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Autres articles (22)
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Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
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Creating farms of unique websites
13 avril 2011, parMediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...) -
Le plugin : Podcasts.
14 juillet 2010, parLe problème du podcasting est à nouveau un problème révélateur de la normalisation des transports de données sur Internet.
Deux formats intéressants existent : Celui développé par Apple, très axé sur l’utilisation d’iTunes dont la SPEC est ici ; Le format "Media RSS Module" qui est plus "libre" notamment soutenu par Yahoo et le logiciel Miro ;
Types de fichiers supportés dans les flux
Le format d’Apple n’autorise que les formats suivants dans ses flux : .mp3 audio/mpeg .m4a audio/x-m4a .mp4 (...)
Sur d’autres sites (5459)
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lavu/hwcontext_qsv : silence the warning
24 juillet 2023, par Haihao Xiang -
flac/encode.c : Fix an integer overflow
14 février 2017, par Erik de Castro Lopoflac/encode.c : Fix an integer overflow
When encoding a 24 bit multichannel W64 file on a 32 bit system, a
calculation could overflow resulting in a "got partial sample"
error and early termination of the encoding process.The fix was to replace the cast to `size_t` (which is only 32 bits
on a 32 bit system) with a cast to `uin64_t`.Thanks to Janne Hyvärinen for helping to track down the problem.
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FFMpeg for iPhone
10 août 2012, par iHorseI am trying to create an app that will allow me to stream video FROM the iPhone TO a server. my current theory as to how to do this is to create a series of FFMpeg files and send them to the server. as far as i can tell i have compiled the FFMpeg library correctly for the iPhone.
i followed these instructions here. a series of executable files appeared in the folder so i'm assuming it worked.my question is now what ? how do i get these into an app ? how do i make calls to these executable files ? and most importantly will this even work the way i want it to ?