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Médias (91)
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Corona Radiata
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Lights in the Sky
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Head Down
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Echoplex
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Discipline
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Letting You
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
Autres articles (101)
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Use, discuss, criticize
13 avril 2011, parTalk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
A discussion list is available for all exchanges between users. -
Le plugin : Podcasts.
14 juillet 2010, parLe problème du podcasting est à nouveau un problème révélateur de la normalisation des transports de données sur Internet.
Deux formats intéressants existent : Celui développé par Apple, très axé sur l’utilisation d’iTunes dont la SPEC est ici ; Le format "Media RSS Module" qui est plus "libre" notamment soutenu par Yahoo et le logiciel Miro ;
Types de fichiers supportés dans les flux
Le format d’Apple n’autorise que les formats suivants dans ses flux : .mp3 audio/mpeg .m4a audio/x-m4a .mp4 (...) -
Des sites réalisés avec MediaSPIP
2 mai 2011, parCette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.
Sur d’autres sites (5337)
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ffmpeg : error while loading shared libraries : libmp3lame.so.0 : cannot open shared object file : No such file or directory
17 février 2021, par GetItDoneI am using this buildpack (heroku-python-buildpack-ffmpeg-lame) for my app on heroku that uses ffmpeg to convert uploaded videos to .mp4. I had been using the version without libmp3lame, and since I switched I am getting the error



ffmpeg: error while loading shared libraries: libmp3lame.so.0: cannot open shared object file: No such file or directory




I checked to see where libmp3lame.so.0 is located on my server with heroku run —app myapp find / -name libmp3lame.so.0, and the resulting path was /app/vendor/lame/lib/libmp3lame.so.0. I tried adding /vendor/lame/lib to my heroku path using the heroku config:set command, but even after adding it I still get the same error. Anyone know what the problem could be ?


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ffmpeg : error while loading shared libraries : libmp3lame.so.0 : cannot open shared object file : No such file or directory
3 septembre 2013, par GetItDoneI am using this buildpack (heroku-python-buildpack-ffmpeg-lame) for my app on heroku that uses ffmpeg to convert uploaded videos to .mp4. I had been using the version without libmp3lame, and since I switched I am getting the error
ffmpeg: error while loading shared libraries: libmp3lame.so.0: cannot open shared object file: No such file or directory
I checked to see where libmp3lame.so.0 is located on my server with heroku run —app myapp find / -name libmp3lame.so.0, and the resulting path was /app/vendor/lame/lib/libmp3lame.so.0. I tried adding /vendor/lame/lib to my heroku path using the heroku config:set command, but even after adding it I still get the same error. Anyone know what the problem could be ?
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Does Facebook multicast or unicast the live videos to its viewers ?
14 avril 2018, par Kamran ZahoorThis is how a live stream goes from one broadcaster to millions of viewers :
- A broadcaster starts a live video on their phone.
- The phone sends a RTMP stream to a Live Stream server.
- The Live Stream server decodes the video and transcodes to multiple bit rates.
- For each bit rate a set of one-second MPEG-DASH segments is continuously produced.
- Segments are stored in a datacenter cache.
- From the datacenter cache segments are sent to caches located in the points of presence (a PoP cache).
- On the view side the viewer receives a Live Story.
- The player on their device starts fetching segments from a PoP cache at a rate of one per second.
My question is simple. After the step 6, does PoP cache/Edge cache/eNB (edge layer node) multicast a live video content to multiple viewers or unicast each user separately (opening up seperate streams for each user) ?