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MediaSPIP Simple : futur thème graphique par défaut ?
26 septembre 2013, par
Mis à jour : Octobre 2013
Langue : français
Type : Video
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avec chosen
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Mis à jour : Septembre 2013
Langue : français
Type : Image
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sans chosen
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Mis à jour : Septembre 2013
Langue : français
Type : Image
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13 septembre 2013, par
Mis à jour : Septembre 2013
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Type : Image
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SPIP - plugins - embed code - Exemple
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Mis à jour : Septembre 2013
Langue : français
Type : Image
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GetID3 - Bloc informations de fichiers
9 avril 2013, par
Mis à jour : Mai 2013
Langue : français
Type : Image
Autres articles (9)
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Pour y accéder, il suffit de se rendre dans l’espace de configuration puis de se rendre sur la page "Gestion des plugins".
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Ajouter notes et légendes aux images
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Personnaliser l’affichage de mon Médiaspip
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Comment supprimer le nombre de vues d’affichage d’un média ?
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Sur d’autres sites (2931)
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simple ffmpeg API example for converting multiple input images into 1 image using tile filter
9 août 2014, par Pragnesh Patelhere is my code.....................
AVFilterContext **inputContexts;
AVFilterContext *outputContext;
AVFilterGraph *graph;
int initFilters(AVFrame *bgFrame, int inputCount, AVCodecContext **codecContexts, char *filters)
{
int i;
int returnCode;
char args[512];
char name[9];
AVFilterInOut **graphInputs = NULL;
AVFilterInOut *graphOutput = NULL;
AVFilter *bufferSrc = avfilter_get_by_name("buffer");
AVFilter *bufferSink = avfilter_get_by_name("buffersink");
graph = avfilter_graph_alloc();
if(graph == NULL)
return -1;
//allocate inputs
graphInputs = av_calloc(inputCount + 1, sizeof(AVFilterInOut *));
for(i = 0; i <= inputCount; i++)
{
graphInputs[i] = avfilter_inout_alloc();
if(graphInputs[i] == NULL)
return -1;
}
//allocate input contexts
inputContexts = av_calloc(inputCount + 1, sizeof(AVFilterContext *));
//first is the background
snprintf(args, sizeof(args), "video_size=%dx%d:pix_fmt=%d:time_base=1/1:pixel_aspect=0", bgFrame->width, bgFrame->height, bgFrame->format);
returnCode = avfilter_graph_create_filter(&inputContexts[0], bufferSrc, "background", args, NULL, graph);
if(returnCode < 0)
return returnCode;
graphInputs[0]->filter_ctx = inputContexts[0];
graphInputs[0]->name = av_strdup("background");
graphInputs[0]->next = graphInputs[1];
//allocate the rest
for(i = 1; i <= inputCount; i++)
{
AVCodecContext *codecCtx = codecContexts[i - 1];
snprintf(args, sizeof(args), "video_size=%dx%d:pix_fmt=%d:time_base=%d/%d:pixel_aspect=%d/%d",
codecCtx->width, codecCtx->height, codecCtx->pix_fmt,
codecCtx->time_base.num, codecCtx->time_base.den,
codecCtx->sample_aspect_ratio.num, codecCtx->sample_aspect_ratio.den);
snprintf(name, sizeof(name), "video_%d", i);
returnCode = avfilter_graph_create_filter(&inputContexts[i], bufferSrc, name, args, NULL, graph);
if(returnCode < 0)
return returnCode;
graphInputs[i]->filter_ctx = inputContexts[i];
graphInputs[i]->name = av_strdup(name);
graphInputs[i]->pad_idx = 0;
if(i < inputCount)
{
graphInputs[i]->next = graphInputs[i + 1];
}
else
{
graphInputs[i]->next = NULL;
}
}
//allocate outputs
graphOutput = avfilter_inout_alloc();
returnCode = avfilter_graph_create_filter(&outputContext, bufferSink, "out", NULL, NULL, graph);
if(returnCode < 0)
return returnCode;
graphOutput->filter_ctx = outputContext;
graphOutput->name = av_strdup("out");
graphOutput->next = NULL;
graphOutput->pad_idx = 0;
returnCode = avfilter_graph_parse_ptr(graph, filters, graphInputs, &graphOutput, NULL);
if(returnCode < 0)
return returnCode;
returnCode = avfilter_graph_config(graph, NULL);
return returnCode;
return 0;
}The filters argument of the function is passed on to avfilter_graph_parse_ptr and it can looks like this : [background] scale=512x512 [base] ; [video_1] scale=256x256 [tmp_1] ; [base][tmp_1] tile=1x2 [out]
The call breaks after the call to avfilter_graph_config with the warning : Output pad "default" with type video of the filter instance "background" of buffer not connected to any destination and the error Invalid argument.
please help me
thanks in advance.................
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ffmpeg how to add mkv to formats
30 décembre 2015, par Mahmoud Saadhello after installing ffmpeg in my linux server with centos 6 after searching google i run ffmpeg -formats so i need to add mkv i know i will need to recompile ffmpeg but i do not know how to do it
thank youFile formats:
D. = Demuxing supported
.E = Muxing supported
--
E 3g2 3GP2 format
E 3gp 3GP format
D 4xm 4X Technologies format
D IFF IFF format
D ISS Funcom ISS format
D MTV MTV format
DE RoQ raw id RoQ format
D aac raw ADTS AAC
DE ac3 raw AC-3
E adts ADTS AAC
D aea MD STUDIO audio
DE aiff Audio IFF
DE alaw PCM A-law format
DE alsa ALSA audio output
DE amr 3GPP AMR file format
D anm Deluxe Paint Animation
D apc CRYO APC format
D ape Monkey's Audio
DE asf ASF format
E asf_stream ASF format
DE ass SSA/ASS format
DE au SUN AU format
DE avi AVI format
E avm2 Flash 9 (AVM2) format
D avs AVS format
D bethsoftvid Bethesda Softworks VID format
D bfi Brute Force & Ignorance
D bink Bink
D c93 Interplay C93
D caf Apple Core Audio Format
D cavsvideo raw Chinese AVS video
D cdg CD Graphics Format
E crc CRC testing format
DE daud D-Cinema audio format
DE dirac raw Dirac
DE dnxhd raw DNxHD (SMPTE VC-3)
D dsicin Delphine Software International CIN format
DE dts raw DTS
DE dv DV video format
D dv1394 DV1394 A/V grab
E dvd MPEG-2 PS format (DVD VOB)
D dxa DXA
D ea Electronic Arts Multimedia Format
D ea_cdata Electronic Arts cdata
DE eac3 raw E-AC-3
DE f32be PCM 32 bit floating-point big-endian format
DE f32le PCM 32 bit floating-point little-endian format
DE f64be PCM 64 bit floating-point big-endian format
DE f64le PCM 64 bit floating-point little-endian format
DE ffm FFM (FFserver live feed) format
D film_cpk Sega FILM/CPK format
DE filmstrip Adobe Filmstrip
DE flac raw FLAC
D flic FLI/FLC/FLX animation format
DE flv FLV format
E framecrc framecrc testing format
E gif GIF Animation
D gsm raw GSM
DE gxf GXF format
DE h261 raw H.261
DE h263 raw H.263
DE h264 raw H.264 video format
D idcin id Cinematic format
DE image2 image2 sequence
DE image2pipe piped image2 sequence
D ingenient raw Ingenient MJPEG
D ipmovie Interplay MVE format
E ipod iPod H.264 MP4 format
D iv8 A format generated by IndigoVision 8000 video server
D libdc1394 dc1394 v.2 A/V grab
D lmlm4 lmlm4 raw format
DE m4v raw MPEG-4 video format
DE matroska Matroska file format
DE mjpeg raw MJPEG video
DE mlp raw MLP
D mm American Laser Games MM format
DE mmf Yamaha SMAF
E mov MOV format
D mov,mp4,m4a,3gp,3g2,mj2 QuickTime/MPEG-4/Motion JPEG 2000 format
E mp2 MPEG audio layer 2
DE mp3 MPEG audio layer 3
E mp4 MP4 format
D mpc Musepack
D mpc8 Musepack SV8
DE mpeg MPEG-1 System format
E mpeg1video raw MPEG-1 video
E mpeg2video raw MPEG-2 video
DE mpegts MPEG-2 transport stream format
D mpegtsraw MPEG-2 raw transport stream format
D mpegvideo raw MPEG video
E mpjpeg MIME multipart JPEG format
D msnwctcp MSN TCP Webcam stream
DE mulaw PCM mu-law format
D mvi Motion Pixels MVI format
DE mxf Material eXchange Format
E mxf_d10 Material eXchange Format, D-10 Mapping
D nc NC camera feed format
D nsv Nullsoft Streaming Video
E null raw null video format
DE nut NUT format
D nuv NuppelVideo format
DE ogg Ogg
D oma Sony OpenMG audio
DE oss Open Sound System playback
E psp PSP MP4 format
D psxstr Sony Playstation STR format
D pva TechnoTrend PVA file and stream format
D qcp QCP format
D r3d REDCODE R3D format
DE rawvideo raw video format
E rcv VC-1 test bitstream
D rl2 RL2 format
DE rm RealMedia format
D rpl RPL/ARMovie format
E rtp RTP output format
DE rtsp RTSP output format
DE s16be PCM signed 16 bit big-endian format
DE s16le PCM signed 16 bit little-endian format
DE s24be PCM signed 24 bit big-endian format
DE s24le PCM signed 24 bit little-endian format
DE s32be PCM signed 32 bit big-endian format
DE s32le PCM signed 32 bit little-endian format
DE s8 PCM signed 8 bit format
D sdp SDP
D shn raw Shorten
D siff Beam Software SIFF
D smk Smacker video
D sol Sierra SOL format
DE sox SoX native format
E spdif IEC958 - S/PDIF (IEC-61937)
E svcd MPEG-2 PS format (VOB)
DE swf Flash format
D thp THP
D tiertexseq Tiertex Limited SEQ format
D tmv 8088flex TMV
DE truehd raw TrueHD
D tta True Audio
D txd Renderware TeXture Dictionary
DE u16be PCM unsigned 16 bit big-endian format
DE u16le PCM unsigned 16 bit little-endian format
DE u24be PCM unsigned 24 bit big-endian format
DE u24le PCM unsigned 24 bit little-endian format
DE u32be PCM unsigned 32 bit big-endian format
DE u32le PCM unsigned 32 bit little-endian format
DE u8 PCM unsigned 8 bit format
D vc1 raw VC-1
D vc1test VC-1 test bitstream format
E vcd MPEG-1 System format (VCD)
D video4linux Video4Linux device grab
D video4linux2 Video4Linux2 device grab
D vmd Sierra VMD format
E vob MPEG-2 PS format (VOB)
DE voc Creative Voice file format
D vqf Nippon Telegraph and Telephone Corporation (NTT) TwinVQ
D w64 Sony Wave64 format
DE wav WAV format
D wc3movie Wing Commander III movie format
E webm WebM file format
D wsaud Westwood Studios audio format
D wsvqa Westwood Studios VQA format
D wv WavPack
D x11grab X11grab
D xa Maxis XA File Format
D yop Psygnosis YOP Format
DE yuv4mpegpipe YUV4MPEG pipe format -
Salty Game Music
31 mai 2011, par Multimedia Mike — GeneralHave you heard of Google’s Native Client (NaCl) project ? Probably not. Basically, it allows native code modules to run inside a browser (where ‘browser’ is defined pretty narrowly as ‘Google Chrome’ in this case). Programs are sandboxed so they aren’t a security menace (or so the whitepapers claim) but are allowed to access a variety of APIs including video and audio. The latter API is significant because sound tends to be forgotten in all the hullabaloo surrounding non-Flash web technologies. At any rate, enjoy NaCl while you can because I suspect it won’t be around much longer.
After my recent work upgrading some old music synthesis programs to user more modern audio APIs, I got the idea to try porting the same code to run under NaCl in Chrome (first Nosefart, then Game Music Emu/GME). In this exercise, I met with very limited success. This blog post documents some of the pitfalls in my excursion.
Infrastructure
People who know me know that I’m rather partial — to put it gently — to straight-up C vs. C++. The NaCl SDK is heavily skewed towards C++. However, it does provide a Python tool called init_project.py which can create the skeleton of a project and can do so in C with the'-c'
option :./init_project.py -c -n saltynosefart
This generates something that can be built using a simple ‘make’. When I added Nosefart’s C files, I learned that the project Makefile has places for project-necessary CFLAGS but does not honor them. The problem is that the generated Makefile includes a broader system Makefile that overrides the CFLAGS in the project Makefile. Going into the system Makefile and changing
"CFLAGS ="
->"CFLAGS +="
solves this problem.Still, maybe I’m the first person to attempt building something in Native Client so I’m the first person to notice this ?
Basic Playback
At least the process to create an audio-enabled NaCl app is well-documented. Too bad it doesn’t seem to compile as advertised. According to my notes on the matter, I filled inPPP_InitializeModule()
with the appropriate boilerplate as outlined in the docs but got a linker error concerning get_browser_interface().Plan B : C++
Obviously, the straight C stuff is very much a second-class citizen in this NaCl setup. Fortunately, there is already that fully functional tone generator example program in the limited samples suite. Plan B is to copy that project and edit it until it accepts Nosefart/GME audio instead of a sine wave.The build system assumes all C++ files should have .cc extensions. I have to make some fixes so that it will accept .cpp files (either that, or rename all .cpp to .cc, but that’s not very clean).
Making Noise
You’ll be happy to know that I did successfully swap out the tone generator for either Nosefart or GME. Nosefart has a slightly fickle API that requires revving the emulator frame by frame and generating a certain number of audio samples. GME’s API is much easier to work with in this situation — just tell it how many samples it needs to generate and give it a pointer to a buffer. I played NES and SNES music play through this ad-hoc browser plugin, and I’m confident all the other supported formats would have worked if I went through the bother of converting the music data files into C headers to be included in the NaCl executable binaries (dynamically loading data via the network promised to be a far more challenging prospect reserved for phase 3 of the project).Portable ?
I wouldn’t say so. I developed it on Linux and things ran fine there. I tried to run the same binaries on the Windows version of Chrome to no avail. It looks like it wasn’t even loading the .nexe files (NaCl executables).Thinking About The (Lack Of A) Future
As I was working on this project, I noticed that the online NaCl documentation materialized explicit banners warning that my NaCl binaries compiled for Chrome 11 won’t work for Chrome 12 and that I need to code to the newly-released 0.3 SDK version. Not a fuzzy feeling. I also don’t feel good that I’m working from examples using bleeding edge APIs that feature deprecation as part of their naming convention, e.g., pp::deprecated::ScriptableObject().Ever-changing API + minimal API documentation + API that only works in one browser brand + requiring end user to explicitly enable feature = … well, that’s why I didn’t bother to release any showcase pertaining to this little experiment. Would have been neat, but I strongly suspect that this is yet another one of those APIs that Google decides to deprecate soon.
See Also :