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  • Supporting all media types

    13 avril 2011, par

    Unlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)

  • Dépôt de média et thèmes par FTP

    31 mai 2013, par

    L’outil MédiaSPIP traite aussi les média transférés par la voie FTP. Si vous préférez déposer par cette voie, récupérez les identifiants d’accès vers votre site MédiaSPIP et utilisez votre client FTP favori.
    Vous trouverez dès le départ les dossiers suivants dans votre espace FTP : config/ : dossier de configuration du site IMG/ : dossier des média déjà traités et en ligne sur le site local/ : répertoire cache du site web themes/ : les thèmes ou les feuilles de style personnalisées tmp/ : dossier de travail (...)

  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

Sur d’autres sites (3159)

  • ffmpeg for Android build shows error

    2 avril 2015, par Jamal

    I would like to build ffmpeg for Android so I am following a steps from this tutorial http://www.roman10.net/how-to-build-ffmpeg-with-ndk-r9/

    What I tried

    1. downloaded android-ndk-r10d-darwin-x86_64.bin for Mac 64 bit OS
    2. decompressed/extract the NDK archieve file
    3. downloaded ffmpeg 2.6.1
    4. decompressed/extract the `ffmpeg 2.6.1 file
    5. copied the ffmpeg 2.6.1 extracted folder and pasted into android-ndk-r10d/sources/ location
    6. Opened the ffmpeg-2.6.1/configure file and replaced this code

      SLIBNAME_WITH_MAJOR=’$(SLIBNAME).$(LIBMAJOR)’
      LIB_INSTALL_EXTRA_CMD=’$$(RANLIB) "$(LIBDIR)/$(LIBNAME)"’
      SLIB_INSTALL_NAME=’$(SLIBNAME_WITH_VERSION)’
      SLIB_INSTALL_LINKS=’$(SLIBNAME_WITH_MAJOR) $(SLIBNAME)’

    with

    SLIBNAME_WITH_MAJOR='$(SLIBPREF)$(FULLNAME)-$(LIBMAJOR)$(SLIBSUF)'
    LIB_INSTALL_EXTRA_CMD='$$(RANLIB) "$(LIBDIR)/$(LIBNAME)"'
    SLIB_INSTALL_NAME='$(SLIBNAME_WITH_MAJOR)'
    SLIB_INSTALL_LINKS='$(SLIBNAME)'

    7.Created the build_android.shfile inside ffmpeg-2.6.1 folder so now it be like this ffmpeg-2.6.1/build_android.sh.
    instead of this NDK=$HOME/Desktop/adt/android-ndk-r9 line I set current NDK location
    8. executed this sudo chmod +x build_android.sh command

    1. while executing this command ./build_android.sh got below error

    Hubs-Mac-mini:ffmpeg-2.6.1 hubmaci7$ ./build_android.sh
    Configured with : —prefix=/Applications/Xcode.app/Contents/Developer/usr —with-gxx-include-dir=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/usr/include/c++/4.2.1
    Configured with : —prefix=/Applications/Xcode.app/Contents/Developer/usr —with-gxx-include-dir=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/usr/include/c++/4.2.1
    /hubmaci7/Pictures/Hubino/Jamal/android-ndk-r10d/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86_64/bin/arm-linux-androideabi-gcc is unable to create an executable file.
    C compiler test failed.

    If you think configure made a mistake, make sure you are using the latest
    version from Git.  If the latest version fails, report the problem to the
    ffmpeg-user@ffmpeg.org mailing list or IRC #ffmpeg on irc.freenode.net.
    Include the log file "config.log" produced by configure as this will help
    solve the problem.
    Makefile:2: config.mak: No such file or directory
    Makefile:59: /common.mak: No such file or directory
    Makefile:100: /libavutil/Makefile: No such file or directory
    Makefile:100: /library.mak: No such file or directory
    Makefile:102: /doc/Makefile: No such file or directory
    Makefile:185: /tests/Makefile: No such file or directory
    make: *** No rule to make target `/tests/Makefile'.  Stop.
    Makefile:2: config.mak: No such file or directory
    Makefile:59: /common.mak: No such file or directory
    Makefile:100: /libavutil/Makefile: No such file or directory
    Makefile:100: /library.mak: No such file or directory
    Makefile:102: /doc/Makefile: No such file or directory
    Makefile:185: /tests/Makefile: No such file or directory
    make: *** No rule to make target `/tests/Makefile'.  Stop.
    Makefile:2: config.mak: No such file or directory
    Makefile:59: /common.mak: No such file or directory
    Makefile:100: /libavutil/Makefile: No such file or directory
    Makefile:100: /library.mak: No such file or directory
    Makefile:102: /doc/Makefile: No such file or directory
    Makefile:185: /tests/Makefile: No such file or directory
    make: *** No rule to make target `/tests/Makefile'.  Stop.
    Hubs-Mac-mini:ffmpeg-2.6.1 hubmaci7$

    please provide a needed solution for me to solve this errors

  • Cannot play video in TextureView Android

    26 octobre 2014, par Billda

    I have a problem with playing video on some devices. I am using textureview with mediaplayer, every methods of SurfaceTextureView are called but when I just call mediaPlayer.start(), immediately the listener with completition of playing is called. In log is this error :

    E/MediaPlayer﹕ error (1, -2147483648)

    When I list log from all applications, I can see some errors and I dont know if it is somehow related http://pastebin.com/rRxxQgdJ

    This log is from CyanogenMod with Android 4.3.1 but on some other devices like Samsung Galaxy S3 mini this error is happening.

    On my Nexus 4 everything works fine. I’ve tried convert that video with mp4 codec for android H.264 and even with ffmpeg but the result is still the same. I am using TextureVideoView implementation from here :
    https://github.com/dmytrodanylyk/video-crop/blob/master/library/src/com/dd/crop/TextureVideoView.java

    Thanks for any advice

  • Can't maintain desired fps with ffmpeg live stream when overlay is added

    1er avril 2019, par jawsware

    I’m attempting to produce a 4K live stream for YouTube.

    I’m capturing 2160p30 frames from a BlackMagic Design DeckLink Mini Recorder. I’m passing those frames to ffmpeg in their raw 8-bit 4:2:2 format. I’m able to achieve 30 fps encoding ( 16kbits/s and q= in the high 20s to low 30s) with my current parameters which are :

    ffmpeg -threads:v 2 -threads:a 8 -filter_threads 2
    -f rawvideo -framerate 30 -pixel_format uyvy422 -video_size 3840x2160 -i \\.\pipe\videopipe
    -f s16le -ac 2 -ar 44100 -i \\.\pipe\audiopipe
    -r 30 -g 60 -c:v h264_nvenc -pix_fmt yuv420p -preset fast -profile main
    -b:v 16000K -maxrate 24000k -bufsize 6000k
    -f flv "rtmp://a.rtmp.youtube.com/live2/xxxx-xxxx-xxxx-xxxx"

    I’m dilemma is that once I introduce an overlay graphic, my encoding fps drops to 28 at best. Which leads me to believe I’m barley achieving the 30 fps without the overlay. I’m only adding these parameters to include the overlay :

    -i logo.png

    -filter_complex "overlay=100:100"

    I further diminish the encoding fps (20 fps max) when I introduce a dynamic overlay which I feed to ffmpeg through an additional pipe.

    My questions are 1.) is there a better set a parameters I could be using to encode the 4K stream ? 2.) is there a better way to include the overlay ?