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  • Mise à jour de la version 0.1 vers 0.2

    24 juin 2013, par

    Explications des différents changements notables lors du passage de la version 0.1 de MediaSPIP à la version 0.3. Quelles sont les nouveautés
    Au niveau des dépendances logicielles Utilisation des dernières versions de FFMpeg (>= v1.2.1) ; Installation des dépendances pour Smush ; Installation de MediaInfo et FFprobe pour la récupération des métadonnées ; On n’utilise plus ffmpeg2theora ; On n’installe plus flvtool2 au profit de flvtool++ ; On n’installe plus ffmpeg-php qui n’est plus maintenu au (...)

  • Personnaliser en ajoutant son logo, sa bannière ou son image de fond

    5 septembre 2013, par

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;

  • Ecrire une actualité

    21 juin 2013, par

    Présentez les changements dans votre MédiaSPIP ou les actualités de vos projets sur votre MédiaSPIP grâce à la rubrique actualités.
    Dans le thème par défaut spipeo de MédiaSPIP, les actualités sont affichées en bas de la page principale sous les éditoriaux.
    Vous pouvez personnaliser le formulaire de création d’une actualité.
    Formulaire de création d’une actualité Dans le cas d’un document de type actualité, les champs proposés par défaut sont : Date de publication ( personnaliser la date de publication ) (...)

Sur d’autres sites (8129)

  • How to write unit tests for your plugin – Introducing the Piwik Platform

    17 novembre 2014, par Thomas Steur — Development

    This is the next post of our blog series where we introduce the capabilities of the Piwik platform (our previous post was How to verify user permissions). This time you’ll learn how to write unit tests in Piwik. For this tutorial you will need to have basic knowledge of PHP, PHPUnit and the Piwik platform.

    When is a test a unit test ?

    There are many different opinions on this and it can be sometimes hard to decide. At Piwik we consider a test as a unit test if only a single method or class is being tested and if a test does not have a dependency to the filesystem, web, config, database or to any other plugin.

    If a test is slow it can be an indicator that it is not a unit test. “Slow” is of course a bit vague. We will cover how to write other type of tests, such as integration tests, in one of our next blog posts.

    Getting started

    In this post, we assume that you have already installed Piwik 2.9.0 or later via git, set up your development environment and created a plugin. If not, visit the Piwik Developer Zone where you’ll find the tutorial Setting up Piwik and other Guides that help you to develop a plugin.

    Let’s create a unit test

    We start by using the Piwik Console to create a new unit test :

    ./console generate:test --testtype unit

    The command will ask you to enter the name of the plugin the created test should belong to. I will use the plugin name “Insights”. Next it will ask you for the name of the test. Here you usually enter the name of the class you want to test. I will use “Widgets” in this example. There should now be a file plugins/Insights/tests/Unit/WidgetsTest.php which contains already an example to get you started easily :

    1. /**
    2.  * @group Insights
    3.  * @group WidgetsTest
    4.  * @group Plugins
    5.  */
    6. class WidgetsTest extends \PHPUnit_Framework_TestCase
    7. {
    8.  
    9.     public function testSimpleAddition()
    10.     {
    11.         $this->assertEquals(2, 1+1);
    12.     }
    13.  
    14. }

    Télécharger

    We don’t want to cover how you should write your unit test. This is totally up to you. If you have no experience in writing unit tests yet, we recommend to read articles on the topic, or a book, or to watch videos or anything else that will help you learn best.

    Running a test

    To run a test we will use the command tests:run which allows you to execute a test suite, a specific file or a group of tests.

    To verify whether the created test works we will run it as follows :

    ./console tests:run WidgetsTest

    This will run all tests having the group WidgetsTest. As other tests can use the same group you might want to pass the path to your test file instead :

    ./console tests:run plugins/Insights/tests/Unit/Widgets.php

    If you want to run all tests within your plugin pass the name of your plugin as an argument :

    ./console tests:run insights

    Of course you can also define multiple arguments :

    ./console tests:run insights WidgetsTest

    This will execute all tests within the insights plugin having the group WidgetsTest. If you only want to run unit tests within your plugin you can do the following :

    ./console tests:run insights unit

    Advanced features

    Isn’t it easy to create a unit test ? We never even created a file ! You can accomplish even more if you want : You can generate other type of tests, you can run tests on Amazon’s AWS and more. Unfortunately, not everything is documented yet so we recommend to discover more features by executing the commands ./console list tests and ./console help tests:run.

    If you have any feedback regarding our APIs or our guides in the Developer Zone feel free to send it to us.

  • ffmpeg - over 1000 files into a mp4

    20 octobre 2013, par Fabrizio

    I am using FreeBSD and ffmpeg and I am trying to convert over 1000 files into an mp4. Keep in mind that I am completely NEW to ffmpeg and that in the future I might have up to 3600 images.

    I was thinking that simply executing :

    ffmpeg -i /usr/local/www/tmp/phpFa5LT3/*.jpg -r 2 output.mp4

    would work, but I keep getting

    ffmpeg version 0.7.12, Copyright (c) 2000-2011 the FFmpeg developers
     built on Jun  9 2013 12:48:13 with gcc 4.2.1 20070831 patched [FreeBSD]
     configuration: --prefix=/usr/local --mandir=/usr/local/man --enable-shared --enable-gpl --enable-postproc --enable-avfilter --enable-pthreads --enable-memalign-hack --enable-runtime-cpudetect --cc=cc --extra-cflags='-msse -I/usr/local/include/vorbis -I/usr/local/include' --extra-ldflags='-L/usr/local/lib ' --extra-libs=-pthread --disable-debug --disable-libaacplus --disable-indev=alsa --disable-outdev=alsa --disable-libopencore-amrnb --disable-libopencore-amrwb --disable-libcelt --disable-libdirac --disable-libfaac --enable-libfreetype --enable-frei0r --disable-libgsm --disable-libmp3lame --enable-libopencv --enable-libopenjpeg --disable-librtmp --enable-libschroedinger --disable-ffplay --disable-libspeex --enable-libtheora --disable-vaapi --disable-vdpau --disable-libvo-aacenc --disable-libvo-amrwbenc --enable-libvorbis --enable-libvpx --enable-libx264 --enable-libxvid
     libavutil    50. 43. 0 / 50. 43. 0
     libavcodec   52.123. 0 / 52.123. 0
     libavformat  52.111. 0 / 52.111. 0
     libavdevice  52.  5. 0 / 52.  5. 0
     libavfilter   1. 80. 0 /  1. 80. 0
     libswscale    0. 14. 1 /  0. 14. 1
     libpostproc  51.  2. 0 / 51.  2. 0
    Input #0, image2, from '20131019205500.jpg':
     Duration: 00:00:00.50, start: 0.000000, bitrate: N/A
       Stream #0.0: Video: mjpeg, yuvj420p, 320x240 [PAR 96:96 DAR 4:3], 2 tbr, 2 tbn, 2 tbc
    Too many output files

    When I try :

    ffmpeg -y -f image2 -r 4 -i /usr/local/www/tmp/phpFa5LT3/%14d.jpg output.mp4

    I get :

    [same output but last line reads]
    /usr/local/www/tmp/phpFa5LT3/%12d.jpg: No such file or directory

    If I reduce the number of files to just a 100 or so, I can do it without any problems... Do you know what the problem might be ?

    #ulimit -a
    cpu time               (seconds, -t)  unlimited
    file size           (512-blocks, -f)  unlimited
    data seg size           (kbytes, -d)  33554432
    stack size              (kbytes, -s)  524288
    core file size      (512-blocks, -c)  unlimited
    max memory size         (kbytes, -m)  unlimited
    locked memory           (kbytes, -l)  unlimited
    max user processes              (-u)  5547
    open files                      (-n)  230400
    virtual mem size        (kbytes, -v)  unlimited
    swap limit              (kbytes, -w)  unlimited
    sbsize                   (bytes, -b)  unlimited
    pseudo-terminals                (-p)  unlimited
  • 4K Screen Recording on 1080p Monitors [closed]

    10 avril, par Souhail Benlhachemi

    I have created a basic windows screen recording app (ffmpeg + GUI), but I noticed that the quality of the recording depends on the monitor used to record, the video recording quality when recorded using a full HD is different from he video recording quality when recorded using a 4k monitor (which is obvious).

    


    There is not much difference between the two when playing the recorded video with a scale of 100%, but when I zoom to 150% or more, we clearly can see the difference between the two recorded videos (1920x1080 VS the 4k).

    


    I did some research on how to do screen recording with a 4k quality on a full hd monitor, and here is what I found :

    


    I played with the windows duplicate API (AcquireNextFrame function which gives you the next frame on the swap chain), I successfully managed to convert the buffer to a PNG image and save it locally to my machine, but as you expect the quality was the same as a normal screenshot ! Because AcquireNextFrame return a frame after it is rasterized.

    


    Then I came across what’s called “Graphics pipeline”, I spent some time to understand the basics, and finally I came to a conclusion that I need to intercept somehow the pre-rasterize data (the data that comes before the Rasterizer Stage - Geometry shaders, etc...) and then duplicate this data and do an off-screen render on a new 4k render target, but the windows API don’t allow that, there is no way to do that ! The only option they have on docs is what’s called Stream Output Stage, but this is useful only if you want to render your own shaders, not the ones that my display is using. (I tried to use MinHook to intercept data but no luck).

    


    After that, I tried a different approach, I managed to create a virtual display as extended monitor with 4k resolution, and record it using ffmpeg, but as you know what I’m seeing on my main display on my monitor is different from the virtual display (only an empty desktop), what I need to do is drag and drop app windows using my mouse to that screen manually, but this will put us in a problem when recording, we are not seeing what we are recording xD.

    


    I found some YouTube videos that talk about DSR (Dynamic Super Resolution), I tried that on my nvidia control panel (manually with GUI) and it works. I managed to fake the system that I have a 4k monitor and the quality of the recording was crystal clear. But I didn’t find anyway to do that programmatically using NVAPI + there is no API for that on AMD.

    


    Has anyone worked on a similar project ? Or know a similar project that I can use as reference ?

    


    suggestions ?