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  • List of compatible distributions

    26 avril 2011, par

    The table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
    If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...)

  • Configuration spécifique pour PHP5

    4 février 2011, par

    PHP5 est obligatoire, vous pouvez l’installer en suivant ce tutoriel spécifique.
    Il est recommandé dans un premier temps de désactiver le safe_mode, cependant, s’il est correctement configuré et que les binaires nécessaires sont accessibles, MediaSPIP devrait fonctionner correctement avec le safe_mode activé.
    Modules spécifiques
    Il est nécessaire d’installer certains modules PHP spécifiques, via le gestionnaire de paquet de votre distribution ou manuellement : php5-mysql pour la connectivité avec la (...)

  • ANNEXE : Les plugins utilisés spécifiquement pour la ferme

    5 mars 2010, par

    Le site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)

Sur d’autres sites (6176)

  • How to increase my sever ability to run ffmpeg command faster and then execute my php code

    9 janvier 2018, par Femzy

    Hello I have a problem with the ffmpeg command, when i tried to use a text file that has plenty of words like more than 300 words, it generate the video but also the rest of my code did not executed, i wanted to save the path of the generated video to the database after it is created and then move to the next page but the server stop after it execute the command and not run the rest of the code.
    Also i tried to use "text" only and pass the string to the Text intead of "textfile" but I Got the Below error

    Error reinitializing filters!
    Failed to inject frame into filter network: Invalid argument
    Error while processing the decoded data for stream #0:0
    [AVIOContext @ 0x329ca80] Statistics: 0 seeks, 0 writeouts
    [AVIOContext @ 0x3293680] Statistics: 32768 bytes read, 0 seeks
    Conversion failed!

    Please i want to know which one is the best practice either to use "text" or "textfile" and how i can use them to not having any error.. Thanks For helping me in advance
    This is my PHP codes that includes the ffmpeg commands

    $cmds ='ffmpeg -loop 1 -i '.$image_file.' -vf scale=-2:1080,drawtext="text='.$directory.':expansion=normal:fontfile=FreeSerif.otf: y=h-line_h-20:x=-100*t: fontcolor=white: fontsize=50" -pix_fmt yuv420p -t '.$words_count.' -movflags +faststart '.$file_dir.' -report';
                                    echo shell_exec($cmds);
                                    $video_files = array(
                                            'user_id' => $_SESSION['user_id'],
                                            'text_file_id' => $user_id,
                                            'video_file' => $file_name,
                                            'created' => time()
                                    );
                                    if($user->insert('db_table', $video_files)){
                                            if (file_exists($file_dir)) {
                                                $_SESSION['d_file'] = $file_dir;
                                                $msg['success'] = "Success";
                                            } else {
                                                $msg['error'] = "Sorry the file was not created";
                                            }                                               
                                    }else{
                                            $msg['error'] = "Sorry there was database error";
                                    }
  • Adding a image resource over video file from sd card using ffmpeg or MediaMuxer for android

    18 septembre 2014, par Alin

    I am stuck in this area which I am not comfortable at all to work in.

    Here is what I did so far :

    • Made an Ubuntu VirtualBox machine
    • Downloaded latest ffmpeg version which is 2.3.3
    • Compiled ffmpeg to be compatible with armv7-a so in the end I get two folders : include and lib. In include I have the headers and in libs the *.so files (just as in http://www.roman10.net/how-to-build-ffmpeg-with-ndk-r9/)

    enter image description here

    I have created a new android project and made a jni folder and this is how far I went... Even this, with all the struggle being new to linux and compiling took me almost a week to reach.

    Adding a watermark in ffmpeg I believe it is done on libavfilter ? I have to dig on this matter, however the original ffmpeg I need to translate into my project is :

    ffmpeg -i input.avi -i logo.png -filter_complex 'overlay=10:main_h-overlay_h-10' output.avi

    As far as I am studying now I need to do inside jni :

    • create a add_watermark.c file in which I need to somehow call the function that does the filter overlay call
    • create Android.mk to load this and the ffmpeg needed libraries

      LOCAL_PATH := $(call my-dir)

      include $(CLEAR_VARS)

      LOCAL_MODULE := add-watermark

      LOCAL_SRC_FILES := add-watermark.c

      LOCAL_LDLIBS := -llog -ljnigraphics -lz

      LOCAL_SHARED_LIBRARIES := libavformat libavcodec libswscale libavutil

      include $(BUILD_SHARED_LIBRARY)

      $(call import-module,ffmpeg-2.3.3/android/armv7-a)

    • create Application.mk

      APP_ABI := armeabi-v7a

      APP_PLATFORM := android-8

    • run ndk-build and use the generated libraries in my android project.

    I really need help on continuing, so every answer is received with great attention and pleasure.

    Later Edit :
    Would it be possible to somehow build ffmpeg.exe as a library and call its main with the exact same parameters as the original exe ? I do not want to run ffmpeg as a standalone executable, but have it integrated within the project.
    Something like http://www.roman10.net/how-to-port-ffmpeg-the-program-to-androidideas-and-thoughts/ What downsides would this approach have ?

    Later edit 2 : if this is possible by using MediaMuxer or other APIs added in android 4.3 I am open to it you sample codes are provided. I did look over the MediaCodec and MediaMuxer samples also Grafik and haven’t found a proper way to do what I wanted. I prefer ffmpeg approach better if it works

  • Adding a bitmap over video using ffmpeg or MediaMuxer for android

    12 septembre 2014, par Alin

    I am stuck in this area which I am not comfortable at all to work in.

    Here is what I did so far :

    • Made an Ubuntu VirtualBox machine
    • Downloaded latest ffmpeg version which is 2.3.3
    • Compiled ffmpeg to be compatible with armv7-a so in the end I get two folders : include and lib. In include I have the headers and in libs the *.so files (just as in http://www.roman10.net/how-to-build-ffmpeg-with-ndk-r9/)

    enter image description here

    I have created a new android project and made a jni folder and this is how far I went... Even this, with all the struggle being new to linux and compiling took me almost a week to reach.

    Adding a watermark in ffmpeg I believe it is done on libavfilter ? I have to dig on this matter, however the original ffmpeg I need to translate into my project is :

    ffmpeg -i input.avi -i logo.png -filter_complex 'overlay=10:main_h-overlay_h-10' output.avi

    As far as I am studying now I need to do inside jni :

    • create a add_watermark.c file in which I need to somehow call the function that does the filter overlay call
    • create Android.mk to load this and the ffmpeg needed libraries

      LOCAL_PATH := $(call my-dir)

      include $(CLEAR_VARS)

      LOCAL_MODULE := add-watermark

      LOCAL_SRC_FILES := add-watermark.c

      LOCAL_LDLIBS := -llog -ljnigraphics -lz

      LOCAL_SHARED_LIBRARIES := libavformat libavcodec libswscale libavutil

      include $(BUILD_SHARED_LIBRARY)

      $(call import-module,ffmpeg-2.3.3/android/armv7-a)

    • create Application.mk

      APP_ABI := armeabi-v7a

      APP_PLATFORM := android-8

    • run ndk-build and use the generated libraries in my android project.

    I really need help on continuing, so every answer is received with great attention and pleasure.

    Later Edit :
    Would it be possible to somehow build ffmpeg.exe as a library and call its main with the exact same parameters as the original exe ? I do not want to run ffmpeg as a standalone executable, but have it integrated within the project.
    Something like http://www.roman10.net/how-to-port-ffmpeg-the-program-to-androidideas-and-thoughts/ What downsides would this approach have ?

    Later edit 2 : if this is possible by using MediaMuxer or other APIs added in android 4.3 I am open to it you sample codes are provided. I did look over the MediaCodec and MediaMuxer samples also Grafik and haven’t found a proper way to do what I wanted. I prefer ffmpeg approach better if it works