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Médias (3)
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Valkaama DVD Cover Outside
4 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Image
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Valkaama DVD Label
4 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Image
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Valkaama DVD Cover Inside
4 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Image
Autres articles (17)
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Keeping control of your media in your hands
13 avril 2011, parThe vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...) -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Support de tous types de médias
10 avril 2011Contrairement à beaucoup de logiciels et autres plate-formes modernes de partage de documents, MediaSPIP a l’ambition de gérer un maximum de formats de documents différents qu’ils soient de type : images (png, gif, jpg, bmp et autres...) ; audio (MP3, Ogg, Wav et autres...) ; vidéo (Avi, MP4, Ogv, mpg, mov, wmv et autres...) ; contenu textuel, code ou autres (open office, microsoft office (tableur, présentation), web (html, css), LaTeX, Google Earth) (...)
Sur d’autres sites (3751)
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avcodec/wmadec : fix WMA gapless playback
5 octobre 2018, par bnnmavcodec/wmadec : fix WMA gapless playback
Fixes trac issue #7473.
Removes encoder delay (skip samples) and writes remaining frame samples after EOF to get correct sample count.
Output is now accurate vs players that use Microsoft's codecs (Windows Media Format Runtime).
Tested vs encode>decode WMAv2 with MS's codecs and most sample rate/bit rate/channel/mode combinations in ASF/XWMA.
WMAv1 appears to use the same delay, from FFmpeg samples.Signed-off-by : bnnm <bananaman255@gmail.com>
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Interfacing to an Xbox Optical Drive
1er octobre 2013, par Multimedia Mike — xboxThe next generation Xbox is going to hit the streets soon. But for some reason, I’m still interested in the previous generation’s unit (i.e., the original Xbox). Specifically, I’ve always wondered if it’s possible to use the original Xbox’s optical drive in order to read Xbox discs from Linux. I was never curious enough to actually buy an Xbox just to find out but I eventually came across a cast-off console on a recycle pile.
I have long known that the Xbox has what appears to be a more or less standard optical drive with a 40-pin IDE connector. The only difference is the power adapter which I surmise is probably the easiest way to turn a bit of standardized hardware into a bit of proprietary hardware. The IDE and power connectors look like this :
Thus, I wanted to try opening an Xbox and plugging the optical drive into a regular PC, albeit one that supports IDE cables, and allow the Xbox to supply power to the drive. Do you still have hardware laying around that has 40-pin IDE connectors ? I guess my Mac Mini PPC fits the bill, but I’ll be darned if I’m going to pry that thing open again. I have another IDE-capable machine buried in my closet, last called into service when I needed a computer with a native RS-232 port 3 years ago. The ordeal surrounding making this old computer useful right now can be another post entirely.
Here’s what the monstrosity looks like thanks to characteristically short IDE cable lengths :
Process :
- Turn on Xbox first
- Turn on PC
Doing these things in the opposite order won’t work since the kernel really wants to see the drive when booting up. Inspecting the
'dmesg'
log afterward reveals interesting items :<br />
hdd: PHILIPS XBOX DVD DRIVE, ATAPI CD/DVD-ROM drive<br />
hdd: host max PIO5 wanted PIO255(auto-tune) selected PIO4<br />
hdd: UDMA/33 mode selected<br />
[...]<br />
hdd: ATAPI DVD-ROM drive, 128kB Cache<br />Why is that interesting ? When is the last time to saw disk devices prefixed by ‘hd’ rather than ‘sd’ ? Blast from the past. Oh, and the optical drive’s vendor string clearly indicates that this is an Xbox drive saying ‘hi !’.
Time To Read
When I first studied an Xbox disc in a normal optical drive, I noticed that I was able to read 6992 2048-byte sectors — about 14 MB of data — as reported by the disc table of contents (TOC). This is just enough data to play a standard DVD video animation that kindly instructs the viewer to please use a proper Xbox. At this point, I estimated that there must be something special about Xbox optical drive firmware that knows how to read alternate information on these discs and access further sectors.I ran my TOC query tool with an Xbox Magazine demo disc in the optical drive and it reported substantially more than 6992 sectors, enough to account for more than 2 GB of data. That’s promising. I then tried running
'dd'
against the device and it was able to read… about 14 MB, an exact quantity of bytes that, when divided by 2048 bytes/sector, yields 6992 sectors.Future (Past ?) Work
Assuming Google is your primary window into the broader internet, the world is beginning to lose its memory of things pertaining to the original Xbox (Microsoft’s naming scheme certainly doesn’t help searches). What I’m saying is that it can be difficult to find information about this stuff now. However, I was able to learn that a host needs to perform a sort of cryptographic handshake with the drive at the SCSI level before it is allowed to access the forbidden areas of the disc. I think. I’m still investigating this and will hopefully post more soon. -
How To Play Hardware Accelerated Video on A Mac
28 mai 2013, par Multimedia Mike — GeneralI have a friend who was considering purchasing a Mac Mini recently. At the time of this writing, there are 3 desktop models (and 2 more “server” models).
The cheapest one is a Core i5 2.5 GHz. Then there are 2 Core i7 models : 2.3 GHz and 2.6 GHz. The difference between the latter 2 is US$100. The only appreciable technical difference is the extra 0.3 GHz and the choice came down to those 2.
He asked me which one would be able to play HD video at full frame rate. I found this query puzzling. But then, I have been “in the biz” for a bit too long. Whether or not a computer or device can play a video well depends on a lot of factors.
Hardware Support
First of all, looking at the raw speed of the general-purpose CPU inside of a computer as a gauge of video playback performance is generally misguided in this day and age. In general, we have a video standard (H.264, which I’ll focus on for this post) and many bits of hardware are able to accelerate decoding. So, the question is not whether the CPU can decode the data in real time, but can any other hardware in the device (likely the graphics hardware) handle it ? These machines have Intel HD 4000 graphics and, per my reading of the literature, they are capable of accelerating H.264 video decoding.Great, so the hardware supports accelerated decoding. So it’s a done deal, right ? Not quite…
Operating System Support
An application can’t do anything pertaining to hardware without permission from the operating system. So the next question is : Does Mac OS X allow an application to access accelerated video decoding hardware if it’s available ? This used to be a contentious matter (notably, Adobe Flash Player was unable to accelerate H.264 playback on Mac in the absence of such an API) but then Apple released an official API detailed in Technical Note TN2267.So, does this mean that video is magically accelerated ? Nope, we’re still not there yet…
Application Support
It’s great that all of these underlying pieces are in place, but if an individual application chooses to decode the video directly on the CPU, it’s all for naught. An application needs to query the facilities and direct data through the API if it wants to leverage the acceleration. Obviously, at this point it becomes a matter of “which application ?”My friend eventually opted to get the pricier of the desktop Mac Mini models and we ran some ad-hoc tests since I was curious how widespread the acceleration support is among Mac multimedia players. Here are some programs I wanted to test, playing 1080p H.264 :
- Apple QuickTime Player
- VLC
- YouTube with Flash Player (any browser)
- YouTube with Safari/HTML5
- YouTube with Chrome/HTML5
- YouTube with Firefox/HTML5
- Netflix
I didn’t take exhaustive notes but my impromptu tests revealed QuickTime Player was, far and away, the most performant player, occupying only around 5% of the CPU according to the Mac OS X System Profiler graph (which is likely largely spent on audio decoding).
VLC consistently required 20-30% CPU, so it’s probably leveraging some acceleration facilities. I think that Flash Player and the various HTML5 elements performed similarly (their multi-process architectures can make such a trivial profiling test difficult).
The outlier was Netflix running in Firefox via Microsoft’s Silverlight plugin. Of course, the inner workings of Netflix’s technology are opaque to outsiders and we don’t even know if it uses H.264. It may very well use Microsoft’s VC-1 which is not a capability provided by the Mac OS X acceleration API (it doesn’t look like the Intel HD 4000 chip can handle it either). I have never seen any data one way or another about how Netflix encodes video. However, I was able to see that Netflix required an enormous amount of CPU muscle on the Mac platform.
Conclusion
The foregoing is a slight simplification of the video playback pipeline. There are some other considerations, most notably how the video is displayed afterwards. To circle back around to the original question : Can the Mac Mini handle full HD video playback ? As my friend found, the meager Mac Mini can do an admirable job at playing full HD video without loading down the CPU.