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Autres articles (23)

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Monitoring de fermes de MediaSPIP (et de SPIP tant qu’à faire)

    31 mai 2013, par

    Lorsque l’on gère plusieurs (voir plusieurs dizaines) de MediaSPIP sur la même installation, il peut être très pratique d’obtenir d’un coup d’oeil certaines informations.
    Cet article a pour but de documenter les scripts de monitoring Munin développés avec l’aide d’Infini.
    Ces scripts sont installés automatiquement par le script d’installation automatique si une installation de munin est détectée.
    Description des scripts
    Trois scripts Munin ont été développés :
    1. mediaspip_medias
    Un script de (...)

  • Automated installation script of MediaSPIP

    25 avril 2011, par

    To overcome the difficulties mainly due to the installation of server side software dependencies, an "all-in-one" installation script written in bash was created to facilitate this step on a server with a compatible Linux distribution.
    You must have access to your server via SSH and a root account to use it, which will install the dependencies. Contact your provider if you do not have that.
    The documentation of the use of this installation script is available here.
    The code of this (...)

Sur d’autres sites (4074)

  • How to reference FfmpegInteropX library in a Unity App zu build UWP HoloLens2 App

    20 avril 2023, par T777

    I tried to recreate your Mediaplayer class on hololens2 to use it to rende frames on an mrtk2 display.
Like done here :
Livestream playback on Hololens2

    


    I could successfully reference SharpDX Lib and use Windows.X classes with #if ENABLE_WINMD_SUPPORT .. #endif. But im still struggling to reference any FfmpeggInteropX classes in my Unity Scripts.

    


    I imported the library with NuGetForUnity Library and expected to use its referenced classes needed by the "livestream playback on hololens script"

    


    But i was getting an error with mismatching target version (only uap10) for the library. I build my uwp app for WindowsTargetPlatform 10.0.19041, unity 2021.10.3f and .net5.0..

    


    Can you please provide more information about a working targetVersion, unity version and buildchain version in this lib ?

    


  • build : fix objcc header check

    5 septembre 2017, par Clément Bœsch
    build : fix objcc header check
    

    $headers is a variable set in the context of other functions (we don't
    use the "local" keyword in our scripts, so those variables are global).

    Currently, when checking for AVFoundation/AVFoundation.h, the actual
    enabled header is math.h.

    Similarly, when testing for QuartzCore/CoreImage.h, the actual enabled
    header is CoreGraphics/CoreGraphics.h.

    This is completely broken and may be the reason why these checks are
    made in random places.

    • [DH] configure
  • Can I make calls to APIs such as youtube-dl and ffmpeg from a chrome-app ?

    8 janvier 2015, par ErickR

    First of all, I haven’t started the implementation of the system I’m about to describe, as I didn’t want to commit on implementing something I did not know if was possible.

    So, what I’m trying to achieve is to build a chrome-app to download the audio from certain websites (e.g. youtube and soundcloud) using youtube-dl, post process it using ffmpeg and then upload it to a cloud service via some api. The reason I want to do it via a chrome-app is because I could do all the work on the client side (no need for servers) and I’d have the ability to insert javascript into the pages using content scripts, which would make the app pretty simple to use (I could create buttons such as ’download song’ and stuff like that).

    Although I have already read the documentation explaining the NaCl Technical Overview and some of the Application Structure, I still am not sure as to whether I would be able to make these calls via some C/C++ module or if I would get denied due to security reasons.

    To summarize : considering that the user has the needed dependencies in his system (youtube-dl, python, ffmpeg and etc.), is it possible to make calls to third party APIs such as the ones described before via a chrome-app using NaCl ?

    Thank you all in advance,