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Autres articles (95)

  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

  • Creating farms of unique websites

    13 avril 2011, par

    MediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
    This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)

  • Other interesting software

    13 avril 2011, par

    We don’t claim to be the only ones doing what we do ... and especially not to assert claims to be the best either ... What we do, we just try to do it well and getting better ...
    The following list represents softwares that tend to be more or less as MediaSPIP or that MediaSPIP tries more or less to do the same, whatever ...
    We don’t know them, we didn’t try them, but you can take a peek.
    Videopress
    Website : http://videopress.com/
    License : GNU/GPL v2
    Source code : (...)

Sur d’autres sites (5003)

  • rtmp : Display a verbose message when an unknown packet type is received

    13 juin 2012, par Samuel Pitoiset

    rtmp : Display a verbose message when an unknown packet type is received

  • Display ffmepg's AVFrame in DirectX (in C# with SlimDX)

    14 mars 2012, par Sinan

    I have a C++ DLL which uses ffmepg to read a video. This DLL is used by a C# program.
    I want to display AVFrame in DirectX with SlimDX.
    When ffmepg thread gets a picture, it converts AVFrame to RGB24 bmp and transmits it to C# code thanks to a callback.
    It's working but, owing to bmp format, I lose alpha canal in the image.

    I try to display AvFrame (keyframe) in DirectX(9c) as a picture and overlay others frame using opacity.
    Here my source code when receiving new picture (videoByte) :

    Texture texture = Texture.FromMemory(device, videoByte, width, height,  0, Usage.None, Format.A8B8G8R8, Pool.Default, Filter.None, Filter.None, 0);
    device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, System.Drawing.Color.DarkOrange, 1.0f, 0);
    device.BeginScene();
    if (isfKey)
    {
     sprite.Begin(SpriteFlags.None);
    }
    else
    {
     sprite.Begin(SpriteFlags.AlphaBlend);
    }
    sprite.Draw(texture, System.Drawing.Color.White);
    sprite.End();
    device.EndScene();
    device.Present();

    Do someone know how to display an AVFrame using DirectX ?

  • intel h263 dec : support advanced prediction

    17 juin 2012, par Michael Niedermayer

    intel h263 dec : support advanced prediction