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Sur d’autres sites (6475)

  • Discord BOT Music player : plays 3 songs at once

    15 août 2020, par LaCalienta

    I am developing my Discord bot that plays music, I am using DSahrpPlus as a wrapper and got the bot mostly working

    


    Commands get parsed corecly

    


    using System;
using System.Diagnostics;
using System.IO;
using System.Threading.Tasks;

using DSharpPlus;
using DSharpPlus.CommandsNext;
using DSharpPlus.CommandsNext.Attributes;
using DSharpPlus.Entities;
using DSharpPlus.VoiceNext;

using WolfBot.Attributes;
using WolfBot.Commands.Music;

namespace WolfBot.Commands
{
    class MusicCommands : BaseCommandModule
    {
        int SongID = 1;
        MusicPlayer player;
        [Command("join")]
        [RequirePermissionsCustom(Permissions.UseVoice)]
        public async Task Join(CommandContext ctx)
        {
            //Initialize music player
            player = new MusicPlayer(ctx);

            var vnext = ctx.Client.GetVoiceNext();

            var vnc = vnext.GetConnection(ctx.Guild);
            if (vnc != null)
            {
                await ctx.RespondAsync("Already connected in this guild.");
                throw new InvalidOperationException("Already connected in this guild.");
            }

            var chn = ctx.Member?.VoiceState?.Channel;
            if (chn == null)
            {
                await ctx.RespondAsync("You need to be in a voice channel.");
                throw new InvalidOperationException("You need to be in a voice channel.");
            }

            vnc = await vnext.ConnectAsync(chn);
            await ctx.RespondAsync(DiscordEmoji.FromName(ctx.Client, ":ok_hand:")); //-
  • When I try to play my Music Discord Bot it doesn't play music

    1er juin 2020, par EthanDevelops

    When I try to play my Music Discord Bot it doesn't play music. It uses ytdl-core and ffmpeg
My code is :

    



    const Discord = require('discord.js');
const bot = new Discord.Client

const ytdl = require("ytdl-core")


const token = 'API TOKEN'

const PREFIX = '?';

var version = '1.2';

var servers = {};

bot.on('ready', () =>{
    console.log('This bot is online!' + version);
})

bot.on('message', message => {

    let args = message.content.substring(PREFIX.length).split(" ");

    switch(args[0]){
        case 'play':

            function play(connection, message){
                var server = servers[message.guild.id];

                server.dispatcher = connection.play(ytdl(server.queue[0], {filter: "audioonly"}))

                server.queue.shift();

                server.dispatcher.on("end", function(){
                    if(server.queue[0]){
                        play(connection, message);
                    }else {
                        connection.disconnect();
                    }
                });



            }



            if(!args[1]){
                message.channel.send("You need to provide a link!")
                return;
            }

            if(!message.member.voice.channel){
               message.channel.send("You must be in a Voice Channel to play the bot!")
               return;
            }

            if(!servers[message.guild.id]) servers[message.guild.id] = {
                queue: []
            }

            var server = servers[message.guild.id];

            server.queue.push(args[1]);

            if(!message.guild.voice) message.member.voice.channel.join().then(function(connection){
                play(connection, message);
            })

        break;
    }



    });


    bot.login(token);


    



    Whenever I try to play a song this error happens :

    



    


    (node:5180) UnhandledPromiseRejectionWarning : Error : FFmpeg/avconv not
 found !
 at Function.getInfo (C :\Users\picar\Desktop\DiscordMusicBot\node_modules\prism-media\src\core\FFmpeg.js:130:11)
 at Function.create (C :\Users\picar\Desktop\DiscordMusicBot\node_modules\prism-media\src\core\FFmpeg.js:143:38)
 at new FFmpeg (C :\Users\picar\Desktop\DiscordMusicBot\node_modules\prism-media\src\core\FFmpeg.js:44:27)
 at AudioPlayer.playUnknown (C :\Users\picar\Desktop\DiscordMusicBot\node_modules\discord.js\src\client\voice\player\BasePlayer.js:47:20)
 at VoiceConnection.play (C :\Users\picar\Desktop\DiscordMusicBot\node_modules\discord.js\src\client\voice\util\PlayInterface.js:71:28)
 at play (C :\Users\picar\Desktop\DiscordMusicBot\index.js:29:48)
 at C :\Users\picar\Desktop\DiscordMusicBot\index.js:66:17
 at processTicksAndRejections (internal/process/task_queues.js:97:5)
 (node:5180) UnhandledPromiseRejectionWarning : Unhandled promise rejection. This error originated either by throwing inside of an async
 function without a catch block, or by rejecting a promise which was
 not handled with .catch(). To terminate the node process on unhandled
 promise rejection, use the CLI flag --unhandled-rejections=strict
 (see https://nodejs.org/api/cli.html#cli_unhandled_rejections_mode).
 (rejection id : 1)
 (node:5180) [DEP0018] DeprecationWarning : Unhandled promise rejections are deprecated. In the future, promise rejections that are
 not handled will terminate the Node.js process with a non-zero exit
 code

    


    



    I'm getting very frustrated as the tutorial I'm watching is using a different version of everything !!! Please help.

    


  • How to make a basic youtube music bot work with searching titles instead of the URL

    21 janvier 2021, par Brandon

    Hello so i've followed this tutorial and added this code to my current bot to make it have a music bot function. Im wondering how to make the following code work with the youtube search function, for example right now I have to do !play URL but I would also like to be able to do !play name of song then the bot will search and play the most matched song.

    



    I am new to javascript but I know I shouldn't be looking for handouts, but some help would be appreciated.

    



    const Discord = require("discord.js");
const { prefix, token } = require("./config.json");
const ytdl = require("ytdl-core");

const client = new Discord.Client();

const queue = new Map();

client.once("ready", () => {
  console.log("Ready!");
});

client.once("reconnecting", () => {
  console.log("Reconnecting!");
});

client.once("disconnect", () => {
  console.log("Disconnect!");
});

client.on("message", async message => {
  if (message.author.bot) return;
  if (!message.content.startsWith(prefix)) return;

  const serverQueue = queue.get(message.guild.id);

  if (message.content.startsWith(`${prefix}play`)) {
    execute(message, serverQueue);
    return;
  } else if (message.content.startsWith(`${prefix}skip`)) {
    skip(message, serverQueue);
    return;
  } else if (message.content.startsWith(`${prefix}stop`)) {
    stop(message, serverQueue);
    return;
  } else {
    message.channel.send("You need to enter a valid command!");
  }
});

async function execute(message, serverQueue) {
  const args = message.content.split(" ");

  const voiceChannel = message.member.voice.channel;
  if (!voiceChannel)
    return message.channel.send(
      "You need to be in a voice channel to play music!"
    );
  const permissions = voiceChannel.permissionsFor(message.client.user);
  if (!permissions.has("CONNECT") || !permissions.has("SPEAK")) {
    return message.channel.send(
      "I need the permissions to join and speak in your voice channel!"
    );
  }

  const songInfo = await ytdl.getInfo(args[1]);
  const song = {
    title: songInfo.title,
    url: songInfo.video_url
  };

  if (!serverQueue) {
    const queueContruct = {
      textChannel: message.channel,
      voiceChannel: voiceChannel,
      connection: null,
      songs: [],
      volume: 5,
      playing: true
    };

    queue.set(message.guild.id, queueContruct);

    queueContruct.songs.push(song);

    try {
      var connection = await voiceChannel.join();
      queueContruct.connection = connection;
      play(message.guild, queueContruct.songs[0]);
    } catch (err) {
      console.log(err);
      queue.delete(message.guild.id);
      return message.channel.send(err);
    }
  } else {
    serverQueue.songs.push(song);
    return message.channel.send(`${song.title} has been added to the queue!`);
  }
}

function skip(message, serverQueue) {
  if (!message.member.voice.channel)
    return message.channel.send(
      "You have to be in a voice channel to stop the music!"
    );
  if (!serverQueue)
    return message.channel.send("There is no song that I could skip!");
  serverQueue.connection.dispatcher.end();
}

function stop(message, serverQueue) {
  if (!message.member.voice.channel)
    return message.channel.send(
      "You have to be in a voice channel to stop the music!"
    );
  serverQueue.songs = [];
  serverQueue.connection.dispatcher.end();
}

function play(guild, song) {
  const serverQueue = queue.get(guild.id);
  if (!song) {
    serverQueue.voiceChannel.leave();
    queue.delete(guild.id);
    return;
  }

  const dispatcher = serverQueue.connection
    .play(ytdl(song.url))
    .on("finish", () => {
      serverQueue.songs.shift();
      play(guild, serverQueue.songs[0]);
    })
    .on("error", error => console.error(error));
  dispatcher.setVolumeLogarithmic(serverQueue.volume / 5);
  serverQueue.textChannel.send(`Start playing: **${song.title}**`);
}

client.login(token);