
 AVChannelLayout monoChannelLayout{(AVChannelOrder)0};
 monoChannelLayout.nb_channels = 2;
 

 while (!av_read_frame(formatContext, packet)){
 if (packet->stream_index != stream->index) continue; // we only care about audio
 int ret = avcodec_send_packet(openCodecContext, packet);
 if ( ret < 0) {
 if (ret != AVERROR(EAGAIN)){ // if error is actual error not EAGAIN
 std::cout << "can't do shit\n";
 return;
 }
 }
 while (int bret = avcodec_receive_frame(openCodecContext, frame) == 0){
 initialisePlanarFrame(planar_frame, frame);
 
 
 
 int buffer_size_in = av_samples_get_buffer_size(nullptr,
 frame->ch_layout.nb_channels,
 frame->nb_samples,
 (AVSampleFormat)frame->format,
 0);
 int buffer_size_out = buffer_size_in/frame->ch_layout.nb_channels;

 //planar_frame->linesize[0] = buffer_size_out;
 
 int ret = av_samples_alloc(planar_frame->data,
 NULL,
 planar_frame->ch_layout.nb_channels,
 planar_frame->nb_samples,
 AV_SAMPLE_FMT_FLTP,
 0);
 
 initialiseResampler(avr, frame, planar_frame);
 if (int errRet = swr_init(avr) < 0) {
 fprintf(stderr, "Failed to initialize the resampling context\n");
 }

 if (ret < 0){
 char error_message[AV_ERROR_MAX_STRING_SIZE];
 av_strerror(ret, error_message, AV_ERROR_MAX_STRING_SIZE);
 fprintf(stderr, "Error allocating sample buffer: %s\n", error_message);
 return -1;
 }
 
 int samples_converted = swr_convert(avr,
 planar_frame->data,
 buffer_size_out,
 (const uint8_t **)frame->data,
 buffer_size_in);
 if (samples_converted < 0) {
 // handle error
 std::cout << "error in conversion\n";
 return;
 }
 if (avcodec_open2(codingContext, codec, NULL) < 0) {
 std::cout << "can't encode!\n";
 return;
 }
 AVPacket* nu_packet = av_packet_alloc();
 while (int copy = avcodec_send_frame(codingContext, planar_frame) != 0){
 if (copy == AVERROR(EAGAIN) || copy == AVERROR_EOF){
 std::cout << "can't encode file\n";
 return;
 }
 if (avcodec_receive_packet(codingContext, nu_packet) >=0){
 fwrite(nu_packet->data, 4, nu_packet->size, newFile);
 //av_write_frame(avc, nu_packet);
 }
 }
 av_freep(planar_frame->data);
 av_frame_unref(frame);
 av_frame_unref(planar_frame);
 }
// av_packet_free(&packet);
// av_packet_free(&nu_packet);
 }
 swr_free(&avr);
 avcodec_free_context(&codingContext);
 
 }
 fclose(newFile);
}



I know i should write a header to the new wave file but for now I'm just trying to write the raw audio data. I'm getting always the same error but in different parts of the code (randomly), sometimes the code even compiles (writing the raw audio data, but filling it with some rubbish as well, i end up with a data file that is thrice the original one, sometimes i end up with a slightly smaller file - i guess the raw audio without the headers), results are basically random.


Here are some of the functions that trigger the error :


int ret = av_samples_alloc(); //(this the most common one)
swr_convert()
av_freep();



the error is :


main(64155,0x101b5d5c0) malloc: Incorrect checksum for freed object 0x106802600: probably modified after being freed.
Corrupt value: 0x0
main(64155,0x101b5d5c0) malloc: *** set a breakpoint in malloc_error_break to debug */



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