
Recherche avancée
Médias (1)
-
Bug de détection d’ogg
22 mars 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Video
Autres articles (96)
-
MediaSPIP : Modification des droits de création d’objets et de publication définitive
11 novembre 2010, parPar défaut, MediaSPIP permet de créer 5 types d’objets.
Toujours par défaut les droits de création et de publication définitive de ces objets sont réservés aux administrateurs, mais ils sont bien entendu configurables par les webmestres.
Ces droits sont ainsi bloqués pour plusieurs raisons : parce que le fait d’autoriser à publier doit être la volonté du webmestre pas de l’ensemble de la plateforme et donc ne pas être un choix par défaut ; parce qu’avoir un compte peut servir à autre choses également, (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
De l’upload à la vidéo finale [version standalone]
31 janvier 2010, parLe chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
Upload et récupération d’informations de la vidéo source
Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)
Sur d’autres sites (8169)
-
PHP NetSSH2 command dropped after few minutes
1er février 2020, par HamedI have an Ubuntu 18.04 server,
I want to run a ffmpeg command via remote SSH with PHP.
After around 5 minutes process dropped,
but it wasn’t returned any error.
I’ve tested it directly from ssh and there wasn’t any problem.
Also I’ve increased SSH Connection timeout but my problem is still.$ssh = new Net_SSH2('IP_ADDRESS');
$ssh->login('root', 'PASSWORD') or die("Login failed");
$command = "sudo ffmpeg -y -i $path/$film -vf subtitles=$path/$subtitle -vcodec h264 -crf 25 $path/$subtitled";
$ssh->exec($command); -
Is there built in audio preprocessing within Android OS
28 août 2022, par Larry luI am running a dev team to build an Android application which the major feature is to record user voice and merge it into a long movie. It's a dub film application.


One struggle thing to my dev team is whether the Android OS pre-process the recorded auido file. because we want the very original audio data from the built in Microphone.
If there is a built-in pre-processing inside of Android OS keep updating some data of the recorded aduio file, we want to know what is changed. We can't find any official post from Android speaking about it but would like to confirm from professional.


Many thanks


-
How to stop a sound when certain other sound is inserted in the mix in ffmpeg ?
3 avril 2022, par Antonio OliveiraI'm using a ffmpeg command that takes a set of sounds, mixes them into a single file, separating them by certain time intervals.


Below is how my command is today.


ffmpeg -i 
close_hh.wav -i \
crash_l.wav -i \
crash_r.wav -i \
floor.wav -i \
kick_l.wav -i \
kick_r.wav -i \
open_hh.wav -i \
ride.wav -i \
snare.wav -i \
splash.wav -i \
tom_1.wav -i \
tom_2.wav -i \
 tom_3.wav -filter_complex " [6]adelay=0|0[note_0]; [0]adelay=360|360[note_1]; [6]adelay=1260|1260[note_2]; [0]adelay=1537|1537[note_3]; [6]adelay=2494|2494[note_4]; [5]adelay=2767|2767[note_5]; [0]adelay=2969|2969[note_6]; [6]adelay=3673|3673[note_7]; [5]adelay=3924|3924[note_8]; [0]adelay=4132|4132[note_9]; [0][note_0][note_1][note_2][note_3][note_4][note_5][note_6][note_7][note_8][note_9]amix=inputs=11:normalize=0" record.wav



This is the resulting audio that this command generates :


ffmpg record.wav : https://drive.google.com/file/d/1LFV4ImLKLnRCqZRhZ7OqZy4Ecq5fwT3j/view?usp=sharing


The purpose is to generate a drum recording, so I would like to simulate the dynamics of the hi-hat sounds : When the closed hi-hat is played, the open hi-hat will stop playing immediately if it is still sounding. The same behavior does not happen for any of the other sounds.


One point that makes this a little more challenging is that other sounds can also be played between open hi-hat and closed hi-hat strikes, and theoretically the sound interruption behavior should work normally.


Below is a recording demonstrating the expected result. (My app already reproduces the sound result I need internally, so I just made a simple recording with the microphone to illustrate)


mic record.wav https://drive.google.com/file/d/19x19Fd_URQVo-MMCmGEHIC1SjaQbpWrh/view?usp=sharing


Notice that in the first audio (ffmpeg record.wav) the first sound (open hi-hat) continues playing after the second is played.
In the second audio (mic record.wav) the first sound stops immediately after the second sound is played.


How should the ffmpeg command be to get the expected result ?