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Rennes Emotion Map 2010-11
19 octobre 2011, par
Mis à jour : Juillet 2013
Langue : français
Type : Texte
Autres articles (40)
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Liste des distributions compatibles
26 avril 2011, parLe tableau ci-dessous correspond à la liste des distributions Linux compatible avec le script d’installation automatique de MediaSPIP. Nom de la distributionNom de la versionNuméro de version Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
Si vous souhaitez nous aider à améliorer cette liste, vous pouvez nous fournir un accès à une machine dont la distribution n’est pas citée ci-dessus ou nous envoyer le (...) -
Installation en mode ferme
4 février 2011, parLe mode ferme permet d’héberger plusieurs sites de type MediaSPIP en n’installant qu’une seule fois son noyau fonctionnel.
C’est la méthode que nous utilisons sur cette même plateforme.
L’utilisation en mode ferme nécessite de connaïtre un peu le mécanisme de SPIP contrairement à la version standalone qui ne nécessite pas réellement de connaissances spécifique puisque l’espace privé habituel de SPIP n’est plus utilisé.
Dans un premier temps, vous devez avoir installé les mêmes fichiers que l’installation (...) -
Automated installation script of MediaSPIP
25 avril 2011, parTo overcome the difficulties mainly due to the installation of server side software dependencies, an "all-in-one" installation script written in bash was created to facilitate this step on a server with a compatible Linux distribution.
You must have access to your server via SSH and a root account to use it, which will install the dependencies. Contact your provider if you do not have that.
The documentation of the use of this installation script is available here.
The code of this (...)
Sur d’autres sites (4368)
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avformat/avs : add descriptive name and url
2 août 2018, par Gyan Doshi -
Given an x264 stream and an ogg vorbis stream, how do I make a muxed stream that mplayer/VLC can read ?
14 avril 2012, par dascandyI'm confused and a bit stuck with this question. All I can find on Google is basic usage of transcoding software, which is not related to the question.
I'm making a game and I'd like to include native capture ability to stream video. I would much like to stream this to a standard-ish client, such as VLC. It needs to be both in a format it recognizes and it needs to be multiplexed in order for this to work.
My question therefore is, I know how to encode stuff from raw video frames to x264 (see also How to encode series of images into H264 using x264 API ? (C/C++) ). I know how to encode raw audio samples into ogg/vorbis. Now, how do I put one and one together for VLC ?
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Revisiting Nosefart and Discovering GME
30 mai 2011, par Multimedia Mike — Game HackingI found the following screenshot buried deep in an old directory structure of mine :
I tried to recall how this screenshot came to exist. Had I actually created a functional KDE frontend to Nosefart yet neglected to release it ? I think it’s more likely that I used some designer tool (possibly KDevelop) to prototype a frontend. This would have been sometime in 2000.
However, this screenshot prompted me to revisit Nosefart.
Nosefart Background
Nosefart is a program that can play Nintendo Sound Format (NSF) files. NSF files are files containing components that were surgically separated from Nintendo Entertainment System (NES) ROM dumps. These components contain the music playback engines for various games. An NSF player is a stripped down emulation system that can simulate the NES6502 CPU along with the custom hardware (2 square waves, 1 triangle wave, 1 noise generator, and 1 limited digital channel).Nosefart was written by Matt Conte and eventually imported into a Sourceforge project, though it has not seen any development since then. The distribution contains standalone command line players for Linux and DOS, a GTK frontend for the Linux command line version, and plugins for Winamp, XMMS, and CL-Amp.
The Sourceforge project page notes that Nosefart is also part of XBMC. Let the record show that Nosefart is also incorporated into xine (I did that in 2002, I think).
Upgrading the API
When I tried running the command line version of Nosefart under Linux, I hit hard against the legacy audio API : OSS. Remember that ?In fairly short order, I was able to upgrade the CL program to use PulseAudio. The program is not especially sophisticated. It’s a single-threaded affair which checks for a keypress, processes an audio frame, and sends the frame out to the OSS file interface. All that was needed was to rewrite open_hardware() and close_hardware() for PA and then replace the write statement in play(). The only quirk that stood out is that including <pulse/pulseaudio.h> is insufficient for programming PA’s simple API. <pulse/simple.h> must be included separately.
For extra credit, I adapted the program to ALSA. The program uses the most simplistic audio output API possible — just keep filling a buffer and sending it out to the DAC.
Discovering GME
I’m not sure what to do with the the program now since, during my research to attempt to bring Nosefart up to date, I became aware of a software library named Game Music Emu, or GME. It’s a pure C++ library that can essentially play any classic video game format you can possible name. Wow. A lot can happen in 10 years when you’re not paying attention.It’s such a well-written library that I didn’t need any tutorial or documentation to come up to speed. Just a quick read of the main gme.h header library enabled me in short order to whip up a quick C program that could play NSF and SPC files. Path of least resistance : Client program asks library to open a hardcoded file, synthesize 10 seconds of audio, and dump it into a file ; ask the FLAC command line program to transcode raw data to .flac file ; use ffplay to verify the results.
I might develop some other uses for this library.