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GetID3 - Boutons supplémentaires
9 avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
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Core Media Video
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The pirate bay depuis la Belgique
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Bug de détection d’ogg
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Exemple de boutons d’action pour une collection collaborative
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Exemple de boutons d’action pour une collection personnelle
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Autres articles (35)
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Les vidéos
21 avril 2011, parComme les documents de type "audio", Mediaspip affiche dans la mesure du possible les vidéos grâce à la balise html5 .
Un des inconvénients de cette balise est qu’elle n’est pas reconnue correctement par certains navigateurs (Internet Explorer pour ne pas le nommer) et que chaque navigateur ne gère en natif que certains formats de vidéos.
Son avantage principal quant à lui est de bénéficier de la prise en charge native de vidéos dans les navigateur et donc de se passer de l’utilisation de Flash et (...) -
Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
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Possibilité de déploiement en ferme
12 avril 2011, parMediaSPIP peut être installé comme une ferme, avec un seul "noyau" hébergé sur un serveur dédié et utilisé par une multitude de sites différents.
Cela permet, par exemple : de pouvoir partager les frais de mise en œuvre entre plusieurs projets / individus ; de pouvoir déployer rapidement une multitude de sites uniques ; d’éviter d’avoir à mettre l’ensemble des créations dans un fourre-tout numérique comme c’est le cas pour les grandes plate-formes tout public disséminées sur le (...)
Sur d’autres sites (3178)
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Zlib vs. XZ on 2SF
I recently released my Game Music Appreciation website. It allows users to play an enormous range of video game music directly in their browsers. To do this, the site has to host the music. And since I’m a compression bore, I have to know how small I can practically make these music files. I already published the results of my effort to see if XZ could beat RAR (RAR won, but only slightly, and I still went with XZ for the project) on the corpus of Super Nintendo chiptune sets. Next is the corpus of Nintendo DS chiptunes.
Repacking Nintendo DS 2SF
The prevailing chiptune format for storing Nintendo DS songs is the .2sf format. This is a subtype of the Portable Sound Format (PSF). The designers had the foresight to build compression directly into the format. Much of payload data in a PSF file is compressed with zlib. Since I already incorporated Embedded XZ into the player project, I decided to try repacking the PSF payload data from zlib -> xz.In an effort to not corrupt standards too much, I changed the ’PSF’ file signature (seen in the first 3 bytes of a file) to ’psf’.
Results
There are about 900 Nintendo DS games currently represented in my website’s archive. Total size of the original PSF archive, payloads packed with zlib : 2.992 GB. Total size of the same archive with payloads packed as xz : 2.059 GB.Using xz vs. zlib saved me nearly a gigabyte of storage. That extra storage doesn’t really impact my hosting plan very much (I have 1/2 TB, which is why I’m so nonchalant about hosting the massive MPlayer Samples Archive). However, smaller individual files translates to a better user experience since the files are faster to download.
Here is a pretty picture to illustrate the space savings :
The blue occasionally appears to dip below the orange but the data indicates that xz is always more efficient than zlib. Here’s the raw data (comes in vanilla CSV flavor too).
Interface Impact
So the good news for the end user is that the songs are faster to load up front. The downside is that there can be a noticeable delay when changing tracks. Even though all songs are packaged into one file for download, and the entire file is downloaded before playback begins, each song is individually compressed. Thus, changing tracks triggers another decompression operation. I’m toying the possibility of some sort of background process that decompresses song (n+1) while playing song (n) in order to help compensate for this.I don’t like the idea of decompressing everything up front because A) it would take even longer to start playing ; and B) it would take a huge amount of memory.
Corner Case
There was at least one case in which I found zlib to be better than xz. It looks like zlib’s minimum block size is smaller than xz’s. I think I discovered xz to be unable to compress a few bytes to a block any smaller than about 60-64 bytes while zlib got it down into the teens. However, in those cases, it was more efficient to just leave the data uncompressed anyway. -
How to compress webcam videos recorded by html5 MediaRecorder api ?
25 mai 2017, par JasonYI successfully recorded my webcam using MediaRecorder api and the resulting filesizes seemed far too big for their quality.
For example, for an 8 second video that was 480x640 I got a 1mB file size. That does not seem right.
My code to record()
navigator.mediaDevices.getUserMedia({video: true, audio: true})
.then(function(stream){
var options = {
mimeType : "video/webm;codecs=vp9"
//I don't set bitrate here even if I do the quality is too bad
}
var media_recorder = new MediaRecorder(media_stream, options);
var recorded_data = [];
media_recorder.ondataavailable = function(e){
recorded_data.push(e.data);
}
media_recorder.onstop = function(e){
recorded_data.push(e.data);
var recorded_blob = new Blob(recorded_data, { 'type' : 'video/webm; codecs=vp9' });
var recorded_video_url = window.URL.createObjectURL(recorded_blob);
//here I write some code to download the blob from this url through a href
}
})The file obtained by this method is unreasonably large which makes me wonder if it was even compressed when encoded by VP9 ? A 7 second video is about 870kB !
Inspecting the file with a mediainfo tool gives me
General
Count : 323
Count of stream of this kind : 1
Kind of stream : General
Kind of stream : General
Stream identifier : 0
Count of video streams : 1
Count of audio streams : 1
Video_Format_List : VP9
Video_Format_WithHint_List : VP9
Codecs Video : V_VP9
Video_Language_List : English
Audio_Format_List : Opus
Audio_Format_WithHint_List : Opus
Audio codecs : Opus
Audio_Language_List : English
Complete name : recorded_video.webm
File name : recorded_video
File extension : webm
Format : WebM
Format : WebM
Format/Url : http://www.webmproject.org/
Format/Extensions usually used : webm
Commercial name : WebM
Format version : Version 2
Internet media type : video/webm
Codec : WebM
Codec : WebM
Codec/Url : http://www.webmproject.org/
Codec/Extensions usually used : webm
File size : 867870
File size : 848 KiB
File size : 848 KiB
File size : 848 KiB
File size : 848 KiB
File size : 847.5 KiB
File last modification date : UTC 2017-05-19 05:48:00
File last modification date (local) : 2017-05-19 17:48:00
Writing application : Chrome
Writing application : Chrome
Writing library : Chrome
Writing library : Chrome
IsTruncated : Yes
Video
Count : 332
Count of stream of this kind : 1
Kind of stream : Video
Kind of stream : Video
Stream identifier : 0
StreamOrder : 1
ID : 2
ID : 2
Unique ID : 62101435245162993
Format : VP9
Commercial name : VP9
Codec ID : V_VP9
Codec ID/Url : http://www.webmproject.org/
Codec : V_VP9
Codec : V_VP9
Width : 640
Width : 640 pixels
Height : 480
Height : 480 pixels
Pixel aspect ratio : 1.000
Display aspect ratio : 1.333
Display aspect ratio : 4:3
Frame rate mode : VFR
Frame rate mode : Variable
Language : en
Language : English
Language : English
Language : en
Language : eng
Language : en
Default : Yes
Default : Yes
Forced : No
Forced : No
Audio
Count : 272
Count of stream of this kind : 1
Kind of stream : Audio
Kind of stream : Audio
Stream identifier : 0
StreamOrder : 0
ID : 1
ID : 1
Unique ID : 32224324715799545
Format : Opus
Format/Url : http://opus-codec.org/
Commercial name : Opus
Internet media type : audio/opus
Codec ID : A_OPUS
Codec ID/Url : http://opus-codec.org
Codec : Opus
Codec : Opus
Codec/Family : PCM
Channel(s) : 1
Channel(s) : 1 channel
Channel positions : Front: C
Channel positions : 1/0/0
Sampling rate : 48000
Sampling rate : 48.0 KHz
Compression mode : Lossy
Compression mode : Lossy
Delay : 718
Delay : 718ms
Delay : 718ms
Delay : 718ms
Delay : 00:00:00.718
Delay, origin : Container
Delay, origin : Container
Language : en
Language : English
Language : English
Language : en
Language : eng
Language : en
Default : Yes
Default : Yes
Forced : No
Forced : NoWhat did I do wrong ? Do I have to re-encode it after the chunks get appended ? Is there some attribute I’m missing ? VP9 is supposed to reduce file sizes drastically.
-
How to compress webcam videos recorded by html5 MediaRecorder api ?
19 mai 2017, par JasonYI successfully recorded my webcam using MediaRecorder api and the resulting filesizes seemed far too big for their quality.
For example, for an 8 second video that was 480x640 I got a 1mB file size. That does not seem right.
My code to record()
navigator.mediaDevices.getUserMedia({video: true, audio: true})
.then(function(stream){
var options = {
mimeType : "video/webm;codecs=vp9"
//I don't set bitrate here even if I do the quality is too bad
}
var media_recorder = new MediaRecorder(media_stream, options);
var recorded_data = [];
media_recorder.ondataavailable = function(e){
recorded_data.push(e.data);
}
media_recorder.onstop = function(e){
recorded_data.push(e.data);
var recorded_blob = new Blob(recorded_data, { 'type' : 'video/webm; codecs=vp9' });
var recorded_video_url = window.URL.createObjectURL(recorded_blob);
//here I write some code to download the blob from this url through a href
}
})The file obtained by this method is unreasonably large which makes me wonder if it was even compressed when encoded by VP9 ? A 7 second video is about 870kB !
Inspecting the file with a mediainfo tool gives me
General
Count : 323
Count of stream of this kind : 1
Kind of stream : General
Kind of stream : General
Stream identifier : 0
Count of video streams : 1
Count of audio streams : 1
Video_Format_List : VP9
Video_Format_WithHint_List : VP9
Codecs Video : V_VP9
Video_Language_List : English
Audio_Format_List : Opus
Audio_Format_WithHint_List : Opus
Audio codecs : Opus
Audio_Language_List : English
Complete name : recorded_video.webm
File name : recorded_video
File extension : webm
Format : WebM
Format : WebM
Format/Url : http://www.webmproject.org/
Format/Extensions usually used : webm
Commercial name : WebM
Format version : Version 2
Internet media type : video/webm
Codec : WebM
Codec : WebM
Codec/Url : http://www.webmproject.org/
Codec/Extensions usually used : webm
File size : 867870
File size : 848 KiB
File size : 848 KiB
File size : 848 KiB
File size : 848 KiB
File size : 847.5 KiB
File last modification date : UTC 2017-05-19 05:48:00
File last modification date (local) : 2017-05-19 17:48:00
Writing application : Chrome
Writing application : Chrome
Writing library : Chrome
Writing library : Chrome
IsTruncated : Yes
Video
Count : 332
Count of stream of this kind : 1
Kind of stream : Video
Kind of stream : Video
Stream identifier : 0
StreamOrder : 1
ID : 2
ID : 2
Unique ID : 62101435245162993
Format : VP9
Commercial name : VP9
Codec ID : V_VP9
Codec ID/Url : http://www.webmproject.org/
Codec : V_VP9
Codec : V_VP9
Width : 640
Width : 640 pixels
Height : 480
Height : 480 pixels
Pixel aspect ratio : 1.000
Display aspect ratio : 1.333
Display aspect ratio : 4:3
Frame rate mode : VFR
Frame rate mode : Variable
Language : en
Language : English
Language : English
Language : en
Language : eng
Language : en
Default : Yes
Default : Yes
Forced : No
Forced : No
Audio
Count : 272
Count of stream of this kind : 1
Kind of stream : Audio
Kind of stream : Audio
Stream identifier : 0
StreamOrder : 0
ID : 1
ID : 1
Unique ID : 32224324715799545
Format : Opus
Format/Url : http://opus-codec.org/
Commercial name : Opus
Internet media type : audio/opus
Codec ID : A_OPUS
Codec ID/Url : http://opus-codec.org
Codec : Opus
Codec : Opus
Codec/Family : PCM
Channel(s) : 1
Channel(s) : 1 channel
Channel positions : Front: C
Channel positions : 1/0/0
Sampling rate : 48000
Sampling rate : 48.0 KHz
Compression mode : Lossy
Compression mode : Lossy
Delay : 718
Delay : 718ms
Delay : 718ms
Delay : 718ms
Delay : 00:00:00.718
Delay, origin : Container
Delay, origin : Container
Language : en
Language : English
Language : English
Language : en
Language : eng
Language : en
Default : Yes
Default : Yes
Forced : No
Forced : NoWhat did I do wrong ? Do I have to re-encode it after the chunks get appended ? Is there some attribute I’m missing ? VP9 is supposed to reduce file sizes drastically.