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cmake installation of x265 for ffmpeg on Cygwin - executable location different from other codecs
12 mai 2020, par bballdave025TL ;DR (with expected vs. real)



For a Cygwin build of
ffmpeg
, I'm installingx265
, and it seems to me that the executable ends up in the wrong place. I'll show some basic directory structure, then I'll show thetree
outputs for expected and real, both before and after thecmake
installation. For directories where I think this is important, I'll show the outputs before and after thecmake
installation.


My question has two parts. I used the following
cmake
andmake
commands,


# pwd => $HOME/programs/ffmpeg/ffmpeg_sources/x265/build/linux
PATH="$HOME/programs/ffmpeg/bin:$PATH" \
 cmake -G "Unix Makefiles" \
 -DCMAKE_INSTALL_PREFIX="$HOME/programs/ffmpeg/ffmpeg_build" \
 -DENABLE_SHARED=OFF \
 -DCMAKE_EXE_LINKER_FLAGS="-static" 
 ../../source
PATH="$HOME/programs/ffmpeg/bin:$PATH" make -j $(nproc)
make install




The result is below, with my real vs. expected, and there is a more detailed, more explicit, and hopefully more clear file with the info at pastebin.com/86wHrtxR. Now, for my two-part question :



- 

-
How can I change my
cmake
command so that myx265.exe
file ends up in$HOME/programs/ffmpeg/bin
with the proper linking, rather than$HOME/programs/ffmpeg/ffmpeg_build/bin
? -
Would the build/linker/whatever figure things out for the
ffmpeg
build ?







I want to know the answer to question number 1 regardless of the answer to question number 2. I haven't used
cmake
with the-DVAR=var
flags before, and I'd like to take this opportunity to learn.


For the result :



Things surrounded by double curly brackets are
{{ expected }}
.


Things surrounded by double angle brackets are
<< real >>
, i.e. they exist after the installation is done.


If real matches expected, and the file/directory is new, I've surrounded it by double parentheses, i.e. double round brackets.
(( match ))



If something is not new (and thus has the same before and after) I haven't marked it.



me@MACHINE ~/programs/ffmpeg
 $ tree --charset=ascii bin
 bin
 |-- lame.exe
 |-- mp3rtp.exe
 |-- mp3x.exe
 `-- x264.exe
{{ `-- x265.exe }} ## Expected, not Exists

 me@MACHINE ~/programs/ffmpeg
 $ tree --charset=ascii \
 ffmpeg_build
 ffmpeg_build
<< |-- bin >> ## Not expected, Exists
<< | `-- x265.exe >> ## Not expected, Exists
 |-- include
 | |-- fdk-aac
 | | |-- aacdecoder_lib.h
 | | |-- aacenc_lib.h
 | | `-- ... <more files="files">
 | |-- lame
 | | `-- lame.h
 | |-- x264.h
 | `-- x264_config.h
(( | |-- x265.h )) ## Expected and Exists
(( | `-- x265_config.h )) ## Expected and Exists
 |-- lib
 | |-- libfdk-aac.a
 | |-- libfdk-aac.la
 | |-- libmp3lame.a
 | |-- libmp3lame.la
(( | |-- libx265.a )) ## Expected and Exists
 | `-- pkgconfig
 | |-- fdk-aac.pc
 | `-- x264.pc
(( | `-- x265.pc )) ## Expected and Exists
 `-- share
 |-- doc
 | ... <only lame="lame">
 `-- man
 ... <only lame="lame">
</only></only></more>



Other, possibly useful information about the build directory structure.



me@MACHINE ~/programs/ffmpeg
$ tree --charset=ascii -L 1 .
.
|-- bin
|-- ffmpeg_build
`-- ffmpeg_sources

3 directories, 0 files




For this next,
ffmpeg_sources
dir, I'm showing the after (which is both expected and real/exists) surrounded by double parentheses, i.e. double round brackets,(( <after> ))</after>
.


me@MACHINE ~/programs/ffmpeg
 $ tree --charset=ascii -L 1 ffmpeg_sources
 ffmpeg_sources
 |-- fdk-aac.zip
 |-- lame-svn
 |-- mstorsjo-fdk-aac-e7d8591
 |-- x264-snapshot-20191217-2245
 |-- x264-snapshot-20191217-2245.tar.bz2
 `-- x264-snapshot-20191218-README.txt
(( `-- x265 ))

 3 directories, 3 files
(( 4 directories, 3 files ))






NOW, FOR SOME MORE DETAIL





What I'm Doing



I am working on a Cygwin build (vs. a Windows/mingw build) of
ffmpeg
. I am following an older guide by koohiimaster (archived). That guide says,




[W]e are not cross-compiling for windows ; we are compiling for Cygwin.





This 2014 guide doesn't have all of the codecs I want - I want as complete a build as possible - so I've also been referring to this ffmpeg-for-Ubuntu guide (archived), which I hope is kept up-to-date. It's referred to by koohiimaster.



Also, as a way of checking that I'm getting all the codecs I want, I've been looking at this FFmpeg for Windows guide from SuperUser



I'll give the basics of my steps below. More details, as well as all the output is at pastebin.com/suL1nU6Z.



A look at directory structure for the build



me@MACHINE ~/programs/ffmpeg
$ cd $HOME/programs/ffmpeg

me@MACHINE ~/programs/ffmpeg
$ tree --charset=ascii -d -L 1
.
|-- bin
|-- ffmpeg_build
`-- ffmpeg_sources

3 directories




Getting the source. Note that I had to
apt-cyg install mercurial
, though (with my Cygwin setup GUI/EXE in my Cygwin root directory, i.e.C:\cygwin64\setup-x86_64.exe
), I could also have done/setup-x86_64.exe install -q -P mercurial
.


cd ffmpeg_sources
hg clone https://bitbucket.org/multicoreware/x265




Running the
cmake
andmake
commands


cd x265/build/linux
PATH="$HOME/programs/ffmpeg/bin:$PATH" \
 cmake -G "Unix Makefiles" \
 -DCMAKE_INSTALL_PREFIX="$HOME/programs/ffmpeg/ffmpeg_build" \
 -DENABLE_SHARED=OFF \
 -DCMAKE_EXE_LINKER_FLAGS="-static" \
 ../../source
PATH="$HOME/programs/ffmpeg/bin:$PATH" make -j $(nproc)
make install




It was the last part (actually the very last line) of the
make install
output that worried me. Here is the whole output - it's not very long.


make[1]: Entering directory '/home/me/programs/ffmpeg/ffmpeg_sources/x265/build/linux'
make[2]: Entering directory '/home/me/programs/ffmpeg/ffmpeg_sources/x265/build/linux'
make[2]: Leaving directory '/home/me/programs/ffmpeg/ffmpeg_sources/x265/build/linux'
[ 20%] Built target encoder
make[2]: Entering directory '/home/me/programs/ffmpeg/ffmpeg_sources/x265/build/linux'
make[2]: Leaving directory '/home/me/programs/ffmpeg/ffmpeg_sources/x265/build/linux'
[ 83%] Built target common
make[2]: Entering directory '/home/me/programs/ffmpeg/ffmpeg_sources/x265/build/linux'
make[2]: Leaving directory '/home/me/programs/ffmpeg/ffmpeg_sources/x265/build/linux'
[ 84%] Built target x265-static
make[2]: Entering directory '/home/me/programs/ffmpeg/ffmpeg_sources/x265/build/linux'
make[2]: Leaving directory '/home/me/programs/ffmpeg/ffmpeg_sources/x265/build/linux'
[100%] Built target cli
make[1]: Leaving directory '/home/me/programs/ffmpeg/ffmpeg_sources/x265/build/linux'
Install the project...
-- Install configuration: "Release"
-- Installing: /home/me/programs/ffmpeg/ffmpeg_build/lib/libx265.a
-- Installing: /home/me/programs/ffmpeg/ffmpeg_build/include/x265.h
-- Installing: /home/me/programs/ffmpeg/ffmpeg_build/include/x265_config.h
-- Installing: /home/me/programs/ffmpeg/ffmpeg_build/lib/pkgconfig/x265.pc
-- Installing: /home/me/programs/ffmpeg/ffmpeg_build/bin/x265.exe




As discussed in the TL ;DR section, I expected to see
x265.exe
at


home/me/programs/ffmpeg/bin/x265.exe



rather than the path given on the last line of output,



/home/me/programs/ffmpeg/ffmpeg_build/bin/x265.exe



This worries me especially because the first part of the
ffmpeg
install command that my instructions inform me to run is


PATH="$HOME/programs/ffmpeg/bin:$PATH" \
PKG_CONFIG_PATH="$HOME/programs/ffmpeg/ffmpeg_build/lib/pkgconfig" \
 ./configure \
 --prefix="$HOME/programs/ffmpeg/ffmpeg_build" \
 --extra-cflags="-I$HOME/programs/ffmpeg/ffmpeg_build/include" \
 --extra-ldflags="-L$HOME/programs/ffmpeg/ffmpeg_build/lib" \
 --bindir="$HOME/programs/ffmpeg/bin" \




... and on it goes ...



It would seem to me that the
.configure
script forffmpeg
won't find thex265
executable, since it's not in thebindir
.


I'll repeat my two-part question from before :



- 

- How can I change my
cmake
command so that myx265.exe
file ends up in$HOME/programs/ffmpeg/bin
with the proper linking, rather than$HOME/programs/ffmpeg/ffmpeg_build/bin
?





What I'm looking for here is something akin to the
--bindir
flag frommake
's./confiure
.


- 

- Would the build/linker/whatever figure things out for the
ffmpeg
build ?





I want to know the answer to question number 1 regardless of the answer to question number 2. I haven't used
cmake
with the-DVAR=var
flags before, and I'd like to take this opportunity to learn.




Where I've Looked & What I've Tried



I first started with the
man
page and the--help
forcmake
. That was scary. I was hoping that I'd find something useful around theCMAKE_INSTALL_PREFIX
stuff, but I wasn't sure what to make of it.


I tried
grep
ing throughcmake --help-full
(with 50 lines before and after whatever I was searching for), but got tripped up by the complexity. I've only used basiccmake
stuff, before, and I got more than a little lost.


Even with the
--help
, I don't know if I need to look at thehelp-manual
, thehelp-command
, thehelp-module
, thehelp-policy
, thehelp-variable
, or something else.


It seemed to me, in reading, that a "binary directory" is the top of the "build", whereas I thought it would be the dir named
bin
... I couldn't tell what things were meant to be used by the person creating the package rather than by me, who am trying to make/build the package from the command line.


I looked through what seemed to be a
cmake
wiki's Useful Variables page (archived), as well as at this thread at cmake.org (archived), which, along with this SO source and this and this and this and this SO sources, seemed to suggest using theCMAKE_RUNTIME_OUTPUT_DIRECTORY
variable (since theEXECUTABLE_OUTPUT-DIRECTORY
variable has been superseded by it). By the way, I couldn't tell which things should be used by the creator of the package vs. the consumer of the package - the consumer being me. I tried with


PATH="$HOME/programs/ffmpeg/bin:$PATH" \
 cmake -G "Unix Makefiles" \
 -DCMAKE_INSTALL_PREFIX="$HOME/programs/ffmpeg/ffmpeg_build" \
 -DCMAKE_RUNTIME_OUTPUT_DIRECTORY="$HOME/programs/ffmpeg/bin" \
 -DENABLE_SHARED=OFF \
 -DCMAKE_EXE_LINKER_FLAGS="-static" 
 ../../source
PATH="$HOME/




and have thought about fifty-or-so other -DVAR variables, but with any I have tried, I still get the same result. I still get the executable in what seems to be the wrong place.





System Details



$ date && date +'%s'
Tue, May 5, 2020 11:14:40 AM
1588698880
$ uname -a
CYGWIN_NT-10.0 MACHINE 3.1.4(0.340/5/3) 2020-02-19 08:49 x86_64 Cygwin
$ cmake --version
cmake version 3.14.5

CMake suite maintained and supported by Kitware (kitware.com/cmake).
$ bash --version | head -n 1
GNU bash, version 4.4.12(3)-release (x86_64-unknown-cygwin)
$ gcc --version | head -n 1
gcc (GCC) 9.3.0
$ g++ --version | head -n 1
g++ (GCC) 9.3.0
$ make --version | head -n 2
GNU Make 4.3
Built for x86_64-pc-cygwin



-
-
Python UnicodeEncodeError : 'charmap' codec can't encode
8 août 2015, par Tony RoczzI have been fiddling with python geopy and I tried the basic commands given in the documentation. But I am getting the UnicodeEncodeError when trying the
raw
command(to geolocate a query to an address and coordinates)print(location.raw)
Error
UnicodeEncodeError: 'charmap' codec can't encode character '\xa9' in position 83: character maps to <undefined></undefined>
Then I tried the other way around (To find the address corresponding to a set of coordinates)
print(location.address)
I am getting the same error
UnicodeEncodeError: 'charmap' codec can't encode character '\u0101' in position 10: character maps to <undefined></undefined>
I tried
print((location.address).encode("utf-8"))
, now am not getting any error but the output printed is like thisb'NH39, Mirz\xc4\x81pur
and when using
print((location.raw).encode("utf-8"))
I am getting errorAttributeError: 'dict' object has no attribute 'encode'
Can anyone tell me what is going on here and what I should do to get a proper output ?
Edit :(After being marked as duplicate)
Based on the solution given in this problem I am reporting on how it does not solve my problem
What I wanted to know is why do I get the UnicodeEncodeError when trying out the basic sample codings given in the documentation and it did answer for that.
If I want to use it an application how do I solve the error and I cannot have the application running on separate IDE or send the output to a external file since my application will function based on the output from geopy, I want the application to run in the terminal as my other applications do.
-
Python UnicodeEncodeError : 'charmap' codec can't encode when using GEOPY
9 août 2015, par Tony RoczzI have been fiddling with python geopy and I tried the basic commands given in the documentation. But I am getting the UnicodeEncodeError when trying the
raw
command(to geolocate a query to an address and coordinates)print(location.raw)
Error
UnicodeEncodeError: 'charmap' codec can't encode character '\xa9' in position 83: character maps to <undefined></undefined>
Then I tried the other way around (To find the address corresponding to a set of coordinates)
print(location.address)
I am getting the same error
UnicodeEncodeError: 'charmap' codec can't encode character '\u0101' in position 10: character maps to <undefined></undefined>
I tried
print((location.address).encode("utf-8"))
, now am not getting any error but the output printed is like thisb'NH39, Mirz\xc4\x81pur
and when using
print((location.raw).encode("utf-8"))
I am getting errorAttributeError: 'dict' object has no attribute 'encode'
Can anyone tell me what is going on here and what I should do to get a proper output ?
Edit :(After being marked as duplicate)
Based on the solution given in this problem I am reporting on how it does not solve my problem
What I wanted to know is why do I get the UnicodeEncodeError when trying out the basic sample codings given in the documentation and it did answer for that.
If I want to use it an application how do I solve the error and I cannot have the application running on separate IDE or send the output to a external file since my application will function based on the output from geopy, I want the application to run in the terminal as my other applications do.