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  • Gestion des droits de création et d’édition des objets

    8 février 2011, par

    Par défaut, beaucoup de fonctionnalités sont limitées aux administrateurs mais restent configurables indépendamment pour modifier leur statut minimal d’utilisation notamment : la rédaction de contenus sur le site modifiables dans la gestion des templates de formulaires ; l’ajout de notes aux articles ; l’ajout de légendes et d’annotations sur les images ;

  • Contribute to documentation

    13 avril 2011

    Documentation is vital to the development of improved technical capabilities.
    MediaSPIP welcomes documentation by users as well as developers - including : critique of existing features and functions articles contributed by developers, administrators, content producers and editors screenshots to illustrate the above translations of existing documentation into other languages
    To contribute, register to the project users’ mailing (...)

  • Submit bugs and patches

    13 avril 2011

    Unfortunately a software is never perfect.
    If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
    If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
    You may also (...)

Sur d’autres sites (4638)

  • C# Flyleaf Loading FFmpeg libraries ':FFmpeg' failed

    2 octobre 2023, par Dmytro Kardash

    I'm trying to link ffmpeg libraries in EngineConfig

    


    EngineConfig engineConfig = new EngineConfig();
engineConfig.FFmpegPath = @"C:\somepath";


    


    Relative, absolute it doesn't matter.
Anyway it's always "Loading FFmpeg libraries ':FFmpeg' failed"

    


    Summary for EngineConfig says

    


    // Summary:&#xA;//     Required to register ffmpeg libraries. Make sure you provide x86 or x64 based&#xA;//     on your project.&#xA;//     :<path> for relative path from current folder or any below&#xA;//     <path> for absolute or relative path&#xA;</path></path>

    &#xA;

    I suggest that I am using improper libraries or something. I've got ones from official ffmpeg github as it is. Also I've tried FFmpeg.Autogen.dll, FFMpegCore.dll.

    &#xA;

  • x86inc : Avoid using eax/rax for storing the stack pointer

    20 décembre 2016, par Henrik Gramner
    x86inc : Avoid using eax/rax for storing the stack pointer
    

    When allocating stack space with an alignment requirement that is larger
    than the current stack alignment we need to store a copy of the original
    stack pointer in order to be able to restore it later.

    If we chose to use another register for this purpose we should not pick
    eax/rax since it can be overwritten as a return value.

    • [DH] libavutil/x86/x86inc.asm
  • x86inc : Avoid using eax/rax for storing the stack pointer

    8 octobre 2016, par Henrik Gramner
    x86inc : Avoid using eax/rax for storing the stack pointer
    

    When allocating stack space with an alignment requirement that is larger
    than the current stack alignment we need to store a copy of the original
    stack pointer in order to be able to restore it later.

    If we chose to use another register for this purpose we should not pick
    eax/rax since it can be overwritten as a return value.

    • [DH] common/x86/x86inc.asm