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MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Configuration spécifique d’Apache
4 février 2011, parModules spécifiques
Pour la configuration d’Apache, il est conseillé d’activer certains modules non spécifiques à MediaSPIP, mais permettant d’améliorer les performances : mod_deflate et mod_headers pour compresser automatiquement via Apache les pages. Cf ce tutoriel ; mode_expires pour gérer correctement l’expiration des hits. Cf ce tutoriel ;
Il est également conseillé d’ajouter la prise en charge par apache du mime-type pour les fichiers WebM comme indiqué dans ce tutoriel.
Création d’un (...)
Sur d’autres sites (6815)
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Building FFMPEG on UBUNTU facing issue while compiling common.mak file
9 juin 2016, par sumit singhI am compiling the ffmpeg library i am facing some issues while compiling this.
I follow the steps of compilation form here.But i am failed to compile.
The issues are as below.WARNING: /home/sumit/android-ndk-r10e/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86/bin/arm-linux-androideabi-pkg-config not found, library detection may fail.
libavcodec/bsf_list.c is unchanged
libavformat/protocol_list.c is unchanged
common.mak:26: *** unterminated call to function `foreach': missing `)'. Stop.
common.mak:26: *** unterminated call to function `foreach': missing `)'. Stop.
common.mak:26: *** unterminated call to function `foreach': missing `)'. Stop.
sumit@sumit-H81M-S:~/android-ndk-r10e/sources/ffmpeg$here is my build_android.sh file-
#!/bin/bash
NDK=$HOME/android-ndk-r10e
SYSROOT=$NDK/platforms/android-19/arch-arm/
TOOLCHAIN=$NDK/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86
function build_one
{
./configure --prefix=$PREFIX --enable-shared --disable-static --disable-doc --disable-ffmpeg --disable-ffplay --disable-ffprobe --disable-ffserver --disable-avdevice --disable-doc --disable-symver --cross-prefix=$TOOLCHAIN/bin/arm-linux-androideabi- --target-os=linux --arch=arm --enable-cross-compile --sysroot=$SYSROOT --extra-cflags="-Os -fpic $ADDI_CFLAGS" --extra-ldflags="$ADDI_LDFLAGS"
$ADDITIONAL_CONFIGURE_FLAG
make clean
make
make install
}
CPU=arm
PREFIX=$(pwd)/android/$CPU
ADDI_CFLAGS="-marm"
build_onecommon.mak-
#
# common bits used by all libraries
#
# first so "all" becomes default target
all: all-yes
DEFAULT_YASMD=.dbg
ifeq ($(DBG),1)
YASMD=$(DEFAULT_YASMD)
else
YASMD=
endif
ifndef SUBDIR
ifndef V
Q = @
ECHO = printf "$(1)\t%s\n" $(2)
BRIEF = CC CXX OBJCC HOSTCC HOSTLD AS YASM AR LD STRIP CP WINDRES
SILENT = DEPCC DEPHOSTCC DEPAS DEPYASM RANLIB RM
MSG = $@
M = @$(call ECHO,$(TAG),$@);
$(foreach VAR,$(BRIEF), \
$(eval override $(VAR) = @$$(call ECHO,$(VAR),$$(MSG)); $($(VAR))))
$(foreach VAR,$(SILENT),$(eval override $(VAR) = @$($(VAR))))
$(eval INSTALL = @$(call ECHO,INSTALL,$$(^:$(SRC_DIR)/%=%)); $(INSTALL))
endif
ALLFFLIBS = avcodec avdevice avfilter avformat avresample avutil postproc swscale swresample
# NASM requires -I path terminated with /
IFLAGS := -I. -I$(SRC_LINK)/
CPPFLAGS := $(IFLAGS) $(CPPFLAGS)
CFLAGS += $(ECFLAGS)
CCFLAGS = $(CPPFLAGS) $(CFLAGS)
OBJCFLAGS += $(EOBJCFLAGS)
OBJCCFLAGS = $(CPPFLAGS) $(CFLAGS) $(OBJCFLAGS)
ASFLAGS := $(CPPFLAGS) $(ASFLAGS)
CXXFLAGS += $(CPPFLAGS) $(CFLAGS)
YASMFLAGS += $(IFLAGS:%=%/) -Pconfig.asm
HOSTCCFLAGS = $(IFLAGS) $(HOSTCPPFLAGS) $(HOSTCFLAGS)
LDFLAGS := $(ALLFFLIBS:%=$(LD_PATH)lib%) $(LDFLAGS)
define COMPILE
$(call $(1)DEP,$(1))
$($(1)) $($(1)FLAGS) $($(1)_DEPFLAGS) $($(1)_C) $($(1)_O) $(patsubst $(SRC_PATH)/%,$(SRC_LINK)/%,$<)
endef
COMPILE_C = $(call COMPILE,CC)
COMPILE_CXX = $(call COMPILE,CXX)
COMPILE_S = $(call COMPILE,AS)
COMPILE_M = $(call COMPILE,OBJCC)
COMPILE_HOSTC = $(call COMPILE,HOSTCC)
%.o: %.c
$(COMPILE_C)
%.o: %.cpp
$(COMPILE_CXX)
%.o: %.m
$(COMPILE_M)
%.s: %.c
$(CC) $(CCFLAGS) -S -o $@ $<
%.o: %.S
$(COMPILE_S)
%_host.o: %.c
$(COMPILE_HOSTC)
%.o: %.rc
$(WINDRES) $(IFLAGS) --preprocessor "$(DEPWINDRES) -E -xc-header -DRC_INVOKED $(CC_DEPFLAGS)" -o $@ $<
%.i: %.c
$(CC) $(CCFLAGS) $(CC_E) $<
%.h.c:
$(Q)echo '#include "$*.h"' >$@
%.ver: %.v
$(Q)sed 's/$$MAJOR/$($(basename $(@F))_VERSION_MAJOR)/' $^ | sed -e 's/:/:\
/' -e 's/; /;\
/g' > $@
%.c %.h: TAG = GEN
# Dummy rule to stop make trying to rebuild removed or renamed headers
%.h:
@:
# Disable suffix rules. Most of the builtin rules are suffix rules,
# so this saves some time on slow systems.
.SUFFIXES:
# Do not delete intermediate files from chains of implicit rules
$(OBJS):
endif
include $(SRC_PATH)/arch.mak
OBJS += $(OBJS-yes)
SLIBOBJS += $(SLIBOBJS-yes)
FFLIBS := $($(NAME)_FFLIBS) $(FFLIBS-yes) $(FFLIBS)
TESTPROGS += $(TESTPROGS-yes)
LDLIBS = $(FFLIBS:%=%$(BUILDSUF))
FFEXTRALIBS := $(LDLIBS:%=$(LD_LIB)) $(EXTRALIBS)
OBJS := $(sort $(OBJS:%=$(SUBDIR)%))
SLIBOBJS := $(sort $(SLIBOBJS:%=$(SUBDIR)%))
TESTOBJS := $(TESTOBJS:%=$(SUBDIR)%) $(TESTPROGS:%=$(SUBDIR)%-test.o)
TESTPROGS := $(TESTPROGS:%=$(SUBDIR)%-test$(EXESUF))
HOSTOBJS := $(HOSTPROGS:%=$(SUBDIR)%.o)
HOSTPROGS := $(HOSTPROGS:%=$(SUBDIR)%$(HOSTEXESUF))
TOOLS += $(TOOLS-yes)
TOOLOBJS := $(TOOLS:%=tools/%.o)
TOOLS := $(TOOLS:%=tools/%$(EXESUF))
HEADERS += $(HEADERS-yes)
PATH_LIBNAME = $(foreach NAME,$(1),lib$(NAME)/$($(2)LIBNAME))
DEP_LIBS := $(foreach lib,$(FFLIBS),$(call PATH_LIBNAME,$(lib),$(CONFIG_SHARED:yes=S)))
STATIC_DEP_LIBS := $(foreach lib,$(FFLIBS),$(call PATH_LIBNAME,$(lib)))
SRC_DIR := $(SRC_PATH)/lib$(NAME)
ALLHEADERS := $(subst $(SRC_DIR)/,$(SUBDIR),$(wildcard $(SRC_DIR)/*.h $(SRC_DIR)/$(ARCH)/*.h))
SKIPHEADERS += $(ARCH_HEADERS:%=$(ARCH)/%) $(SKIPHEADERS-)
SKIPHEADERS := $(SKIPHEADERS:%=$(SUBDIR)%)
HOBJS = $(filter-out $(SKIPHEADERS:.h=.h.o),$(ALLHEADERS:.h=.h.o))
checkheaders: $(HOBJS)
.SECONDARY: $(HOBJS:.o=.c)
alltools: $(TOOLS)
$(HOSTOBJS): %.o: %.c
$(COMPILE_HOSTC)
$(HOSTPROGS): %$(HOSTEXESUF): %.o
$(HOSTLD) $(HOSTLDFLAGS) $(HOSTLD_O) $^ $(HOSTLIBS)
$(OBJS): | $(sort $(dir $(OBJS)))
$(HOBJS): | $(sort $(dir $(HOBJS)))
$(HOSTOBJS): | $(sort $(dir $(HOSTOBJS)))
$(SLIBOBJS): | $(sort $(dir $(SLIBOBJS)))
$(TESTOBJS): | $(sort $(dir $(TESTOBJS)))
$(TOOLOBJS): | tools
OBJDIRS := $(OBJDIRS) $(dir $(OBJS) $(HOBJS) $(HOSTOBJS) $(SLIBOBJS) $(TESTOBJS))
CLEANSUFFIXES = *.d *.o *~ *.h.c *.map *.ver *.ver-sol2 *.ho *.gcno *.gcda *$(DEFAULT_YASMD).asm
DISTCLEANSUFFIXES = *.pc
LIBSUFFIXES = *.a *.lib *.so *.so.* *.dylib *.dll *.def *.dll.a
define RULES
clean::
$(RM) $(HOSTPROGS)
$(RM) $(TOOLS)
endef
$(eval $(RULES))
-include $(wildcard $(OBJS:.o=.d) $(HOSTOBJS:.o=.d) $(TESTOBJS:.o=.d) $(HOBJS:.o=.d) $(SLIBOBJS:.o=.d)) $(OBJS:.o=$(DEFAULT_YASMD).d) -
How to play interlaced video, where even lines at top half of picture, and odd lines at bottom half ?
3 octobre 2012, par PyihI have some device which streams h264 video in following format : top half of picture is even lines of video, and bottom half of picture is odd lines of video. So the question is - how can I play this video in normal visibility, using standart players, ffplay for example.
I know about "tinterlace:merge" plugin in ffmpeg, but it combines video from two pictures following one by one. So my task is make a correct video from single frame.
Regards,
Alexey. -
Technically Correct VP8 Encoding
26 octobre 2010, par Multimedia Mike — VP8I know people are anxious to see what happens next with my toy VP8 encoder. First and foremost, I corrected the encoder’s DC prediction. A lot of rules govern that mode and if you don’t have it right, error cascades through the image. Now the encoder and decoder both agree on every fine detail of the bitstream syntax and rendering thereof. It still encodes to a neo-impressionist mosaic piece, but at least I’ve ironed the bugs out of this phase :
I also made it possible to adjust the quantization levels inside the encoder. This means that I’m finally getting some compression out of the thing, vs. the original approach of hardcoding the minimum quantizers.