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  • Ajouter notes et légendes aux images

    7 février 2011, par

    Pour pouvoir ajouter notes et légendes aux images, la première étape est d’installer le plugin "Légendes".
    Une fois le plugin activé, vous pouvez le configurer dans l’espace de configuration afin de modifier les droits de création / modification et de suppression des notes. Par défaut seuls les administrateurs du site peuvent ajouter des notes aux images.
    Modification lors de l’ajout d’un média
    Lors de l’ajout d’un média de type "image" un nouveau bouton apparait au dessus de la prévisualisation (...)

  • Contribute to documentation

    13 avril 2011

    Documentation is vital to the development of improved technical capabilities.
    MediaSPIP welcomes documentation by users as well as developers - including : critique of existing features and functions articles contributed by developers, administrators, content producers and editors screenshots to illustrate the above translations of existing documentation into other languages
    To contribute, register to the project users’ mailing (...)

  • MediaSPIP v0.2

    21 juin 2013, par

    MediaSPIP 0.2 is the first MediaSPIP stable release.
    Its official release date is June 21, 2013 and is announced here.
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

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  • Process.WaitForExitAsync stucks infinitely while calling ffmpeg on Windows

    8 novembre 2022, par Iskander Raimbaev

    I am working with ffmpeg via C#'s Process class.

    


    I have a script that runs ffmpeg to generate thumbnails from video. Initially it was called manually from command line - .\ffmpeg.exe -i .\input.mp4 -ss 00:00:01.000 -vframes:v 1 output.png, it starts ffmpeg instance, outputs some warnings/errors during the execution :

    


    [image2 @ 000001e51095ec80] The specified filename 'output.png' does not contain an image sequence pattern or a pattern is invalid.
[image2 @ 000001e51095ec80] Use a pattern such as %03d for an image sequence or use the -update option (with -frames:v 1 if needed) to write a single image.
frame=    1 fps=0.0 q=-0.0 Lsize=N/A time=00:00:00.00 bitrate=N/A speed=   0x
video:73kB audio:0kB subtitle:0kB other streams:0kB global headers:0kB muxing overhead: unknown


    


    but anyway exits the process and correctly generates thumbnail image at output.png.

    


    I want to execute it from C#.
Let's see the code :

    


    var ffmpegProcess = new Process
{
     StartInfo = new ProcessStartInfo
     {
         FileName = _config.FfmpegExecutablePath,
         Arguments = CreateArgumentsForFfmpegProcessToRun(videoTempFilePath, thumbnailTempFilePath),
         RedirectStandardError = true,
         RedirectStandardInput = true,
         RedirectStandardOutput = true,
         UseShellExecute = false,
         CreateNoWindow = true
     },
     EnableRaisingEvents = true
 };

 ffmpegProcess.Start();
 await ffmpegProcess.WaitForExitAsync();


    


    Method CreateArgumentsForFfmpegProcessToRun returns exactly the same arguments as in the script above -i .\input.mp4 -ss 00:00:01.000 -vframes:v 1 output.png.

    


    However, when I run this code, it stucks/blocked at line ffmpegProcess.WaitForExitAsync() infinitely and no output written to output path.
If I omit WaitForExitAsync call and just go to the next line, then it doesn't stuck and writes the output as expected and finish the process with -1 exit code.

    


    I am trying to figure out why block/stuck happens and what is the best way to resolve this situation ? As far I know, WaitForExitAsync should return as process ends, no matter how process ends - 0 or another exit code, am I right ?

    


    Update #1 :
Community advised to search if somewhere up the stack I am blocking my code. I wrote xunit-test and it still stucks.

    


    [Theory]
[InlineData("assets/input.mp4", "assets/ffmpeg.exe")]
public async Task CreateThumbnailFromVideo(string videoFilePath, string ffmpegExePath)
{
    var config = new VideoThumbnailServiceConfig
    {
         FfmpegExecutablePath = ffmpegExePath,
         ThumbnailImageExtension = ".png"
    };

    var sut = new VideoThumbnailService(config);

    using var fileStream = File.OpenRead(videoFilePath);
    await sut.CreateThumbnailFromVideo(fileStream);
 } 


    


    Inside sut.CreateThumbnailFromVideom I call process start method and awaits WaitForExitAsync().

    


  • How to use run ffmpeg command in ios

    30 mai 2017, par pramod

    I had successfully build ffmpeg into xcode but I didn’t get idea , how to execute command into project.I research hard on it and fined how to play video using encoding and decoding,but did not get idea how to run command.

  • How to use run ffmpeg command in ios

    31 janvier 2017, par pramod

    I had successfully build ffmpeg into xcode but I didn’t get idea , how to execute command into project.I research hard on it and fined how to play video using encoding and decoding,but did not get idea how to run command.