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Médias (3)
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The Slip - Artworks
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Texte
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Podcasting Legal guide
16 mai 2011, par
Mis à jour : Mai 2011
Langue : English
Type : Texte
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Creativecommons informational flyer
16 mai 2011, par
Mis à jour : Juillet 2013
Langue : English
Type : Texte
Autres articles (76)
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Organiser par catégorie
17 mai 2013, parDans MédiaSPIP, une rubrique a 2 noms : catégorie et rubrique.
Les différents documents stockés dans MédiaSPIP peuvent être rangés dans différentes catégories. On peut créer une catégorie en cliquant sur "publier une catégorie" dans le menu publier en haut à droite ( après authentification ). Une catégorie peut être rangée dans une autre catégorie aussi ce qui fait qu’on peut construire une arborescence de catégories.
Lors de la publication prochaine d’un document, la nouvelle catégorie créée sera proposée (...) -
Récupération d’informations sur le site maître à l’installation d’une instance
26 novembre 2010, parUtilité
Sur le site principal, une instance de mutualisation est définie par plusieurs choses : Les données dans la table spip_mutus ; Son logo ; Son auteur principal (id_admin dans la table spip_mutus correspondant à un id_auteur de la table spip_auteurs)qui sera le seul à pouvoir créer définitivement l’instance de mutualisation ;
Il peut donc être tout à fait judicieux de vouloir récupérer certaines de ces informations afin de compléter l’installation d’une instance pour, par exemple : récupérer le (...) -
Use, discuss, criticize
13 avril 2011, parTalk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
A discussion list is available for all exchanges between users.
Sur d’autres sites (7030)
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Merge commit ’14abeaa43d021afdce9119d906891abe89c03b88’
26 novembre 2013, par Michael NiedermayerMerge commit ’14abeaa43d021afdce9119d906891abe89c03b88’
* commit ’14abeaa43d021afdce9119d906891abe89c03b88’ :
build : Separate building programs linking against libav* from building av*Conflicts :
Makefile
doc/MakefileMerged-by : Michael Niedermayer <michaelni@gmx.at>
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Windows 10 EV code signing no longer works on electron app
23 février 2021, par SoOhNoI have an electron app. Pretty basic app. It doesn't use ffmpeg for anything it does play an mp3 chime from time to time. I build my app with electron-forge using squirrel format. I then sign it using the SafeNet Authentication app. It's always worked flawlessly.


It's been a couple months since I last released a version. Only thing that has changed is some html ui updates within my electron app and of course lots of Windows 10 updates.


My app builds fine using electron-forge, it installs and runs without issue. I then sign it like usual from the command line and SafeNet confirms it was signed. Right clicking on the file shows it has been signed by my organization. However, once I execute the signed app I get this error : "The code execution cannot proceed because ffmpeg.dll was not found. Reinstalling the program may fix this problem."


Here is what I have tried so far :


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- Building/Signing on a different windows 10 machine.
- Uninstall/Reinstall SafeNet.
- Running signed .exe on a different Windows 10 instance
- Building/Signing with a cmd session ran as administrator










I am at a loss, why is it screaming about ffmpeg.dll which my app doesn't depend on ? Why only after the .exe has been signed do I get this error ?


OS : Windows 10

Electron v7.3.2

Electron-Forge/cli v6.0.0-beta.47

SafeNet x64 v10.3

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How do I convert a .wav file to 16bit 44.1kz using ffmpeg or other utility [closed]
26 mai 2023, par Seth EdwardsA preface :
I am building an environment for a my own streaming box. Since building the UI. I turned to the now obsolete MSNTV box to find its UI sound effects.


I found the dump on GitHub. I downloaded and located where the sounds where located.


I listened to them one by one. I noticed that they are wave files. But they sound like they were low quality and may have been compressed before being turned into a wave file.


I was using the Apple Files app on an iPhone 6s running iOS 15.7.1.


They play back fine.


I try importing them into GarageBand for iOS and it gives me an error saying that it only allows 16bit 44.1khz files. This confirmed my suspicion of it being low quality.


I then tried playing them on a Dell Chromebook 3100 running ChromeOS. Chrome’s player would also not play the files.


I need to find out how to convert them to 16bit 44.1khz wave files.


My guess is that since the MSNTV had a small amount of storage space that they compressed the audio.


I tried converting the files to mp3. And they are Noticeably worse.


Does anyone know how to convert these files so they can be played back normally.


In the end I plan to use these files and play them using the pygame library.


I have tried changing the metadata


Converting to mp3