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Médias (91)
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Head down (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Echoplex (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Discipline (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Letting you (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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1 000 000 (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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999 999 (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
Autres articles (42)
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Contribute to a better visual interface
13 avril 2011MediaSPIP is based on a system of themes and templates. Templates define the placement of information on the page, and can be adapted to a wide range of uses. Themes define the overall graphic appearance of the site.
Anyone can submit a new graphic theme or template and make it available to the MediaSPIP community. -
Encoding and processing into web-friendly formats
13 avril 2011, parMediaSPIP automatically converts uploaded files to internet-compatible formats.
Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
All uploaded files are stored online in their original format, so you can (...) -
Emballe médias : à quoi cela sert ?
4 février 2011, parCe plugin vise à gérer des sites de mise en ligne de documents de tous types.
Il crée des "médias", à savoir : un "média" est un article au sens SPIP créé automatiquement lors du téléversement d’un document qu’il soit audio, vidéo, image ou textuel ; un seul document ne peut être lié à un article dit "média" ;
Sur d’autres sites (5575)
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compile ffmpeg decode only without audio codecs
28 juillet 2016, par RobI work on a media manager and use ffmpeg.exe to extract screenshots.
With the latest size of ffmpeg.exe exceeding 35MB, I am attempting to build ffmpeg without the majority of its functions, to allow only saving of a frame of video.I had thought disabling many of the filters, Audio Codecs etc would shrink the size of ffmpeg to something more manageable.
Following this guide
https://pracucci.com/compile-ffmpeg-on-windows-with-visual-studio-compiler.html
to allow building of ffmpeg using Visual Studio 2015, I have come to the part of ./configuration and hit a wall.
With so many options and no idea what all of them mean or do, I am asking if someone in the community can give me laymans instructions.I also know that I need to build x264, and possible x265 (HEVC), but am not sure if there is anything other codecs needed.
In the end, I and am hoping to just have the one file, ffmpeg.exe for use in the media manager project.The code I use to get a screenshot is as follows
Public Shared Function CreateScreenShot(ByVal FullPathAndFilename As String, ByVal SavePath As String, ByVal sec As Integer, Optional ByVal Overwrite As Boolean = False) As Boolean
If Not File.Exists(SavePath) Or Overwrite Then
Try
IO.File.Delete(SavePath)
Catch
Return False
End Try
If IO.File.Exists(FullPathAndFilename) Then
Dim myProcess As Process = New Process
Try
Dim seconds As Integer = sec
myProcess.StartInfo.WindowStyle = ProcessWindowStyle.Hidden
myProcess.StartInfo.CreateNoWindow = False
myProcess.StartInfo.FileName = Utilities.applicationPath & "\Assets\ffmpeg.exe"
Dim proc_arguments As String = "-ss " & seconds.ToString & " -i """ & FullPathAndFilename & """ -vframes:v 1 -an " & """" & SavePath & """"
myProcess.StartInfo.Arguments = proc_arguments
myProcess.Start()
myProcess.WaitForExit()
If File.Exists(SavePath) Then Return True
Catch ex As Exception
Throw ex
Finally
myProcess.Close()
End Try
End If
End If
Return False
End FunctionI hope this is sufficient information, and appreciated any help or suggestions.
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How can I schedule a YouTube livestream entirely from Linux ?
25 avril 2021, par Dale WellmanI have a setup on a Raspberry Pi (with its native camera) that uses a cronjob to start an ffmpeg session with its output streaming to YouTube. I re-use the same stream key each time, which is written into my ffmpeg scripts. This all works perfectly each week, automatically starting and stopping at the desired time.
However, each week PRIOR to that livestream, I have to "manually" go into YouTube Studio and "schedule" a new future event. This is easy enough, since it lets me "reuse" previous settings — all I have to change is the Title, date, and time. But I would love to figure out a way to automate that part of the process, as well. I assume it involves using the YouTube Data API, but I'm not well versed in API's, JSON, etc.
(I do have a strong Linux background, bash scripting skills, and general programming background.)


My final solution just needs to :


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- create the new scheduled event (maybe 12 hours prior to going live), with Title, Date, Time, "Unlisted" status, category, and so forth — all the usual settings I do manually within Studio
- retrieve the assigned URL for the upcoming stream (my script will then email that to me)






So, basically, I'm asking for help getting started with the API, or whatever method is capable of doing this. I would prefer to code it on the same Pi that does the ffmpeg encoding (although in a pinch, I could create the schedule from another computer, even Windows). Any examples would be great.


So far, all I have done is create my Google project, enable the YouTube Data API in the project, and create my API key. But I'm not sure where to go from there.


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Use ffmpeg in Unity [closed]
26 avril 2020, par DenVebberI need to use FFmpeg library for develop Unity Android application. Are there any specific solutions for this ?
I know how to connect FFmpeg libraries to Java in Android Studio, but is it the best to use in Unity ?