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Médias (91)
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Richard Stallman et le logiciel libre
19 octobre 2011, par
Mis à jour : Mai 2013
Langue : français
Type : Texte
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Stereo master soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Audio
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Elephants Dream - Cover of the soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Image
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#7 Ambience
16 octobre 2011, par
Mis à jour : Juin 2015
Langue : English
Type : Audio
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#6 Teaser Music
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#5 End Title
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
Autres articles (59)
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Keeping control of your media in your hands
13 avril 2011, parThe vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...) -
Contribute to a better visual interface
13 avril 2011MediaSPIP is based on a system of themes and templates. Templates define the placement of information on the page, and can be adapted to a wide range of uses. Themes define the overall graphic appearance of the site.
Anyone can submit a new graphic theme or template and make it available to the MediaSPIP community. -
Submit bugs and patches
13 avril 2011Unfortunately a software is never perfect.
If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
You may also (...)
Sur d’autres sites (3853)
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Why can't we find the header file that actually exists ?
15 décembre 2020, par zhukov18961201I am a C language beginners, I encountered a problem, can not find the header file, but in fact, these header files are in the current file, I saw online methods (for example : solution) are to add - I option can solve this problem, but I am very curious, why can't it find itself, can only rely on - I option ?


include path :


ls .
include test_ffmpeg.c
ls include/libavcodec/
avcodec.h avfft.h dirac.h dxva2.h vaapi.h vdpau.h videotoolbox.h xvmc.h
avdct.h d3d11va.h dv_profile.h qsv.h vda.h version.h vorbis_parser.h



source tree :


root
 |-----test_ffmpeg.c 
 |-----include 
 



code :


#include 

#include "./include/libavcode/avcodec.h"
#include "./include/libvformat/acfomat.h"
#include "./include/libavfilter/avfilter.h"

int main(void)
{

 return 0;
}



compile :


gcc test_ffmpeg.c -lavcodec -lavdevice -lavfilter -lavformat -lavutil



a fatal error occured :


test_ffmpeg.c:3:10: fatal error: ./include/libavcode/avcodec.h: No such file or directory
#include "./include/libavcode/avcodec.h"
 ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
compilation terminated.



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How to play synchronised multichannel Audio and Video in a C# WPF application ?
27 mars 2019, par AlexSI have video of approximate length 2 mins, and i need to be able to switch between audio streams accompanying the video during playback and even apply varying digital filtering and gain changes to the active audio stream during playback.
NAudio can cope with the mutlichannel audio, filtering and switching between streams, but there is no support for synchronization with a video.
How do programmers achieve synchronization, without embedding the audio into the video container directly ?
Thanks
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What resolution would be best for processing videos in firebase functions ? [closed]
11 janvier 2020, par NathanI’m making an app that is mainly used for sharing videos of maximum 30 seconds long. One video example could be a screen recording of someone’s computer screen or a game. I have this code that checks whether the uploaded video that has just been uploaded to firebase storage has been processed or not and if it hasn’t then I use ffmpeg to process the video (change the resolution etc.) with this command :
const promise = spawn('./ffmpeg', ['-i', tempFilePath, '-vf', 'scale=1280:720', targetTempFilePath]);
Now with these commands, the firebase function is giving me a timeout error when I upload 30 second clips since I’m only converting the video to 720. I was just wondering what compression settings would be sufficient enough for the video to :
- Be still a high enough quality in my app
- Not take ages processing the video in the function (10-20 second clips works perfectly well).
I know the better option would be to use Googles App engine or something similar to process videos but I’d prefer it to avoid that at the moment, if I can’t process videos to a good enough quality without sacrificing efficiency then I will go to something like Google’s App engine, just need some advice and some pointers for it otherwise.
EDIT :
I’ve seen instagram compresses their videos to a resolution of 640x640 ? Would that be reasonable or is it dependent on the original clip’s resolution ?
Thanks