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Spitfire Parade - Crisis
15 mai 2011, par
Mis à jour : Septembre 2011
Langue : English
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Type : Video
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Sur d’autres sites (4366)
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Android ffmpeg. Linker command failed with exit code 1
8 juin 2017, par Wilsom SandersI’m trying to build ffmpeg static libraries and link them to an android project in order to implement a video player. Goal is to make a player capable of receiving video file from various sources similar to p2p file sharing networks. (target api is 21 level which is 1 level short from supposed official solution with MediaSource)
I managed to compile ffmpeg from this repo (all the code used as-is) but later i got stuck on a linking problem. Whenever I try to compile I get list of ffmpeg methods called in my code and a short eloquent message :
Linker command failed with exit code 1
I have no clue how to pass -v flag to the linker in android studio. Would be great if somebody hinted me that.
I use android studio, build with gradle and cmake.
There’s my files :
build.gradle (Project)// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
repositories {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:2.3.1'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
jcenter()
}
}
task clean(type: Delete) {
delete rootProject.buildDir
}build.gradle (Module)
apply plugin: 'com.android.application'
android {
compileSdkVersion 25
buildToolsVersion "25.0.3"
productFlavors {
x86 {
ndk {
abiFilter "x86"
}
}
arm {
ndk {
abiFilters "armeabi-v7a"
}
}
armv7 {
ndk {
abiFilters "armeabi-v7a"
}
}
}
defaultConfig {
applicationId "com.example.ledo.ndkapplication"
minSdkVersion 22
targetSdkVersion 25
versionCode 1
versionName "1.0"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
externalNativeBuild {
cmake {
cppFlags "-std=c++11 -frtti -fexceptions"
arguments '-DANDROID_PLATFORM=android-16'
}
}
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
externalNativeBuild {
cmake {
path "CMakeLists.txt"
}
}
splits {
abi {
enable true
reset()
include 'x86', 'armeabi-v7a'
universalApk true
}
}
}
dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
androidTestCompile('com.android.support.test.espresso:espresso-core:2.2.2', {
exclude group: 'com.android.support', module: 'support-annotations'
})
compile 'com.android.support:appcompat-v7:25.3.1'
compile 'com.android.support.constraint:constraint-layout:1.0.2'
compile 'com.android.support:design:25.3.1'
compile 'com.writingminds:FFmpegAndroid:0.3.2'
testCompile 'junit:junit:4.12'
}CMakeLists.txt
# For more information about using CMake with Android Studio, read the
# documentation: https://d.android.com/studio/projects/add-native-code.html
# Sets the minimum version of CMake required to build the native library.
cmake_minimum_required(VERSION 2.8)
# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds them for you.
# Gradle automatically packages shared libraries with your APK.
add_library( # Sets the name of the library.
native-lib
# Sets the library as a shared library.
SHARED
# Provides a relative path to your source file(s).
src/main/cpp/native-lib.cpp
src/main/cpp/NativePlayer.h
src/main/cpp/NativePlayer.cpp)
# Searches for a specified prebuilt library and stores the path as a
# variable. Because CMake includes system libraries in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.
find_library( # Sets the name of the path variable.
log-lib
# Specifies the name of the NDK library that
# you want CMake to locate.
log )
find_library(png-lib png)
# Specifies libraries CMake should link to your target library. You
# can link multiple libraries, such as libraries you define in this
# build script, prebuilt third-party libraries, or system libraries.
#avcodec
#avfilter
#avformat
#avutil
#swresample
#swscale
#${ANDROID_ABI}
message(${ANDROID_ABI})
set(FFMPEG_ROOT_DIR src/main/libs/ffmpeg/${ANDROID_ABI})
add_library(avcodec STATIC IMPORTED)
add_library(avformat STATIC IMPORTED)
add_library(avfilter STATIC IMPORTED)
add_library(avutil STATIC IMPORTED)
add_library(swresample STATIC IMPORTED)
add_library(swscale STATIC IMPORTED)
#SET_TARGET_PROPERTIES(avcodec PROPERTIES LINKER_LANGUAGE C)
set_target_properties(avcodec PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib/libavcodec.a)
#SET_TARGET_PROPERTIES(avfilter PROPERTIES LINKER_LANGUAGE C)
set_target_properties(avfilter PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib/libavfilter.a)
#SET_TARGET_PROPERTIES(avformat PROPERTIES LINKER_LANGUAGE C)
set_target_properties(avformat PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib/libavformat.a)
#SET_TARGET_PROPERTIES(avutil PROPERTIES LINKER_LANGUAGE C)
set_target_properties(avutil PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib/libavutil.a)
#SET_TARGET_PROPERTIES(swresample PROPERTIES LINKER_LANGUAGE C)
set_target_properties(swresample PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib/libswresample.a)
#SET_TARGET_PROPERTIES(swscale PROPERTIES LINKER_LANGUAGE C)
set_target_properties(swscale PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib/libswscale.a)
include_directories( ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/include )
include_directories( ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib )
target_link_libraries( # Specifies the target library.
native-lib
# Links the target library to the log library
# included in the NDK.
${log-lib}
avcodec
avformat
#avfilter
#swresample
#swscale
#avutil
GLESv2)I have .a files in following locations :
%PROJECT_DIR%/app/src/libs/ffmpeg/armeabi-v7a
%PROJECT_DIR%/app/src/libs/ffmpeg/armeabi-v7a-neon
%PROJECT_DIR%/app/src/libs/ffmpeg/x86It doesn’t look to me that linker misses files themselves. (I get different out put if I misplace them.)
-
Linker command failed with exit code 1 when building ffmpeg static libraries
19 juillet 2017, par Wilsom SandersI’m trying to build ffmpeg static libraries and link them to an android project in order to implement a video player. Goal is to make a player capable of receiving video file from various sources similar to p2p file sharing networks. (target api is 21 level which is 1 level short from supposed official solution with MediaSource)
I managed to compile ffmpeg from this repo (all the code used as-is) but later i got stuck on a linking problem. Whenever I try to compile I get list of ffmpeg methods called in my code and a short eloquent message :
Linker command failed with exit code 1
I have no clue how to pass -v flag to the linker in android studio. Would be great if somebody hinted me that.
I use android studio, build with gradle and cmake.
There’s my files :
build.gradle (Project)// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
repositories {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:2.3.1'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
jcenter()
}
}
task clean(type: Delete) {
delete rootProject.buildDir
}build.gradle (Module)
apply plugin: 'com.android.application'
android {
compileSdkVersion 25
buildToolsVersion "25.0.3"
productFlavors {
x86 {
ndk {
abiFilter "x86"
}
}
arm {
ndk {
abiFilters "armeabi-v7a"
}
}
armv7 {
ndk {
abiFilters "armeabi-v7a"
}
}
}
defaultConfig {
applicationId "com.example.ledo.ndkapplication"
minSdkVersion 22
targetSdkVersion 25
versionCode 1
versionName "1.0"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
externalNativeBuild {
cmake {
cppFlags "-std=c++11 -frtti -fexceptions"
arguments '-DANDROID_PLATFORM=android-16'
}
}
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
externalNativeBuild {
cmake {
path "CMakeLists.txt"
}
}
splits {
abi {
enable true
reset()
include 'x86', 'armeabi-v7a'
universalApk true
}
}
}
dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
androidTestCompile('com.android.support.test.espresso:espresso-core:2.2.2', {
exclude group: 'com.android.support', module: 'support-annotations'
})
compile 'com.android.support:appcompat-v7:25.3.1'
compile 'com.android.support.constraint:constraint-layout:1.0.2'
compile 'com.android.support:design:25.3.1'
compile 'com.writingminds:FFmpegAndroid:0.3.2'
testCompile 'junit:junit:4.12'
}CMakeLists.txt
# For more information about using CMake with Android Studio, read the
# documentation: https://d.android.com/studio/projects/add-native-code.html
# Sets the minimum version of CMake required to build the native library.
cmake_minimum_required(VERSION 2.8)
# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds them for you.
# Gradle automatically packages shared libraries with your APK.
add_library( # Sets the name of the library.
native-lib
# Sets the library as a shared library.
SHARED
# Provides a relative path to your source file(s).
src/main/cpp/native-lib.cpp
src/main/cpp/NativePlayer.h
src/main/cpp/NativePlayer.cpp)
# Searches for a specified prebuilt library and stores the path as a
# variable. Because CMake includes system libraries in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.
find_library( # Sets the name of the path variable.
log-lib
# Specifies the name of the NDK library that
# you want CMake to locate.
log )
find_library(png-lib png)
# Specifies libraries CMake should link to your target library. You
# can link multiple libraries, such as libraries you define in this
# build script, prebuilt third-party libraries, or system libraries.
#avcodec
#avfilter
#avformat
#avutil
#swresample
#swscale
#${ANDROID_ABI}
message(${ANDROID_ABI})
set(FFMPEG_ROOT_DIR src/main/libs/ffmpeg/${ANDROID_ABI})
add_library(avcodec STATIC IMPORTED)
add_library(avformat STATIC IMPORTED)
add_library(avfilter STATIC IMPORTED)
add_library(avutil STATIC IMPORTED)
add_library(swresample STATIC IMPORTED)
add_library(swscale STATIC IMPORTED)
#SET_TARGET_PROPERTIES(avcodec PROPERTIES LINKER_LANGUAGE C)
set_target_properties(avcodec PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib/libavcodec.a)
#SET_TARGET_PROPERTIES(avfilter PROPERTIES LINKER_LANGUAGE C)
set_target_properties(avfilter PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib/libavfilter.a)
#SET_TARGET_PROPERTIES(avformat PROPERTIES LINKER_LANGUAGE C)
set_target_properties(avformat PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib/libavformat.a)
#SET_TARGET_PROPERTIES(avutil PROPERTIES LINKER_LANGUAGE C)
set_target_properties(avutil PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib/libavutil.a)
#SET_TARGET_PROPERTIES(swresample PROPERTIES LINKER_LANGUAGE C)
set_target_properties(swresample PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib/libswresample.a)
#SET_TARGET_PROPERTIES(swscale PROPERTIES LINKER_LANGUAGE C)
set_target_properties(swscale PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib/libswscale.a)
include_directories( ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/include )
include_directories( ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib )
target_link_libraries( # Specifies the target library.
native-lib
# Links the target library to the log library
# included in the NDK.
${log-lib}
avcodec
avformat
#avfilter
#swresample
#swscale
#avutil
GLESv2)I have .a files in following locations :
%PROJECT_DIR%/app/src/libs/ffmpeg/armeabi-v7a
%PROJECT_DIR%/app/src/libs/ffmpeg/armeabi-v7a-neon
%PROJECT_DIR%/app/src/libs/ffmpeg/x86
It doesn’t look to me that linker misses files themselves. (I get different out put if I misplace them.)
-
ffmpeg webm to mp4 conversion failed
13 juin 2020, par Jaunius BumptirkluTrying to convert webm file to mp4. Getting "conversion failed" as a result. Other webm files I am working with converts just fine.



ffprobe info on inputfile.webm



$ ffprobe -v quiet -print_format json -show_format -show_streams inputfile.webm
{
 "streams": [
 {
 "index": 0,
 "codec_name": "vp8",
 "codec_long_name": "On2 VP8",
 "profile": "0",
 "codec_type": "video",
 "codec_time_base": "1/30",
 "codec_tag_string": "[0][0][0][0]",
 "codec_tag": "0x0000",
 "width": 640,
 "height": 480,
 "coded_width": 640,
 "coded_height": 480,
 "has_b_frames": 0,
 "sample_aspect_ratio": "1:1",
 "display_aspect_ratio": "4:3",
 "pix_fmt": "yuv420p",
 "level": -99,
 "field_order": "progressive",
 "refs": 1,
 "r_frame_rate": "30/1",
 "avg_frame_rate": "30/1",
 "time_base": "1/1000",
 "start_pts": 0,
 "start_time": "0.000000",
 "disposition": {
 "default": 1,
 "dub": 0,
 "original": 0,
 "comment": 0,
 "lyrics": 0,
 "karaoke": 0,
 "forced": 0,
 "hearing_impaired": 0,
 "visual_impaired": 0,
 "clean_effects": 0,
 "attached_pic": 0,
 "timed_thumbnails": 0
 }
 },
 {
 "index": 1,
 "codec_name": "opus",
 "codec_long_name": "Opus (Opus Interactive Audio Codec)",
 "codec_type": "audio",
 "codec_time_base": "1/48000",
 "codec_tag_string": "[0][0][0][0]",
 "codec_tag": "0x0000",
 "sample_fmt": "fltp",
 "sample_rate": "48000",
 "channels": 1,
 "channel_layout": "mono",
 "bits_per_sample": 0,
 "r_frame_rate": "0/0",
 "avg_frame_rate": "0/0",
 "time_base": "1/1000",
 "start_pts": 0,
 "start_time": "0.000000",
 "duration_ts": 12333,
 "duration": "12.333000",
 "disposition": {
 "default": 1,
 "dub": 0,
 "original": 0,
 "comment": 0,
 "lyrics": 0,
 "karaoke": 0,
 "forced": 0,
 "hearing_impaired": 0,
 "visual_impaired": 0,
 "clean_effects": 0,
 "attached_pic": 0,
 "timed_thumbnails": 0
 }
 }
 ],
 "format": {
 "filename": "inputfile.webm",
 "nb_streams": 2,
 "nb_programs": 0,
 "format_name": "matroska,webm",
 "format_long_name": "Matroska / WebM",
 "start_time": "0.000000",
 "duration": "12.333000",
 "size": "1609303",
 "bit_rate": "1043900",
 "probe_score": 100,
 "tags": {
 "encoder": "Lavf56.40.101",
 "creation_time": "2020-06-12T11:32:05.000000Z"
 }
 }
}




ffmpeg conversion log for command "ffmpeg -i inputfile.webm out.mp4" is below.



$ ffmpeg -i inputfile.webm out.mp4
ffmpeg version 4.2.2 Copyright (c) 2000-2019 the FFmpeg developers
 built with Apple clang version 11.0.3 (clang-1103.0.32.59)
 configuration: --prefix=/usr/local/Cellar/ffmpeg/4.2.2_3 --enable-shared --enable-pthreads --enable-version3 --enable-avresample --cc=clang --host-cflags=-fno-stack-check --host-ldflags= --enable-ffplay --enable-gnutls --enable-gpl --enable-libaom --enable-libbluray --enable-libmp3lame --enable-libopus --enable-librubberband --enable-libsnappy --enable-libsrt --enable-libtesseract --enable-libtheora --enable-libvidstab --enable-libvorbis --enable-libvpx --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxvid --enable-lzma --enable-libfontconfig --enable-libfreetype --enable-frei0r --enable-libass --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-librtmp --enable-libspeex --enable-libsoxr --enable-videotoolbox --disable-libjack --disable-indev=jack
 libavutil 56. 31.100 / 56. 31.100
 libavcodec 58. 54.100 / 58. 54.100
 libavformat 58. 29.100 / 58. 29.100
 libavdevice 58. 8.100 / 58. 8.100
 libavfilter 7. 57.100 / 7. 57.100
 libavresample 4. 0. 0 / 4. 0. 0
 libswscale 5. 5.100 / 5. 5.100
 libswresample 3. 5.100 / 3. 5.100
 libpostproc 55. 5.100 / 55. 5.100
Input #0, matroska,webm, from 'inputfile.webm':
 Metadata:
 encoder : Lavf56.40.101
 creation_time : 2020-06-12T11:32:05.000000Z
 Duration: 00:00:12.33, start: 0.000000, bitrate: 1043 kb/s
 Stream #0:0: Video: vp8, yuv420p(progressive), 640x480, SAR 1:1 DAR 4:3, 30 fps, 30 tbr, 1k tbn, 1k tbc (default)
 Stream #0:1: Audio: opus, 48000 Hz, mono, fltp (default)
Stream mapping:
 Stream #0:0 -> #0:0 (vp8 (native) -> h264 (libx264))
 Stream #0:1 -> #0:1 (opus (native) -> aac (native))
Press [q] to stop, [?] for help
[libx264 @ 0x7f9e64811600] using SAR=1/1
[libx264 @ 0x7f9e64811600] using cpu capabilities: MMX2 SSE2Fast SSSE3 SSE4.2 AVX FMA3 BMI2 AVX2
[libx264 @ 0x7f9e64811600] profile High, level 5.0
[libx264 @ 0x7f9e64811600] 264 - core 155 r2917 0a84d98 - H.264/MPEG-4 AVC codec - Copyleft 2003-2018 - http://www.videolan.org/x264.html - options: cabac=1 ref=3 deblock=1:0:0 analyse=0x3:0x113 me=hex subme=7 psy=1 psy_rd=1.00:0.00 mixed_ref=1 me_range=16 chroma_me=1 trellis=1 8x8dct=1 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=-2 threads=18 lookahead_threads=3 sliced_threads=0 nr=0 decimate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=3 b_pyramid=2 b_adapt=1 b_bias=0 direct=1 weightb=1 open_gop=0 weightp=2 keyint=250 keyint_min=25 scenecut=40 intra_refresh=0 rc_lookahead=40 rc=crf mbtree=1 crf=23.0 qcomp=0.60 qpmin=0 qpmax=69 qpstep=4 ip_ratio=1.40 aq=1:1.00
Too many packets buffered for output stream 0:0.577014:32:22.77 bitrate= -0.0kbits/s dup=45 drop=0 speed=N/A
[libx264 @ 0x7f9e64811600] frame I:1 Avg QP:16.69 size: 56001
[libx264 @ 0x7f9e64811600] frame P:33 Avg QP:19.46 size: 9705
[libx264 @ 0x7f9e64811600] frame B:95 Avg QP:19.23 size: 662
[libx264 @ 0x7f9e64811600] consecutive B-frames: 0.8% 0.0% 4.6% 94.7%
[libx264 @ 0x7f9e64811600] mb I I16..4: 46.7% 36.4% 16.9%
[libx264 @ 0x7f9e64811600] mb P I16..4: 4.0% 9.4% 0.5% P16..4: 6.5% 1.2% 0.6% 0.0% 0.0% skip:77.8%
[libx264 @ 0x7f9e64811600] mb B I16..4: 0.1% 0.1% 0.0% B16..8: 6.0% 0.1% 0.0% direct: 0.7% skip:93.0% L0:44.7% L1:54.8% BI: 0.4%
[libx264 @ 0x7f9e64811600] 8x8 transform intra:61.3% inter:37.9%
[libx264 @ 0x7f9e64811600] coded y,uvDC,uvAC intra: 8.6% 3.3% 1.3% inter: 0.9% 0.9% 0.1%
[libx264 @ 0x7f9e64811600] i16 v,h,dc,p: 41% 52% 6% 1%
[libx264 @ 0x7f9e64811600] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 42% 16% 41% 0% 0% 0% 0% 0% 0%
[libx264 @ 0x7f9e64811600] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 32% 40% 17% 2% 2% 2% 2% 1% 3%
[libx264 @ 0x7f9e64811600] i8c dc,h,v,p: 88% 8% 3% 0%
[libx264 @ 0x7f9e64811600] Weighted P-Frames: Y:0.0% UV:0.0%
[libx264 @ 0x7f9e64811600] ref P L0: 75.5% 13.1% 9.1% 2.3%
[libx264 @ 0x7f9e64811600] ref B L0: 82.1% 16.4% 1.5%
[libx264 @ 0x7f9e64811600] ref B L1: 97.0% 3.0%
[libx264 @ 0x7f9e64811600] kb/s:816.97
Conversion failed!




I don't have deeper experience with ffmpeg conversions and codecs. It seems to me that this is a frames related problem. Do you have a clue why does it fail ? What options should I use in ffmpeg command to solve this ? Thanks for any help.