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Chuck D with Fine Arts Militia - No Meaning No
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Paul Westerberg - Looking Up in Heaven
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Le Tigre - Fake French
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Thievery Corporation - DC 3000
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Dan the Automator - Relaxation Spa Treatment
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Gilberto Gil - Oslodum
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
Autres articles (36)
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Soumettre améliorations et plugins supplémentaires
10 avril 2011Si vous avez développé une nouvelle extension permettant d’ajouter une ou plusieurs fonctionnalités utiles à MediaSPIP, faites le nous savoir et son intégration dans la distribution officielle sera envisagée.
Vous pouvez utiliser la liste de discussion de développement afin de le faire savoir ou demander de l’aide quant à la réalisation de ce plugin. MediaSPIP étant basé sur SPIP, il est également possible d’utiliser le liste de discussion SPIP-zone de SPIP pour (...) -
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Sur d’autres sites (6771)
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First input link main timebase (1/15360) do not match the corresponding second input link xfade timebase (1/90000)
14 novembre 2023, par Rinocoders


I am new to ffmpeg and i am facing this error for more then 2 days.
This ffmpeg command :

!ffmpeg -i "{fromPath}" -i "{toPath}" -filter_complex "xfade=transition={chosenTransition}:duration={transitionDuration}:offset=-1.5" -c:v libx264 -crf 18 -preset veryfast "{outPath}"

I run that previous command 3 times in row where output of the previous command is input that is getting produced as 15360 timebase video i guess.

is giving me this error : "First input link main timebase (1/15360) do not match the corresponding second input link xfade timebase (1/90000)"


So when i merge two of my videos the output is video with (1/15360) timebase. Original videos has (1/90000) timebase.


Pls help what i wana archive is basicly multiple videos inside a folder called "clips" merge together using a random transition from xfade/ffmpeg.


On colab i tried all this ways :


!rm -rf chunks
!mkdir chunks
time.sleep(1)
folderPath = '/content/clips'
videoOutput = '/content/test.mp4'
transitionDuration = 6

videoFiles = [f"{folderPath}/{f}" for f in os.listdir(folderPath) if f.endswith('.mp4')]
random.shuffle(videoFiles)
fromPath = videoFiles[0]
toPath = ''
outPath = ''
transitions = ['fade', 'wipeup', 'slidedown', 'circleclose', 'radial' , 'hrslice', 'hblur', 'smoothleft', 'smoothright']

for videoIndex, videoName in enumerate(videoFiles):
 if videoIndex == 0:
 continue
 toPath = videoName
 chosenTransition = random.choice(transitions)
 print('chosenTransition', chosenTransition)
 clipDuration = int((imageio.get_reader(fromPath)).get_meta_data()['duration']) - transitionDuration
 # !echo -i /content/clips/clip0.mp4 -i /content/clips/clip1.mp4 -filter_complex xfade=transition={chosenTransition}:duration=3:offset={clipDuration} dissolveVideo.mp4

 if videoIndex == len(videoFiles) - 1:
 outPath = videoOutput
 else:
 outPath = f'/content/chunks/chunk{videoIndex}.mp4'
 time.sleep(2)
 
 # !echo -i "{fromPath}" -i "{toPath}" -filter_complex "[0:v]xfade=transition={chosenTransition}:duration=3:offset={clipDuration},settb=1/19000[v0];[0:a][1:a]acrossfade=d=3[aout]" -map "[v0]" -map "[aout]" -c:v libx264 -crf 18 -preset ultrafast "{outPath}"
 !ffmpeg -i "{fromPath}" -i "{toPath}" -filter_complex "xfade=transition={chosenTransition}:duration={transitionDuration}:offset=-1.5,settb=1/15360" -c:v libx264 -crf 18 -preset veryfast "{outPath}"
 # !ffmpeg -i "{fromPath}" -i "{toPath}" -filter_complex "[0:v]settb=1/15360,setpts=PTS-STARTPTS[v0];[1:v]settb=1/15360,setpts=PTS-STARTPTS[v1];[v0][v1]xfade=transition={chosenTransition}:duration={transitionDuration}:offset=-1.5[vout]" -map "[vout]" -c:v libx264 -crf 18 -preset ultrafast "{outPath}"
 # !ffmpeg -i "{fromPath}" -i "{toPath}" -filter_complex "[0]settb=AVTB [0v]; [1]settb=AVTB [1v]; [0v] [1v]xfade=transition={chosenTransition}:duration={transitionDuration}:offset=1" -c:v libx264 -crf 18 -preset ultrafast "{outPath}"
 # !ffmpeg -i "{fromPath}" -i "{toPath}" -filter_complex "[0:v]xfade=transition={chosenTransition}:duration=3:offset={clipDuration},settb=1/15360[v0];[0:a][1:a]acrossfade=d=3[aout]" -map "[v0]" -map "[aout]" -c:v libx264 -crf 18 -preset ultrafast "{outPath}"
 # !ffmpeg -y -progress .progressinfo.dat -i "{fromPath}" -i "{toPath}" -filter_complex "[0:v]settb=AVTB,setpts=PTS-STARTPTS[v0];[1:v]settb=AVTB,setpts=PTS-STARTPTS[v1];[v0][v1]xfade=transition={chosenTransition}:duration={transitionDuration}:offset={clipDuration}[vout];[0:a]asettb=AVTB,asetpts=PTS-STARTPTS[a0];[1:a]asettb=AVTB,asetpts=PTS-STARTPTS[a1];[a0][a1]acrossfade=d=3[aout]" -map "[vout]" -map "[aout]" -c:v libx264 -crf 18 -preset ultrafast "{outPath}"




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ffmpeg - Making a Clean WAV file
24 septembre 2016, par EdwardI’m looking to batch convert a number of files to audio files using
ffmpeg
for a game calledStar Wars: Jedi Knight: Dark Forces II
. The problem I’m having is thatffmpeg
seems to be doing something that does so thatJedi Knight
can’t play the sound file.Jedi Knight
accepts plain oldPCM
WAV
files of various ranges, from 5khz to 96khz, 8 and 16 bit, mono and stereo. This sounds plain and simple. Except for that if one were to create aWAV
file usingMS Sound Recorder
,Jedi Knight
could not play it. Speculation was that it added something extra to header or something. But it can play aWAV
file created byAudacity
,GoldWave
orModPlug Tracker
to name a few.So why not
ffmpeg
? Am I using the wrong codec or params ? I took an original sound file from the game and performed the following :ffmpeg -i "orig_thrmlpu2.wav" -f wav -acodec pcm_s16le -ar 22050 -ac 1 "ffmpeg_thrmlpu2.wav"
The
ffmpeg
version does not play in the game.ffprobe
shows that theffmpeg
version has someMetadata
which theoriginal
doesn’t have. What params should I use to try and get the sameWAV
format as the original ? Mind you,-ar
,-ac
andbits
aren’t the important parts.Here are the files for you to examine : http://www.edwardleuf.org/Games/JK/thrmlpu2.zip
-
ffmpeg - Making a Clean WAV file
10 janvier 2021, par EdwardI'm looking to batch convert a number of files to audio files using
ffmpeg
for a game calledStar Wars: Jedi Knight: Dark Forces II
. The problem I'm having is thatffmpeg
seems to be doing something that does so thatJedi Knight
can't play the sound file.


Jedi Knight
accepts plain oldPCM
WAV
files of various ranges, from 5khz to 96khz, 8 and 16 bit, mono and stereo. This sounds plain and simple. Except for that if one were to create aWAV
file usingMS Sound Recorder
,Jedi Knight
could not play it. Speculation was that it added something extra to header or something. But it can play aWAV
file created byAudacity
,GoldWave
orModPlug Tracker
to name a few.


So why not
ffmpeg
? Am I using the wrong codec or params ? I took an original sound file from the game and performed the following :


ffmpeg -i "orig_thrmlpu2.wav" -f wav -acodec pcm_s16le -ar 22050 -ac 1 "ffmpeg_thrmlpu2.wav"




The
ffmpeg
version does not play in the game.ffprobe
shows that theffmpeg
version has someMetadata
which theoriginal
doesn't have. What params should I use to try and get the sameWAV
format as the original ? Mind you,-ar
,-ac
andbits
aren't the important parts.


Here are the files for you to examine : http://www.edwardleuf.org/Games/JK/thrmlpu2.zip