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Médias (91)
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GetID3 - Boutons supplémentaires
9 avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
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Core Media Video
4 avril 2013, par
Mis à jour : Juin 2013
Langue : français
Type : Video
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The pirate bay depuis la Belgique
1er avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
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Bug de détection d’ogg
22 mars 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Video
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Exemple de boutons d’action pour une collection collaborative
27 février 2013, par
Mis à jour : Mars 2013
Langue : français
Type : Image
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Exemple de boutons d’action pour une collection personnelle
27 février 2013, par
Mis à jour : Février 2013
Langue : English
Type : Image
Autres articles (58)
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Des sites réalisés avec MediaSPIP
2 mai 2011, parCette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page. -
Automated installation script of MediaSPIP
25 avril 2011, parTo overcome the difficulties mainly due to the installation of server side software dependencies, an "all-in-one" installation script written in bash was created to facilitate this step on a server with a compatible Linux distribution.
You must have access to your server via SSH and a root account to use it, which will install the dependencies. Contact your provider if you do not have that.
The documentation of the use of this installation script is available here.
The code of this (...) -
Diogene : création de masques spécifiques de formulaires d’édition de contenus
26 octobre 2010, parDiogene est un des plugins ? SPIP activé par défaut (extension) lors de l’initialisation de MediaSPIP.
A quoi sert ce plugin
Création de masques de formulaires
Le plugin Diogène permet de créer des masques de formulaires spécifiques par secteur sur les trois objets spécifiques SPIP que sont : les articles ; les rubriques ; les sites
Il permet ainsi de définir en fonction d’un secteur particulier, un masque de formulaire par objet, ajoutant ou enlevant ainsi des champs afin de rendre le formulaire (...)
Sur d’autres sites (6279)
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lavfi/vf_libplacebo : eliminate LibplaceboInput.link
5 novembre 2024, par Anton Khirnovlavfi/vf_libplacebo : eliminate LibplaceboInput.link
Setting it was broken in 8160178dfc0e6bdaacf80dec58e595a9d595eedc, since
links are not yet set up during init. It is also redundant, as the
struct also stores the input index.Reported-By : llyyr <llyyr.public@gmail.com>
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How would I dynamically link FFmpeg in a C# Project for use with FFMpegCore ?
15 octobre 2024, par liamliamSo far, I have FFMpegCore working in my project with a
ffmpeg.exe
dropped into the project directory. This works, but for LGPL license compliance FFmpeg requires dynamic linking :

Use dynamic linking (on windows, this means linking to dlls) for linking with FFmpeg libraries..

While I understand the basic concept of dynamic vs static linking, my problem is likely a misunderstanding of how
.dll
s work and how they apply to C# and .NET.

Would it be possible to compile ffmpeg into a single.dll
that could be accessed by FFMpegCore cross-platform ? From what I can gather in the source, FFMpegCore looks for anffmpeg
orffmpeg.exe
file in its configuration path.

Is it possible to have .NET dynamically link FFmpeg and expose it to libraries for use or is that a complete misunderstanding and would I then need a wrapper library with different capabilities ?


I've attempted to find the answer in the relevant documentation, but I found none for this specific use of either library. I suspect my problem might be a fundamental misunderstanding of how these tools work and work together.
My ideal result would be using FFMpegCore with an
FFmpeg.dll
that works cross-platform instead of the.exe
.

Edit 1 : @taratect's answer and graphic sent me down a path that cleared up quite a bit about
exe
s anddll
s. .Net compiles source code down to platform agnostic Intermediate Language in the form of a.dll
or.exe
(completely different to C++ variants of these files), which is executed by the Common Language Runtime using a Just In Time compiler to convert that Intermediate Language to Machine Code that can be run on the specific platform .Net is installed on. C++(FFmpeg) compiles directly to platform specific Machine Code (as shown in the graphic), confusingly in the form of a.dll
or.exe
(on Windows). .Net can indeed load and run machine code unmanaged by Common Language Runtime, since everything is run as Machine Code by the end, however memory and other complexities must then be managed by me, which seems to be what FFMpegCore does in wrapping the executable. I might still be confused/incorrect on some of this, unmanaged code is beyond my understanding so far.
This does more or less confirm that FFMpegCore probably can't be expected to use FFmpeg in the way I hoped and a better workaround might be having the user just supply an FFmpeg source or implement a downloader as part of installation so that I don't have to redistribute it at all.

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Extract just the audio link from a youtube video without converting
27 janvier, par MR-4O4I know there are hundreds of sites to convert youtube video to mp3. Most of them do it by first downloading the video and then converting it to mp3(or any other audio format) on their server using youtube-dl, ffmpeg or similar programs.



What I want to know is, is there any way I can just extract the audio link for any youtube video ? I don't know if it's possible but I saw a couple of websites doing it .



First Website : Openaisearch.com
This website simply gives a download link for the audio(getting it from youtube videos). I searched for a song and saw the download url, it looked something like this :



https://redirector.googlevideo.com/videoplayback?source=youtube&requiressl=yes&clen=3814013&upn=dzwY9aUVYME&lmt=1469875393441562&expire=1484854959&mime=audio%2Fmp4&nh=IgpwcjAxLnNlYTA5Kg01Mi45NS4yMTYuMTAy&itag=140........... 




I believe that this is not done by first downloading and converting the video to audio format(Correct me if I am wrong).
Although the file which gets downloaded after using this link is without any extension, but adding ".m4a" at the end of downloaded file does the work.



Second Website : http://keepvid.com/ ?url=https ://www.youtube.com/watch?v=PT2_F-1esPk



Again similar website with similar audio link. You can check by visiting the URL and see link of audio files.



Any idea how these websites get that "googlevideo.com" link ? Do they scrap the youtube video links or something ?



Thanks.