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  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • MediaSPIP en mode privé (Intranet)

    17 septembre 2013, par

    À partir de la version 0.3, un canal de MediaSPIP peut devenir privé, bloqué à toute personne non identifiée grâce au plugin "Intranet/extranet".
    Le plugin Intranet/extranet, lorsqu’il est activé, permet de bloquer l’accès au canal à tout visiteur non identifié, l’empêchant d’accéder au contenu en le redirigeant systématiquement vers le formulaire d’identification.
    Ce système peut être particulièrement utile pour certaines utilisations comme : Atelier de travail avec des enfants dont le contenu ne doit pas (...)

  • Ajout d’utilisateurs manuellement par un administrateur

    12 avril 2011, par

    L’administrateur d’un canal peut à tout moment ajouter un ou plusieurs autres utilisateurs depuis l’espace de configuration du site en choisissant le sous-menu "Gestion des utilisateurs".
    Sur cette page il est possible de :
    1. décider de l’inscription des utilisateurs via deux options : Accepter l’inscription de visiteurs du site public Refuser l’inscription des visiteurs
    2. d’ajouter ou modifier/supprimer un utilisateur
    Dans le second formulaire présent un administrateur peut ajouter, (...)

Sur d’autres sites (3739)

  • Write mdat of mpeg-4 into mpeg-ts using ffmpeg

    20 juin 2013, par Ardoramor

    If I have an mp4 file with incomplete ftyp and moov but a valid mdat, can I write mdat frames into mpeg-ts ? Do I really need to get sps and pps if I do not plan to decode/encode ? Shouldn't it simply read/write frames from input stream into output stream ?

  • Playing H.264 video in an application through ffmpeg using DXVA2 acceleration

    28 avril 2012, par cloudraven

    I am trying to output H.264 video in a Windows application. I am moderately familiar with FFMPEG and I have been successful at getting it to play H.264 in a SDL window without a problem. Still, I would really benefit from using Hardware Acceleration (probably through DXVA2)

    I am reading raw H264 video, no container, no audio ... just raw video (and no B-frames, just I and P). Also, I know that all the systems that will use this applications have Nvidia GPUs supporting at least VP3.
    Given that set of assumptions I was hoping to cut some corners, make it simple instead of general, just have it working for my particular scenario.

    So far I know that I need to set the hardware acceleration in the codec context by filling the hwaccel member through a call to ff_find_hwaccel. My plan is to look at Media Player Classic Home Cinema which does a pretty good job at supporting DXVA2 using FFMPEG when decoding H.264. However, the code is quite large and I am not exactly sure where to look. I can find the place where ff_find_hwaccel is called in h264.c, but I was wondering where else should I be looking at.

    More specifically, I would like to know what is the minimum set of steps that I have to code to get DXVA2 through FFMPEG working ?

    EDIT : I am open to look at VLC or anything else if someone knows where I can find the "important" piece of code that does the trick. I just mentioned MPC-HC because I think it is the easiest to get to compile in Windows.

  • I have a log file with RTP packets : now what ?

    9 mai 2012, par Brannon

    I have a log file with RTP packets coming off of a black box device. I also have a corresponding SDP file (RTSP DESCRIBE) for that. I need to convert this file into some kind of playable video file. Can I pass these two files to FFMpeg or VLC or something else and have it mux that data into something playable ?

    As an alternate plan, I can loop through the individual packets in code and do something with each packet. However, it seems that there are existing libraries for parsing this data. And it seems to do it by hand would be asking for a large project. Is there some kind of video file format that is a pretty raw mix of SDP and RTP ? Thanks for your time.

    Is there a way for FFmpeg or VLC to open an SDP file and then get their input packets through STDIN ?

    I generally use C#, but I could use C if necessary.

    Update 1 : Here is my unworking code. I'm trying to get some kind of output to play with ffplay, but I haven't had any luck yet. It gives me invalid data errors. It does go over all the data correctly as far as I can tell. My output is nearly as big as my input (at about 4MB).

       public class RtpPacket2
       {
           public byte VersionPXCC;
           public byte MPT;
           public ushort Sequence; // length?
           public uint Timestamp;
           public uint Ssrc;
           public int Version { get { return VersionPXCC >> 6; } }
           public bool Padding { get { return (VersionPXCC & 32) > 0; } }
           public bool Extension { get { return (VersionPXCC & 16) > 0; } }
           public int CsrcCount { get { return VersionPXCC & 0xf; } } // ItemCount
           public bool Marker { get { return (MPT & 0x80) > 0; } }
           public int PayloadType { get { return MPT & 0x7f; } } // PacketType
       }


       static void Main(string[] args)
       {
           if (args.Length != 2)
           {
               Console.WriteLine("Usage: <input rtp="rtp" file="file" /> <output 3gp="3gp" file="file">");
               return;
           }
           var inputFile = args[0];
           var outputFile = args[1];
           if(File.Exists(outputFile)) File.Delete(outputFile);

           // FROM the SDP : fmtp 96 profile-level-id=4D0014;packetization-mode=0
           var sps = Convert.FromBase64String("Z0LAHoiLUFge0IAAA4QAAK/IAQ=="); //      BitConverter.ToString(sps)  "67-42-C0-1E-88-8B-50-58-1E-D0-80-00-03-84-00-00-AF-C8-01"  string
           var pps = Convert.FromBase64String("aM44gA=="); //      BitConverter.ToString(pps)  "68-CE-38-80"   string
           var sep = new byte[] { 00, 00, 01 };

           var packet = new RtpPacket2();
           bool firstFrame = true;
           using (var input = File.OpenRead(inputFile))
           using (var reader = new BinaryReader(input))
           using (var output = File.OpenWrite(outputFile))
           {
               //output.Write(header, 0, header.Length);
               output.Write(sep, 0, sep.Length);
               output.Write(sps, 0, sps.Length);
               output.Write(sep, 0, sep.Length);
               output.Write(pps, 0, pps.Length);
               output.Write(sep, 0, sep.Length);
               while (input.Position &lt; input.Length)
               {
                   var size = reader.ReadInt16();
                   packet.VersionPXCC = reader.ReadByte();
                   packet.MPT = reader.ReadByte();
                   packet.Sequence = reader.ReadUInt16();
                   packet.Timestamp = reader.ReadUInt32();
                   packet.Ssrc = reader.ReadUInt32();
                   if (packet.PayloadType == 96)
                   {
                       if (packet.CsrcCount > 0 || packet.Extension) throw new NotImplementedException();

                       var header0 = reader.ReadByte();
                       var header1 = reader.ReadByte();

                       var fragmentType = header0 &amp; 0x1F; // should be 28 for video
                       if(fragmentType != 28) // 28 for video?
                       {
                           input.Position += size - 14;
                           continue;
                       }
                       var nalUnit = header0 &amp; ~0x1F;
                       var nalType = header1 &amp; 0x1F;
                       var start = (header1 &amp; 0x80) > 0;
                       var end = (header1 &amp; 0x40) > 0;

                       if(firstFrame)
                       {
                           output.Write(sep, 0, sep.Length);
                           output.WriteByte((byte)(nalUnit | fragmentType));
                           firstFrame = false;
                       }

                       for (int i = 0; i &lt; size - 14; i++)
                           output.WriteByte(reader.ReadByte());
                       if (packet.Marker)
                           firstFrame = true;
                   }
                   else input.Position += size - 12;
               }
           }
       }
    </output>