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Autres articles (100)

  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

  • Supporting all media types

    13 avril 2011, par

    Unlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)

  • Dépôt de média et thèmes par FTP

    31 mai 2013, par

    L’outil MédiaSPIP traite aussi les média transférés par la voie FTP. Si vous préférez déposer par cette voie, récupérez les identifiants d’accès vers votre site MédiaSPIP et utilisez votre client FTP favori.
    Vous trouverez dès le départ les dossiers suivants dans votre espace FTP : config/ : dossier de configuration du site IMG/ : dossier des média déjà traités et en ligne sur le site local/ : répertoire cache du site web themes/ : les thèmes ou les feuilles de style personnalisées tmp/ : dossier de travail (...)

Sur d’autres sites (3942)

  • build : detect Metal.framework and build .metal files

    16 décembre 2021, par Aman Karmani
    build : detect Metal.framework and build .metal files
    

    Reviewed-by : Ridley Combs <rcombs@rcombs.me>
    Signed-off-by : Aman Karmani <aman@tmm1.net>

    • [DH] .gitignore
    • [DH] configure
    • [DH] ffbuild/common.mak
  • Resources for learning Metal for Video Editing [on hold]

    28 septembre 2019, par Andrew Sawyer

    I am trying to build a video editing system in Swift for my iOS app. I assume that Metal would be the best system for this as it is extremely powerful. I am unsure where to start learning about Metal because most resources are related to game development.

    In V1 of my app I have used AVFoundation and an AVMutableComposition. However, in this version I need something more complex where I am able to do more effects, layering, etc.

    Is Metal the best way to do this or would another method (FFMpeg, Open GL, etc.) be better ?
    If so, what are the best resources to learn how to use Metal for this application ?

    Thank You !

  • lavfi/metal : fix build with pre-10.11 deployment targets

    21 décembre 2021, par rcombs
    lavfi/metal : fix build with pre-10.11 deployment targets
    

    - Ensure the yadif .metal compiles when targeting any Metal runtime version
    - Use some preprocessor awkwardness to ensure Core Video's Metal-specific
    functionality is exposed regardless of our deployment target (this works
    around what seems to be an SDK header bug, filed as FB9816002)
    - Ensure all direct references to Metal functions and classes are gated
    behind runtime version checks (this satisfies clang's deployment-target
    violation warnings provided by -Wunguarded-availability).

    • [DH] libavfilter/metal/utils.h
    • [DH] libavfilter/metal/vf_yadif_videotoolbox.metal
    • [DH] libavfilter/vf_yadif_videotoolbox.m