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Médias (1)

Mot : - Tags -/biomaping

Autres articles (79)

  • MediaSPIP Core : La Configuration

    9 novembre 2010, par

    MediaSPIP Core fournit par défaut trois pages différentes de configuration (ces pages utilisent le plugin de configuration CFG pour fonctionner) : une page spécifique à la configuration générale du squelettes ; une page spécifique à la configuration de la page d’accueil du site ; une page spécifique à la configuration des secteurs ;
    Il fournit également une page supplémentaire qui n’apparait que lorsque certains plugins sont activés permettant de contrôler l’affichage et les fonctionnalités spécifiques (...)

  • Emballe médias : à quoi cela sert ?

    4 février 2011, par

    Ce plugin vise à gérer des sites de mise en ligne de documents de tous types.
    Il crée des "médias", à savoir : un "média" est un article au sens SPIP créé automatiquement lors du téléversement d’un document qu’il soit audio, vidéo, image ou textuel ; un seul document ne peut être lié à un article dit "média" ;

  • Use, discuss, criticize

    13 avril 2011, par

    Talk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
    The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
    A discussion list is available for all exchanges between users.

Sur d’autres sites (5536)

  • How to http streaming while encoding the accessed file

    5 décembre 2020, par hibiki31

    I am making a web application that plays videos.

    


    Files include non-mp4 in my server.
So I need to convert it, but I want to do it when it is accessed.
I can't change the original or use additional storage space.

    


    I'm learning Python, but I'm happy with any solution.

    


    This function is implemented by Plex Home media server.
https://www.plex.tv/

    


    Thank you.

    



    


    Thanks for the comments i found.
http://nginx.org/en/docs/http/ngx_http_hls_module.html

    


    I haven't tried the code yet.

    


    I'm worried about three options.

    


    First, implemented in Python code.
Second, implemented as a module for applications like Nginx.
Third, Google already knows the answer.

    


  • ffmpeg errors packet corrupt invalid error initializing output stream 0:0

    14 novembre 2022, par cedricx

    [png @ 000001aa9eb7e4c0] [IMGUTILS @ 00000063211fee50] Picture size 2000x130000 is invalid
Error initializing output stream 0:0 — Error while opening encoder for output stream #0:0 - maybe incorrect parameters such as bit_rate, rate, width or height
Conversion failed !

    


    [mpegts @ 000002922adc28c0] Packet corrupt (stream = 0, dts = 31658400).
D :\xxxxxx\xxxxxxxx\xxxxxxxx\xxxxxxxxxxxx.ts : corrupt input packet in stream 0

    


    i got this errors. when i up to tile=10x1250 instead of 11x1300 or 12x1350 etc.

    


    my default and didnt get any errors of settings :
ffmpeg -i "D :\xxxxxx.ts" -frames 1 -vf "select=not(mod(n,18)),scale=200:100,tile=10x1250" "D :\xxxxxx.png"

    


    im very noob and i need full worker of codes without learning

    


  • Are there people interested in converting ffmpeg source to Go ?

    30 septembre 2018, par No One

    After seeing that Go compiler have been converted from C to Go I thought same for ffmpeg ? Don’t want to go deep into reasons as I think they are obvious. It was very hard to be so close to the have rich library as ffmpeg in other language. It was even hard to make bindings for that scale of library. I’m not enough advanced to start something like this myself, so is there anybody else interested in this ? If yes then where this question worth to be addressed, so people interested in this may have discussion ?

    (Seems not enough obvious so adding some details.)

    For applications which use large amount of commands with different complexity it is hard to read the code as it’s not actually a code. Instead, it’s commands which you will need to understand by reading docs from ffmpeg’s docs page. I had used ffmpeg before in Nodejs and there was lots of logic of manipulating command string. Also sometimes in windows it was ending with cmd limitations error. When you are working with some language it is nice to see whole logic in that language. So you know go ? than you know everything that is happening with this code without even going off from code and reading docs of another application.

    There may be some benefits from executing stuff in goroutines so you can handle concurrency in the way you want not in the way it is implemented in ffmpeg.

    Build faster with Go.

    Less code.

    Possibility to split code into smaller packages.

    Also if you are familiar why community converted compiler from C to Go than I think some reasons will fit too.