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  • Submit bugs and patches

    13 avril 2011

    Unfortunately a software is never perfect.
    If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
    If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
    You may also (...)

  • List of compatible distributions

    26 avril 2011, par

    The table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
    If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...)

  • Selection of projects using MediaSPIP

    2 mai 2011, par

    The examples below are representative elements of MediaSPIP specific uses for specific projects.
    MediaSPIP farm @ Infini
    The non profit organizationInfini develops hospitality activities, internet access point, training, realizing innovative projects in the field of information and communication technologies and Communication, and hosting of websites. It plays a unique and prominent role in the Brest (France) area, at the national level, among the half-dozen such association. Its members (...)

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  • How to apply effects to RGB frame decoded using ffmpeg ?

    23 juillet 2014, par user3665376

    I wanted to apply changes in contrast,brightness,saturation values of a video while rendering on android.I am using ffmpeg for decoding my mpeg4 video.

    I have two options for applying the effects ,

    1) Apply the changes on raw YUV frames .

    2) Apply the changes to RGB frames which are created from raw YUV frames .

    Which of the above is the best approach ?

    I started with option 2 and found a utility function at libwscale/util.c which has the below signature.

    int sws_setColorspaceDetails(struct SwsContext *c, const int inv_table[4],
                            int srcRange, const int table[4], int dstRange,
                            int brightness, int contrast, int saturation);

    but the parameter specification of the above function was difficult to understand. Can anybody do a little elaboration on the parameters use in this function ?

  • Revision 337e8015c9 : Move vp9_thread.* to common. Prepare for frame parallel decoding, the reference

    7 juillet 2014, par hkuang

    Changed Paths :
     Modify /test/vp9_thread_test.cc


     Add /vp9/common/vp9_thread.c
    (from /vp9/decoder/vp9_thread.c
    :14a12be8fd5f9ee40b87afe39401c9abb3c04006)
     Add /vp9/common/vp9_thread.h
    (from /vp9/decoder/vp9_thread.h
    :14a12be8fd5f9ee40b87afe39401c9abb3c04006)
     Modify /vp9/decoder/vp9_decodeframe.c


     Modify /vp9/decoder/vp9_decoder.h


     Modify /vp9/decoder/vp9_dthread.h


     Delete /vp9/decoder/vp9_thread.c


     Delete /vp9/decoder/vp9_thread.h


     Modify /vp9/vp9_common.mk


     Modify /vp9/vp9dx.mk



    Move vp9_thread.* to common.

    Prepare for frame parallel decoding, the reference count buffers
    need to be protected by mutex. Move vp9_thread.* to common
    folder so that those buffers could use cross-platform mutex
    from vp9_thread.*.

    Change-Id : I541277cf15eefed6641555944f67f4a0bcdc8154

  • x86/swr : add ff_resample_{common, linear}_float_fma

    30 juin 2014, par James Almer
    x86/swr : add ff_resample_common, linear_float_fma
    

    Signed-off-by : James Almer <jamrial@gmail.com>
    Signed-off-by : Michael Niedermayer <michaelni@gmx.at>

    • [DH] libswresample/x86/resample.asm
    • [DH] libswresample/x86/resample_x86_dsp.c