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Autres articles (17)

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Encoding and processing into web-friendly formats

    13 avril 2011, par

    MediaSPIP automatically converts uploaded files to internet-compatible formats.
    Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
    Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
    Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
    All uploaded files are stored online in their original format, so you can (...)

  • Use, discuss, criticize

    13 avril 2011, par

    Talk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
    The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
    A discussion list is available for all exchanges between users.

Sur d’autres sites (4602)

  • Segmentation fault caused by FFMPEG / SFML on Macos

    12 avril 2024, par Med ali Damergi ReTr0

    I'm trying to code a basic video player function to use it in a game it's supposed to get a sfml window and a video link as inputs and run the video :

    


    extern "C" {&#xA;#include <libavcodec></libavcodec>avcodec.h>&#xA;#include <libavformat></libavformat>avformat.h>&#xA;#include <libswscale></libswscale>swscale.h>&#xA;#include <libavutil></libavutil>imgutils.h>&#xA;}&#xA;&#xA;#include <sfml></sfml>Graphics.hpp>&#xA;#include <iostream>&#xA;&#xA;const AVCodec* pCodec = nullptr;&#xA;&#xA;&#xA;void lecteurVideo(const std::string&amp; videoPath, sf::RenderWindow&amp; window) {&#xA;    // Open the video file&#xA;    AVFormatContext* pFormatCtx = avformat_alloc_context();&#xA;    if (avformat_open_input(&amp;pFormatCtx, videoPath.c_str(), nullptr, nullptr) != 0) {&#xA;        std::cerr &lt;&lt; "Failed to open video file" &lt;&lt; std::endl;&#xA;        return;&#xA;    }&#xA;&#xA;    // Retrieve stream information&#xA;    if (avformat_find_stream_info(pFormatCtx, nullptr) &lt; 0) {&#xA;        std::cerr &lt;&lt; "Failed to retrieve stream information" &lt;&lt; std::endl;&#xA;        avformat_close_input(&amp;pFormatCtx);&#xA;        return;&#xA;    }&#xA;&#xA;    // Find the first video stream&#xA;    int videoStreamIndex = -1;&#xA;    for (unsigned int i = 0; i &lt; pFormatCtx->nb_streams; i&#x2B;&#x2B;) {&#xA;        if (pFormatCtx->streams[i]->codecpar->codec_type == AVMEDIA_TYPE_VIDEO) {&#xA;            videoStreamIndex = i;&#xA;            break;&#xA;        }&#xA;    }&#xA;    if (videoStreamIndex == -1) {&#xA;        std::cerr &lt;&lt; "Failed to find video stream" &lt;&lt; std::endl;&#xA;        avformat_close_input(&amp;pFormatCtx);&#xA;        return;&#xA;    }&#xA;&#xA;    // Get the codec parameters for the video stream&#xA;    AVCodecParameters* pCodecParams = pFormatCtx->streams[videoStreamIndex]->codecpar;&#xA;&#xA;    // Find the decoder for the video stream&#xA;    const AVCodec* pCodec = avcodec_find_decoder(pCodecParams->codec_id);&#xA;    if (pCodec == nullptr) {&#xA;        std::cerr &lt;&lt; "Failed to find video decoder" &lt;&lt; std::endl;&#xA;        avformat_close_input(&amp;pFormatCtx);&#xA;        return;&#xA;    }&#xA;&#xA;    // Allocate a codec context for the decoder&#xA;    AVCodecContext* pCodecCtx = avcodec_alloc_context3(pCodec);&#xA;    if (pCodecCtx == nullptr) {&#xA;        std::cerr &lt;&lt; "Failed to allocate codec context" &lt;&lt; std::endl;&#xA;        avformat_close_input(&amp;pFormatCtx);&#xA;        return;&#xA;    }&#xA;&#xA;    // Initialize the codec context with the codec parameters&#xA;    if (avcodec_parameters_to_context(pCodecCtx, pCodecParams) &lt; 0) {&#xA;        std::cerr &lt;&lt; "Failed to initialize codec context" &lt;&lt; std::endl;&#xA;        avcodec_free_context(&amp;pCodecCtx);&#xA;        avformat_close_input(&amp;pFormatCtx);&#xA;        return;&#xA;    }&#xA;&#xA;    // Open the codec&#xA;    if (avcodec_open2(pCodecCtx, pCodec, nullptr) &lt; 0) {&#xA;        std::cerr &lt;&lt; "Failed to open codec" &lt;&lt; std::endl;&#xA;        avcodec_free_context(&amp;pCodecCtx);&#xA;        avformat_close_input(&amp;pFormatCtx);&#xA;        return;&#xA;    }&#xA;&#xA;    // Create a frame to hold the decoded video data&#xA;    AVFrame* pFrame = av_frame_alloc();&#xA;    if (pFrame == nullptr) {&#xA;        std::cerr &lt;&lt; "Failed to allocate frame" &lt;&lt; std::endl;&#xA;        avcodec_close(pCodecCtx);&#xA;        avformat_close_input(&amp;pFormatCtx);&#xA;        return;&#xA;    }&#xA;&#xA;    // Create a packet for reading compressed video data&#xA;    AVPacket* pPacket = av_packet_alloc();&#xA;    if (pPacket == nullptr) {&#xA;        std::cerr &lt;&lt; "Failed to allocate packet" &lt;&lt; std::endl;&#xA;        av_frame_free(&amp;pFrame);&#xA;        avcodec_close(pCodecCtx);&#xA;        avformat_close_input(&amp;pFormatCtx);&#xA;        return;&#xA;    }&#xA;&#xA;    // Create a software scaler context for converting the video frame format&#xA;    SwsContext* pSwsCtx = sws_getContext(pCodecCtx->width, pCodecCtx->height, pCodecCtx->pix_fmt,&#xA;                                         pCodecCtx->width, pCodecCtx->height, AV_PIX_FMT_RGB24,&#xA;                                         SWS_BILINEAR, nullptr, nullptr, nullptr);&#xA;    if (pSwsCtx == nullptr) {&#xA;        std::cerr &lt;&lt; "Failed to create software scaler context" &lt;&lt; std::endl;&#xA;        av_packet_free(&amp;pPacket);&#xA;        av_frame_free(&amp;pFrame);&#xA;        avcodec_close(pCodecCtx);&#xA;        avformat_close_input(&amp;pFormatCtx);&#xA;        return;&#xA;    }&#xA;&#xA;    // Create an SFML texture and sprite for displaying the video frames&#xA;    sf::Texture texture;&#xA;    sf::Sprite sprite;&#xA;&#xA;    // Read frames from the video file and display them in the SFML window&#xA;    while (av_read_frame(pFormatCtx, pPacket) >= 0) {&#xA;        if (pPacket->stream_index == videoStreamIndex) {&#xA;            // Decode the video packet into a frame&#xA;            if (avcodec_send_packet(pCodecCtx, pPacket) &lt; 0) {&#xA;                std::cerr &lt;&lt; "Failed to send packet to decoder" &lt;&lt; std::endl;&#xA;                break;&#xA;            }&#xA;            if (avcodec_receive_frame(pCodecCtx, pFrame) &lt; 0) {&#xA;                std::cerr &lt;&lt; "Failed to receive frame from decoder" &lt;&lt; std::endl;&#xA;                break;&#xA;            }&#xA;&#xA;            // Convert the frame format to RGB24&#xA;            uint8_t* rgbBuffer = new uint8_t[pCodecCtx->width * pCodecCtx->height * 3];&#xA;            uint8_t* rgbPlanes[1] = { rgbBuffer };&#xA;            int rgbStrides[1] = { pCodecCtx->width * 3 };&#xA;            sws_scale(pSwsCtx, pFrame->data, pFrame->linesize, 0, pCodecCtx->height,&#xA;                      rgbPlanes, rgbStrides);&#xA;&#xA;            // Update the SFML texture with the RGB24 data&#xA;            texture.create(pCodecCtx->width, pCodecCtx->height);&#xA;            texture.update(rgbBuffer);&#xA;&#xA;            // Display the texture in the SFML window&#xA;            sprite.setTexture(texture);&#xA;            window.clear();&#xA;            window.draw(sprite);&#xA;            window.display();&#xA;&#xA;            delete[] rgbBuffer;&#xA;        }&#xA;&#xA;        av_packet_unref(pPacket);&#xA;    }&#xA;&#xA;    // Clean up resources&#xA;    av_packet_free(&amp;pPacket);&#xA;    av_frame_free(&amp;pFrame);&#xA;    avcodec_close(pCodecCtx);&#xA;    avformat_close_input(&amp;pFormatCtx);&#xA;    sws_freeContext(pSwsCtx);&#xA;}&#xA;&#xA;int main() {&#xA;    sf::RenderWindow window(sf::VideoMode(800, 600), "Lecteur Video SFML");&#xA;    lecteurVideo("/Users/mac/cours/spaceRevolution/Videos/58e62585-c143-483a-9149-b401ebc01d02.mp4", window);&#xA;    return 0;&#xA;}&#xA;</iostream>

    &#xA;

    It works on my other computer running on ubuntu but not on my main laptop on macOS : It dosent open any window and instantly cause a segmentation fault.

    &#xA;

    I've tried tu run valgrind on it but valgrind dosent run well on macOS.

    &#xA;

    Could anybody help me with this ?

    &#xA;

  • ffmpeg doesn't work, when starting up it doesn't play music, it gives errors

    14 août 2024, par Оля Михеева
    import discord&#xA;from discord import FFmpegPCMAudio&#xA;import os&#xA;import random&#xA;from gtts import gTTS&#xA;import asyncio&#xA;&#xA;TOKEN="***"&#xA;VOICE_CHANNEL_ID=11122224444&#xA;&#xA;class Voice_Bot(discord.Client):&#xA;    def __init__(self):&#xA;        intents = discord.Intents.default()&#xA;        intents.message_content = True&#xA;        intents.voice_states=True&#xA;        super().__init__(intents=intents)&#xA;        print(os.getcwd())&#xA;        self.sounds_hello = os.listdir(os.path.join(&#x27;sounds&#x27;,&#x27;hello&#x27;))&#xA;        self.sounds_bye = os.listdir(&#x27;sounds\\bye&#x27;)&#xA;        self.sounds = os.listdir(&#x27;sounds\\nature&#x27;)&#xA;&#xA;    async def on_ready(self):        &#xA;        self.voice_channel = self.get_channel(VOICE_CHANNEL_ID) &#xA;        if self.voice_channel == None:&#xA;            print(&#x27;Не удалось подключиться к голосовому каналу.&#x27;)&#xA;            return&#xA;        self.voice_client = await self.voice_channel.connect()&#xA;        print(&#x27;Бот подключен к голосовому каналу&#x27;)&#xA;        await self.text_to_speech("Lets play Guess the Tune")&#xA;        &#xA;    async def on_message(self,message):&#xA;        if message.author==self.user:&#xA;            return&#xA;        if message.content.startswith("game"):&#xA;            await self.text_to_speech("let&#x27;s start the game guess the melody")&#xA;            music=os.listdir("sounds\\music")&#xA;            self.melody=random.choice(music)&#xA;            await self.play_sound(f"sounds\\music\\{self.melody}")&#xA;        elif message.content==self.melody[0:len(self.melody)-4]:&#xA;            if (self.voice_client.is_playing()):&#xA;                self.voice_client.stop()&#xA;            await self.text_to_speech(f"Congratulations, {message.author.name} answered correctly! To continue, type game")&#xA;        else:&#xA;            if (self.voice_client.is_playing()):&#xA;                self.voice_client.stop()&#xA;            await self.text_to_speech(f"Unfortunately, {message.author.name} did not guess. To continue, write game")&#xA;&#xA;&#xA;    async def on_voice_state_update(self,member,before,after):&#xA;        if member.id ==self.user.id:&#xA;            print(&#x27;Someone entered or left the voice channel.&#x27;)&#xA;        else:&#xA;            try:&#xA;                if before.channel == None:&#xA;                    print(f&#x27;{member.name} entered the voice channel {after.channel}.&#x27;)&#xA;                    await self.play_sound(f&#x27;sounds\\hello\\{random.choice(self.sounds_hello)}&#x27;)&#xA;                elif after.channel == None:&#xA;                    print(f&#x27;{member.name} left the voice channel {before.channel}.&#x27;)&#xA;                    await self.play_sound(f&#x27;sounds\\bye\\{random.choice(self.sounds_bye)}&#x27;)&#xA;            except Exception as e:&#xA;                print(f"Error in on_voise_state_update: {e}")&#xA;&#xA;    async def text_to_speech(self,text):&#xA;        try:&#xA;            tts = gTTS(text=text, lang ="en")&#xA;            tts.save("text.mp3")&#xA;        except Exception as e:&#xA;            print(f"Error e: {e}")&#xA;        await self.voice_channel.send(text)&#xA;        await self.play_sound("text.mp3")&#xA;&#xA;    def play_sound(self,path):&#xA;        print(path)&#xA;        source=discord.FFmpegPCMAudio(source=path, executable="ffmpeg\\bin\\ffmpeg.exe")&#xA;        if (self.voice_client.is_playing()):&#xA;            self.voice_client.stop()&#xA;        self.voice_client.play(source)                &#xA;&#xA;client = Voice_Bot()&#xA;client.run(TOKEN)&#xA;

    &#xA;

    [enter image description here](https://i.sstatic.net/ys8Xza0w.jpg)

    &#xA;

  • avcodec/sanm : better frame size detection for old codecs

    11 mars, par Manuel Lauss
    avcodec/sanm : better frame size detection for old codecs
    

    The size of the video frame (FOBJ) of the old codecs (ANIMv0/1/2) can
    very reliably be determined :
    - ANIMv0/1 (=Rebel Assault 1) uses a 384x242 internal buffer for
    everything. The codec parameters only describe the size and offset
    of the specific FOBJ on that buffer.
    - ANIMv2 titles usually use one of the fullscreen codecs (37/47/48)
    as first FOBJ, and their dimensions can generally be trusted.
    - RA2 uses 424x260 as internal buffer, use that if encountered :
    08PLAY.SAN does not use codec37 so we need to guess using the
    codec coordinates.
    - ignore sizes smaller than 2x2 or larger than 800x600.
    - some game videos have an initial fobj with either 1x1 or -1x-1
    pixels in size, ignore them with a warning (Full Throttle
    and the Rebel Assault 2 xxRETRY.SAN videos).

    Once a known/valid dimension set has been discovered, use it and
    don't change it for subsequent FOBJs, rather clamp the large frame
    to the determined dimensions.

    Tested with RA1, RA2, Full Throttle, Dig, Outlaws, SotE and MotS
    videos.

    Signed-off-by : Manuel Lauss <manuel.lauss@gmail.com>

    • [DH] libavcodec/sanm.c