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  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • De l’upload à la vidéo finale [version standalone]

    31 janvier 2010, par

    Le chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
    Upload et récupération d’informations de la vidéo source
    Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
    Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)

  • Librairies et binaires spécifiques au traitement vidéo et sonore

    31 janvier 2010, par

    Les logiciels et librairies suivantes sont utilisées par SPIPmotion d’une manière ou d’une autre.
    Binaires obligatoires FFMpeg : encodeur principal, permet de transcoder presque tous les types de fichiers vidéo et sonores dans les formats lisibles sur Internet. CF ce tutoriel pour son installation ; Oggz-tools : outils d’inspection de fichiers ogg ; Mediainfo : récupération d’informations depuis la plupart des formats vidéos et sonores ;
    Binaires complémentaires et facultatifs flvtool2 : (...)

Sur d’autres sites (5698)

  • Issue with creating Video files from Binary files

    22 septembre 2022, par user20057686

    We have a bunch of binary files that represent Video data.
This is how the binary files were created :

    


      

    1. Used MediaRecorder from a React application to capture the browser window.
To capture the screen stream we used (Navigator.)MediaDevices.getDisplayMedia() API
    2. 


    3. Each video is recorded for 1-second duration
    4. 


    5. This data is then encoded with base64 and sent through a websocket. The server decodes the base64 string and stores the binary data in a file (without any extension)
    6. 


    


    So we now have a bunch of binary files each containing 1 second worth of video data.

    


    The issue is, we are not able to convert all the binary files back to a single video.

    


      

    1. We tried using ffmpeg

      


      copy /b * merged.

      


      ffmpeg -i merged merged.mp4

      


    2. 


    


    Basically first merging all the binary files and converting to mp4. It didn't work. The resulting video duration is not equal to the (number_of_files) in seconds.

    


      

    1. We also tried converting individual chunks with ffmpeg but we get the below error :

      


      [h264 @ 000001522dc74b80] [error] non-existing PPS 0 referenced
[h264 @ 000001522dc74b80] [error] non-existing PPS 0 referenced
[h264 @ 000001522dc74b80] [error] decode_slice_header error
[h264 @ 000001522dc74b80] [error] no frame !
I can provide the complete logs if needed.

      


    2. 


    3. Next thing we tried was to use MoviePy library in Python. We programmatically concatenated the files and saved them as WebM and imported it into MoviePy as a Video.

      


    4. 


    


    In all the above approaches, we couldn't get the full video.

    


  • How to concatenate .mp4 files into one 4x4 movie using -ffmpeg- ?

    7 août 2021, par Clive Nicholas

    How should I best concatenate 16 separate .mp4 files into one 4x4 movie using -ffmpeg- ?

    


    I have workable code to create 2x2 movies (with changeable optional flag calls), with four equally-sized files, thus :

    


    ffmpeg -i foo1.mp4 -i foo2.mp4 -i foo3.mp4 -i foo4.mp4 \ 
 -filter_complex \
   "[0:v][1:v]hstack[t]; \
    [2:v][3:v]hstack[b]; \
    [t][b]vstack,format=yuv420p[v]; \
    [0:a][1:a][2:a][3:a]amerge=inputs=4[a]" \
-map "[v]" \ 
-map "[a]" \
-ac 2 -c:v libx264 \
foo.mp4


    


    and with four unequally-sized files, thus :

    


    ffmpeg -i foo1.mp4 -i foo2.mp4 -i foo3.mp4 -i foo4.mp4 \
 -filter_complex \
   "[0:v]scale=640:360[v0]; \
    [1:v]scale=640:360[v1]; \
    [2:v]scale=640:360[v2]; \
    [3:v]scale=640:360[v3]; \
    [v0][v1]hstack[t]; \
    [v2][v3]hstack[b]; \
    [t][b]vstack,format=yuv420p[v]; \
    [0:a][1:a][2:a][3:a]amerge=inputs=4[a]" \
-map "[v]" \
-map "[a]" \
-c:v libx264 -crf 23 \
-c:a aac -b:a 192k \
foo.mp4


    


    There is a solution posted here for splitting a single movie file into 16 4x4 pieces, but naturally I want to do the opposite ! I can't quite work out in my own mind how I can knit together the necessary elements from my 2x2 code routines and the 4x4 split code into a satisfactory 4x4 solution. It may well be that the 16 individual movie files each have to be re-scaled downwards.

    


    Any ideas would be gratefully received, especially coding solutions which are readily tweakable to any matrix combination (e.g., 3x3, 5x5, etc).

    


    Thanks very much, Clive

    


  • avcodec/dvdsubdec, dvbsubdec : remove bitmap dumping in DEBUG builds

    28 mai 2022, par softworkz
    avcodec/dvdsubdec, dvbsubdec : remove bitmap dumping in DEBUG builds
    

    It's been a regular annoyance and often undesired.
    There will be a subtitle filter which allows to dump individual
    subtitle bitmaps.

    Signed-off-by : softworkz <softworkz@hotmail.com>
    Signed-off-by : Marton Balint <cus@passwd.hu>

    • [DH] libavcodec/dvbsubdec.c
    • [DH] libavcodec/dvdsubdec.c