
Recherche avancée
Autres articles (6)
-
Organiser par catégorie
17 mai 2013, parDans MédiaSPIP, une rubrique a 2 noms : catégorie et rubrique.
Les différents documents stockés dans MédiaSPIP peuvent être rangés dans différentes catégories. On peut créer une catégorie en cliquant sur "publier une catégorie" dans le menu publier en haut à droite ( après authentification ). Une catégorie peut être rangée dans une autre catégorie aussi ce qui fait qu’on peut construire une arborescence de catégories.
Lors de la publication prochaine d’un document, la nouvelle catégorie créée sera proposée (...) -
Les thèmes de MediaSpip
4 juin 20133 thèmes sont proposés à l’origine par MédiaSPIP. L’utilisateur MédiaSPIP peut rajouter des thèmes selon ses besoins.
Thèmes MediaSPIP
3 thèmes ont été développés au départ pour MediaSPIP : * SPIPeo : thème par défaut de MédiaSPIP. Il met en avant la présentation du site et les documents média les plus récents ( le type de tri peut être modifié - titre, popularité, date) . * Arscenic : il s’agit du thème utilisé sur le site officiel du projet, constitué notamment d’un bandeau rouge en début de page. La structure (...) -
Selection of projects using MediaSPIP
2 mai 2011, parThe examples below are representative elements of MediaSPIP specific uses for specific projects.
MediaSPIP farm @ Infini
The non profit organizationInfini develops hospitality activities, internet access point, training, realizing innovative projects in the field of information and communication technologies and Communication, and hosting of websites. It plays a unique and prominent role in the Brest (France) area, at the national level, among the half-dozen such association. Its members (...)
Sur d’autres sites (3203)
-
x86/tx_float : remove vgatherdpd usage
20 mai 2022, par Lynnex86/tx_float : remove vgatherdpd usage
Its performance loss ranges from either being just as fast as individual loads
(Skylake), a few percent slower (Alderlake), 8% slower (Zen 3), to completely
disasterous (older/other CPUs).Sadly, gathers never panned out fast on x86, even with the benefit of time and
implementation experience.This also saves a register, as there's no need to fill out an additional
register mask.Zen 3 (16384-point transform) :
Before : 1561050 decicycles in av_tx (fft), 131072 runs, 0 skips
After : 1449621 decicycles in av_tx (fft), 131072 runs, 0 skipsAlderlake :
2% slower on big transforms (65536), to 1% (131072), to a few percent for smaller
sizes. -
Android Java (ffmpeg-kit). Assistance(opinion) with combining 4 ffmpeg commands together
26 novembre 2022, par D-MANI have the following 4 ffmpeg commands. 1. adds a png frame(border) over the entire length of the video. 2. creates a boomerang effect. 3. adds an outro jpeg to the last 2 seconds of the video. 4. Adds an intro jpeg to the first 2 seconds of the video.(these commands work individually)


My aim is to combine all of these individual commands into one command to create a complete edited video. The final video needs all these elements in one final edited video.


Your assistance is greatly appreciated.


/**
 *

 * (Middle overlay filter) String exe = "-i " + input_video_uri + " -framerate 60 -i " + frame + " -filter_complex [0]pad="+mVideoWidth+":"+mVideoHeight+":576:0[vid];[vid][1]overlay -c:a copy -vcodec mpeg4 -crf 0 -preset ultrafast -qscale 0 " + file2.getAbsolutePath();

 * (Boomerang effect) String exe = "-y -i " + input_video_uri + " -filter_complex [0]reverse[r];[0][r][0]concat=n=3,setpts=0.5*PTS " + file2.getAbsolutePath();

 * (Put image at end of video) String exe = "-i "+ input_video_uri +" -i "+ frame +" -filter_complex \"[0:v][1:v] overlay=0:0:enable='between(t,"+ (msec - 2 ) + ","+ msec+")'\" -pix_fmt yuv420p -c:a copy " + file2.getAbsolutePath();

 * (Put image at start of video) String exe = "-i "+ input_video_uri +" -i "+ frame +" -filter_complex \"[0:v][1:v] overlay=0:0:enable='between(t,0,2)'\" -pix_fmt yuv420p -c:a copy " + file2.getAbsolutePath();

 * */



Being new to ffmpeg, I am limited in knowledge. However, I have tried '&&' which produced an unrecognized error from the ffmpeg library.


-
Normalizing audio in ffmpeg - how ?
11 novembre 2020, par Betty CrokkerI'm creating one of those "Brady Bunch" videos for a choir using a C# application I'm writing that uses ffmpeg for all the heavy lifting, and for the most part it's working great but I'm having trouble getting the audio levels just right.


What I'm doing right now, is first "normalizing" the audio from the individual singers like this :


- 

- Extract audio into a WAV file using ffmpeg
- Load the WAV file into my application using NAudio
- Find the maximum 16-bit value
- When I create the merged video, specify a volume for this stream that boosts the maximum value to 32767










So, for example, if I have 3 streams : stream A's maximum audio is 32767 already, stream B's maximum audio is 32000, and stream C's maximum audio is 16000, then when I merge these videos I will specify


[0:a]volume=1.0,aresample=async=1:first_pts=0[aud0]
[1:a]volume=1.02,aresample=async=1:first_pts=0[aud1]
[2:a]volume=2.05,aresample=async=1:first_pts=0[aud2]
[aud0][aud1][aud2]amix=inputs=3[a]



(I have an additional "volume tweak" that lets me adjust the volume level of individual singers as necessary, but we can ignore that for this question)


I am reading the ffmpeg wiki on Audio Volume Manipulation, and I will implement that next, but I don't know what to do with the output it generates. It looks like I'm going to get mean and max volume levels in dB and while I understand decibels in a "yeah, I learned about those in college 30 years ago" kind of way, I don't know how to use those values to normalize the audio of my input videos.


The problem is, in the ffmpeg output video, the audio level is quite low. If I do the same process of extracting the audio and looking at the WAV file in the merged video that ffmpeg generated, the maximum value is only 4904.


How do I implement an algorithm that automatically sets the output volume to a "reasonable" level ? I realize I can simply add a manual volume filter and have the human set the level, but that's going to be a lot of back & forth of generating the merged video, listening to it, adjusting the level, merging again, etc. I want a way where my application figures out an appropriate output volume (possibly with human adjustment allowed).


EDIT


Asking ffmpeg to determine the mean and max volume of each clip does provide mean and max volume in dB, and I can then use those values to scale each input clip :


[0:a]volume=3.40dB,aresample=async=1:first_pts=0[aud0]
[1:a]volume=3.90dB,aresample=async=1:first_pts=0[aud1]
[2:a]volume=4.40dB,aresample=async=1:first_pts=0[aud2]
[3:a]volume=-0.00dB,aresample=async=1:first_pts=0[aud3]



But my final video is still strangely quiet. For now, I've added a manually-entered volume factor that gets applied at the very end :


[aud0][aud1][aud2]amix=inputs=3[a]
[a]volume=volume=3.00[b]



So my question is, in effect, how do I determine algorithmically what this final volume factor needs to be ?


MORE EDIT


There's something deeper going on here, I just set the volume filter to 100 and the output is only slightly louder. Here are my filters, and the relevant portions of the command line :


color=size=1920x1080:c=0x0000FF [base];
[0:v] scale=576x324 [clip0];
[0:a]volume=1.48,aresample=async=1:first_pts=0[aud0];
[1:v] crop=808:1022:202:276,scale=384x486 [clip1];
[1:a]volume=1.57,aresample=async=1:first_pts=0[aud1];
[2:v] crop=1160:1010:428:70,scale=558x486 [clip2];
[2:a]volume=1.66,aresample=async=1:first_pts=0[aud2];
[3:v] crop=1326:1080:180:0,scale=576x469 [clip3];
[3:a]volume=1.70,aresample=async=1:first_pts=0[aud3];
[4:a]volume=0.20,aresample=async=1:first_pts=0[aud4];
[5:a]volume=0.73,aresample=async=1:first_pts=0[aud5];
[6:v] crop=1326:1080:276:0,scale=576x469 [clip4];
[6:a]volume=1.51,aresample=async=1:first_pts=0[aud6];
[base][clip0] overlay=shortest=1:x=32:y=158 [tmp0];
[tmp0][clip1] overlay=shortest=1:x=768:y=27 [tmp1];
[tmp1][clip2] overlay=shortest=1:x=1321:y=27 [tmp2];
[tmp2][clip3] overlay=shortest=1:x=32:y=625 [tmp3];
[tmp3][clip4] overlay=shortest=1:x=672:y=625 [tmp4];
[aud0][aud1][aud2][aud3][aud4][aud5][aud6]amix=inputs=7[a];
[a]adelay=delays=200:all=1[b];
[b]volume=volume=100.00[c];
[c]asplit[a1][a2];

ffmpeg -y ....
 -map "[tmp4]" -map "[a1]" -c:v libx264 "D:\voutput.mp4" 
 -map "[a2]" "D:\aoutput.mp3""



When I do this, the audio I want is louder (loud enough to clip and get distorted), but definitely not 100x louder.