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  • Grabbing a single image from a MS VS .NET 6.0 C# WPF process always returns the same image

    12 mai 2023, par Wolfgang Kurz

    I am trying to develop a MS VS .NET 6.0 C# WPF application to digitize my Super 8 cine films. To grab the frames of the film I want to use FFMPEG because Accord.NET6.0 DirectShow does not work under MS VS 2022 .
I use
FFmpeg 64-bit static Windows build from www.gyan.dev
Version : 2022-09-29-git-8089fe072e-full_build-www.gyan.dev

    


    FFMPEG is invoked from a Process in ma application whicch sets the process FFMPEG start parameters. The webcam parameter is "USB Webcam" ( digital Celestron handheld microscope connected via USB - is DirectShow compatible )
The video resolution parameter "camRes" is "1280x960"

    


    public void UpdateImage(string aString)
    {
        string startPath = "C:" + MainWindow.bSl + "ffmpeg" + MainWindow.bSl + "bin" + MainWindow.bSl + "ffmpeg.exe ";

        MainWindow.aResult = "";
        System.Drawing.Bitmap result;
        ProcessStartInfo psi;
        psi = new ProcessStartInfo();
        psi.FileName = startPath;
        string targPath;
        psi.Arguments = "-f dshow -video_size" + MainWindow.dQuote + webCam + MainWindow.dQuote +
             " -framerate 10  -i video=" + MainWindow.dQuote + camRes + MainWindow.dQuote +
            " -frames:v 1 test%3d.bmp -update 1";
        string errors = "";
        string results = "";
        psi.CreateNoWindow = false;
        psi.RedirectStandardOutput = true;
        psi.RedirectStandardError = true;
        psi.WindowStyle = ProcessWindowStyle.Normal;
        psi.WorkingDirectory = "C:" + MainWindow.bSl + "ffmpeg" + MainWindow.bSl + "bin" + MainWindow.bSl;

        using (Process theProcess = new Process())
        {
            theProcess.StartInfo = psi;
            theProcess.Start();

            theProcess.WaitForExit();
            while (theProcess.HasExited == false)
            {
                Thread.Sleep(50);
            }
            Thread.Sleep(50);

            try
            {
                if (File.Exists(pathCI) == true)
                {
                    DefineImage.ffmpegRes = new Bitmap(pathCI);
                    MainWindow.actMWInstance.UpdateMessage(DateTime.Now +
                        "- Old image disposed, new image grabbed");
                    File.Delete(pathCI);
                }
            }
            catch (System.Exception ex)
            {
                MainWindow.actMWInstance.UpdateMessage(DateTime.Now + "Image grabbing failed");
            }
            theProcess.Close();
            theProcess.Dispose();
        }

        if (aString.Length == 0)
        {
            File.Delete(pathCI);
            MainWindow.actMWInstance.DoMove("200", "0", true);
        }
        if (ffmpegRes != null)
        {
            BitmapSource aBMPSrc = BitmapConversion.ToWpfBitmap(ffmpegRes);
            IMGFrame.Source = aBMPSrc;
        }
        Show();
    }


    


    The attached screenshot shows the expected GUI content.
https://www.wkurz.com/wkurz/images/FFMPEGTEST.jpg

    


    My problem now is, when I try to refresh the image in the DefineDialog window, I always get the same image although the film has been moved by one frame.

    


    Is the first image cached by FFMPEG and always used again with the provided parameters.

    


    How to force FFMPEG to replace the image with a new one.

    



    


    -----------------------------------------------------------------------+this is additional information to the question.
I have managed to grab the film frame but still get always the same image during a session :*

    


    GUI of the WPF C# program

    


    It is obvious that the cine film frame has been successfully grabbbed.
The next step should be to work at the image ( correct brightness contrast, gama and colors) and then store the evaluated correction values that have later to be applied to the frames during a batch process, which automatically transports the film, grabs the frames and corrects the colors and then stores the frames as consecutively numbered images which than can be used to generate a video with FFMPEG :

    


    Now the problem I cannot overcome :

    


    In the definition dialog there are 2 buttons ( Refresh and New Image). The intension is to reread / regrab a frame, if the current frame is not optimal to evaluate the correction values.

    


    Whenever I click one of the buttons FFMPEG seems to grab an image, but FFMPEG provides always the same (identcial to the first already available image) to the caller ( a .NET C# Process in my proggram).

    


    The output stream is a single jpg image ( test%04d.jpg ) in a specified target library . Here follows the generated output which seem to be OK according to my knowledge.

    


    I want to ask all interested persons to look over this provided information - may be someone has an idea, what causes the fact, that FFMPEG 6.0 van Neumann always delivers the first image grabbed. in a session.
It seems that there is something cached and reused over and over again.

    


    DefImg 147: UpdateImage started ( Lines starting with DefImg or DefineImage are test output statements provided by the C# program)


    


    DefineImage 155 11.05.2023 17:53:20 C :\ffmpeg\bin\ffmpeg.exe -y -nostdin -f dshow -an -video_size 1280x960 -framerate 10 -i video="USB Microscope" -filter:v "smartblur=luma_radius=0.9:luma_strength=0.7:luma_threshold=0" -frames:v 1 C :\FilmProjList\TEST\TEST%%04d.jpg -update 1
DefineImage 180 ffmpeg version 6.0-full_build-www.gyan.dev Copyright (c) 2000-2023 the FFmpeg developers
built with gcc 12.2.0 (Rev10, Built by MSYS2 project)
configuration : —enable-gpl —enable-version3 —enable-static —disable-w32threads —disable-autodetect —enable-fontconfig —enable-iconv —enable-gnutls —enable-libxml2 —enable-gmp —enable-bzlib —enable-lzma —enable-libsnappy —enable-zlib —enable-librist —enable-libsrt —enable-libssh —enable-libzmq —enable-avisynth —enable-libbluray —enable-libcaca —enable-sdl2 —enable-libaribb24 —enable-libdav1d —enable-libdavs2 —enable-libuavs3d —enable-libzvbi —enable-librav1e —enable-libsvtav1 —enable-libwebp —enable-libx264 —enable-libx265 —enable-libxavs2 —enable-libxvid —enable-libaom —enable-libjxl —enable-libopenjpeg —enable-libvpx —enable-mediafoundation —enable-libass —enable-frei0r —enable-libfreetype —enable-libfribidi —enable-liblensfun —enable-libvidstab —enable-libvmaf —enable-libzimg —enable-amf —enable-cuda-llvm —enable-cuvid —enable-ffnvcodec —enable-nvdec —enable-nvenc —enable-d3d11va —enable-dxva2 —enable-libvpl —enable-libshaderc —enable-vulkan —enable-libplacebo —enable-opencl —enable-libcdio —enable-libgme —enable-libmodplug —enable-libopenmpt —enable-libopencore-amrwb —enable-libmp3lame —enable-libshine —enable-libtheora —enable-libtwolame —enable-libvo-amrwbenc —enable-libilbc —enable-libgsm —enable-libopencore-amrnb —enable-libopus —enable-libspeex —enable-libvorbis —enable-ladspa —enable-libbs2b —enable-libflite —enable-libmysofa —enable-librubberband —enable-libsoxr —enable-chromaprint
libavutil 58. 2.100 / 58. 2.100
libavcodec 60. 3.100 / 60. 3.100
libavformat 60. 3.100 / 60. 3.100
libavdevice 60. 1.100 / 60. 1.100
libavfilter 9. 3.100 / 9. 3.100
libswscale 7. 1.100 / 7. 1.100
libswresample 4. 10.100 / 4. 10.100
libpostproc 57. 1.100 / 57. 1.100
Trailing option(s) found in the command : may be ignored.
Input #0, dshow, from 'video=USB Microscope' :
Duration : N/A, start : 5368.514437, bitrate : N/A
Stream #0:0 : Video : rawvideo (YUY2 / 0x32595559), yuyv422(tv, bt470bg/bt709/unknown), 1280x960, 10 fps, 10 tbr, 10000k tbn
Stream mapping :
Stream #0:0 -> #0:0 (rawvideo (native) -> mjpeg (native))
[swscaler @ 000001442fdcebc0] deprecated pixel format used, make sure you did set range correctly ( that I do not understand )
Last message repeated 3 times
[mjpeg @ 00000144278b0d80] removing common factors from framerate
Output #0, image2, to 'C :\FilmProjList\TEST\TEST%04d.jpg' :
Metadata :
encoder : Lavf60.3.100
Stream #0:0 : Video : mjpeg, yuvj422p(pc, bt470bg/bt709/unknown, progressive), 1280x960, q=2-31, 200 kb/s, 10 fps, 10 tbn
Metadata :
encoder : Lavc60.3.100 mjpeg
Side data :
cpb : bitrate max/min/avg : 0/0/200000 buffer size : 0 vbv_delay : N/A
frame= 0 fps=0.0 q=3.6 size= 0kB time=00:00:00.00 bitrate=N/A speed=N/A
    
frame= 1 fps=0.0 q=3.6 Lsize=N/A time=00:00:00.00 bitrate=N/A speed= 0x
    
video:45kB audio:0kB subtitle:0kB other streams:0kB global headers:0kB muxing overhead : unknown

    


    DefineImage 248 11.05.2023 17:53:23 ( test output from, the C# program)
Das Programm "[11724] Cine2Video.exe" wurde mit Code 0 (0x0) beendet.

    


    


    


    Mit freundlichen Grüßen / Best regards
Ute & Wolfgang Kurz
Domaine : https://uwkurz.de ; Homepage : https://www.uwkurz.de/home
Location : 9° 11' 27,75" East, 48° 43' 32,80" North
E-Mail : wolfgang@uwkurz.de , ute@uwkurz.de
Gesendet über Glasfaser von HOMENET.de

    


    


  • avcodec/avcodec : Store whether AVCodec->close needs to be called

    18 avril 2021, par Andreas Rheinhardt
    avcodec/avcodec : Store whether AVCodec->close needs to be called
    

    Right now all AVCodecContexts except those using frame-threaded decoding
    call the codec's init function and expect its close function to be
    called. In order to make sure that the close function is not called for
    frame-threaded decoding ff_frame_thread_free() resets
    AVCodecContext.codec (and because of this it has to free the private
    AVOptions of the main AVCodecContext itself). This is not obvious and
    potentially fragile. Instead add a field to AVCodecInternal that
    indicates whether close should be called for this AVCodecContext.
    It is always zero when using frame-threaded decoding, so that resetting
    the codec is no longer necessary and has been removed.

    Signed-off-by : Andreas Rheinhardt <andreas.rheinhardt@outlook.com>

    • [DH] libavcodec/avcodec.c
    • [DH] libavcodec/internal.h
    • [DH] libavcodec/pthread_frame.c
  • How to create m3u8 playlist from mp4 video url ( stored in amazon S3 ) and store the video chunks ( .ts files) and .m3u8 file back to another S3 ?

    19 mai 2019, par dexter2019

    I am building an application where user can upload video and others can watch them later. I am aiming for HLS streaming of the video on the client side, for which the video format should be .m3u8. I am using node fluent-FFmpeg module to do the processing, however, I have a huge doubt, that, how to ensure that all the .ts files (chunks) are also stored back in s3 bucket along with the m3u8 file after ffmpeg processed the mp4 file ?

    Because the ffmpeg command only takes the location of the m3u8 file ? How handle it when I want the input and output location to be S3 ?

    Any help will be greatly appreciated.

    I am following the answer from this question Ffmpeg creating m3u8 from mp4, video file size , which is working absolutely fine in my local machine, how to achieve the same for s3 ?