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Autres articles (12)
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Installation en mode ferme
4 février 2011, parLe mode ferme permet d’héberger plusieurs sites de type MediaSPIP en n’installant qu’une seule fois son noyau fonctionnel.
C’est la méthode que nous utilisons sur cette même plateforme.
L’utilisation en mode ferme nécessite de connaïtre un peu le mécanisme de SPIP contrairement à la version standalone qui ne nécessite pas réellement de connaissances spécifique puisque l’espace privé habituel de SPIP n’est plus utilisé.
Dans un premier temps, vous devez avoir installé les mêmes fichiers que l’installation (...) -
Support de tous types de médias
10 avril 2011Contrairement à beaucoup de logiciels et autres plate-formes modernes de partage de documents, MediaSPIP a l’ambition de gérer un maximum de formats de documents différents qu’ils soient de type : images (png, gif, jpg, bmp et autres...) ; audio (MP3, Ogg, Wav et autres...) ; vidéo (Avi, MP4, Ogv, mpg, mov, wmv et autres...) ; contenu textuel, code ou autres (open office, microsoft office (tableur, présentation), web (html, css), LaTeX, Google Earth) (...)
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Supporting all media types
13 avril 2011, parUnlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)
Sur d’autres sites (5952)
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Dreamcast SD Adapter and DreamShell
31 décembre 2014, par Multimedia Mike — Sega DreamcastNope ! I’m never going to let go of the Sega Dreamcast hacking. When I was playing around with Dreamcast hacking early last year, I became aware that there is such a thing as an SD card adapter for the DC that plugs into the port normally reserved for the odd DC link cable. Of course I wanted to see what I could do with it.
The primary software that leverages the DC SD adapter is called DreamShell. Working with this adapter and the software requires some skill and guesswork. Searching for these topics tends to turn up results from various forums where people are trying to cargo-cult their way to solutions. I have a strange feeling that this post might become the unofficial English-language documentation on the matter.
Use Cases
What can you do with this thing ? Undoubtedly, the primary use is for backing up (ripping) the contents of GD-ROMs (the custom optical format used for the DC) and playing those backed up (ripped) copies. Presumably, users of this device leverage the latter use case more than the former, i.e., download ripped games, load them on the SD card, and launch them using DreamShell.However, there are other uses such as multimedia playback, system exploration, BIOS reprogramming, high-level programming, and probably a few other things I haven’t figured out yet.
Delivery
I put in an order via the dc-sd.com website and in about 2 short months, the item arrived from China. This marked my third lifetime delivery from China and curiously, all 3 of the shipments have pertained to the Sega Dreamcast.
I thought it was very interesting that this adapter came in such complete packaging. The text is all in Chinese, though the back states “Windows 98 / ME / 2000 / XP, Mac OS 9.1, LINUX2.4”. That’s what tipped me off that they must have just cannibalized some old USB SD card readers and packaging in order to create these. Closer inspection of the internals through the translucent pink case confirms this.
Usage
According to its change log, DreamShell has been around for a long time with version 1.0.0 released in February of 2004. The current version is 4.0.0 RC3. There are several downloads available :- DreamShell 4.0 RC 3 CDI Image
- DreamShell 4.0 RC 3 + Boot Loader
- DreamShell 4.0 RC 3 + Core CDI image
Option #2 worked for me. It contains a CDI disc image and the DreamShell files in a directory named DS/.
Burn the CDI to a CD-R in the normal way you would burn a bootable Dreamcast disc from a CDI image. This is open-ended and left as an exercise to the reader, since there are many procedures depending on platform. On Linux, I used a small script I found once called burncdi-dc.sh.
Then, copy the contents of the DS/ folder to an SD card. As for filesystem, FAT16 and FAT32 are both known to work. The files in DS/ should land in the root of the SD card ; the folder DS/ should not be in the root.
Plug the SD card into the DC SD adapter and plug the adapter in the link cable port on the back of the Dreamcast. Then, boot the disc. If it works, you will see this minor corruption of the usual Sega licensing screen :
Then, there will be a brief white-on-black text screen that explains the booting process :
Then, there will be the main DreamShell logo :
Finally, you will land on the DreamShell main desktop :
Skepticism
At first, I was supremely skeptical of the idea that this SD adapter could perform speedily enough to play games reasonably. This was predicated on the observation that my DC coder’s cable that I used to use for homebrew development could not transfer faster than 115200 bits/second, amounting to about 11 kbytes/sec. I assumed that this was a fundamental limitation of the link port.In fact, I ripped a few of my Dreamcast discs over a decade ago and still have those rips lying around. So I copied the ISO image of Resident Evil : Code Veronica — the game I personally played most on the DC — to the SD card (anywhere works) and used the “ISO loader” icon seen on the desktop above to launch the game.
It works :
The opening FMV plays at full speed. Everything loads as fast as I remember. I was quite surprised.
Digression : My assumptions about serial speeds have often been mistaken. 10 years ago, I heard stories about how we would soon be able to watch streaming video on our cell phones. I scoffed because I thought the 56K limitation of dialup modems was some sort of fundamental speed-of-light type of limitation for telephony bandwidth, wired or wireless.
The desktop menu also includes a ‘speedtest’ tool that profiles the write and read performance of your preferred storage medium. For my fastest SD card (a PNY 2 GB card) :
This is probably more representative of the true adapter bandwidth as reading and writing is a good deal faster through more modern interfaces on PC and Mac with this same card.
Look at the other options on the speedtest console. Hard drive ? Apparently, it’s possible, but it requires a good deal more hardware hacking than just purchasing this SD adapter.
Ripping
As you can see from the Resident Evil screenshot, playing games works quite nicely. How about ripping ? I’m pleased to say that DreamShell has a beautiful ripping interface :
Enter a name for the disc (or read the disc label), select the storage medium, and let it, well, rip. It indicates which track it’s working on and the Sega logo acts as a progress bar, shading blue as the track rip progresses.
I’m finally, efficiently, archiving that collection of Sega Dreamcast demo discs ; I’m hoping they’ll eventually find a home at the Internet Archive. How is overall ripping performance ? Usually about 38-40 minutes to rip a full 900-1000 MB. That certainly beats the 27-28 hours that were required when I performed the ripping at 11 kbytes/sec via the DC coders cable.
All is well until I get a sector reading error :
That’s when it can come in handy to have 3 DC consoles (see ?! not crazy !).
Other Uses
There’s a file explorer. You can browse the filesystem of the SD card, visual memory unit, or the CD portion of the GD-ROM (would be more useful if it accessed the GD area). There are FFmpeg files included. So I threw a random Cinepak file and random MPEG-1 file at it to see what happens. MPEG-1 didn’t do anything, but this Cinepak file from some Sierra game played handily :
If you must enter strings, it helps to have a Dreamcast keyboard (which I do). Failing that, here’s a glimpse of the onscreen keyboard that DreamShell equips :
Learning to use it is a game in itself.
There is an option of installing DreamShell in the BIOS. I did not attempt this. I don’t know if it’s possible (not like there’s a lot of documentation)– perhaps a custom BIOS modchip is needed. But here’s what the screen looks like :
There is also a plain console to interact with (better have a physical keyboard). There are numerous file manipulation commands and custom system interaction commands. I see one interesting command called ‘addr’ that looks useful for dumping memory regions to a file.
A Lua language interpreter is also built in. I would love to play with this if I could ascertain whether DreamShell provided Dreamcast-specific APIs.
Tips And Troubleshooting
I have 3 Dreamcast consoles, affectionately named Terran, Protoss, and Zerg after the StarCraft II stickers with which they are adorned. Some seem to work better than others. Protoss seemed to be able to boot the DreamShell disc more reliably than the others. However, I was alarmed when it couldn’t boot one morning when it was churning the previous day.I think the problem is that it was just cold. That seemed to be the issue. I put in a normal GD-ROM and let it warm up on that disc for awhile and then DreamShell booted fine. So that’s my piece of cargo-culting troubleshooting advice.
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Streaming Webcam from Windows 10 to Ubuntu 18.04 via WSL2 and usbip [closed]
15 juin 2021, par Jacob DallasBackground

Alright so I was able to set up my Windows 10 desktop with WSL2 in order to run Ubuntu 18.04. I'm trying to get the webcam to be accessible and have picked and pieced together the following tutorials in order to get myself to where I am.

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- https://www.youtube.com/watch?v=IL7Jd9rjgrM
- https://github.com/rpasek/usbip-wsl2-instructions
- https://www.davecorder.org/windows-10/
- https://www.reddit.com/r/bashonubuntuonwindows/comments/gcbjfi/module_usbcore_not_found_in_directory/
- https://dmaiorino.com/?p=12













The Why

"Why would you go through this painstaking effort ? Seems dumb." you might be telling yourself. Well I think that it's dumb that WSL2 doesn't have a USB pass-through, so there's that. But I develop on Windows traditionally, and with a recent computer vision project I'm undertaking that incorporates the Nvidia Isaac SDK (only available on Ubuntu 18.04) I was hoping to continue to use Windows to develop, and then Ubuntu 18.04 to test. I'm trying to stay away from dual booting because switching back and forth between OSs is time-consuming.

Current State

What I'm able to do is pass through the web camera using usbip from windows using the following commands

.\usbip.exe bind -b 1-189

.\usbipd.exe -d -4


and then on the linux side I connect it by running

sudo usbip attach --remote=172.30.64.1 --busid=1-220

except that I put in my own remote address and busid

What that results in is the ability to see that the camera is attached and seen by linux, but no matter what program/library I use, none of them are able to open the webcam


Here are some outputs from different commands people have used to display camera information :


~$ v4l2-ctl --list-devices 
Logitech Webcam C930e (usb-vhci_hcd.0-1):
 /dev/video0
 /dev/video1

~$ v4l-info /dev/video0

### v4l2 device info [/dev/video0] ###
general info
 VIDIOC_QUERYCAP
 driver : "uvcvideo"
 card : "Logitech Webcam C930e"
 bus_info : "usb-vhci_hcd.0-1"
 version : 4.19.84
 capabilities : 0x84a00001 [VIDEO_CAPTURE,?,?,STREAMING,(null)]

standards

inputs
 VIDIOC_ENUMINPUT(0)
 index : 0
 name : "Camera 1"
 type : CAMERA
 audioset : 0
 tuner : 0
 std : 0x0 []
 status : 0x0 []

video capture
 VIDIOC_ENUM_FMT(0,VIDEO_CAPTURE)
 index : 0
 type : VIDEO_CAPTURE
 flags : 0
 description : "YUYV 4:2:2"
 pixelformat : 0x56595559 [YUYV]
 VIDIOC_ENUM_FMT(1,VIDEO_CAPTURE)
 index : 1
 type : VIDEO_CAPTURE
 flags : 1
 description : "Motion-JPEG"
 pixelformat : 0x47504a4d [MJPG]
 VIDIOC_G_FMT(VIDEO_CAPTURE)
 type : VIDEO_CAPTURE
 fmt.pix.width : 640
 fmt.pix.height : 480
 fmt.pix.pixelformat : 0x56595559 [YUYV]
 fmt.pix.field : NONE
 fmt.pix.bytesperline : 1280
 fmt.pix.sizeimage : 614400
 fmt.pix.colorspace : SRGB
 fmt.pix.priv : 4276996862

controls
 VIDIOC_QUERYCTRL(BASE+0)
 id : 9963776
 type : INTEGER
 name : "Brightness"
 minimum : 0
 maximum : 255
 step : 1
 default_value : 128
 flags : unknown
 VIDIOC_QUERYCTRL(BASE+1)
 id : 9963777
 type : INTEGER
 name : "Contrast"
 minimum : 0
 maximum : 255
 step : 1
 default_value : 128
 flags : unknown
 VIDIOC_QUERYCTRL(BASE+2)
 id : 9963778
 type : INTEGER
 name : "Saturation"
 minimum : 0
 maximum : 255
 step : 1
 default_value : 128
 flags : unknown
 VIDIOC_QUERYCTRL(BASE+12)
 id : 9963788
 type : BOOLEAN
 name : "White Balance Temperature, Auto"
 minimum : 0
 maximum : 1
 step : 1
 default_value : 1
 flags : unknown
 VIDIOC_QUERYCTRL(BASE+19)
 id : 9963795
 type : INTEGER
 name : "Gain"
 minimum : 0
 maximum : 255
 step : 1
 default_value : 0
 flags : unknown
 VIDIOC_QUERYCTRL(BASE+24)
 id : 9963800
 type : MENU
 name : "Power Line Frequency"
 minimum : 0
 maximum : 2
 step : 1
 default_value : 2
 flags : unknown
 VIDIOC_QUERYCTRL(BASE+26)
 id : 9963802
 type : INTEGER
 name : "White Balance Temperature"
 minimum : 2000
 maximum : 7500
 step : 1
 default_value : 4000
 flags : INACTIVE
 VIDIOC_QUERYCTRL(BASE+27)
 id : 9963803
 type : INTEGER
 name : "Sharpness"
 minimum : 0
 maximum : 255
 step : 1
 default_value : 128
 flags : unknown
 VIDIOC_QUERYCTRL(BASE+28)
 id : 9963804
 type : INTEGER
 name : "Backlight Compensation"
 minimum : 0
 maximum : 1
 step : 1
 default_value : 0
 flags : unknown

~$ sudo ffmpeg -y -t 5 -f video4linux2 -i /dev/video0 out.mov
ffmpeg version 3.4.8-0ubuntu0.2 Copyright (c) 2000-2020 the FFmpeg developers
 built with gcc 7 (Ubuntu 7.5.0-3ubuntu1~18.04)
 configuration: --prefix=/usr --extra-version=0ubuntu0.2 --toolchain=hardened --libdir=/usr/lib/x86_64-linux-gnu --incdir=/usr/include/x86_64-linux-gnu --enable-gpl --disable-stripping --enable-avresample --enable-avisynth --enable-gnutls --enable-ladspa --enable-libass --enable-libbluray --enable-libbs2b --enable-libcaca --enable-libcdio --enable-libflite --enable-libfontconfig --enable-libfreetype --enable-libfribidi --enable-libgme --enable-libgsm --enable-libmp3lame --enable-libmysofa --enable-libopenjpeg --enable-libopenmpt --enable-libopus --enable-libpulse --enable-librubberband --enable-librsvg --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libspeex --enable-libssh --enable-libtheora --enable-libtwolame --enable-libvorbis --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx265 --enable-libxml2 --enable-libxvid --enable-libzmq --enable-libzvbi --enable-omx --enable-openal --enable-opengl --enable-sdl2 --enable-libdc1394 --enable-libdrm --enable-libiec61883 --enable-chromaprint --enable-frei0r --enable-libopencv --enable-libx264 --enable-shared
 libavutil 55. 78.100 / 55. 78.100
 libavcodec 57.107.100 / 57.107.100
 libavformat 57. 83.100 / 57. 83.100
 libavdevice 57. 10.100 / 57. 10.100
 libavfilter 6.107.100 / 6.107.100
 libavresample 3. 7. 0 / 3. 7. 0
 libswscale 4. 8.100 / 4. 8.100
 libswresample 2. 9.100 / 2. 9.100
 libpostproc 54. 7.100 / 54. 7.100
/dev/video0: Input/output error

~$ ffmpeg -f v4l2 -video_size 640x480 -i /dev/video0 -frames 1 out.jpg
ffmpeg version 3.4.8-0ubuntu0.2 Copyright (c) 2000-2020 the FFmpeg developers
 built with gcc 7 (Ubuntu 7.5.0-3ubuntu1~18.04)
 configuration: --prefix=/usr --extra-version=0ubuntu0.2 --toolchain=hardened --libdir=/usr/lib/x86_64-linux-gnu --incdir=/usr/include/x86_64-linux-gnu --enable-gpl --disable-stripping --enable-avresample --enable-avisynth --enable-gnutls --enable-ladspa --enable-libass --enable-libbluray --enable-libbs2b --enable-libcaca --enable-libcdio --enable-libflite --enable-libfontconfig --enable-libfreetype --enable-libfribidi --enable-libgme --enable-libgsm --enable-libmp3lame --enable-libmysofa --enable-libopenjpeg --enable-libopenmpt --enable-libopus --enable-libpulse --enable-librubberband --enable-librsvg --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libspeex --enable-libssh --enable-libtheora --enable-libtwolame --enable-libvorbis --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx265 --enable-libxml2 --enable-libxvid --enable-libzmq --enable-libzvbi --enable-omx --enable-openal --enable-opengl --enable-sdl2 --enable-libdc1394 --enable-libdrm --enable-libiec61883 --enable-chromaprint --enable-frei0r --enable-libopencv --enable-libx264 --enable-shared
 libavutil 55. 78.100 / 55. 78.100
 libavcodec 57.107.100 / 57.107.100
 libavformat 57. 83.100 / 57. 83.100
 libavdevice 57. 10.100 / 57. 10.100
 libavfilter 6.107.100 / 6.107.100
 libavresample 3. 7. 0 / 3. 7. 0
 libswscale 4. 8.100 / 4. 8.100
 libswresample 2. 9.100 / 2. 9.100
 libpostproc 54. 7.100 / 54. 7.100
/dev/video0: Input/output error




I'm not sure if I don't have a specific library, driver, random other thing, but everything I've tried so far seems to not solve the problem.

Question

Linux sees the web camera, knows that it is a web camera, but is not processing the camera feed. What would you recommend I do to be able to process the video feed ? I think this is an issue with my settings when I originally set up linux withmenuconfig
.
Any help would be appreciated :)

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Statically built FFMPEG binary segmentation fault
12 février 2020, par stevendesuI want to create a custom build of FFMPEG which rips out everything except for the ability to transmux HLS videos to MP4, and I need this build to be 100% static with no external dependencies
I tried using the following configuration :
./configure \
--extra-cflags='-static -static-libstdc++ -static-libgcc' \
--extra-cxxflags='-static -static-libstdc++ -static-libgcc' \
--extra-ldflags='-static -static-libstdc++ -static-libgcc' \
--pkg-config-flags='--static' \
--enable-static \
--disable-shared \
--disable-runtime-cpudetect \
--disable-autodetect \
--disable-ffplay \
--disable-ffprobe \
--disable-doc \
--disable-avdevice \
--disable-swresample \
--disable-swscale \
--disable-postproc \
--disable-pthreads \
--disable-w32threads \
--disable-os2threads \
--enable-network \
--disable-dct \
--disable-dwt \
--disable-error-resilience \
--disable-lsp \
--disable-lzo \
--disable-mdct \
--disable-rdft \
--disable-fft \
--disable-faan \
--disable-pixelutils \
--disable-encoders \
--disable-decoders \
--disable-hwaccels \
--disable-muxers \
--enable-muxer=mov \
--enable-muxer=mp4 \
--disable-demuxers \
--enable-demuxer=hls \
--enable-demuxer=mpegts \
--enable-demuxer=h264 \
--enable-demuxer=aac \
--disable-parsers \
--enable-parser=h264 \
--enable-parser=aac \
--disable-bsfs \
--disable-protocols \
--enable-protocol=tcp \
--enable-protocol=tls \
--enable-protocol=http \
--enable-protocol=https \
--enable-protocol=hls \
--disable-indevs \
--disable-outdevs \
--disable-devices \
--disable-filters \
--disable-alsa \
--disable-appkit \
--disable-avfoundation \
--disable-bzlib \
--disable-coreimage \
--disable-iconv \
--disable-lzma \
--enable-openssl \
--disable-sndio \
--disable-sdl2 \
--disable-securetransport \
--disable-xlib \
--disable-zlib \
--disable-amf \
--disable-audiotoolbox \
--disable-cuda-llvm \
--disable-cuvid \
--disable-d3d11va \
--disable-dxva2 \
--disable-ffnvcodec \
--disable-nvdec \
--disable-nvenc \
--disable-v4l2-m2m \
--disable-vaapi \
--disable-vdpau \
--disable-videotoolbox \
--disable-debugThis looked about like what I wanted :
install prefix /usr/local
source path .
C compiler gcc
C library glibc
ARCH x86 (generic)
big-endian no
runtime cpu detection no
standalone assembly yes
x86 assembler nasm
MMX enabled yes
MMXEXT enabled yes
3DNow! enabled yes
3DNow! extended enabled yes
SSE enabled yes
SSSE3 enabled yes
AESNI enabled yes
AVX enabled yes
AVX2 enabled yes
AVX-512 enabled yes
XOP enabled yes
FMA3 enabled yes
FMA4 enabled yes
i686 features enabled yes
CMOV is fast yes
EBX available yes
EBP available yes
debug symbols no
strip symbols yes
optimize for size no
optimizations yes
static yes
shared no
postprocessing support no
network support yes
threading support no
safe bitstream reader yes
texi2html enabled no
perl enabled yes
pod2man enabled yes
makeinfo enabled no
makeinfo supports HTML no
External libraries:
openssl
External libraries providing hardware acceleration:
Libraries:
avcodec avfilter avformat avutil
Programs:
ffmpeg
Enabled decoders:
Enabled encoders:
Enabled hwaccels:
Enabled parsers:
aac h264
Enabled demuxers:
aac h264 hls mpegts
Enabled muxers:
mov mp4
Enabled protocols:
hls http https tcp tls
Enabled filters:
aformat anull atrim format hflip null transpose trim vflip
Enabled bsfs:
null
Enabled indevs:
Enabled outdevs:
License: LGPL version 2.1 or laterIt included several filters which I won’t ever need or use, but these filters are pulled in automatically if you don’t specify
--disable-avfilter
, and specifying--disable-avfilter
prevents theffmpeg
binary from being produced. So I’m stuck with those.Using these parameters and then running
make
, I received a binary that was about 5.9 MB in size and looked right :$> ldd ffmpeg
not a dynamic executableBut when I try to run it :
$> ./ffmpeg -version
Segmentation faultUsing valgrind to try and inspect the cause of the segmentation fault :
$> valgrind ./ffmpeg -version
.... lots of stuff ...
==61362== Jump to the invalid address stated on the next line
==61362== at 0x0: ???
==61362== by 0x70BB1B: ??? (in /src/FFmpeg/ffmpeg)
==61362== by 0x70B2E6: ??? (in /src/FFmpeg/ffmpeg)
==61362== by 0x4033F9: ??? (in /src/FFmpeg/ffmpeg)
==61362== by 0x1FFF000677: ???
==61362== Address 0x0 is not stack'd, malloc'd or (recently) free'd
==61362==
==61362==
==61362== Process terminating with default action of signal 11 (SIGSEGV)
==61362== Bad permissions for mapped region at address 0x0
==61362== at 0x0: ???
==61362== by 0x70BB1B: ??? (in /src/FFmpeg/ffmpeg)
==61362== by 0x70B2E6: ??? (in /src/FFmpeg/ffmpeg)
==61362== by 0x4033F9: ??? (in /src/FFmpeg/ffmpeg)
==61362== by 0x1FFF000677: ???
==61362==
==61362== HEAP SUMMARY:
==61362== in use at exit: 0 bytes in 0 blocks
==61362== total heap usage: 0 allocs, 0 frees, 0 bytes allocated
==61362==
==61362== All heap blocks were freed -- no leaks are possible
==61362==
==61362== For counts of detected and suppressed errors, rerun with: -v
==61362== Use --track-origins=yes to see where uninitialised values come from
==61362== ERROR SUMMARY: 93 errors from 90 contexts (suppressed: 0 from 0)
Segmentation faultAttempting to access memory at location
0x0
sounds like trying to follow a null pointer. But I’m not sure how to fix this.gdb backtrace
When I first ran
gdb ./ffmpeg
gdb immediately gave me a segmentation fault and I wasn’t kicked into the gdb REPL, so I couldn’t investigateAfter rebuilding ffmpeg I was able to get in this time :
$> gdb ./ffmpeg
GNU gdb (Ubuntu 8.1-0ubuntu3.2) 8.1.0.20180409-git
Copyright (C) 2018 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later /gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type "show copying"
and "show warranty" for details.
This GDB was configured as "x86_64-linux-gnu".
Type "show configuration" for configuration details.
For bug reporting instructions, please see:
/www.gnu.org/software/gdb/bugs/>.
Find the GDB manual and other documentation resources online at:
/www.gnu.org/software/gdb/documentation/>.
For help, type "help".
Type "apropos word" to search for commands related to "word"...
Reading symbols from ffmpeg...done.
(gdb) r
Starting program: /src/FFmpeg/ffmpeg
warning: Error disabling address space randomization: Operation not permitted
Program received signal SIGSEGV, Segmentation fault.
0x0000000000000000 in ?? ()
(gdb) bt
#0 0x0000000000000000 in ?? ()
#1 0x0000000000f9a8d5 in __register_frame_info_bases.part.6 ()
#2 0x00000000004445fd in frame_dummy ()
#3 0x0000000000000001 in ?? ()
#4 0x0000000000ebd20c in __libc_csu_init ()
#5 0x0000000000ebc9d7 in __libc_start_main ()
#6 0x000000000044451a in _start ()
(gdb)I tried grep’ing the code base for
__register_frame_info_bases
and found nothing. So I’m not really sure where to go from hereA fix, but not an explanation
By randomly removing configuration parameters and rebuilding I discovered that
--disable-pthreads
was causing the segmentation fault. When I remove this, ffmpeg runs just fineI don’t know why this is the case, though. Why would they make it possible to remove something that you need to run ?