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Médias (91)
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Spitfire Parade - Crisis
15 mai 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Wired NextMusic
14 mai 2011, par
Mis à jour : Février 2012
Langue : English
Type : Video
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Video d’abeille en portrait
14 mai 2011, par
Mis à jour : Février 2012
Langue : français
Type : Video
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Sintel MP4 Surround 5.1 Full
13 mai 2011, par
Mis à jour : Février 2012
Langue : English
Type : Video
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Carte de Schillerkiez
13 mai 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Texte
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Publier une image simplement
13 avril 2011, par ,
Mis à jour : Février 2012
Langue : français
Type : Video
Autres articles (32)
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Organiser par catégorie
17 mai 2013, parDans MédiaSPIP, une rubrique a 2 noms : catégorie et rubrique.
Les différents documents stockés dans MédiaSPIP peuvent être rangés dans différentes catégories. On peut créer une catégorie en cliquant sur "publier une catégorie" dans le menu publier en haut à droite ( après authentification ). Une catégorie peut être rangée dans une autre catégorie aussi ce qui fait qu’on peut construire une arborescence de catégories.
Lors de la publication prochaine d’un document, la nouvelle catégorie créée sera proposée (...) -
Taille des images et des logos définissables
9 février 2011, parDans beaucoup d’endroits du site, logos et images sont redimensionnées pour correspondre aux emplacements définis par les thèmes. L’ensemble des ces tailles pouvant changer d’un thème à un autre peuvent être définies directement dans le thème et éviter ainsi à l’utilisateur de devoir les configurer manuellement après avoir changé l’apparence de son site.
Ces tailles d’images sont également disponibles dans la configuration spécifique de MediaSPIP Core. La taille maximale du logo du site en pixels, on permet (...) -
Configuration spécifique d’Apache
4 février 2011, parModules spécifiques
Pour la configuration d’Apache, il est conseillé d’activer certains modules non spécifiques à MediaSPIP, mais permettant d’améliorer les performances : mod_deflate et mod_headers pour compresser automatiquement via Apache les pages. Cf ce tutoriel ; mode_expires pour gérer correctement l’expiration des hits. Cf ce tutoriel ;
Il est également conseillé d’ajouter la prise en charge par apache du mime-type pour les fichiers WebM comme indiqué dans ce tutoriel.
Création d’un (...)
Sur d’autres sites (5097)
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Running Windows XP In 2016
2 janvier 2016, par Multimedia MikeI have an interest in getting a 32-bit Windows XP machine up and running. I have a really good yet slightly dated and discarded computer that seemed like a good candidate for dedicating to this task. So the question is : Can Windows XP still be installed from scratch on a computer, activated, and used in 2016 ? I wasn’t quite sure since I have heard stories about how Microsoft has formally ended support for Windows XP as of the first half of 2014 and I wasn’t entirely sure what that meant.
Spoiler : It’s still possible to install and activate Windows XP as of the writing of this post. It’s also possible to download and install all the updates published up until support ended.
The Candidate Computer
This computer was assembled either in late 2008 or early 2009. It was a beast at the time.
Click for a larger image
It was built around the newly-released NVIDIA GTX 280 video card. The case is a Thermaltake DH-101, which is a home theater PC thing. The motherboard is an Asus P5N32-SLI Premium with a Core 2 Duo X6800 2.93 GHz CPU on board. 2 GB of RAM and a 1.5 TB hard drive are also present.
The original owner handed it off to me because their family didn’t have much use for it anymore (too many other machines in the house). Plus it was really, obnoxiously loud. The noisy culprit was the stock blue fan that came packaged with the Intel processor (seen in the photo) whining at around 65 dB. I replaced the fan and brought the noise level way down.
As for connectivity, the motherboard has dual gigabit NICs (of 2 different chipsets for some reason) and onboard wireless 802.11g. I couldn’t make the latter work and this project was taking place a significant distance from my wired network. Instead, I connected a USB 802.11ac dongle and antenna which is advertised to work in both Windows XP and Linux. It works great under Windows XP. Meanwhile, making the adapter work under Linux provided a retro-computing adventure in which I had to modify C code to make the driver work.
So, score 1 for Windows XP over Linux here.
The Simple Joy of Retro-computing
One thing you have to watch out for when you get into retro-computing is fighting the urge to rant about the good old days of computing. Most long-time computer users have a good understanding of the frustration that computers keep getting faster by orders of magnitude and yet using them somehow feels slower and slower over successive software generations.
This really hits home when you get old software running, especially on high-end hardware (relative to what was standard contemporary hardware). After I got this new Windows XP machine running, as usual, I was left wondering why software was so much faster a few generations ago.
Of course, as mentioned, it helps when you get to run old software on hardware that would have been unthinkably high end at the software’s release. Apparently, the minimum WinXP specs as set by MS are a 233 MHz Pentium CPU and 64 MB of RAM, with 1.5 GB of hard drive space. This machine has more than 10x the clock speed (and 2 CPUs), 32x the RAM, and 1000x the HD space. Further, I’m pretty sure 100 Mbit ethernet was the standard consumer gear in 2001 while 802.11b wireless was gaining traction. The 802.11ac adapter makes networking quite pleasant.
Purpose
Retro-computing really seems to be ramping up in popularity lately. For some reason, I feel compelled to declare at this juncture that I was into it before it was cool.Why am I doing this ? I have a huge collection of old DOS/Windows computer games. I also have this nerdy obsession with documenting old video games in the MobyGames database. I used to do a lot of this a few years ago, tracking the effort on my gaming blog. In the intervening years, I have still collected a lot of old, unused, unloved video games, usually either free or very cheap while documenting my collection efforts on that same blog.
So I want to work my way through some of this backlog, particularly the games that are not yet represented in the MobyGames database, and even more pressing, ones that the internet (viewed through Google at least) does not seem to know about. To that end, I thought this was a good excuse to get Windows XP on this old machine. A 32-bit Windows XP machine is capable of running any software advertised as supporting Windows XP, Windows ME, Windows 98, Windows 95, and even 16-bit Windows 3.x (I have games for all these systems). That covers a significant chunk of PC history. It can probably be made to run DOS games as well, but those are (usually) better run under DosBox. In order to get the right display feel, I even invested in a (used) monitor sporting a 4:3 aspect ratio. If I know these old games, most will be engineered and optimized for that ratio rather than the widescreen resolutions seen nowadays.
I would also like to get back to that Xbox optical disc experimentation I was working on a few years ago. Another nice feature of this motherboard is that it still provides a 40-pin IDE/PATA adapter which makes the machine useful for continuing that old investigation (and explains why I have that long IDE cable to no where pictured hanging off the board).
The Messy Details
I did the entire installation process twice. The first time was a bumbling journey of discovery and copious note-taking. I still have Windows XP installation media that includes service pack 2 (SP2), along with 2 separate licenses that haven’t been activated for a long time. My plan was to install it fresh, then install the relevant drivers. Then I would investigate the Windows update and activation issues and everything should be fine.So what’s the deal with Windows Update for XP, and with activations ? Second item first : it IS possible to still activate Windows XP. The servers are still alive and respond quickly. However, as always, you don’t activate until you’re sure everything is working at some baseline. It took awhile to get there.
As for whether Windows Update still works for XP, that’s a tougher question. Short answer is yes ; longer answer is that it can be difficult to kick off the update process. At least on SP2, the “Windows Update” program launches IE6 and navigates to a special microsoft.com URL which initiates the update process (starting with an ActiveX control). This URL no longer exists.
From what I can piece together from my notes, this seems to be the route I eventually took :
- Install Windows XP fresh
- Install drivers for the hardware ; fortunately, Asus still has all the latest drivers necessary for the motherboard and its components but it’s necessary to download these from another network-connected PC since the networking probably won’t be running “out of the box”
- Download the .NET 3.5 runtime, which is the last one supported by Windows XP, and install it
- Download the latest NVIDIA drivers ; this needs to be done after the previous step because the installer requires the .NET runtime ; run the driver installer and don’t try to understand why it insists on re-downloading .NET 3.5 runtime before installation
- While you’re downloading stuff on other computers to be transported to this new machine, be sure to download either Chrome or Firefox per your preference ; if you try to download via IE6, you may find that their download pages aren’t compatible with IE6
- Somewhere along the line (I’m guessing as a side effect of the .NET 3.5 installation), the proper, non-IE6-based Windows Update program magically springs to life ; once this happens, there will be 144 updates (in my case anyway) ; installing these will probably require multiple reboots, but SP3 and all known pre-deprecation security fixes will be installed
- Expect that, even after installing all of these, a few more updates will appear ; eventually, you’ll be at the end of the update road
- Once you’re satisfied everything is working satisfactorily, take the plunge and activate your installation
Residual Quirks
Steam runs great on Windows XP, as do numerous games I have purchased through the service. So that opens up a whole bunch more games that I could play on this machine. Steam’s installer highlights a curious legacy problem of Windows XP– it seems there are many languages that it does not support “out of the box” :
It looks like the Chinese options and a few others that are standard now weren’t standard 15 years ago.
Also, a little while after booting up, I’ll get a crashing error concerning a process called geoforms.scr. This appears to be NVIDIA-related. However, I don’t notice anything obviously operationally wrong with the system.
Regarding DirectX support, DirectX 9 is the highest version officially supported by Windows XP. There are allegedly methods to get DirectX 10 running as well, but I don’t care that much. I did care, briefly, when I realized that a bunch of the demos for the NVIDIA GTX 280 required DX10 which left me wondering why it was possible to install them on Windows XP.
Eventually, by installing enough of these old games, I fully expect to have numerous versions of .NET, DirectX, QT, and Video for Windows installed side by side.
Out of curiosity, I tried playing a YouTube HD/1080p video. I wanted to see if the video was accelerated through my card. The video played at full speed but I noticed some tearing. Then I inspected the CPU usage and noticed that the CPU was quite loaded. So either the GTX 280 doesn’t have video acceleration, or Windows XP doesn’t provide the right APIs, or Chrome is not able to access the APIs in Windows XP, or perhaps some combination of the foregoing.
Games are working well, though. I tried one of my favorite casual games and got sucked into that for, like, an entire night because that’s what casual games do. But then, I booted up a copy of WarCraft III that I procured sometime ago. I don’t have any experience with the WarCraft universe (RTS or MMO) but I developed a keen interest in StarCraft II over the past few years and wanted to try WarCraft III. Unfortunately, I couldn’t get WarCraft III to work correctly on several different Windows 7 installations (movies didn’t play, which left me slightly confused as to what I was supposed to do).
Still works beautifully on the new old Windows XP machine.
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Compile OpenCV3 with Cuda7.5 ffmpeg (latest) issue OpenSUSE 13.2
23 janvier 2016, par IngeborgI am using an OpenSUSE 13.2-X86-64 and a Geforce 940M GPU. I want to work with it on the Qt5 IDE.
For this purpose, i have installed my GPU Driver with the Cuda7.5 toolkit rpm from the cudazone. Everything is nearly fine.
It detects everything I have made and executed a couple of the cuda samples.As next step, i have installed the current FFmpeg version with nvenc and other libraries like Xvid and many of
the other usefull stuff which would be to much to list it here. After that i have downloaded the current
OpenCV-3.0.0 source code and ran cmake-gui where i have added cuda, ffmpeg, Qt5 etc and maked it.On different points of the make session (make -j4) i get this kind of mistake from my console (The list of the Multiple definition
error is much longer). This is the first one..
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nvlink error : Multiple definition of '_ZN2cv5cudev16color_cvt_detail15c_HlsSectorDataE' in '/home/peter/Programme/opencv/build/modules/cudev/test/CMakeFiles/opencv_test_cudev.dir//./opencv_test_cudev_generated_test_arithm_func.cu.o', first defined in '/home/peter/Programme/opencv/build/modules/cudev/test/CMakeFiles/opencv_test_cudev.dir//./opencv_test_cudev_generated_test_lut.cu.o'
nvlink error : Multiple definition of '_ZN2cv5cudev16color_cvt_detail16c_sRGBGammaTab_bE' in '/home/peter/Programme/opencv/build/modules/cudev/test/CMakeFiles/opencv_test_cudev.dir//./opencv_test_cudev_generated_test_arithm_func.cu.o', first defined in '/home/peter/Programme/opencv/build/modules/cudev/test/CMakeFiles/opencv_test_cudev.dir//./opencv_test_cudev_generated_test_lut.cu.o'
nvlink error : Multiple definition of '_ZN2cv5cudev16color_cvt_detail14c_sRGBGammaTabE' in '/home/peter/Programme/opencv/build/modules/cudev/test/CMakeFiles/opencv_test_cudev.dir//./opencv_test_cudev_generated_test_arithm_func.cu.o', first defined in '/home/peter/Programme/opencv/build/modules/cudev/test/CMakeFiles/opencv_test_cudev.dir//./opencv_test_cudev_generated_test_lut.cu.o'
nvlink error : Multiple definition of '_ZN2cv5cudev16color_cvt_detail17c_sRGBInvGammaTabE' in '/home/peter/Programme/opencv/build/modules/cudev/test/CMakeFiles/opencv_test_cudev.dir//./opencv_test_cudev_generated_test_arithm_func.cu.o', first defined in '/home/peter/Programme/opencv/build/modules/cudev/test/CMakeFiles/opencv_test_cudev.dir//./opencv_test_cudev_generated_test_lut.cu.o'
nvlink error : Multiple definition of '_ZN2cv5cudev16color_cvt_detail12c_LabCbrtTabE' in '/home/peter/Programme/opencv/build/modules/cudev/test/CMakeFiles/opencv_test_cudev.dir//./opencv_test_cudev_generated_test_arithm_func.cu.o', first defined in '/home/peter/Programme/opencv/build/modules/cudev/test/CMakeFiles/opencv_test_cudev.dir//./opencv_test_cudev_generated_test_lut.cu.o'
modules/cudev/test/CMakeFiles/opencv_test_cudev.dir/build.make:5302: recipe for target 'modules/cudev/test/CMakeFiles/opencv_test_cudev.dir/./opencv_test_cudev_intermediate_link.o' failed
make[2]: *** [modules/cudev/test/CMakeFiles/opencv_test_cudev.dir/./opencv_test_cudev_intermediate_link.o] Error 255
CMakeFiles/Makefile2:1182: recipe for target 'modules/cudev/test/CMakeFiles/opencv_test_cudev.dir/all' failed
make[1]: *** [modules/cudev/test/CMakeFiles/opencv_test_cudev.dir/all] Error 2
Makefile:137: recipe for target 'all' failed
make: *** [all] Error 2And I have no idea how to fix that.
Thx !
Edit : added cmake configuration
~/Programme/opencv/build> cmake /home/peter/Programme/opencv-3.0.0
CMake Error: The source "/home/peter/Programme/opencv-3.0.0/CMakeLists.txt" does not match the source "/home/peter/Programme/opencv/CMakeLists.txt" used to generate cache. Re-run cmake with a different source directory.
peter@linux-3mgc:~/Programme/opencv/build> cmake /home/peter/Programme/opencv
-- Detected version of GNU GCC: 48 (408)
-- Found ZLIB: /usr/lib64/libz.so (found suitable version "1.2.8", minimum required is "1.2.3")
-- Found ZLIB: /usr/lib64/libz.so (found version "1.2.8")
-- checking for module 'gstreamer-video-0.10'
-- package 'gstreamer-video-0.10' not found
-- checking for module 'gstreamer-app-0.10'
-- package 'gstreamer-app-0.10' not found
-- checking for module 'gstreamer-riff-0.10'
-- package 'gstreamer-riff-0.10' not found
-- checking for module 'gstreamer-pbutils-0.10'
-- package 'gstreamer-pbutils-0.10' not found
-- Looking for linux/videodev.h
-- Looking for linux/videodev.h - not found
-- Looking for linux/videodev2.h
-- Looking for linux/videodev2.h - found
-- Looking for sys/videoio.h
-- Looking for sys/videoio.h - not found
-- checking for module 'libavresample'
-- package 'libavresample' not found
-- Looking for libavformat/avformat.h
-- Looking for libavformat/avformat.h - found
-- Looking for ffmpeg/avformat.h
-- Looking for ffmpeg/avformat.h - not found
-- found IPP (ICV version): 8.2.1 [8.2.1]
-- at: /home/peter/Programme/opencv/3rdparty/ippicv/unpack/ippicv_lnx
-- CUDA detected: 7.5
-- CUDA NVCC target flags: -gencode;arch=compute_50,code=sm_50
-- To enable PlantUML support, set PLANTUML_JAR environment variable or pass -DPLANTUML_JAR=<filepath> option to cmake
-- Found PythonInterp: /usr/bin/python2.7 (found suitable version "2.7.8", minimum required is "2.7")
-- Found PythonLibs: /usr/lib64/libpython2.7.so (found suitable exact version "2.7.8")
-- Found PythonInterp: /usr/bin/python3.4 (found suitable version "3.4.1", minimum required is "3.4")
-- Found PythonLibs: /usr/lib64/libpython3.4m.so (found suitable exact version "3.4.1")
Traceback (most recent call last):
File "<string>", line 1, in <module>
ImportError: No module named 'numpy'
-- Found apache ant 1.8.0: /usr/bin/ant
-- Could NOT find JNI (missing: JAVA_INCLUDE_PATH JAVA_INCLUDE_PATH2 JAVA_AWT_INCLUDE_PATH)
-- Could NOT find Matlab (missing: MATLAB_MEX_SCRIPT MATLAB_INCLUDE_DIRS MATLAB_ROOT_DIR MATLAB_LIBRARIES MATLAB_LIBRARY_DIRS MATLAB_MEXEXT MATLAB_ARCH MATLAB_BIN)
-- VTK support is disabled. Incompatible combination: OpenCV + Qt5 and VTK ver.6.1.0 + Qt4
--
-- General configuration for OpenCV 3.0.0-dev =====================================
-- Version control: 3.0.0-528-g3a3f403-dirty
--
-- Platform:
-- Host: Linux 3.16.7-24-desktop x86_64
-- CMake: 3.0.2
-- CMake generator: Unix Makefiles
-- CMake build tool: /usr/bin/gmake
-- Configuration: Release
--
-- C/C++:
-- Built as dynamic libs?: YES
-- C++ Compiler: /usr/bin/c++ (ver 4.8.3)
-- C++ flags (Release): -fsigned-char -W -Wall -Werror=return-type -Werror=non-virtual-dtor -Werror=address -Werror=sequence-point -Wformat -Werror=format-security -Wmissing-declarations -Wundef -Winit-self -Wpointer-arith -Wshadow -Wsign-promo -Wno-narrowing -Wno-delete-non-virtual-dtor -fdiagnostics-show-option -Wno-long-long -pthread -fomit-frame-pointer -msse -msse2 -mno-avx -msse3 -mno-ssse3 -mno-sse4.1 -mno-sse4.2 -ffunction-sections -fvisibility=hidden -fvisibility-inlines-hidden -fopenmp -O3 -DNDEBUG -DNDEBUG
-- C++ flags (Debug): -fsigned-char -W -Wall -Werror=return-type -Werror=non-virtual-dtor -Werror=address -Werror=sequence-point -Wformat -Werror=format-security -Wmissing-declarations -Wundef -Winit-self -Wpointer-arith -Wshadow -Wsign-promo -Wno-narrowing -Wno-delete-non-virtual-dtor -fdiagnostics-show-option -Wno-long-long -pthread -fomit-frame-pointer -msse -msse2 -mno-avx -msse3 -mno-ssse3 -mno-sse4.1 -mno-sse4.2 -ffunction-sections -fvisibility=hidden -fvisibility-inlines-hidden -fopenmp -g -O0 -DDEBUG -D_DEBUG
-- C Compiler: /usr/bin/cc
-- C flags (Release): -fsigned-char -W -Wall -Werror=return-type -Werror=non-virtual-dtor -Werror=address -Werror=sequence-point -Wformat -Werror=format-security -Wmissing-declarations -Wmissing-prototypes -Wstrict-prototypes -Wundef -Winit-self -Wpointer-arith -Wshadow -Wno-narrowing -fdiagnostics-show-option -Wno-long-long -pthread -fomit-frame-pointer -msse -msse2 -mno-avx -msse3 -mno-ssse3 -mno-sse4.1 -mno-sse4.2 -ffunction-sections -fvisibility=hidden -fopenmp -O3 -DNDEBUG -DNDEBUG
-- C flags (Debug): -fsigned-char -W -Wall -Werror=return-type -Werror=non-virtual-dtor -Werror=address -Werror=sequence-point -Wformat -Werror=format-security -Wmissing-declarations -Wmissing-prototypes -Wstrict-prototypes -Wundef -Winit-self -Wpointer-arith -Wshadow -Wno-narrowing -fdiagnostics-show-option -Wno-long-long -pthread -fomit-frame-pointer -msse -msse2 -mno-avx -msse3 -mno-ssse3 -mno-sse4.1 -mno-sse4.2 -ffunction-sections -fvisibility=hidden -fopenmp -g -O0 -DDEBUG -D_DEBUG
-- Linker flags (Release):
-- Linker flags (Debug):
-- Precompiled headers: YES
-- Extra dependencies: /usr/lib64/libcuda.so /usr/lib64/libnvcuvid.so Qt5::Core Qt5::Gui Qt5::Widgets Qt5::Test Qt5::Concurrent Qt5::OpenGL /usr/lib64/libwebp.so /usr/lib64/libpng.so /usr/lib64/libz.so /usr/lib64/libtiff.so /usr/lib64/libjasper.so /usr/lib64/libjpeg.so gstbase-0.10 gstreamer-0.10 gobject-2.0 gmodule-2.0 gthread-2.0 xml2 ucil glib-2.0 unicap dc1394 xine v4l1 v4l2 avcodec avformat avutil swscale gphoto2 gphoto2_port exif /usr/lib64/libbz2.so dl m pthread rt /usr/lib64/libGLU.so /usr/lib64/libGL.so /usr/lib64/libSM.so /usr/lib64/libICE.so /usr/lib64/libX11.so /usr/lib64/libXext.so cudart nppc nppi npps cublas cufft
-- 3rdparty dependencies: IlmImf ippicv
--
-- OpenCV modules:
-- To be built: cudev hal core cudaarithm flann imgproc ml video cudabgsegm cudafilters cudaimgproc cudawarping imgcodecs photo shape videoio cudacodec highgui objdetect ts features2d calib3d cudafeatures2d cudalegacy cudaobjdetect cudaoptflow cudastereo stitching superres videostab python2
-- Disabled: world
-- Disabled by dependency: -
-- Unavailable: java python3 viz
--
-- GUI:
-- QT 5.x: YES (ver 5.4.2)
-- QT OpenGL support: YES (Qt5::OpenGL 5.4.2)
-- OpenGL support: YES (/usr/lib64/libGLU.so /usr/lib64/libGL.so /usr/lib64/libSM.so /usr/lib64/libICE.so /usr/lib64/libX11.so /usr/lib64/libXext.so)
-- VTK support: NO
--
-- Media I/O:
-- ZLib: /usr/lib64/libz.so (ver 1.2.8)
-- JPEG: /usr/lib64/libjpeg.so (ver )
-- WEBP: /usr/lib64/libwebp.so (ver encoder: 0x0202)
-- PNG: /usr/lib64/libpng.so (ver 1.2.51)
-- TIFF: /usr/lib64/libtiff.so (ver 42 - 4.0.4)
-- JPEG 2000: /usr/lib64/libjasper.so (ver 1.900.1)
-- OpenEXR: build (ver 1.7.1)
-- GDAL: NO
--
-- Video I/O:
-- DC1394 1.x: NO
-- DC1394 2.x: YES (ver 2.2.2)
-- FFMPEG: YES
-- codec: YES (ver 57.3.100)
-- format: YES (ver 57.2.100)
-- util: YES (ver 55.2.100)
-- swscale: YES (ver 4.0.100)
-- resample: NO
-- gentoo-style: YES
-- GStreamer: NO
-- OpenNI: NO
-- OpenNI PrimeSensor Modules: NO
-- OpenNI2: NO
-- PvAPI: NO
-- GigEVisionSDK: NO
-- UniCap: YES (ver 0.9.12)
-- UniCap ucil: YES (ver 0.9.10)
-- V4L/V4L2: Using libv4l1 (ver 1.2.1) / libv4l2 (ver 1.2.1)
-- XIMEA: NO
-- Xine: YES (ver 1.2.6)
-- gPhoto2: YES
--
-- Parallel framework: OpenMP
--
-- Other third-party libraries:
-- Use IPP: 8.2.1 [8.2.1]
-- at: /home/peter/Programme/opencv/3rdparty/ippicv/unpack/ippicv_lnx
-- Use IPP Async: NO
-- Use VA: NO
-- Use Intel VA-API/OpenCL: NO
-- Use Eigen: YES (ver 3.2.2)
-- Use Cuda: YES (ver 7.5)
-- Use OpenCL: YES
--
-- NVIDIA CUDA
-- Use CUFFT: YES
-- Use CUBLAS: YES
-- USE NVCUVID: YES
-- NVIDIA GPU arch: 50
-- NVIDIA PTX archs:
-- Use fast math: YES
--
-- OpenCL:
-- Version: dynamic
-- Include path: /home/peter/Programme/opencv/3rdparty/include/opencl/1.2
-- Use AMDFFT: NO
-- Use AMDBLAS: NO
--
-- Python 2:
-- Interpreter: /usr/bin/python2.7 (ver 2.7.8)
-- Libraries: /usr/lib64/libpython2.7.so (ver 2.7.8)
-- numpy: /usr/lib64/python2.7/site-packages/numpy/core/include (ver 1.9.0)
-- packages path: lib/python2.7/site-packages
--
-- Python 3:
-- Interpreter: /usr/bin/python3.4 (ver 3.4.1)
--
-- Python (for build): /usr/bin/python2.7
--
-- Java:
-- ant: /usr/bin/ant (ver 1.8.0)
-- JNI: NO
-- Java wrappers: NO
-- Java tests: NO
--
-- Matlab:
-- mex: NO
--
-- Documentation:
-- Doxygen: /usr/bin/doxygen (ver 1.8.8)
-- PlantUML: NO
--
-- Tests and samples:
-- Tests: YES
-- Performance tests: YES
-- C/C++ Examples: NO
--
-- Install path: /usr/local
--
-- cvconfig.h is in: /home/peter/Programme/opencv/build
--
-----------------------------------------------------------------
--
-- Configuring done
-- Generating done
-- Build files have been written to: /home/peter/Programme/opencv/build
</module></string></filepath> -
avcodec/nvenc : Enable YV12 input format
7 juin 2015, par Philip Langdale