
Recherche avancée
Médias (3)
-
The Slip - Artworks
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Texte
-
Podcasting Legal guide
16 mai 2011, par
Mis à jour : Mai 2011
Langue : English
Type : Texte
-
Creativecommons informational flyer
16 mai 2011, par
Mis à jour : Juillet 2013
Langue : English
Type : Texte
Autres articles (44)
-
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
La file d’attente de SPIPmotion
28 novembre 2010, parUne file d’attente stockée dans la base de donnée
Lors de son installation, SPIPmotion crée une nouvelle table dans la base de donnée intitulée spip_spipmotion_attentes.
Cette nouvelle table est constituée des champs suivants : id_spipmotion_attente, l’identifiant numérique unique de la tâche à traiter ; id_document, l’identifiant numérique du document original à encoder ; id_objet l’identifiant unique de l’objet auquel le document encodé devra être attaché automatiquement ; objet, le type d’objet auquel (...) -
Organiser par catégorie
17 mai 2013, parDans MédiaSPIP, une rubrique a 2 noms : catégorie et rubrique.
Les différents documents stockés dans MédiaSPIP peuvent être rangés dans différentes catégories. On peut créer une catégorie en cliquant sur "publier une catégorie" dans le menu publier en haut à droite ( après authentification ). Une catégorie peut être rangée dans une autre catégorie aussi ce qui fait qu’on peut construire une arborescence de catégories.
Lors de la publication prochaine d’un document, la nouvelle catégorie créée sera proposée (...)
Sur d’autres sites (6163)
-
Linker command failed with exit code 1 when building ffmpeg static libraries
19 juillet 2017, par Wilsom SandersI’m trying to build ffmpeg static libraries and link them to an android project in order to implement a video player. Goal is to make a player capable of receiving video file from various sources similar to p2p file sharing networks. (target api is 21 level which is 1 level short from supposed official solution with MediaSource)
I managed to compile ffmpeg from this repo (all the code used as-is) but later i got stuck on a linking problem. Whenever I try to compile I get list of ffmpeg methods called in my code and a short eloquent message :
Linker command failed with exit code 1
I have no clue how to pass -v flag to the linker in android studio. Would be great if somebody hinted me that.
I use android studio, build with gradle and cmake.
There’s my files :
build.gradle (Project)// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
repositories {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:2.3.1'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
jcenter()
}
}
task clean(type: Delete) {
delete rootProject.buildDir
}build.gradle (Module)
apply plugin: 'com.android.application'
android {
compileSdkVersion 25
buildToolsVersion "25.0.3"
productFlavors {
x86 {
ndk {
abiFilter "x86"
}
}
arm {
ndk {
abiFilters "armeabi-v7a"
}
}
armv7 {
ndk {
abiFilters "armeabi-v7a"
}
}
}
defaultConfig {
applicationId "com.example.ledo.ndkapplication"
minSdkVersion 22
targetSdkVersion 25
versionCode 1
versionName "1.0"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
externalNativeBuild {
cmake {
cppFlags "-std=c++11 -frtti -fexceptions"
arguments '-DANDROID_PLATFORM=android-16'
}
}
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
externalNativeBuild {
cmake {
path "CMakeLists.txt"
}
}
splits {
abi {
enable true
reset()
include 'x86', 'armeabi-v7a'
universalApk true
}
}
}
dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
androidTestCompile('com.android.support.test.espresso:espresso-core:2.2.2', {
exclude group: 'com.android.support', module: 'support-annotations'
})
compile 'com.android.support:appcompat-v7:25.3.1'
compile 'com.android.support.constraint:constraint-layout:1.0.2'
compile 'com.android.support:design:25.3.1'
compile 'com.writingminds:FFmpegAndroid:0.3.2'
testCompile 'junit:junit:4.12'
}CMakeLists.txt
# For more information about using CMake with Android Studio, read the
# documentation: https://d.android.com/studio/projects/add-native-code.html
# Sets the minimum version of CMake required to build the native library.
cmake_minimum_required(VERSION 2.8)
# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds them for you.
# Gradle automatically packages shared libraries with your APK.
add_library( # Sets the name of the library.
native-lib
# Sets the library as a shared library.
SHARED
# Provides a relative path to your source file(s).
src/main/cpp/native-lib.cpp
src/main/cpp/NativePlayer.h
src/main/cpp/NativePlayer.cpp)
# Searches for a specified prebuilt library and stores the path as a
# variable. Because CMake includes system libraries in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.
find_library( # Sets the name of the path variable.
log-lib
# Specifies the name of the NDK library that
# you want CMake to locate.
log )
find_library(png-lib png)
# Specifies libraries CMake should link to your target library. You
# can link multiple libraries, such as libraries you define in this
# build script, prebuilt third-party libraries, or system libraries.
#avcodec
#avfilter
#avformat
#avutil
#swresample
#swscale
#${ANDROID_ABI}
message(${ANDROID_ABI})
set(FFMPEG_ROOT_DIR src/main/libs/ffmpeg/${ANDROID_ABI})
add_library(avcodec STATIC IMPORTED)
add_library(avformat STATIC IMPORTED)
add_library(avfilter STATIC IMPORTED)
add_library(avutil STATIC IMPORTED)
add_library(swresample STATIC IMPORTED)
add_library(swscale STATIC IMPORTED)
#SET_TARGET_PROPERTIES(avcodec PROPERTIES LINKER_LANGUAGE C)
set_target_properties(avcodec PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib/libavcodec.a)
#SET_TARGET_PROPERTIES(avfilter PROPERTIES LINKER_LANGUAGE C)
set_target_properties(avfilter PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib/libavfilter.a)
#SET_TARGET_PROPERTIES(avformat PROPERTIES LINKER_LANGUAGE C)
set_target_properties(avformat PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib/libavformat.a)
#SET_TARGET_PROPERTIES(avutil PROPERTIES LINKER_LANGUAGE C)
set_target_properties(avutil PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib/libavutil.a)
#SET_TARGET_PROPERTIES(swresample PROPERTIES LINKER_LANGUAGE C)
set_target_properties(swresample PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib/libswresample.a)
#SET_TARGET_PROPERTIES(swscale PROPERTIES LINKER_LANGUAGE C)
set_target_properties(swscale PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib/libswscale.a)
include_directories( ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/include )
include_directories( ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib )
target_link_libraries( # Specifies the target library.
native-lib
# Links the target library to the log library
# included in the NDK.
${log-lib}
avcodec
avformat
#avfilter
#swresample
#swscale
#avutil
GLESv2)I have .a files in following locations :
%PROJECT_DIR%/app/src/libs/ffmpeg/armeabi-v7a
%PROJECT_DIR%/app/src/libs/ffmpeg/armeabi-v7a-neon
%PROJECT_DIR%/app/src/libs/ffmpeg/x86
It doesn’t look to me that linker misses files themselves. (I get different out put if I misplace them.)
-
cant find out how to make auto exit with ffmpeg in visual studio
27 juillet 2017, par Beni BlinchesI have a process which is a song that is playing audio from
youtube
usingffmpeg
, and I want the song to stop when its done. I have this functionprivate Process CreateStream(string path)
{
Program.current_s = new Process();
Program.current_s.Exited += new EventHandler(WhenSongEnds);
Program.current_s.StartInfo = new ProcessStartInfo
{
FileName = "cmd.exe",
Arguments = $"/C youtube-dl.exe -o - {path} | ffmpeg -i pipe:0 -ac 2 -f s16le -ar 48000 pipe:1",
UseShellExecute = false,
RedirectStandardOutput = true,
CreateNoWindow = true
};
Console.WriteLine(" ffmpeg is ready");
Program.current_s.Start();
return Program.current_s;
}I tried to use
autoexit
andffplay
. But, I cant get it right, because I’m quite unfamiliar with the software -
Different results for exit conditions in process call
31 août 2017, par Martin KSAs a small part of a project, I’m calling ffmpeg to convert a video - I worked from an old example that used some of the output to create a progress bar, which was hanging. Code below :
[initiation code common to both examples]
Dim inputFile, outputFile As String, myProcess As New Process
Dim psiProcInfo As New ProcessStartInfo, ffreader As StreamReader
inputFile = "C:\Users\mklefass\Downloads\Video 2017-08-16 21.01.39.mov"
outputFile = "C:\Users\mklefass\Downloads\tmp2\Output"
psiProcInfo.FileName = Application.StartupPath + "\ffmpeg.exe" 'Location Of FFMPEG.EXE
psiProcInfo.Arguments = " -i " & Chr(34) & inputFile & Chr(34) & " -vf fps=5 " & Chr(34) & outputFile & "%d.jpg" & Chr(34) 'start ffmpeg with command strFFCMD string
psiProcInfo.UseShellExecute = False 'use the shell execute command we always want no
psiProcInfo.WindowStyle = ProcessWindowStyle.Hidden 'hide the ffmpeg process window
psiProcInfo.RedirectStandardError = True 'Redirect the error out so we can read it
psiProcInfo.RedirectStandardOutput = True 'Redirect the standard out so we can read it
psiProcInfo.CreateNoWindow = True
[bit that changes]
myProcess.Start()
ffreader = myProcess.StandardError
Do
Try
If Not myProcess.HasExited Then
'Debug.WriteLine(ffreader.ReadLine)
End If
Catch
If Not myProcess.HasExited Then
MsgBox("Something went wrong")
End If
End Try
Loop Until myProcess.HasExited
MsgBox("done")I then found another example that just called the executable and then continued when it was done - as below :
[same initialisation]
Debug.WriteLine("Starting...")
myProcess.Start()
strOutput = myProcess.StandardError.ReadToEnd
myProcess.WaitForExit()
myProcess.Close()
Debug.Write(strOutput)
MsgBox("done")The second approach worked perfectly... What’s different about the "exit state" that
Process.HasExited
andProcess.WaitForExit
look for ?