
Recherche avancée
Médias (91)
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Richard Stallman et le logiciel libre
19 octobre 2011, par
Mis à jour : Mai 2013
Langue : français
Type : Texte
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Stereo master soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Audio
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Elephants Dream - Cover of the soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Image
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#7 Ambience
16 octobre 2011, par
Mis à jour : Juin 2015
Langue : English
Type : Audio
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#6 Teaser Music
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#5 End Title
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
Autres articles (19)
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Support de tous types de médias
10 avril 2011Contrairement à beaucoup de logiciels et autres plate-formes modernes de partage de documents, MediaSPIP a l’ambition de gérer un maximum de formats de documents différents qu’ils soient de type : images (png, gif, jpg, bmp et autres...) ; audio (MP3, Ogg, Wav et autres...) ; vidéo (Avi, MP4, Ogv, mpg, mov, wmv et autres...) ; contenu textuel, code ou autres (open office, microsoft office (tableur, présentation), web (html, css), LaTeX, Google Earth) (...)
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Supporting all media types
13 avril 2011, parUnlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)
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Les formats acceptés
28 janvier 2010, parLes commandes suivantes permettent d’avoir des informations sur les formats et codecs gérés par l’installation local de ffmpeg :
ffmpeg -codecs ffmpeg -formats
Les format videos acceptés en entrée
Cette liste est non exhaustive, elle met en exergue les principaux formats utilisés : h264 : H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 m4v : raw MPEG-4 video format flv : Flash Video (FLV) / Sorenson Spark / Sorenson H.263 Theora wmv :
Les formats vidéos de sortie possibles
Dans un premier temps on (...)
Sur d’autres sites (4705)
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How to overwrite file with ffmpeg when opened with pygame.mixer.music
11 février 2015, par LewistrickI have this interesting situation in which I want to convert a lot of audio fragments using
ffmpeg
viasubprocess.check_call()
and then play them usingpygame.mixer.music.play()
.
But because there would be a lot of small files when converting all of them, I want to overwrite the file every time, calling ittmp.wav
.Converting goes as follows :
outfilename = "tmp.wav"
proc_args = ["ffmpeg"]
proc_args += ["-ss", str(begin / 1000)]
proc_args += ["-i", os.path.join(audiodir, infilename)]
proc_args += ["-to", str(duration / 1000)]
proc_args += ["-ar", str(AUDIORATE)] # sample frequency (audio rate)
proc_args += ["-y"]
proc_args += [outfilename]
DEVNULL = open(os.devnull, 'wb')
try:
subprocess.check_call(proc_args, stdout = DEVNULL, stderr = DEVNULL)
# print "Converting audio succeeded."
except subprocess.CalledProcessError as e:
print "Converting audio failed."
return 0.Playing goes as follows :
pygame.mixer.music.load(outfilename)
pygame.mixer.music.play()Now, a problem arises. The first file is converted and played correctly. But when skipping to the next file,
tmp.wav
can’t be overwritten. I think this is due to the fact that the file is still opened in the music module, but that doesn’t say how to close the file. I already triedpygame.mixer.music.stop()
,pygame.mixer.quit()
andpygame.mixer.stop()
before converting the new file, but none of them works.How do I solve this problem ?
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discord.py and ffmpeg : Play a sound effect while playing music
26 juin 2022, par JPhusionI would like to play a sound effect while playing music in a vc using discord.py and ffmpeg. I know you cannot play more than one audio source at a time, so instead I am trying to pause the music, play the sound effect and continue the music.


This is what I've come up with so far, but because I am playing the sound effect, the resume() method no longer works after the pause().


@commands.command()
 async def sfx(self, ctx):
 try:
 voice = await ctx.author.voice.channel.connect()
 except:
 voice = ctx.guild.voice_client
 try:
 voice.pause()
 # voice.play(discord.FFmpegPCMAudio('./media/sfx/notification.mp3'))
 except:
 voice.pause()
 # voice.play(discord.FFmpegPCMAudio(executable=r"C:\Users\josh\Programming\Discord\ffmpeg\bin\ffmpeg.exe", source='./media/sfx/notification.mp3'))
 guild = self.client.get_guild(752756902525403156)
 member = guild.get_member(876292773639233596)
 print(member.activities[0].name)
 await asyncio.sleep(1)
 voice.resume()
 if member.activities[0].name == "Not playing music":
 await voice.disconnect()



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Adding background music that fades out with ffmpeg
15 septembre 2019, par malbolgeI have a piece of video that is 30fps and simply want to add overlay faint background music starting at 10 seconds. Then I want it to fade out during the last 15 seconds. I can’t find any good examples of this other than weird hacks.
ffmpeg -i main.mp4 -i outro.mp3 -t 10 \
-filter_complex "[a0][1:a]acrossfade=d=15[a];weight1:0.5" \
-map '[v]' -map '[a]' out.mp4I get bad arguments in the filter_complex. Somethings off right there. in terms of the duration. Any help is greatly appreciated !!