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Médias (91)
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GetID3 - Boutons supplémentaires
9 avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
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Core Media Video
4 avril 2013, par
Mis à jour : Juin 2013
Langue : français
Type : Video
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The pirate bay depuis la Belgique
1er avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
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Bug de détection d’ogg
22 mars 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Video
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Exemple de boutons d’action pour une collection collaborative
27 février 2013, par
Mis à jour : Mars 2013
Langue : français
Type : Image
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Exemple de boutons d’action pour une collection personnelle
27 février 2013, par
Mis à jour : Février 2013
Langue : English
Type : Image
Autres articles (33)
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Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
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Creating farms of unique websites
13 avril 2011, parMediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...) -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir
Sur d’autres sites (7517)
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SNES Hardware Compression
16 juin 2011, par Multimedia Mike — Game HackingI was browsing the source code for some Super Nintendo Entertainment System (SNES) emulators recently. I learned some interesting things about compression hardware. I had previously uncovered one compression algorithm used in an SNES title but that was implemented in software.
SNES game cartridges — being all hardware — were at liberty to expand the hardware capabilities of the base system by adding new processors. The most well-known of these processors was the Super FX which allows for basic polygon graphical rendering, powering such games as Star Fox. It was by no means the only such add-on processor, though. Here is a Wikipedia page of all the enhancement chips used in assorted SNES games. A number of them mention compression and so I delved into the emulators to find the details :
- The Super FX is listed in Wikipedia vaguely as being able to decompress graphics. I see no reference to decompression in emulator source code.
- DSP-3 emulation source code makes reference to LZ-type compression as well as tree/symbol decoding. I’m not sure if the latter is a component of the former. Wikipedia lists the chip as supporting "Shannon-Fano bitstream decompression."
- Similar to Super FX, the SA-1 chip is listed in Wikipedia as having some compression capabilities. Again, either that’s not true or none of the games that use the chip (notably Super Mario RPG) make use of the feature.
- The S-DD1 chip uses arithmetic and Golomb encoding for compressing graphics. Wikipedia refers to this as the ABS Lossless Entropy Algorithm. Googling for further details on that algorithm name yields no results, but I suspect it’s unrelated to anti-lock brakes. The algorithm is alleged to allow Star Ocean to smash 13 MB of graphics into a 4 MB cartridge ROM (largest size of an SNES cartridge).
- The SPC7110 can decompress data using a combination of arithmetic coding and Z-curve/Morton curve reordering.
No, I don’t plan to implement codecs for these schemes. But it’s always comforting to know that I could.
Not directly a compression scheme, but still a curious item is the MSU1 concept put forth by the bsnes emulator. This is a hypothetical coprocessor implemented by bsnes that gives an emulated cartridge access to a 4 GB address space. What to do with all this space ? Allow for the playback of uncompressed PCM audio as well as uncompressed video at 240x144x256 colors @ 30 fps. According to the docs and the source code, the latter feature doesn’t appear to be implemented, though ; only the raw PCM playback.
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I only have two presets for ffmpeg x264 in ubuntu 11.04
17 octobre 2012, par Mr X ColombiaI'me trying to install (compile) ffmpeg for ubuntu 11.04 by following this guide :
https://ffmpeg.org/trac/ffmpeg/wiki/UbuntuCompilationGuide
Overall it works. Except for some errors with checkinstall due to numbering, which i resolved with this :
I'd say it was installed ok.
But when trying to encode some video with -vpre lossless_slow i get this error :
File for preset lossless_slow not found.
And in fact it doesn't exists. All i have is this :
/usr/local/share/ffmpeg:
libvpx-1080p50_60.ffpreset
libvpx-1080p.ffpreset
libvpx-360p.ffpreset
libvpx-720p50_60.ffpreset
libvpx-720p.ffpreset
libx264-ipod320.ffpreset
libx264-ipod640.ffpresetWhere are all the other presets ? in google usually people have many more presets than i do. What did i do wrong ?
From this post i'd say that they shopuld be there : http://git.videolan.org/?p=ffmpeg.git ;a=commit ;h=4b82e3cedcfc9871671bb613cd979de6995dcb4e
Thanks a lot !
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Nomenclature #3465 : Nouvelle balise : #LOGO
18 février 2021, par cedric -oué j’ai quand même un peu de réserves vis à vis d’un code stocké dans un wiki depuis 2 ans et qui a pas servi.
A moins que ce soit quelque part dans un plugin ?
bref faudrait trouver quelqu’un qui l’a fait marché et qui peut attester que c’est utilisable.Ou le mettre dans bonux ou un autre plugin en rodage...