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  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

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  • Hardware accelerated FFmpeg on android ?

    3 juillet 2012, par U Avalos

    I compiled an older version of FFmpeg for Android (if I recall correctly it was 0.6.X). FFmpeg decodes a video frame, scales it, then I'm using OpenGL to draw it on the screen. As far as I can tell, the problem is the decoding and scaling---they're not hardware accelerated.

    My question is :

    1. Is the latest version of FFmpeg hardware accelerated for ARM (Android) processors ?
    2. Am I going about this the wrong way ? i.e., is there a better way of doing this ? Where "this" is playing a h264 HD video as a video live wallpaper---the framerate needs to be high, so hardware acceleration is desirable whenever available.
  • Change file format from flv to anything android will play

    19 octobre 2011, par Bilthon

    I need to take this file which encoded is in h264 but in a flv container and just put it in a mp4, 3gp or whatever file format the android MediaPlayer will understand.

    I want to do this natively. As I will not be decoding nor encoding anything I think I will not be wasting a lot of power (am I wrong ?)

    I followed the instructions from here http://www.roman10.net/?p=394 and could sucessfully compile and use ffmpeg and use it with mp4 and 3gp files.

    But when it comes to flv files it fails. I understand there is no format definition for flv files in that specific port of ffmpeg for android.

    There is no libavformat/flv.h header file for instance.

    Maybe that's why this works :

    extern AVInputFormat ff_mov_demuxer ;
    av_register_input_format(&ff_mov_demuxer) ;

    While this fails :

    extern AVInputFormat ff_flv_demuxer;
    av_register_input_format(&ff_flv_demuxer);

    Question is, is there a light at the end of the tunnel ? has someone done something similar ? is it useful ? I mean, I can always just throw the flv media file into a flash player and voila.. the thing is that this would be a parcial solution, as it will not work for all those folks running slower devices that can't yet run Flash.

    Nelson

    PS. Just in case. Here's some info about the file I'm talking about :

    ffmpeg -i rio.flv
    ffmpeg version N-32624-gea8de10, Copyright (c) 2000-2011 the FFmpeg developers
     built on Sep 15 2011 23:31:42 with gcc 4.5.2
     configuration: --enable-libfaac --enable-libmp3lame --enable-librtmp --enable-libtheora --enable-libx264 --enable-libxvid --enable-gpl --enable-nonfree
     libavutil    51. 16. 0 / 51. 16. 0
     libavcodec   53. 15. 0 / 53. 15. 0
     libavformat  53. 12. 0 / 53. 12. 0
     libavdevice  53.  3. 0 / 53.  3. 0
     libavfilter   2. 42. 0 /  2. 42. 0
     libswscale    2.  1. 0 /  2.  1. 0
     libpostproc  51.  2. 0 / 51.  2. 0

    Seems stream 0 codec frame rate differs from container frame rate: 2000.00 (2000/1) -> 14.99 (15000/1001)
    Input #0, flv, from 'rio.flv':
     Duration: 00:01:00.06, start: 0.000000, bitrate: 783 kb/s
       Stream #0.0: Video: h264 (Main), yuv420p, 704x480 [SAR 10:11 DAR 4:3], 14.99 tbr, 1k tbn, 2k tbc
  • FFMpeg on Android : Streaming HTTP audio stream

    21 février 2012, par ebarch

    I'm having an issue being able to open streams with FFMpeg on Android. I downloaded the FFMpeg code from http://bambuser.com/opensource and compiled it without any issues. I tried adding —enable-protocol=http to the build options and then wrote some test JNI to setup the stream.

    When calling av_open_input_file with the URL to a valid HTTP MP3 stream, I'm always receiving -2 (No such file or directory) back as the error code. I've seen other projects that use this method to open streams, so I'm thinking it has to do with my FFMpeg build.

    Any help would be greatly appreciated !