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Médias (91)

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  • Other interesting software

    13 avril 2011, par

    We don’t claim to be the only ones doing what we do ... and especially not to assert claims to be the best either ... What we do, we just try to do it well and getting better ...
    The following list represents softwares that tend to be more or less as MediaSPIP or that MediaSPIP tries more or less to do the same, whatever ...
    We don’t know them, we didn’t try them, but you can take a peek.
    Videopress
    Website : http://videopress.com/
    License : GNU/GPL v2
    Source code : (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • Support de tous types de médias

    10 avril 2011

    Contrairement à beaucoup de logiciels et autres plate-formes modernes de partage de documents, MediaSPIP a l’ambition de gérer un maximum de formats de documents différents qu’ils soient de type : images (png, gif, jpg, bmp et autres...) ; audio (MP3, Ogg, Wav et autres...) ; vidéo (Avi, MP4, Ogv, mpg, mov, wmv et autres...) ; contenu textuel, code ou autres (open office, microsoft office (tableur, présentation), web (html, css), LaTeX, Google Earth) (...)

Sur d’autres sites (5315)

  • Python : How to use ffmpeg to read videos(video file or rtsp) and display them using OpenCV ?

    22 août 2019, par ToughMind

    I know that if we want to read video file or USB camera or rtsp stream, we can use cv2.VideoCapture.
    But for some reason, I want to use ffmpeg to do the thing and process obtained images using opencv. So the pseudocode would be :

    import cv2
    import ffmpeg

    videoFile = 'XXX.mp4'

    video = ffmpeg.XXX(videoFile)

    while True:
       frame = video.read() # this read() function is made up by me
       frameCV = ffmpeg2cv(frame) # this ffmpeg2cv() function is made up by me

       cv2.imshow('frame', frameCV)

    I have searched a something like https://github.com/kkroening/ffmpeg-python. But I still not know how to do this. I think ffmpeg is too hard and there are few online docs unlike opencv. So please help.

  • Merge commit ’3399a26d3f57d462e839c0ee51223ae9aca20852’

    25 juin 2016, par Clément Bœsch
    Merge commit ’3399a26d3f57d462e839c0ee51223ae9aca20852’
    

    * commit ’3399a26d3f57d462e839c0ee51223ae9aca20852’ :
    nvenc : allow setting the number of slices
    nvenc : De-compensate aspect ratio compensation of DVD-like content.
    nvenc : list the major contributors in the copyright header
    configure : Don’t require nonfree for nvenc
    nvenc : drop the hard dependency on CUDA
    nvenc : only support HW frames when CUDA is enabled
    nvenc : write the VUI signal properties for HEVC
    nvenc : only write the VUI signal type fields if they are set
    nvenc : Generate bufferingPeriod/pictureTiming SEI
    nvenc : Delay frame output to increase encoding speed
    nvenc : add support for lossless encoding
    nvenc : Generate AUD NAL units for better compatiblity
    nvenc : fix the rc option definitions

    All these commits are noop as requested by Timo Rothenpieler.

    <BtbN> andrey_turkin, ubitux, yeah, I like the current state of nvenc in
    ffmpeg, I think most remaining differences should be merged on the libav
    side of things. At least I’m not aware of anything that’s missing in
    ffmpeg.

    Merged-by : Clément Bœsch <u@pkh.me>

  • playing, decoding, seeking, audio from command line

    25 août 2017, par AbstractDissonance

    There are various way to use audio, I would like to find several different audio players that can do the following easily, from the command line :

    1. Carry out the standard audio function : Play, pause, stop, seek(absolute), volume(absolute), mute.

    2. Be able to decode and get the raw data of the audio input so one can display a waveform.

    — Correct answers will provide the player, the command line to do the functions and/or how one can interact with it programmatically if necessary.

    e.g.,

    Program : FFmpeg
    decode : pipe out using -i <filename> -f s16le -ac 1 -</filename>
    play : ffplay -nodisp then send keys to wmproc(keys don’t work without window open and -nodisp closes window, so much wm the keys)
    stop, pause, etc are the same. Does not have a way to absolutely seek or set volume.

    Other programs might be vlc, etc.

    The reason I am asking this is because I would like to provide several options for my program to use what the user might already have without having to require shipping or downloading dlls(i.e., hard dependencies).

    Bonus points for being able to control pitch and speed.