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Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
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Ecrire une actualité
21 juin 2013, parPrésentez les changements dans votre MédiaSPIP ou les actualités de vos projets sur votre MédiaSPIP grâce à la rubrique actualités.
Dans le thème par défaut spipeo de MédiaSPIP, les actualités sont affichées en bas de la page principale sous les éditoriaux.
Vous pouvez personnaliser le formulaire de création d’une actualité.
Formulaire de création d’une actualité Dans le cas d’un document de type actualité, les champs proposés par défaut sont : Date de publication ( personnaliser la date de publication ) (...) -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir
Sur d’autres sites (5116)
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Command build failed ndk
1er janvier 2021, par ALI RAZAI want to integrate ffmpeg lib in my android app . So i am using ndk ,but i am stuck on this issue,I dont know why the error is appearing ,Thanks in advance ;


It is the gradle code that i am using in my app and also the ffmpeg-android-maker path is provided


plugins {
id 'com.android.application'





android 
compileSdkVersion 30
buildToolsVersion "30.0.3"


defaultConfig {
 applicationId "com.reactive.myapplication"
 minSdkVersion 16
 targetSdkVersion 30
 versionCode 1
 versionName "1.0"

 testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
 externalNativeBuild {
 cmake {
 cppFlags ""
 }
 }
}
flavorDimensions "market"
productFlavors {
 google {
 dimension "market"
 ndk {
 // Since the App Bundle is used, there is no problem in packaging all these ABIs
 abiFilters 'x86', 'x86_64', 'armeabi-v7a', 'arm64-v8a'
 }
 }
 amazon {
 dimension "market"
 applicationIdSuffix ".amzn"
 ndk {
 // Amazon Appstore doesn't support multiple APKs for non-Amazon devices.
 // There is no point in x86 support here, as the majority of devices with the
 // Amazon Appstore are ARM-based. And it seems to be a common practice for other
 // apps in this market.
 abiFilters 'armeabi-v7a'
 }
 }
 huawei {
 dimension "market"
 applicationIdSuffix ".huawei"
 ndk {
 // Huawei App Gallery supports App Bundle format
 abiFilters 'x86', 'x86_64', 'armeabi-v7a', 'arm64-v8a'
 }
 }
}
sourceSets {
 main {
 // let gradle pack the shared library into the apk
 jniLibs.srcDirs = ['../ffmpeg-android-maker/output/lib']
 }
}

bundle {
 language {
 enableSplit = true
 }
 density {
 enableSplit = true
 }
 abi {
 enableSplit = true
 }
}

buildTypes {
 release {
 minifyEnabled false
 proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
 }
}
externalNativeBuild {
 cmake {
 path "src/main/cpp/CMakeLists.txt"
 version "3.10.2"
 }
}
compileOptions {
 sourceCompatibility JavaVersion.VERSION_1_8

 targetCompatibility JavaVersion.VERSION_1_8
}





dependencies


implementation 'androidx.appcompat:appcompat:1.1.0'
implementation 'com.google.android.material:material:1.1.0'
implementation 'androidx.constraintlayout:constraintlayout:1.1.3'
testImplementation 'junit:junit:4.+'
androidTestImplementation 'androidx.test.ext:junit:1.1.1'
androidTestImplementation 'androidx.test.espresso:espresso-core:3.2.0'







And this is error i am facing :
Build command failed.
Error while executing process /home/ali/Android/Sdk/cmake/3.10.2.4988404/bin/ninja with arguments -C /home/ali/AndroidStudioProjects/FfmpegApp/app/.cxx/cmake/amazonDebug/armeabi-v7a native-lib
ninja : Entering directory `/home/ali/AndroidStudioProjects/FfmpegApp/app/.cxx/cmake/amazonDebug/armeabi-v7a'


ninja : error : '/home/ali/AndroidStudioProjects/FfmpegApp/app/src/main/ffmpeg-android-maker/output/lib/armeabi-v7a/libavutil.so', needed by '/home/ali/AndroidStudioProjects/FfmpegApp/app/build/intermediates/cmake/amazonDebug/obj/armeabi-v7a/libnative-lib.so', missing and no known rule to make it


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AWS elastic beanstalk UnhandledPromiseRejectionWarning : Cannot find ffprobe
1er janvier 2021, par Ali AhmedUsing elasticbeanstalk with Node.js 10 running on 64bit Amazon Linux 2/5.2.3. I have a packages.config file under .ebextensions folder.


packages:
 yum:
 ImageMagick: []
 ImageMagick-devel: []
commands:
 01-wget:
 command: "wget -O /tmp/ffmpeg.tar.xz http://ffmpeg.org/releases/ffmpeg-4.1.tar.gz"
 02-mkdir:
 command: "if [ ! -d /opt/ffmpeg ] ; then mkdir -p /opt/ffmpeg; fi"
 03-tar:
 command: "tar xvf /tmp/ffmpeg.tar.xz -C /opt/ffmpeg"
 04-ln:
 command: "if [[ ! -f /usr/bin/ffmpeg ]] ; then ln -sf /opt/ffmpeg/ffmpeg-4.1/ffmpeg /usr/bin/ffmpeg; fi"
 05-ln:
 command: "if [[ ! -f /usr/bin/ffprobe ]] ; then ln -sf /opt/ffmpeg/ffmpeg-4.1/ffprobe /usr/bin/ffprobe; fi"
 06-pecl:
 command: "if [ `pecl list | grep imagick` ] ; then pecl install -f imagick; fi"



I am using fluent-ffmpeg@2.1.2 module for saving screenshot.


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Generating number of thumbnails depending on video size using AWS MediaConvert
1er décembre 2020, par sakhunzaiAfter reading this article I get the sense that AWS media convert job template cannot be re-used to generate thumbnails of arbitrary video size. The article assumes that we know the size/duration of video uploaded upfront hence the number of thumbnails we desire.


What I am looking for is to generate a random number of thumbnails based of video size (e.g large number of thumbnails for large video and small number of thumbnails for small video). I approached this solution using lambda trigger and ffmpeg lambda layer but lambda function timeouts (15 minutes max) for videos larger than 150MB (since it takes time to read the video from the s3 bucket).


What are my options to process large number of video , generate a variable number of thumbnails, merge those thumbs to generate a sprite ?


I tried lambda trigger with ffmpeg/ffprob to generate sprite, but that has timeout issue. Now I have setup a cloud watch event rule to trigger lambda function on mediaconvert job status change( completed)
and merge the thumbs to generate sprite, which seems much lighter but I need an arbitrary number of thumbs.