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  • Participer à sa documentation

    10 avril 2011

    La documentation est un des travaux les plus importants et les plus contraignants lors de la réalisation d’un outil technique.
    Tout apport extérieur à ce sujet est primordial : la critique de l’existant ; la participation à la rédaction d’articles orientés : utilisateur (administrateur de MediaSPIP ou simplement producteur de contenu) ; développeur ; la création de screencasts d’explication ; la traduction de la documentation dans une nouvelle langue ;
    Pour ce faire, vous pouvez vous inscrire sur (...)

  • MediaSPIP v0.2

    21 juin 2013, par

    MediaSPIP 0.2 est la première version de MediaSPIP stable.
    Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • Mise à disposition des fichiers

    14 avril 2011, par

    Par défaut, lors de son initialisation, MediaSPIP ne permet pas aux visiteurs de télécharger les fichiers qu’ils soient originaux ou le résultat de leur transformation ou encodage. Il permet uniquement de les visualiser.
    Cependant, il est possible et facile d’autoriser les visiteurs à avoir accès à ces documents et ce sous différentes formes.
    Tout cela se passe dans la page de configuration du squelette. Il vous faut aller dans l’espace d’administration du canal, et choisir dans la navigation (...)

Sur d’autres sites (4338)

  • Metal Gear Solid VP3 Easter Egg

    4 août 2011, par Multimedia Mike — Game Hacking

    Metal Gear Solid : The Twin Snakes for the Nintendo GameCube is very heavy on the cutscenes. Most of them are animated in real-time but there are a bunch of clips — normally of a more photo-realistic nature — that the developers needed to compress using a conventional video codec. What did they decide to use for this task ? On2 VP3 (forerunner of Theora) in a custom transport format. This is only the second game I have seen in the wild that uses pure On2 VP3 (first was a horse game). Reimar and I sorted out most of the details sometime ago. I sat down today and wrote a FFmpeg / Libav demuxer for the format, mostly to prove to myself that I still could.

    Things went pretty smoothly. We suspected that there was an integer field that indicated the frame rate, but 18 fps is a bit strange. I kept fixating on a header field that read 0x41F00000. Where have I seen that number before ? Oh, of course — it’s the number 30.0 expressed as an IEEE 32-bit float. The 4XM format pulled the same trick.

    Hexadecimal Easter Egg
    I know I finished the game years ago but I really can’t recall any of the clips present in the samples directory. The file mgs1-60.vp3 contains a computer screen granting the player access and illustrates this with a hexdump. It looks something like this :



    Funny, there are only 22 bytes on a line when there should be 32 according to the offsets. But, leave it to me to try to figure out what the file type is, regardless. I squinted and copied the first 22 bytes into a file :

     1F 8B 08 00   85 E2 17 38   00 03 EC 3A   0D 78 54 D5
     38 00 03 EC   3A 0D
    

    And the answer to the big question :

    $ file mgsfile
    mgsfile : gzip compressed data, from Unix, last modified : Wed Oct 27 22:43:33 1999
    

    A gzip’d file from 1999. I don’t know why I find this stuff so interesting, but I do. I guess it’s no more and less strange than writing playback systems like this.

  • Music Video Idiosyncrasies

    18 juin 2011, par Multimedia Mike — General

    So I’m watching a fairly recent music video for a song named "XXXO" from an artist named M.I.A. when I’m suddenly assaulted by this imagery :



    ... and I enter nervous convulsions. You see, while this might seem to be an odd video effect to the casual viewer, to a multimedia hacker, it appears to be deliberately antagonistic. To anyone who has written a video codec, this scene looks like an entire casserole of video bugs, combining creeping plane offsets errors, chroma problems, and interlacing havoc. The craziest part is to realize that this is probably some kind of standard video effect / filter type. Upon a repeat viewing, I realized that the entire video sort of looks like an amateur video editor’s first week using video software.

    Elsewhere in the video, a YouTube-style video frame vortex highlights the proceedings. I guess I need to come to terms with the fact that the ubiquitous player frame is just part of the digital Zeitgeist now :



    Vintage Video Strangeness
    I’m a long-time music video junkie but I have a tendency of examining them entirely too closely. I first saw Paula Abdul’s video for "Cold-Hearted" when I was just starting to understand multimedia technology and how it interacted with emerging home computers. Imagine how confused I was when I tried to make sense of the actions performed by our eMaestro "Chuck" whom Paula has instructed to "hit it". First, he hits a key followed by 3 quick strikes on a second key :



    Then, the "start music" action is apparently bound to a particular key on the electronic keyboard :



    Which kicks off the electronic metronome on the computer. Each identical-sounding beat quizzically maps to a different frequency transform :



    a one...

    and a two...

    and a three...

    I had no trouble believing things up to this point. But even though I didn’t understand what was going on with that frequency transform, I knew that it must have had something to do with the audio. And if the audio was the same, the visualization ought to be the same. Though, to be fair, I will concede that the first and third ticks pictured bear some mutual resemblance.

    Anyway, the software is probably real even if the keyboard interaction was stylized. Can anyone identify the software ? What about the computer ? This is perhaps the best view the video gives us :



    So, remember, don’t base your understanding of technology — or anything, really — on stylized media representations. Don’t even get me started on the movie "Sneakers." That had me confused about cryptography and computer security for many years.

  • Merge pull request #12 from sixtyfive/master

    4 août 2011, par Scott Schiller

    m .gitignore m README.rdoc m build.xml m demo/360-player/360 button - large.psd m demo/360-player/360 button.psd m demo/360-player/360-button-pause-light.gif m demo/360-player/360-button-pause-light.png m demo/360-player/360-button-pause.gif m demo/360-player/360-button-pause.png m (...)