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    9 novembre 2010, par

    MediaSPIP Core fournit par défaut trois pages différentes de configuration (ces pages utilisent le plugin de configuration CFG pour fonctionner) : une page spécifique à la configuration générale du squelettes ; une page spécifique à la configuration de la page d’accueil du site ; une page spécifique à la configuration des secteurs ;
    Il fournit également une page supplémentaire qui n’apparait que lorsque certains plugins sont activés permettant de contrôler l’affichage et les fonctionnalités spécifiques (...)

  • Les tâches Cron régulières de la ferme

    1er décembre 2010, par

    La gestion de la ferme passe par l’exécution à intervalle régulier de plusieurs tâches répétitives dites Cron.
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    Cette tâche, planifiée chaque minute, a pour simple effet d’appeler le Cron de l’ensemble des instances de la mutualisation régulièrement. Couplée avec un Cron système sur le site central de la mutualisation, cela permet de simplement générer des visites régulières sur les différents sites et éviter que les tâches des sites peu visités soient trop (...)

  • Use, discuss, criticize

    13 avril 2011, par

    Talk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
    The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
    A discussion list is available for all exchanges between users.

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  • Error while processing the decoded data for stream using ffmpeg

    15 juin 2018, par Robert Smith

    I am using the following command :

    ffmpeg

       -i "video1a.flv"
       -i "video1b.flv"
       -i "video1c.flv"
       -i "video2a.flv"
       -i "video3a.flv"
       -i "video4a.flv"
       -i "video4b.flv"
       -i "video4c.flv"
       -i "video4d.flv"
       -i "video4e.flv"

       -filter_complex

       nullsrc=size=640x480[base];
       [0:v]setpts=PTS-STARTPTS+0.12/TB,scale=320x240[1a];
       [1:v]setpts=PTS-STARTPTS+3469.115/TB,scale=320x240[1b];
       [2:v]setpts=PTS-STARTPTS+7739.299/TB,scale=320x240[1c];
       [5:v]setpts=PTS-STARTPTS+4390.466/TB,scale=320x240[4a];
       [6:v]setpts=PTS-STARTPTS+6803.937/TB,scale=320x240[4b];
       [7:v]setpts=PTS-STARTPTS+8242.005/TB,scale=320x240[4c];
       [8:v]setpts=PTS-STARTPTS+9811.577/TB,scale=320x240[4d];
       [9:v]setpts=PTS-STARTPTS+10765.19/TB,scale=320x240[4e];
       [base][1a]overlay=eof_action=pass[o1];
       [o1][1b]overlay=eof_action=pass[o1];
       [o1][1c]overlay=eof_action=pass:shortest=1[o1];
       [o1][4a]overlay=eof_action=pass:x=320:y=240[o4];
       [o4][4b]overlay=eof_action=pass:x=320:y=240[o4];
       [o4][4c]overlay=eof_action=pass:x=320:y=240[o4];
       [o4][4d]overlay=eof_action=pass:x=320:y=240[o4];
       [o4][4e]overlay=eof_action=pass:x=320:y=240;
       [0:a]asetpts=PTS-STARTPTS+0.12/TB,aresample=async=1,pan=1c|c0=c0,apad[a1a];
       [1:a]asetpts=PTS-STARTPTS+3469.115/TB,aresample=async=1,pan=1c|c0=c0,apad[a1b];
       [2:a]asetpts=PTS-STARTPTS+7739.299/TB,aresample=async=1,pan=1c|c0=c0[a1c];
       [3:a]asetpts=PTS-STARTPTS+82.55/TB,aresample=async=1,pan=1c|c0=c0,apad[a2a];
       [4:a]asetpts=PTS-STARTPTS+2687.265/TB,aresample=async=1,pan=1c|c0=c0,apad[a3a];
       [a1a][a1b][a1c][a2a][a3a]amerge=inputs=5

       -c:v libx264 -c:a aac -ac 2 output.mp4

    This is the stream data from ffmpeg :

    Input #0
       Stream #0:0: Video: vp6f, yuv420p, 160x128, 1k tbr, 1k tbn
       Stream #0:1: Audio: nellymoser, 11025 Hz, mono, flt
    Input #1
       Stream #1:0: Audio: nellymoser, 11025 Hz, mono, flt
       Stream #1:1: Video: vp6f, yuv420p, 160x128, 1k tbr, 1k tbn
    Input #2
       Stream #2:0: Audio: nellymoser, 11025 Hz, mono, flt
       Stream #2:1: Video: vp6f, yuv420p, 160x128, 1k tbr, 1k tbn
    Input #3
       Stream #3:0: Audio: nellymoser, 11025 Hz, mono, flt
    Input #4
       Stream #4:0: Audio: nellymoser, 11025 Hz, mono, flt
    Input #5
       Stream #5:0: Video: vp6f, yuv420p, 1680x1056, 1k tbr, 1k tbn
    Input #6
       Stream #6:0: Video: vp6f, yuv420p, 1680x1056, 1k tbr, 1k tbn
    Input #7
       Stream #7:0: Video: vp6f, yuv420p, 1680x1056, 1k tbr, 1k tbn
    Input #8
       Stream #8:0: Video: vp6f, yuv420p, 1680x1056, 1k tbr, 1k tbn
    Input #9
       Stream #9:0: Video: vp6f, yuv420p, 1680x1056, 1k tbr, 1k tbn
    Stream mapping:
     Stream #0:0 (vp6f) -> setpts
     Stream #0:1 (nellymoser) -> asetpts
     Stream #1:0 (nellymoser) -> asetpts
     Stream #1:1 (vp6f) -> setpts
     Stream #2:0 (nellymoser) -> asetpts
     Stream #2:1 (vp6f) -> setpts
     Stream #3:0 (nellymoser) -> asetpts
     Stream #4:0 (nellymoser) -> asetpts
     Stream #5:0 (vp6f) -> setpts
     Stream #6:0 (vp6f) -> setpts
     Stream #7:0 (vp6f) -> setpts
     Stream #8:0 (vp6f) -> setpts
     Stream #9:0 (vp6f) -> setpts
     overlay -> Stream #0:0 (libx264)
     amerge -> Stream #0:1 (aac)

    This is the error :

    Press [q] to stop, [?] for help

    Enter command: <target>|all <time>|-1 <command>[ <argument>]

    Parse error, at least 3 arguments were expected, only 1 given in string 'ho Oscar'
    [Parsed_amerge_44 @ 0a7238c0] No channel layout for input 1
    [Parsed_amerge_44 @ 0a7238c0] Input channel layouts overlap: output layout will be determined by the number of distinct input channels
    [Parsed_pan_27 @ 07681880] Pure channel mapping detected: 0
    [Parsed_pan_31 @ 07681b40] Pure channel mapping detected: 0
    [Parsed_pan_35 @ 0a7232c0] Pure channel mapping detected: 0
    [Parsed_pan_38 @ 0a7234c0] Pure channel mapping detected: 0
    [Parsed_pan_42 @ 0a723740] Pure channel mapping detected: 0
    [libx264 @ 069e8a40] using SAR=1/1
    [libx264 @ 069e8a40] using cpu capabilities: MMX2 SSE2Fast SSSE3 SSE4.2 AVX FMA3 BMI2 AVX2
    [libx264 @ 069e8a40] profile High, level 3.0
    [libx264 @ 069e8a40] 264 - core 155 r2901 7d0ff22 - H.264/MPEG-4 AVC codec - Copyleft 2003-2018 - http://www.videolan.org/x264.html - options: cabac=1 ref=3 deblock=1:0:0 analyse=0x3:0x113 me=hex subme=7 psy=1 psy_rd=1.00:0.00 mixed_ref=1 me_range=16 chroma_me=1 trellis=1 8x8dct=1 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=-2 threads=15 lookahead_threads=2 sliced_threads=0 nr=0 decimate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=3 b_pyramid=2 b_adapt=1 b_bias=0 direct=1 weightb=1 open_gop=0 weightp=2 keyint=250 keyint_min=25 scenecut=40 intra_refresh=0 rc_lookahead=40 rc=crf mbtree=1 crf=23.0 qcomp=0.60 qpmin=0 qpmax=69 qpstep=4 ip_ratio=1.40 aq=1:1.00
    Output #0, mp4, to 'output.mp4':
     Metadata:
       canSeekToEnd    : false
       encoder         : Lavf58.16.100
       Stream #0:0: Video: h264 (libx264) (avc1 / 0x31637661), yuv420p(progressive), 640x480 [SAR 1:1 DAR 4:3], q=-1--1, 25 fps, 12800 tbn, 25 tbc (default)
       Metadata:
         encoder         : Lavc58.19.102 libx264
       Side data:
         cpb: bitrate max/min/avg: 0/0/0 buffer size: 0 vbv_delay: -1
       Stream #0:1: Audio: aac (LC) (mp4a / 0x6134706D), 11025 Hz, stereo, fltp, 128 kb/s (default)
       Metadata:
         encoder         : Lavc58.19.102 aac
    frame=  200 fps=0.0 q=28.0 size=       0kB time=00:00:07.82 bitrate=   0.0kbits/s speed=15.6x    
    ...  
    frame=30132 fps=497 q=28.0 size=   29952kB time=00:20:05.14 bitrate= 203.6kbits/s speed=19.9x    
    Error while filtering: Cannot allocate memory
    Failed to inject frame into filter network: Cannot allocate memory
    Error while processing the decoded data for stream #2:1
    [libx264 @ 069e8a40] frame I:121   Avg QP: 8.83  size:  7052
    [libx264 @ 069e8a40] frame P:7609  Avg QP:18.33  size:  1527
    [libx264 @ 069e8a40] frame B:22367 Avg QP:25.44  size:   112
    [libx264 @ 069e8a40] consecutive B-frames:  0.6%  0.7%  1.0% 97.8%
    [libx264 @ 069e8a40] mb I  I16..4: 75.7% 18.3%  6.0%
    [libx264 @ 069e8a40] mb P  I16..4:  0.3%  0.7%  0.1%  P16..4: 10.6%  3.3%  1.6%  0.0%  0.0%    skip:83.4%
    [libx264 @ 069e8a40] mb B  I16..4:  0.0%  0.0%  0.0%  B16..8:  3.2%  0.2%  0.0%  direct: 0.2%  skip:96.5%  L0:47.7% L1:48.2% BI: 4.0%
    [libx264 @ 069e8a40] 8x8 transform intra:37.4% inter:70.2%
    [libx264 @ 069e8a40] coded y,uvDC,uvAC intra: 38.9% 46.1% 28.7% inter: 1.7% 3.3% 0.1%
    [libx264 @ 069e8a40] i16 v,h,dc,p: 78%  8%  4% 10%
    [libx264 @ 069e8a40] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 33% 20% 12%  3%  6%  8%  6%  6%  7%
    [libx264 @ 069e8a40] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 37% 22%  9%  4%  6%  7%  5%  5%  4%
    [libx264 @ 069e8a40] i8c dc,h,v,p: 60% 16% 17%  7%
    [libx264 @ 069e8a40] Weighted P-Frames: Y:0.7% UV:0.6%
    [libx264 @ 069e8a40] ref P L0: 65.5% 12.3% 14.2%  8.0%  0.0%
    [libx264 @ 069e8a40] ref B L0: 90.2%  7.5%  2.3%
    [libx264 @ 069e8a40] ref B L1: 96.4%  3.6%
    [libx264 @ 069e8a40] kb/s:99.58
    [aac @ 069e9600] Qavg: 65519.982
    [aac @ 069e9600] 2 frames left in the queue on closing
    Conversion failed!
    </argument></command></time></target>

    I am trying to figure out how to fix these errors :

    Error while filtering: Cannot allocate memory
    Failed to inject frame into filter network: Cannot allocate memory
    Error while processing the decoded data for stream #2:1

    Observation #1

    If I run the following command on stream #2:1 by itself :

    ffmpeg -i video1c.flv -vcodec libx264 -acodec aac video1c.mp4

    The files is converted fine with no errors.

    Observation #2

    Running MediaInfo on video1c.flv (stream #2) shows the following :

    Format: Flash Video
    Video Codecs: On2 VP6
    Audio Codecs: Nellymoser

    Any help would be appreciated in resolving this error.

    Update #1

    I have tried splitting the filter graph into two as requested but I receive the same errors :

    Error while filtering: Cannot allocate memory
    Failed to inject frame into filter network: Cannot allocate memory
    Error while processing the decoded data for stream #1:1

    However, I did discover something, if I try to bring up stream #1:1 mentioned above (video1b.flv) using VLC Media Player, I can hear the audio file but I cannot see the video and I receive this error message :

    No suitable decoder module:
    VLC Does not support the audio or video format "undf".
    Unfortunately there is no way for you to fix this.

    Update #2

    The above error was with the 32bit version of ffmpeg. I switched to a 64 bit machine and am now running the 64 bit ffmpeg version ffmpeg-20180605-b748772-win64-static.

    Now I no longer receive the following error :

    Error while processing the decoded data for stream #1:1

    But, I have a new error. About an hour into running it, I receive the following error :

    av_interleaved_write_frame(): Cannot allocate memory
    [mp4 @ 000000000433f080] Application provided duration: 3327365388930198318
    / timestamp: 17178820096 is out of range for mov/mp4 format

    I also tried first remuxing all the files as suggested and using those files to run the above command and that did not help. I still get the same error.

  • Programming Language Levels

    20 mai 2011, par Multimedia Mike — Programming

    I’ve been doing this programming thing for some 20 years now. Things sure do change. One change I ponder from time to time is the matter of programming language levels. Allow me to explain.

    The 1990s
    When I first took computer classes in the early 1990s, my texts would classify computer languages into 3 categories, or levels. The lower the level, the closer to the hardware ; the higher the level, the more abstract (and presumably, easier to use). I recall that the levels went something like this :

    • High level : Pascal, BASIC, Logo, Fortran
    • Medium level : C, Forth
    • Low level : Assembly language

    Keep in mind that these were the same texts which took the time to explain the history of computers from mainframes -> minicomputers -> a relatively recent phenomenon called microcomputers or "PCs".

    Somewhere in the mid-late 1990s, when I was at university, I was introduced to a new tier :

    • Very high level : Perl, shell scripting

    I think there was some debate among my peers about whether C++ and Java were properly classified as high or very high level. The distinction between high and very high, in my observation, seemed to be that very high level languages had more complex data structures (at the very least, a hash / dictionary / associative array / key-value map) built into the language, as well as implicit memory management.

    Modern Day
    These days, the old hierarchy is apparently forgotten (much like minicomputers). I observe that there is generally a much simpler 2-tier classification :

    • Low level : C, assembly language
    • High level : absolutely every other programming language in wide use today

    I find myself wondering where C++ and Objective-C fit in this classification scheme. Then I remember that it doesn’t matter and this is all academic.

    Relevancy
    I think about this because I have pretty much stuck to low-level programming all of my life, mostly due to my interest in game and multimedia-type programming. But the trends in computing have favored many higher level languages and programming paradigms. I woke up one day and realized that the kind of work I often do — lower level stuff — is not very common.

    I’m not here to argue that low or high level is superior. You know I’m all about using the appropriate tool for the job. But I sometimes find myself caught between worlds, having the defend and explain one to the other.

    • On one hand, it’s not unusual for the multitudes of programmers working at the high level to gasp and wonder why I or anyone else would ever use C or assembly language for anything when there are so many beautiful high level languages. I patiently explain that those languages have to be written in some other language (at first) and that they need to run on some operating system and that most assuredly won’t be written in a high level language. For further reading, I refer them to Joel Spolsky’s great essay called Back to Basics which describes why it can be useful to know at least a little bit about how the computer does what it does at the lowest levels.
    • On the other hand, believe it or not, I sometimes have to defend the merits of high level languages to my low level brethren. I’ll often hear variations of, "Any program can be written in C. Using a high level language to achieve the same will create a slow and bloated solution." I try to explain that the trade-off in time to complete the programming task weighed against the often-negligible performance hit of what is often an I/O-bound operation in the first place makes it worthwhile to use the high level language for a wide variety of tasks.

      Or I just ignore them. That’s actually the best strategy.

  • Evolution #4468 : Unification des CSS pour les boutons et les icônes

    14 septembre 2020

    Noté pour ajouter un a.bouton

    Il y a déjà des variantes .principal et .secondaire dans cette prop, donc il suffit de les reprendre (cf. captures et description messages précédents).

    Par contre la classe .bouton est déjà utilisée dans le bandeau d’ajout rapide :

    • .
      Donc pour les liens boutons, il faudrait soit limiter à la balise <a></a>a.bouton { … }, mais c’est un peu sale. Ou alors trouver une autre classe pour le bandeau.

      Un dernier truc à régler aussi : dans les styles actuels il semble être prévu de pouvoir utiliser les classes .icone.horizontale sur les boutons d’action, c.à.d #BOUTON_ACTION{…, …, …, icone horizontale s-24}.
      Mais je n’arrive pas à voir quel résultat est censé être obtenu avec cette combinaison. Actuellement, ça à l’air pété, cf. captures.


      D’une part ça n’est mentionné nulle part dans la charte (du plugin dev), et de l’autre ça semble n’être utilisé qu’une seule fois dans la dist, dans la page controler_urls. Ailleurs je n’ai vu ça utilisé que dans la Fabrique (les boutons de suppression d’objet).

      Je suppose que le but c’était d’essayer d’afficher un bouton d’action comme une |icone_horizontale.
      Mais |icone_horizontale ça produit un markup très différent de #BOUTON_ACTION, essayer de finir de porter la classe .icone.horizontale sur ce dernier ça va être bien compliqué.

      Mais en fait dans cette prop, on peut déjà avoir des icônes facilement dans les boutons d’action, soit en utilisant une des variantes new, add, del, config, ou alors en mettant une image/icône à la main dans le label tout bêtement.

      Donc au final ça me semble plus simple d’arrêter de supporter la combinaison #BOUTON_ACTION + classe .icone : en l’état ça marche à moitié, c’est inutile avec cette prop, et ça fait un truc compliqué en moins à maintenir.