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  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • La file d’attente de SPIPmotion

    28 novembre 2010, par

    Une file d’attente stockée dans la base de donnée
    Lors de son installation, SPIPmotion crée une nouvelle table dans la base de donnée intitulée spip_spipmotion_attentes.
    Cette nouvelle table est constituée des champs suivants : id_spipmotion_attente, l’identifiant numérique unique de la tâche à traiter ; id_document, l’identifiant numérique du document original à encoder ; id_objet l’identifiant unique de l’objet auquel le document encodé devra être attaché automatiquement ; objet, le type d’objet auquel (...)

  • Organiser par catégorie

    17 mai 2013, par

    Dans MédiaSPIP, une rubrique a 2 noms : catégorie et rubrique.
    Les différents documents stockés dans MédiaSPIP peuvent être rangés dans différentes catégories. On peut créer une catégorie en cliquant sur "publier une catégorie" dans le menu publier en haut à droite ( après authentification ). Une catégorie peut être rangée dans une autre catégorie aussi ce qui fait qu’on peut construire une arborescence de catégories.
    Lors de la publication prochaine d’un document, la nouvelle catégorie créée sera proposée (...)

Sur d’autres sites (6163)

  • avcodec/executor : remove unused ready callback

    24 septembre 2024, par Nuo Mi
    avcodec/executor : remove unused ready callback
    

    Due to the nature of multithreading, using a "ready check" mechanism may introduce a deadlock. For example :

    Suppose all tasks have been submitted to the executor, and the last thread checks the entire list and finds
    no ready tasks. It then goes to sleep, waiting for a new task. However, for some multithreading-related reason,
    a task becomes ready after the check. Since no other thread is aware of this and no new tasks are being added to
    the executor, a deadlock occurs.

    In VVC, this function is unnecessary because we use a scoreboard. All tasks submitted to the executor are ready tasks.

    • [DH] libavcodec/executor.c
    • [DH] libavcodec/executor.h
    • [DH] libavcodec/vvc/thread.c
  • RTSP streaming on Android client using FFMpeg

    7 février 2021, par rurtle

    I am working on a hobby project the goal for which is to develop an Android application capable of streaming live feeds captured through web cams in a LAN setting using FFMpeg as the underlying engine. So far, I did the following -

    



    A. Compiling and generating FFMpeg related libraries for the following releases -

    



    FFMpeg version : 2.0
    
NDK version : r8e & r9
    
Android Platform version : android-16 & android-18thisthisthisthis
    
Toolchain version : 4.6 & 4.8
    
Platform built on : Fedora 18 (x86_64)

    



    B. Creating the files Android.mk & Application.mk in appropriate path.

    



    However, when it came to writing the native code for accessing appropriate functionality of FFMpeg from the application layer using Java, I'm stuck with following questions -

    



    a) Which all of FFMpeg's features I need to make available from native to app layer for streaming real-time feeds ?
    
b) In order to compile FFMpeg for Android, I followed this link. Whether the compilation options are sufficient for handling *.sdp streams or do I need to modify it ?
    
c) Do I need to make use of live555 ?

    



    I am totally new to FFMpeg and Android application development and this is going to be my first serious project for Android platform. I have been searching for relevant tutorials dealing with RTSP streaming using FFMpeg for a while now without much success. Moreover, I tried the latest development build of VLC player and found it to be great for streaming real-time feeds. However, it's a complex beast and the goal for my project is of quite limited nature, mostly learning - in a short time span.

    



    Could you suggest some pointers (e.g. links, documents or sample code) on how can I write the native code for utilizing FFMpeg library and subsequently use those functionality from the app layer for streaming real-time feeds ? Moreover, will really appreciate if you could let me know the kind of background knowledge necessary for this project from a functional standpoint (in a language agnostic sense).

    


  • RTSP streaming on Android client using FFMpeg

    10 août 2013, par rurtle

    I am working on a hobby project the goal for which is to develop an Android application capable of streaming live feeds captured through web cams in a LAN setting using FFMpeg as the underlying engine. So far, I did the following -

    A. Compiling and generating FFMpeg related libraries for the following releases -

    FFMpeg version : 2.0
    NDK version : r8e & r9
    Android Platform version : android-16 & android-18thisthisthisthis
    Toolchain version : 4.6 & 4.8
    Platform built on : Fedora 18 (x86_64)

    B. Creating the files Android.mk & Application.mk in appropriate path.

    However, when it came to writing the native code for accessing appropriate functionality of FFMpeg from the application layer using Java, I'm stuck with following questions -

    a) Which all of FFMpeg's features I need to make available from native to app layer for streaming real-time feeds ?
    b) In order to compile FFMpeg for Android, I followed this link. Whether the compilation options are sufficient for handling *.sdp streams or do I need to modify it ?
    c) Do I need to make use of live555 ?

    I am totally new to FFMpeg and Android application development and this is going to be my first serious project for Android platform. I have been searching for relevant tutorials dealing with RTSP streaming using FFMpeg for a while now without much success. Moreover, I tried the latest development build of VLC player and found it to be great for streaming real-time feeds. However, it's a complex beast and the goal for my project is of quite limited nature, mostly learning - in a short time span.

    Could you suggest some pointers (e.g. links, documents or sample code) on how can I write the native code for utilizing FFMpeg library and subsequently use those functionality from the app layer for streaming real-time feeds ? Moreover, will really appreciate if you could let me know the kind of background knowledge necessary for this project from a functional standpoint (in a language agnostic sense).